This patch takes care of a couple of issues reported by the community and adds adjustable game brightness.
Version 1.0.21: - added the ability to adjust the game brightness level - fixed being able to get an extra savefile from a dialogue "checkpoint" by saving & reseting right then and there - fixed being able to get stuck in 2 spots on Repurposed Factory - fixed being able to vault over walls while carrying a body, which resulted in a teleport - fixed weapons not resetting the interaction block timer when cancelling an active reload by vaulting/climbing over something (the VP9 and other variable reload weapons had a really long block time because of this)
Thanks for reading, hope you're enjoying the game!
We just released a new version of Beam. The default as well as the experimental version changed to 1.0.4r109s on Steam. In preparation of the new chapter we finally put some long overdue time in fixing some of your reports which will also continue in the next weeks.
Let's dive into the details:
added 2nd levellist for easier swap between public and beta
fixed rare black screen issue when extinguishable fire tries to access the audio source before that was loaded
fixed antenna puzzle reload issue
fixed alternative way not opening in 1.9
improved performance in 1.9
improved performance in 1.6
changed quality presets to more sensible patterns - Having for example a low res shadows for low and much more
fixed occlusion issues in 1.9 on bridge control room
Here is the changelog for v1.5.5 with some more fixes & changes we have been working on. Have fun and please report bugs and problems as usual - thanks a lot!:
Please make sure to update the server & client to this build!
Fixes:
Blast damage is not working in MP
====
Patch: 2021-08-04 v1.5.5 (Build 3442)
Changes
Updated to unity 2021.1.14
Added possibility to mod StackSize
Dialogue system: Added "PlayfieldName" to "Player" infos
Added Dialogue LocF() function to output variables in loca keys
Added information about @p0 parameter to Dialogues-config-and-examples.txt
Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
Updated: Sigma Fulcrum set to COLONIST faction
Updated: Waystation in Gas Giant starter orbits set to COLONIST faction
Updated some of the loading screen texts
Updated: Added info to the "Distraction" Tasks on 'Wins and Losses' mission that only cores destroyed by the player (not by signals or sensors or secondary destruction) does count (technically limitation at the moment)
Change: Killing a Pirate now gains +10 reputation with Colonists (before: +5)
Change: (accidentally) attacking an NPC does not lead to an instant set-back to Neutral or below anymore. Reputation-loss has slightly increased for that action.
Change: Water Purification and Satellite Uplink(2) moved to Colonists spawn group
Changed: For balancing/lore reasons, players now start at 0 RP with Kriel and all Zirax Houses (except Abyssal)
Updated: UCHHidout playfield now got added the new bp groups and vessels (There is not interaction with UCH yet possible; internal update for later use)
Changed: Planet Remnant now Polaris property to avoid "free resources" from the asteroid (Spawns have been adjusted to Alien/Legacy)
Changed: Using 'retrieve blocks' on trader NPC now returns Alien NPC Crew instead of Alien Blocks
Updated: Civil Main Trading Hub (BAO) adding a subtle "attention" sign in front of the loot container door
The "Copy to Selection" option is now changed to "Set Selection to BP Part"
TerrainEditor ('te'): preview icons of texture now also show Saturation changes
Added possibility to mod tracers
Added Wastelanders (Warlord): OPVs and Stations ( theScriptHD, Don2k7, Na_Palm)
Added ARC (Warlord): OPVs and Stations (Heckendiver, Gogs, Don2k7, Semp__)
Added UCH: Trade Station Bravo, Orbital Production (Don2k7)
BA for ARC and Wastelanders might not be found in the game yet (planned to be integrated as new, interacive standalone factions for version 1.6/1.7!); All vessels and BAO can be encountered as part of the WARLORDS faction (for now)!
Updated: BoF: Gold Refinery, Castle of Farr (spanj & contributors)
Updated: SV Prefab - Merc MX5E (Escarli)
Updated SPACE ORBITs (default planetary orbits) to use GroupName for POI spawns. PLEASE check planetary orbits in various faction and non-faction locations if there are any issues with POI
Updated: Tutorial Swamp Planet (Tutorial Scenario) : Starter Area has now higher density of Plant protein and rocks & Removed faulty grass prefabs
Fixed: Swamp Tutorial Planet (Tutorial Scenario): Dronebase not spawning, Removed the drone directly at the Crashsite, POI ‚Wreckage‘ had broken SpawnPOINear, did not get placed & others
Added a log output for bad lines in the locaisation.csv. Please use "\n" to create line wraps and not use real newlines.
Changed: Set PvPProb to 0 for MP Default Scenario
Increased number of active instances for a player from 3 to 5
Modding explosion: this can now be done using 'BlastParticleName: @bundle/name' and 'BlastParticleIndex: 0'. The explosions are removed after 4s, they are internally cached.
Added error message if an asset bundle was not loaded/found correctly
Added Despawn and Respawn Options to Orbital Patrol Vessel:
DelayBetweenRespawnMinMax: [300, 600] #[Min time before respawn, Max time before respawn] defines the boundaries of a randomly drawn delay of time in second before the vessel respawns after destruction.
DelayBeforeSelfDestructionMinMax: [200, 250] #[Min time before self destruction, Max time before self destruction] defines the boundaries of a randromly drawn delay of time. It represents the time in second before the vessel will self destroy itself after beeing immobilized; Default time value is 300 second
IsRespawnAfterDestruction: True #{True , False} defines if a vessel will respawn after beeing destroyed.
Fixes
Fixed multiple exceptions found in logs sent in
Incorrect HUD position on cockpits not facing forward
PDA error message (Console) at end of Uncertain Outcomes missions (Blueprints not handled correctly. Please retest!)
Destroying containers did not contribute to 'Counter Strike II' (Please retest!)
Symmetry placement issues on SV Wings blocks.
Symmetry placement issue on Armored Windows S & L 'Side 1x2' & 'Side 2 1x2'
Procyon Lab was not turned on.
Ancient Tower explosive charge was set off by Player Drone
Connected toolbar items lost when loading into a "Backup" save game (SP)
Item loss from connected toolbar when client is disconnected from a server
Wrecked vessels get "Discovered" again after changing playfield & reloading the save
Players can take damage from weather when coming down in an escape pod
HV without mounted weapons shows obscure characters in weapon bar
Docked vessels next to the planet "Border" can get positioned wrong when returning to them
HV turrets throw off center of mass
Farr Homeworld had no breathable atmosphere
Carg Lift Available translated to SystemLocal instead of GameLocal
HV tool turrets CPU usage described and real is not match
CoQ triggering when enabling "Show Oxygen" in the Debug menu
Landing gear texture moving
Client can get stuck in the "Loading" screen when trying to join a server
Fix for "white" textures found on multiple blocks & truss block
Fixed: Solar (playfield) orbiting satellites could be used to build bases
AI space vessels can keep moving after being stopped
Monster Hunter Stories 2: Wings of Ruin - capcomjapan_marketing
Featuring Kulve Taroth as a Co-Op Quest Exclusive Monster!
Available: Augurst 5, 2021
Co-Op Quest Exclusive Monster: Kulve Taroth
These Elder Dragons are protected by a glittering coat of metal that covers their scales. Some of this precious metal comes from the weapons of defeated Hunters who once tried to slay them.
Note: Although Kulve Taroth will not be available as a Monstie, you can get special materials from them which can be used to forge powerful equipment.
Additional Monstie: Hellblade Glavenus
These Glavenus Deviants burn with an infernal fire within. Their breath can melt solid rock, and their tail-blades can cut through mountains like hot knives through butter. When angered, they burn all around them to ashes.
Kinship Skill: XX Blaze
Additional Monstie: Boltreaver Astalos
These Astalos Deviants unleash electric bolts as blue as the clear sky. Their highly developed shockshells produce electromagnetic spheres that trap prey, which all but disappears among the crackling streaks of blue.
A free demo for Monster Hunter Stories 2: Wings of Ruin is available on Steam now! Play through the opening chapter of the story, and carry over your save data from the demo into the full version of the game.
A week has passed since the release, all this time I have been collecting information from players on various bugs, shortcomings, "incomprehensible moments" -Fixed all kinds of bugs; -Moments that caused questions about the passage, added tasks and tips; - Made some ambiant sound more comfortable.
A week has passed since the release, all this time I have been collecting information from players on various bugs, shortcomings, "incomprehensible moments" -Fixed all kinds of bugs; -Moments that caused questions about the passage, added tasks and tips; - Made some ambiant sound more comfortable.