Hi Folks! Thank you again for the overwhelming response to Legacy Collection! We've heard your bug reports and have a patch that fixes the following:
- In The Last Stand: Union City, fixed a memory issue with the texts at the top of the screen that could lead to slowdowns or crashes. - In The Last Stand 2, when you beat the game and restart, you will no longer have all weapons + survivors you had at the end of your previous game. - In The Last Stand, when you beat the game and restart, you will begin at day 1 instead of day 20. - In The Last Stand 2, Hand Grenades now work. - In The Last Stand 2, Fort Tran is now accessible. - In The Last Stand: Union City, you can now have custom names. - In The Last Stand: Union City, when you exit and return to the game, you will retain the weapon you previously had. your companion will not, sadly. - In The Last Stand: Union City, improved the messaging when an NPC gives you a quest item but you're overburdened. - In The Last Stand, the reloading sound effect will only play once when a day ends. - In The Last Stand: Union City, fixed an issue with one specific item not having any data, displaying as NaN, and causing various in-game issues.
Thank you for playing The Last Stand: Legacy Collection. If you've enjoyed your time with the game please be sure to leave it a positive Steam review. Thanks again, and we hope you enjoy the latest patch.
I hope you're all having a great summer so far! The avid fan will recognize this fellow. It's George! He's back with an updated look and more intense emotions than ever. In Passpartout 2 you can expect to meet many familiar faces but also plenty of new ones!
P.S. It's a not-so-well-kept secret that I'm actually terrified of puppets. So don't send puppet GIF-s my way!! Luckily Gustav is doing a great job keeping them cute and wholesome so far!
How do you like his new look? Let us know what you think in the Discord!
huuuge thank you from the whole team for such warm reception. We are reading all your reviews and it means a lot to us. Each and every review is important to us and even though there is so many positive, hearthwarming ones - we are (and will be) focused on improving the game in coming months! Reviewing the game is best way of showing your support and we are really humbled that so many of you dropped us so many positive ones. It encourages us to work even harder on the game, since this is just a start. We will be gathering your feedback and some time soon we will prepare a poll to ask you what would you like to see next in game. But, today we focus on most urgent things - so we prepared a bunch of hotfixes to improve your experience:
Fixed touch controllers input when system language was Turkish/Azerbaijani
Resolved Career tutorial block regarding lemon steam in Baked Trout task
Fixed stove/oven repairing problem
Added knob highlight in Career tutorial
Fixed problem with seasoning products on turned over cutting board
Fixed problem with grilling/baking bread
Fixed halloween cauldron
Grilling SFX fix
Fixed usables collisions
Fixed problem with grilled products texture
Resolved problem with some bought usables interaction
Hero's Quest CASH! We've just completed another update to the Hero's Quest! Help us test the game and win CASH! The player with the best time for Round 9, Starting Now and ending at Midnight Central Time on Sunday August 8th, will win $30 CASH! 1st Place - $30 2nd Place - $20 3rd Place - $10 4th-10th - $5
Thanks to caching, time slicing, and turning off less noticeable features most levels now run at 60 frames per second. Even the heaviest mission in the game, where you defend Manith's city against the goblin invasion, does not drop below 30 FPS on my system.
Other improvements:
New illustration for Abbas
Your early character creation decisions were not previously granting you the attribute points you selected
Orgasinator Throw fire now throws a little farther
Hey everyone! We're pushing a few fixes and announcing our exclusive Florp Skin with Intel Gaming. In terms of fixes, we're pushing a couple more to help address the lag out issue - it's getting less frequent for the majority of players, so we'll be implementing more fixes as we find them and monitoring the situation closely! We're also pushing a small visual update to Scorch's Rain of Fire as it wasn't using the right effect, and we're fixing an issue where scorch's turret and tharlin's gun projectiles were not adhering to the audio sliders.
SERVERS WILL BE GOING OFFLINE FOR A HOTFIX @ 16:30 - 17:30 UTC
Intel promo Bundle for Exclusive Florp Skin and the Florp Himself
We’re running a promotional event with Intel Gaming Access where people will be able to earn the exclusive Alien Ware Florp skin! Check out their site for updates on how to unlock your exclusive skin and Florp himself!
You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs!
Steam Build ID: 7125453 To view this go to Steam > Library > Right Click Super Squad > Properties > Updates It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play in the test.
Pipes are an incredibly useful way to move water, steam, magic crystals, and all kinds of goods around your town without using up population capacity. But, there were several aspects about them that needed improvements. The new version is meant to be more user-friendly but also more customizable.
- Added new 'AutoConfig' flag on pipe connectors. This setting will allow connectors to update its ability to Input, Output, or Boost based on the type of building it's connected to and whether there are pipes flowing into or out of the connector. In most cases players can just leave this on and use the default behavior. - AutoConfig will also automatically set the Overflow flag to Hold if it's targeting a building that consumes depleted crystals and outputs charged crystals (or vice versa) to prevent unwanted items in downstream pipes. - AutoConfig can be turned off, which will allow the player to very specifically control pipe connector behavior, and it won't automatically get changed if the building or connected pipes change. - Pipe Connector behavior settings that can be independently changed are: Deposit to Input / Output / Storage / Boost, and Withdraw from Input / Output / Storage. This allows players to chain together buildings in new ways (like filling up one building's output slot directly from a pipe inlet). - Removed ‘Default’ option for connector overflow behavior. The proper setting (Bypass or Hold) is now detected and applied based on previous 'Default' logic.
- Buildings now have dedicated inventory slots for Steam Booster and Mana Booster inputs and outputs. This makes the booster behavior more obvious and allows for buffering of boost ingredients. Only items supplied using the ‘Deposit to Booster’ setting on connectors will fill these slots, and only items in these slots will be consumed to power the Booster (not recipe inputs).
- Resolved bugs that occurred when placing pipe connectors independently - Pipe connectors can only face one direction. It was too limiting to force them to connect to the buildings on either side. Instead, they only link with the building they are facing (- This will break In+Out connectors that had directly connected buildings via a 1x1 pipe but otherwise should be backwards compatible with all previous layouts) - Can choose pipe connector input type when placing individually, cycle through options with TAB. When placed individually, they AutoConfig setting will not be enabled as it is assumed the player specifically wants Input or Output as a fixed setting. - Added new filters for “Charged or Depleted Mana Crystal” as well as all elemental crystal types - Pipe connectors that transfer between overworld and underground layers can transfer items regardless of Input/Output settings. - Stopped depleted crystals from leaving through other Input connectors - Fixed clipping on pipe connector icons - Using Pipette tool on a connector will copy its connection settings - Internal pipe flows are displayed while a connector is selected - Steam Power Plant no longer automatically creates an underground steam connector at its origin - Changed icon on boost-targeting mana connectors to match the standard Booster icon - The 2D icons on the underground layer indicating available pipe connections are now circular and tinted green if there is a matching booster or input slot on the building. - The status panel of Pipe Connectors will display what building they are linked to - Access Type icons are more consistent with the icons that appear on pipe icons - Pipe Connectors will be automatically configured with the ‘Nothing’ item filter (preventing all output) if they are created or modified while attached to a building that has ambiguous output, and that would go through that connector (to prevent unwanted items in pipes). For example, a Kitchen making both Apple and Berry juice will default to a 'Nothing' filter on the connector when drawing pipe outlets.
Misc Improvements
- Performance improvement due to optimizing player inventory UI - Performance improvement from optimizing rail cars - Can reposition the status/inventory panel (top-right) and activity panel (bottom-right) by dragging on the header - Added logic to prevent player from dragging menu panels off-screen - Pipe Connectors and Grabbers will automatically assign an initial item filter if the linked building has exactly one output. If more than one output, will still be flagged as ‘Nothing’ filter which requires the player to choose a filter. This should prevent unwanted outputs when a recipe is changed or added. - ‘Storage’ data overlay only shows buildings that supply to shared inventory (e.g. Barns, but not Rail Stations) - Square highlight no longer appears on grid view if nothing highlighted
Balance Changes
- Fish Oil now requires 5 work units instead of 10 - Increased maximum allowed houses for all base levels 5 and higher - Ether production is now enhanced by the Magic town specialty - Infinite research for Production Speed now requires Industry Research Points instead of General Research Points - Ward is now buildable as soon as the player has Enchanters, to provide another way to earn Purple Coins at this stage of the game. Previously it required Magic Jewelry research - Books are now included as part of Knowledge specialty
Bug Fixes
- Fixed bug: Campaign Map 7 was requiring Writing Supplies for Mana Reactor research. New and legacy maps will have this setting reverted to new (correct) defaults - Fixed bug: visual artifacts on some menu buttons - Fixed bug: hitbox on Medicine Hut was too large - Fixed bug: costs for research would be invisible if loaded a map where research was complete, then loaded a map where research was not complete - Fixed bug: in campaign 4, books were not sellable at schools - Fixed bug: in some legacy campaign 2 maps, Intermediate Logistics was not available, so the player could not build the required conveyor belts - Fixed bug: Potato Bread recipe was not benefiting from Production town specialty - Fixed bug: Game was failing to load assigned Purple Coin Boosters - Fixed missing icons for Knowledge Tome satisfaction category filters - Fixed bug: Incorrect tooltip for Knowledge specialty (it doubles Tome production, but it no longer doubles Research Point gain)
During this event, which usually lasts 7-8 days, with daily replenishment, you will accumulate stars, for these stars in the Star Pack column you can receive bonus rewards.
Don't miss your chance to get one of the strongest units for 21 stars. also, bonus rewards will be for 3 stars and for 12
During this event, your in-game purchases will become even more enjoyable. The event is limited in time, don't miss your chance to get additional rewards.
*Now we will run(in game) the event for two days, each time before the date indicated in the description. S3: Brementon - event launched until 2021/05/02(in game)
⠀Start your epic adventure as King of heaven beings. Order Cherubims to gather resources and build your town. Create an army of Angels and Archangels for conquering the world. Collect new powerful artifacts with unique abilities.