We found a major bug and we are currently working on it.
For the time being, please save your game frequently to avoid loss of data. (with new savefile name, so we can check the issue more efficiently when you send us the savefile) We will give out more announcements when the issue is solved.
Hey there, everyone! I am excited to announce that Toaster Defense is on Kickstarter! Go check out the campaign, and play the demo that comes with it! With your support, you can help this game reach it's full vision!
Thank you for your continued support! Together we can protect the toaster!
The Dark Eye - Demonicon tells the tragic story of a brother and sister who become pawns of sinister forces in a world of cruelty and depravity. In this bleak yet magical world, their affection is both a blessing and a curse. Both are constantly threatened by mortal danger and demonic temptation, and must find a way through their tortured lives by facing serious moral decisions.
The First Templar - Steam Special Edition - JeanJenkinz
The First Templar follows the story of two main characters – a French Templar, and his companion, a noble lady who has been proclaimed a heretic. Taking control over these two unlikely allies, the player must uncover the mysteries behind the Templar Order, play a role in a grand conspiracy, and discover the secret of the Holy Grail. The heroes face powerful opponents at every turn, including Sacracen, King Philip the IV of France and the Inquisition.
The First Templar features both single player and co-op modes. When playing solo, the player can switch between the two characters, leaving the control of the second hero to the game’s AI. At any moment a second player can join in and take control of the AI-controlled hero.
Set in an abandoned sawmill nestled high in the Italian mountains, Anna challenges the player to uncover horrific clues and use them to solve puzzles related to your character’s dark past. The player’s behavior does not only determine the mental health of the main character but can also change locations and unveil new secrets leading to one of eight possible endings.
The second regular monthly content update to Frozenheim is here, with the new playable content you've been longing for in those long, cold nights among the fjords!
We've promised you the second content update will be more "meaty" than the first one, mainly focused on stability improvements and fine polishing the initial release. Now, the second update is here and you will see that Freyr has blessed it with abundance of meaty meat! A whole new campaign mission is here, continuing the story. A new freeplay map - The Fenrir's Den - has been added, and you might want to take it for a spin in the new Survival play mode! You can read about all the new features, fixes, and improvements in the changelog below. Now let's take a moment to tell you about...
SPECIAL PROMO and upcoming price increase
We're happy that so many of you has decided to join us in this early stage of development! For an entire week you'll be able to grab Frozenheim for the lowest price - just as in the Early Access release week. That's 10% off the initial EA release price. This is your last chance to get the game for so little! After the promo ends, there will be a very slight increase in the regular price (by up to ~$2) to reflect the increasing level of polish and content.
[F] Added Settlers unit to town hall [F] Added UI display panel for player perks and upgrade bonuses [CR][F] Added Outpost model and mechanics [F] Added upgrade system for houses [F] Added new map "Fenrir’s den" [F] Added Campaign mission “Of the sacred sprout” [F] New Well Model [F] Added Survival game mode [F] Caravan escort village quest [F] Wave defend village quest [F] 3 new Shrine models [F] Added multiple upgrade levels for Weaponsmith
Fixed windmill placement area issues Fixed issues with unit attribute values Fixed issues with range of spherical buildings Fixed for invisible enemy buildings Fixed for experience gain system Fixed for shrine giving water points instead of faith Removed Quick Game from menu Fixed for Reinforced sails perk [BLC] Changed damage of watchtowers Fixed issues with bandit quest in multiplayer
Up next...
That's it for today's content update. We continue along the path laid out by the previously published Early Access Roadmap.
We'd also like to take this opportunity to thank you for your continuous and enthusiastic support in making Frozenheim into your's and our's dream game. Please keep your feedback coming!
Version 0.3.8 has officially left the beta branch and is now in the stable branch! We'd like to thank everyone who downloaded the beta and provided feedback and bug reports. If you'd like to join in and talk about the game or provide feedback as well, come and join the community on our discord at https://discord.gg/m9MAfrP !
The next major update we have planned will involve a rework of endless mode to be a bit more interesting, with some structured challenges to overcome. We will also be working on the next hero pack, and of course moving on to Act 4 content.
You do not need to unsubscribe from the beta branch if you are currently using it, as both beta and stable branches have been updated. Now, on to the details.
Changelog for version 0.3.8
The following is a full list of changes from the previous 0.2.27 stable branch version.
New Content
A new act, with new enemy types, relics, items, encounters, and continuation of Claire's story
A new form for Claire to unlock after completing Act 2
A new Time Break tech to discover
15 new heroes to find and unlock, bringing the total available to 59
New heroes also added as unlocks for higher tiers in Singularity mode
Act 3 encounters will also show up in higher tiers of Singularity mode
Added a bunch of new hero/enemy dialogue interactions that can trigger during or before battles
Hero Balance Changes
Odrak (Barbarian) heavily reworked to enable him to deal more reckless damage, and be less about shouting constantly
Javed (Immortal) reworked a little to give him more opportunity to deal damage
Iana (Ranger)'s Hide skill replaced with a new "Sic 'Em" skill that lets her direct Cana to target a specific enemy
Added tag-based relic filtering option in town temple's relic lists, to help make finding things easier
Several heroes now have skill-specific icons that appear next to them on their turn to make it easier to track their unique skill's currency
Enemies who counter attack now have a status icon to make it more clear as to the counter trigger
Incanter enemy is now called Disciple to help avoid confusion with Invoker enemy name
Starter heroes now display a brief tutorial about their strategy when it is their first time getting a turn, to help guide new players
Female heroes will now play a female jump sound instead of a male sound
Improved handling of hiding and showing overlapping enemy sprites when they take damage or have effects applied, etc
Technique is now abbreviated as TEC instead of TCH, to avoid confusion with Toughness's TGH
Consecrate skill can no longer be used while active from other characters, in order to avoid a Lv 1 copied version from overriding existing version
Taunt now affects bosses as a debuff (so it affects resist stacks), but doesn't affect their targeting
Alcohol related skills (Whiskey, Rum) now last forever instead of 5 turns
Changed Unload, Annihilate, Scorched Earth, Grapeshot, and similar skills to be less sporadic and less likely to focus hits on one character
The Twins boss's threshold for using Backhand now increases every times he uses it
Dark Bargain skill can no longer target Claire, since she cannot have the death effect
500% attribute hard cap changed to a soft cap with scaling diminishing returns (outlined in glossary)
"Up to" diminishing returns on added damage made steeper
Critical hit damage reduced from a 1.5x bonus to 1.35x damage bonus
Bosses can no longer have their skills interrupted
Older bosses updated to have appropriate Resist stacks
Enemy Dark Shroud skill is now dispellable
Technician enemy's stats reduced slightly
Frozen Blob enemy's attack now deals significantly less stun damage
Yukiko's Dagger relic bonus reduced from 0.35x to 0.25x
Aromatic Mask relic updated to give 3 Resist at start of battle, as well as per turn
Bug Fixes
Fixed Speech bubble sometimes flashing at top left before being repositioned
Fixed rare crash related to Disarm skill
Fixed rare crash related to Split Arrow skill
Fixed Lydia's Ankh relic not working with added sources of healing such as Brand's Mace
Fixed Divine Inspiration distortion not properly increasing skill levels
Fixed Clown being able to honk while downed or otherwise incapacitated
Fixed rare crash related to Command skill
Fixed description of Leon's Sword relic to clarify when it applies
Fixed The Twins being able to do backhand counters even after his HP is reduced to 0
Fixed possible crash from a Death effect on transforming Claire
Fixed town portal menu text fields being too narrow to fit the whole name of certain recon missions
Fixed rare crash related to automated target selection that affected a few skills
Fixed rare crash related to Claire's transform
Fixed visual bug where the shadows of dead characters were not removed when their sprite was removed after returning from a battle to a parent encounter
Fixed visual bug with word wrapping in certain situations
Fixed rare crash related to Undeterred trait
Added some sanity check handlers to address a rare bug where particle values could go negative
Fixed bug where Lydia's (Priestess) Blessing skill applied too much increased healing
Fixed bug where Maximus' (Blacksmith) Whetstone skill's Lv 2 effect did not apply unless the skill was Lv 3
Fixed bug where the Shift portion of some skills could be interrupted by Clown's Honk or other interrupt abilities
Fixed bug where Will-O-Wisp enemy did not reposition its sprite properly when shifted
Fixed incorrect weapon sound effect for Jack (Pirate)
Fixed hit sound effects sometimes not playing when damage was redirected with Bulwark skill
Fixed bug with animation timing of certain skills using a fire column effect
Fixed bug where summoned drones, such as Claire's Snow Drone, would sometimes display the incorrect animation frame
Fixed incorrect description text for Ambroise's (Plague Doctor) Plague trait
- Added a line eraser tool - Added a button to the RGB panel to quickly select the Background Color, so you can draw over/"erase" with the background color
Please note that the network version with this update changes - only players having the same version can connect to each other.
It's been a while since our last game update, and during this time we have worked on some new stuff. We wanted to bring you a bigger update than the regular bug-fixing versions, so that has taken some extra time to create.
Enemy Remains is made by a core team of three people, so you can understand that these things don't always go as scheduled. In this update we're introducing two new maps, which are available in the higher difficulty modes, offering extra challenge and playtime.
These maps are still being worked on and updated, just like the previous campaign maps went through several iterations and updates. We're always trying to find new and better ways to balance the gameplay, and to realize our vision.
We've been happy to see new players being introduced to the game, and new reviews written. Keep 'em coming!
Added 'Church Road' map for the Hardcore difficulty.
Added 'Mansion Library' map for the Hell difficulty.