English #########Content##################### New weapon: A Stack of Money (It's sold by the Illuminati Merchant. It can be melt into paper.) New material: Cotton New offhand item: Illuminati Body Pillow. (Procedurally generated. Sold by the Illuminati Merchant. It can be melt into cotton. Provide HP regeneration.) Ectoplasm and Slime Goo are now considered as crafting materials. Thus, you can now carry 9999 units of them each. #########System##################### Changed the quote marks in traditional Chinese localization. They are changed to 「」 from “” #########DEBUG#################### Fixed a typo in the English localization of the basic sword blueprint during crafting items in 3D printers. 简体中文 ########内容更新######################## 新武器:一捆钞票(光照派的商人那里出售。可以被分解为纸张原料。) 新的制造原料:棉花 新副手装备:光照派等身抱枕。(动态生成的物品。光照派商人那里有售。提供每回合的生命恢复。) 灵质和史莱姆粘液块现在被认为是制造原料。因此,你可以每种携带9999个。 ########系统改进####################### 對繁體中文的引號進行了替換。现在将会使用「」而非“” #########DEBUG#################### 修复了基础剑的在从3D打印机中打印时的一处英语错别字。
Blub Emporium Beta 1Q - Compression and tech! This update takes much of the content in the game that many people have never seen or even known existed, and shifts them all together in order to make the game flow a lot better. In this update are many large scale balance changes, like major wheel odds improvements, price reductions on expansions, and significantly reducing the level cap and as a result how frequently expansions and items are unlocked. Also, enhanced farm gen, automated Harvesters, and Farm hole-punching!
ITEMS AND RESOURCES:
Added "Demolish Bomb" (Farm Special).
Added "Lunar Harvester" (Farm Special).
Added "Paint Palette" (Emporium Deco).
Added "Terrain Obfuscator" (Farm Special).
VISUAL:
Changed the tab icon for new item alerts to have a slight outline to help with visibility in certain ui themes.
Retextured mystic shards.
Retextured moonstones.
Changed the main menu background again (Random variants likely coming).
UI:
Changed items obtained from levelling up to now show before unlocks.
Item alerts now not only show the category in icon form, but also allow the hovering of it to see it in written form.
GAMEPLAY/BALANCE:
Added "Resourceful Explosion" task track.
Added "Blub Hydration" task track.
Added "Power Down" task track.
Added "Returning Outback" task track.
Added "Mystical Throwback" task track.
Added "Lemon-paid" task track.
Added "Double Efficiency" task track.
Added "Moon Gardening" task track.
Added "Slightly Puzzled" task track.
Majorly increased the wheel's odds. You'll be seeing less carpet and doors now, and more of the cool stuff!
Added new metric to expansion price scaling: +40 per expansion previous made in location.
Decreased factory first expand discount for completing "minor mass production II"" 1000 -> 750.
Increased frequency expansions can be made: per 5 levels -> per 3 levels.
Decreased value of aqua tile: 20 -> 10.
Decreased value of pink carpet: 20 -> 10.
Decreased value of white checkered tile: 25 -> 20.
Decreased first spin price: 75 -> 65.
Decreased overall spin price: 138+(LEVEL*12) -> 118+(LEVEL*11.5), snapped to 5.
Changed the level cap and compressed all items' unlock thresholds: 250 -> 120.
Decreased requirement of additional quacks III: 100 -> 80.
Decreased requirement of additional quacks IV and V: 50 -> 40.
Decreased value of water vending machine: 375 -> 355.
Sprucing up II and IV now semi-retroactively track.
Recognition II now semi-retroactively tracks.
Inverse implosion now requires completion of the resourceful explosion track.
Increased level requirement of water well: 3 -> 5.
Increased level requirement of water vending machine: 4 -> 5.
Blub offer item purchases now count towards tasks.
Changed items relating to mystic ducks and Bluemerangs to unlock throughout a task track rather than upon resource discovery.
Decreased use time of the multi-harvester: 1.75s -> 1.25s.
Decreased use time of the multi-reaper: 2.25s -> 1.5s.
Moonstone nodes now can mature at a 10% rate on terrain other than blue sand/lunar dust (except red sand and red dirt).
Decreased moonstone yield on demolish: 3-4 (~3.5) -> 1-2 (~1.5).
Increased base yield capacity of moonstone nodes: 4-7 (~5.5) -> 5-7 (~6).
Decreased base yield capacity of iron nodes: 10-20 (~15) -> 10-18 (~14).
Moonstones now reverse mature when on cosmic surfaces, and will uncorrupt them eventually.
Moonstone nodes now spawn upon levelling up, 4 and beyond.
Decreased value of magma-grouted brick walls: 235 -> 135.
Decreased level requirement for lava: 50 -> 35.
Decreased level requirement of multi-harvester: 55 -> 40.
BUGS/TECHNICAL:
Fixed bug where newly discovered items through exporters would render incorrectly in the resource menu.
Fixed unseen arrow showing when a farm terrain item is unseen and the player is in the emporium.
Farm and meteorite generation is now dependent on a seed, which is defined as the name of the save file at the time.
Farm generation tweaked to force certain tiles to generate in certain ways. Sand and snow will have their respective grasses surrounding them, and there is dithering used to transition between them for a more natural looking generation.
Prevented flawed diamond playing throughout the disclaimer text, which often caused some of it to be missed.
Fixed possibility for logo to stay in the main menu behind sub menus if delta was high enough.
Added missing unlock notifications for peach padded stool, and all of the dark doors.
Fixed already catalogued items not showing up with a name when won through a free wheel spin (Find: Emeralve).
Cosmic correspondence II now shows up correctly near the start of the task menu when completed.
Fixed task menu pages not clamping properly, where resizing the window would cause the possibility of being in a non-existent page.
Corrected the amethyst meteorite and moonstone nodes incorrectly yielding only 1 every time.
Added emergency safe-guard that corrects illogical debris grids upon loading.
Completed task tracks will be considered always unlocked now.
Disabled debug logging.
Split farm object hashing into quarters to prevent stack overflows in the save buffer in large farms.
MISC:
Changed default setting for "show purchased items" to be disabled rather than enabled.
Accepting the cosmic Blub's offer now swaps locations and makes the camera show the impact site.
The meteorite now causes a more intense screen-shake, for slightly longer.
Changed the "skip level-up alerts" setting to be just "level-up alerts" and feature more fine control over it, the new default being "show acquisitions", which doesn't list all items unlocked when levelling up.
Slightly changed wording on inverse implosion II's hint to be a little more clear.
Made mega flowers play the grass SFX when placed.
Added missing full stop and commas from the marginally valuable task track, and shortened "emporium" to "emp." so it fits.
Added further explanation to tracks that involve manufacturing things.
Today’s update for Fallout 76 includes fixes for a number of bugs, many of which were reported by players in the community. Read on to catch the update notes.
---
Update Version 1.5.5.8
Check the download sizes below for today’s patch on your platform of choice:
PC (Steam): 2.3 GB ---
Bug Fixes and Improvements
Art & Graphics
Graphics: The Garrahan Employee Outfit now rests more naturally on male characters’ hips.
Graphics: Equipping the Raider Warlord Helmet no longer causes the character’s facial hair to disappear.
Textures: Fixed a texture corruption that could briefly occur when loading into Vault 96.
Textures: Headless creature corpses no longer lack flesh textures where the head used to be.
C.A.M.P. & Workshops
Snapping Toggle: A button has been added to the UI when placing or editing certain C.A.M.P. objects, like Fences, Bar Sets, Weapon Racks, Light Boxes, and Wall Letters, that allows players to decide whether they would like to enable or disable whether they will snap to other objects. Going forward, players no longer need to decide between snapping and non-snapping versions of these objects in their build menus, and can instead simply place one version and decide whether to toggle snapping on or off.
Appliances: Activating the Washer and Dryer now causes the door to close and proper sound effects to play.
Displays: Fixed an issue that prevented a variety of weapons from appearing when assigned to Display Cases.
Displays: Magnetic Weapon Racks now share a build limit with other Displays.
Floors: Fixed an issue that allowed players to move, scrap, or store floors that had walls attached, which could result in floating structures.
Misc. Structures: The budget consumed by the Brotherhood of Steel Armory is now consistent with similar structures.
Stairs: Players can now correctly scrap Stairs that have been attached to Vault Catwalk pieces.
Daily Ops
Vault 96: Blood Eagle Attack Dogs will now only spawn in Vault 96 Daily Ops when the encounter group is set to Blood Eagles.
Items
Backpacks: Flairs applied to the Brotherhood of Steel Backpack no longer appear to float.
Consumables: The Carry Weight Booster’s description now correctly states that the item’s effects last for 30 minutes.
Cursed Weapons: Restored the “Cursed” prefix to the names of Cursed Weapons.
Power Armor: M.I.N.D. Velox and Enlightened M.I.N.D. Power Armor skins now provide proper resistances.
Power Armor: Light from the T-65 headlamp now shines in the correct direction in third-person view after applying the Scabber paint.
Legendary Weapons: Single-shot ranged weapons can no longer spawn with the “Last Shot” Legendary Attribute.
Unarmed Melee Weapons: The crafting requirements for the legendary “Face Breaker” Power Fist now properly include 2 Legendary Modules. The ability to craft this item has been re-enabled at Weapons Workbenches.
Unarmed Melee Weapons: Power Fists, including “Face Breaker,” now correctly spawn with a “Standard Appearance” mod equipped by default.
Localization
Legendary Items: Corrected the translations for several legendary item attribute descriptions in non-English versions of the game.
Quest Rewards: The names for Blackburn’s Bungalow and related items are now translated in the game menus in all supported languages.
Rank-Up Rewards: The description for M.I.N.D. Power Armor Paint that appears in the Power Armor Station menu is now translated in all supported languages.
Scoreboard: Added translations for several rank-up reward names and descriptions on the Season 5 Scoreboard in non-English versions of the game.
Terminals: Added translations for several lines of text in various Terminals.
NPCs
Smiley: Players can now purchase Gold Bullion from Smiley up to the current maximum of 10,000.
Quests & Events
A Satisfied Conscience: Looting Holotape clues early and then logging out no longer prevents the quest from progressing when the player logs back in.
A Satisfied Conscience: Logging out after unlocking the door to the Reactor Monitoring Wing no longer causes it to appear locked again when logging back in.
Dross Toss: Fixed an issue that could prevent players from completing the Dross Toss Daily Quest.
Event Rewards: Fixed an issue causing “Distinguished Guests” and “Swarm of Suitors” to only award Legendary Cores for the highest level of completion.
Event Rewards: “Feed the People” and “Campfire Tales” now correctly award 1 – 3 Legendary Cores on completion.
Event Rewards: “One Violent Night” now correctly awards Legendary Cores on completion.
Missing Persons: Burke will no longer walk away from a conversation with the player inside the Crater War Room after completing the quest.
Missing Persons: Marcia will now pay closer attention to the conversation with Sheena and Burke inside of the AMS Headquarters basement, instead of running off to fight Hellcat Mercenaries.
Missing Persons: Fixed an issue that could allow players to complete the quest without completing an objective to speak with Marcia.
Missing Persons: Marcia will no longer remain in the AMS Headquarters basement after convincing her to return to Fort Atlas.
Missing Persons: Team members who progress to the third floor of AMS Headquarters while the team leader is speaking with Marcia will no longer cause her to exit the conversation and teleport to meet them.
Out of the Blue: The “Investigate the Caravan Site” objective now progresses correctly once the player has collected all three required evidence notes.
Out of the Blue: Logging out and back in just before giving Paladin Rahmani the evidence notes no longer prevents the quest from progressing.
Out of the Blue: To prevent players from becoming stuck during “Out of the Blue,” the button to close the hidden doors in Harper’s Ferry Tunnel will no longer appear while the quest is active. The button will be visible and usable when returning to the area after the quest is complete.
Subtitles: Fixed several typos affecting various dialogue subtitles during Steel Reign quests.
The Catalyst: Viewing a conversation between Dr. Blackburn and other scientists inside of West Tek while on a team no longer causes the team leader’s character animations to behave oddly.
The Catalyst: Fixed an issue where the player was unable to react to a statement made by Knight Shin during a conversation.
The Catalyst: Corrected a lore inconsistency in Scribe Valdez’s dialogue after completing the quest.
Seasons
Rank-Up Rewards: Fixed an issue that prevented players from earning Atom rewards offered by certain Ranks beyond 100. Players who were affected by this issue will be able to revisit the Season Scoreboard to claim their missing Atoms as soon as they’ve completed any Daily or Weekly Challenge following today’s update.
User Interface
Carry Weight: The carry weight displayed in the Pip-Boy is now consistent with the player’s actual carry weight.
Controls: The game controls will no longer become unresponsive when exiting a Workbench.
Favorites: The favorites menu now correctly displays a blade icon for the Chinese Officer’s Sword.
Scoreboard: Fixed an issue in which some players needed to log out and back in between claiming a rank-up reward and accessing it in-game.
World
General: Corrected several locations where players could see outside the game world.
Interiors: Enemies now respawn correctly inside interiors that are also used as instanced Daily Ops Locations.
Pathing: Addressed several locations in the game world where players could become stuck.
West Tek: Fixed an issue where a door inside the West Tek FEV Production Center would be inaccessible outside of “The Catalyst” quest.
This update adds the option for the player to set their preferred graphics level in a drop-down menu. Lowering the graphics from high to medium will result in much better performance for players running the game with worse specifications. However, it will only decrease the quality of the 3D models slightly.
Screenshots:
If you find any bugs or incorrect information I would greatly appreciate it if you report it to me.
We know that delays are always tough. For our first simultaneous cross-platform content release, the team has been working hard at getting all versions of the update to live up to our standards.
The good news is that we have a new launch date for Aftershocks, September 23rd!
The content itself is playable and practically complete, but we are trying to smooth out as many rough edges as we can find. We have been humbled by how many of you have enjoyed the game, and Aftershocks won’t be the end of the content coming to The Walking Dead: Saints & Sinners. We will reveal more on this in the coming months.
Still, since September is over a month away, and fans are clamoring to know more about Aftershocks, we thought we would provide an FAQ / feature breakdown to hold you over, and help you prepare for the time being.
- - -
What exactly is the Aftershocks update? Aftershocks is the next free update for The Walking Dead: Saints & Sinners, expanding the campaign of the game with a new set of post-ending missions, supply caches to find, and a new set of challenges to test your survival skills.
Is it coming to all platforms? Yes! The Aftershocks update will be coming the same day to all VR platforms that Saints & Sinners has been released on.
How do I play the new content? You will have to have reached the ending of the game’s storyline first before the new content unlocks. Once you have officially entered the post-game (i.e. after the credits) keep your radio tuned to channel 47, you may find that it’s worth your while.
What does the new update include? Alongside the new missions, the update includes a number of Reserve Caches to find that are filled with late game supplies and unique collectibles, new enemy layouts and scenarios, a new type of environmental hazard to watch out for, and a few extra surprises you’ll find throughout your playthrough.
Will there be new areas in Aftershocks? You will be returning to old locations during your time in Aftershocks, but each mission drastically changes, and makes it more challenging, what you’ve grown accustomed to expect. Put simply, the areas are familiar but what you’ll encounter within them won’t be.
Will there be new weapons/items in Aftershocks? While your walker slaying arsenal won’t be drastically changed by this new update, there may be a new tool that will change the way you interact with the world of Saints & Sinners...beyond that, we can’t say much.
How Long is the new update? On a standard playthrough the update should provide around 4 to 6 hours of new content.
How big will the download for the new update be? The download size for the update will depend on which version of the game you are playing, but our current estimations are as follows...
PCVR - 31.3GB
Oculus Quest 1/2 - 6.73GB
PSVR - 9.67GB
More space may be necessary than listed for the initial download, but the total update after installation will be close to the sizes listed above.
When is the Aftershocks update even coming out? Our new planned release date for the update will be September 23rd, 2021.
☠️ This August from the 7th - 14th Yogcast's spectacular Tiny Teams Festival goes live and the gnarly pinball hurdling, undead smashing gothic platformer Skeleton Crew is participating.
You can try out our demo which features a tease selection of characters, levels, and secrets to explore.
Watch the Tiny Team trailer here:
Stay up to date with what's going on with Skeleton Crew