Dear players, everyone: Inorder to ensure the stability of the game operation and improve the gameexperience, Shadowbane's third server [Gram] will perform maintenance onAugust2, 5:10-6:00 Pacific Time (20:10-21:00, August2 Beijing Time). If the maintenance content cannot be completed within thescheduled time, the service opening time will to be postponed. Please understand.
This server will no longer be maintained at the original maintenance time (17:10-18:00, August2 Pacific Time).
Fix softlock on night 12: If two boss parts die at the same time due to poison the game sotflocked.
Heroes can now exit watchtower on walkable buildings such as traps or warp gates.
Bug fix of the seasoned operators upgrade which could make the ballista shoot 3/4 shots at the same time.
When hiring a new hero, you can now place them on top of a trap/warp gate, or gate.
Bug fix on some audio in the character customization window.
Bug fix on some controls in the character customization window.
The reset button now resets the name in the character customization window.
Bug Fix for the tab for the City stash that was locked when leaving character customization.
Improvement on the save file backup system to prevent save loss in case of crash. Now, when the Appsave.bin doesn’t exist, the game tries to retrieve a Backup file in the Backup folder. Before the fix, it only did it when there was an existing AND corrupted Appsave.bin file.
Bug fix on the size of the goddess, especially in resolution higher than 1080p.
Important note about resetting your progression: A lot of players told us they liked resetting their progression, so here’s the new procedure: If you want to fully reset your progression, you need to go to the folder %Appdata%/../LocalLow/Ishtar Games/The Last Spell/Save (you can copy/paste this in your explorer) and delete AppSave.bin, GameSave.bin, and the Backups folder, if it exists. Make sure to do it while the game is not launched. Also, you'll have to delete the steam_autocloud.vdf file and choose your local files when Steam Cloud will ask you whether you want to use local files or Cloud files (only if it is enabled). Also, Make sure to store those files somewhere in case you want to go back to your current save !
I've now added a background to the Campaign levels, and just in general tidied up the game. Here's the changes: -Added a background to Campaign -Added parallax scrolling -Added more random messages on boot -Shrunk MOTD text to allow for more information
P.S: We are aware that the game still has a slow loading problem for some players and are doing our best to fix it. For those affected, please allow us to sincerely say sorry to you. What we have observed so far is that the game program is extremely slow to read on some HDD drives. Given our current program staff shortage and the difficulty of resolving this issue, it may take some time to process. Until the problem is resolved, we recommend that you play the game on a solid-state drive (SSD) if possible. If you cannot move the game to an SSD, you may consider returning the game version to version 1.3 and playing it temporarily. We will do our best to resolve this issue as soon as possible. Sorry again.
Switch Back to 1.3 : right click on Blackthorn Arena - properties - BETAS - Select version 1.3 - Restart Steam.
Blackthorn Arena August 2nd Patch:
Common Bug Fixed:
1) Fixed the bug that the newly added trait bonuses are all agility.
2) Removed an item from the Swamp Outpost quest map that shouldn't have appeared.
3) Fixed a bug where the Legendary Gladiator's unique trait was missing.
4) Fixed the bug that when sending a servant to buy slaves, the champion character was incorrectly counted in the 16-gladiator cap, making it impossible to buy.
5) Fixed the bug that the selected expression did not take effect when the gladiator took an avatar.
6) Fixed the bug that after a player's gladiator reached the 16-gladiator cap, a free man might still come to challenge and replace the player's gladiator after defeat.
7) Fixed the bug that causes the damage of Flow Slash is a lot of lower than expected.
8) Fixed some localization issues and omissions.
9) Adjusted the equipment weight of the newly added legendary armor sets to make them more reasonable.
10) Modified the display of trait descriptions, now the trait descriptions will be displayed normally when the game is paused.
DLC related:
1) Added backstory descriptions for the Karemen gladiatorial arena.
2) Fixed the bug the Northerner's arena gives no equipment trophy.
3) Fixed the problem that the three sets of legendary armor of the Northerners had leg piercing.
4) Fixed the bug that Ylva's equipment would be replaced by Asbjorn's equipment.
5) Fixed a bug that caused the Northerners plot to break due to multiple events conflicts.
6) Fixed the bug that Asbjorn's challenge would take place at the same time that the player is holding a game, causing the challenge to become the game held by the player.
7) Fixed the bug that when the player accepted Asbjorn's challenge, but could not continue the challenge after clicking the back button.
8) Now after Asbjorn's challenge is rejected by the player, he will come back to challenge a few days later. This allows players to be fully prepared before accepting his challenge.
Today we're releasing v1.3.7, which contains a stack of improvements, optimisations and revamped features. To clarify, we changed our version numbers around a bit and version 1.4 will be called the Attachment Update.
Engine and Backend Upgrades
We have upgraded the game from .NET Framework 4.7.1 to .NET 5.0, which brings huge improvements in stability and optimisations. We have tested this thoroughly on the beta branch, however problems can still occur. If you are facing issues starting the game or joining servers, please let Verc know on Discord or the Steam forums. Full support instructions are at https://sectorsedge.com/support.
We have also optimised and revamped the game's back-end database, with up to 90% storage size reduction and ~7x faster API calls, meaning you can start the game, join servers and equip tags/unlock skins much faster than before.
New Server Locations
In preparation for the marketing we will be doing for the attachment update, we have upgraded the game server hosts and found new providers for these locations: - Paris - US East: Atlanta, Miami, New Jersey, - US West: Los Angeles, Seattle
We have also upgraded our server provisioning system with huge help from Fora (thank you!) so that we are able to spin up new servers very quickly. These servers have received an upgrade: - Chicago, Dallas, Fremont, Newark, Silicon Valley - Toronto - Frankfurt, London - Singapore, Sydney, Tokyo
These server hosts are temporarily down but will be running shortly: - Moscow, Yekaterinburg - Athens, Tel Aviv - Mumbai - Sao Paulo
There's also a stack of European, USA and South-African servers on my radar (Ashburn, Warsaw, Helinski, Madrid, Chile, Argentina, Brazil and more) which I'm hoping to have running by the time the attachment update is out.
Removed the Structure Placement Overheat
A few months ago we added an overheat mechanic when placing structures to prevent build-spamming on low HP, which isn't fun to play against. This overheat mechanic was a cover-up solution for the underlying problem of slow time-to-kill (TTK), and we believe it's always best to address these issues at the core.
The structure overheat mechanic has been removed in this update, and we believe that making the TTK faster in the Attachment Update will solve a lot of issues with the mole/build spam meta, which is not how Sector's Edge is designed to play out.
Capture the Flag Returns
This update brings back the Capture the Flag game mode, and it will be available on all 5 Salvage maps! The flags are closer together on these maps meaning there will be less time spent running, and more time spent in combat and building defences around your flag.
Wasteland Map
This map is a huge, flat desert. That's it. We've always wanted to experiment with a map where players are fully responsible for digging and building and we are keen to see how this map plays out.
The Wasteland map supports Breakthrough, Control Shift, Capture the Flag and Escort.
Map Making Competition
We want to add more maps to the official rotation, but we need your help! Until the 1st of October 2021 we are offering to buy your maps for $400 USD each.
Full details about this event and what kind of maps we are looking for are in the above Discord server, which also contains channels for discussing map ideas, showcasing your work and asking for support with creating maps.
We're keen to see what you create, please let us know if you would like anything improved or added to the custom map making process.
Roadmap
There are many new big features coming in the Attachment Update, including new external animations, revamped Arena experience, Attachment System for weapons and equipment, server-controlled AI bots, new progression system, and faster TTK.
External Animations
Here's a sneak peek of Rocket's new external running, jumping and landing animations, which we shared on our Patreon last week (hint hint).
Attachments
Rocket has also nearly finished all attachment models, textures and animations. Here's a couple of them!
Progressions
Progressions in v1.4 will be based on points rather than kills, and have an exponential increase in requirement per level. This will make it less of a grind at the start, and there will be less redundant levels on the higher end. With the current numbers we're experimenting with, there will be 17 levels per weapon and more rewards for each level (attachment points, protons, boosts and tags).
Here's the new full-page progression design so far, which will appear at the end of the match. When viewing your progressions on the main menu, you will be able to scroll horizontally to see all the upcoming rewards and requirements for each level.
Here's what it looks like animated so far. Let us know what you think :)
What's Next
Once v1.3.7 is stable we will start on the trailer for the Attachment Update and be a lot more active on our socials (Twitter, YouTube, Instagram and TikTok). If you have clips of the game that you think showcase the game well, please send them our way! We're feeling good about this update and the future of the game, we just need a bit of help with our marketing.
If you'd like to help with the trailer, join our Discord and let us know! Recording will start soon and Punch Deck is already working on a track for it.
Full Changelog
Fixes
- Fixed issues with using some trial textures in custom maps - Multiple disruptor static sounds will no longer play when running into multiple disruptors at the same time - Cleaned up shadow artifacts (lines and dots at the intersection between map chunks) - Fixed render distance and crepuscular rays in the tutorial - Fixed super loud audio when editing settings during the tutorial - Fixed issues with some map texture normal maps - Fixed issues with walk/sprint animations when jumping off ledges and running down stairs - Contested text no longer shows at the top if you are in a zone in Breakthrough that you are not able to contest - Fixed issues with the redeploy timer - Other players pushing you around will no longer prevent you from redeploying - Peacekeeper now functions properly in the Arena - Fixed issues where parties were placed on the wrong team during initial team creation - Fixed a bug where players could change to the weaker team even if it is full - Fixed issues with selecting maps in the Lobby Panel - Fixed "Lobby Already Claimed" errors showing when changing the map after claiming a lobby - Fixed map meshing issues in the ship, trials and local custom maps - Pending Steam friends / friend requests no longer show on the social sidebar - VSync is now correctly enabled on startup - Fixed out-of-bounds region in team spawns on Breakthrough - Fixed transaction log scrolling - Potential fix for mixed up UI layout - Fixed loadout statistic percentage formatting - Fixed character skin being reset to Human Soldier on launch - Fixed loading screen rendering
Changes
- Recoil system changes for some automatic weapons; recoil is still high but your screen won't shake as much - Fall damage SFX increases in volume based on how little HP you have left - Slide momentum is now maintained when sliding downhill - Removed the structure overheat mechanic - Removed individual spawn (right click system) and cleared up spawning system UI - Players can now press `space` in any game mode to spawn as close as possible to the action, or join an existing cluster spawn - KDR is now included in the player balancing equation - Spawn protection after landing in a spawn pod reduced from 5s to 1s, and cancels when contesting the objective - Upgraded to `.NET 5.0` for performance and all-round stability - Huge backend cleanup and database optimisations - Engine and runtime stability improvements
Additions
- Wasteland map (CTF, Escort, Breakthrough, Control Shift). It's a big flat desert wasteland, we haven't tried a map like this yet - Reintroduced the Capture the Flag game mode - CTF and Escort are now available on Aegis Desert, Crashed Freighter, Ice Station, Magma Chamber and Soltrium Temple - Overkill points
Optimisations
- Slightly faster startup time - Faster server joining times - Faster API requests
When you will upgrade a unit, it will be added to the unit’s history.
Douglas 8A-3N, Buffalo Brewster Mk. I, Curtiss-Wright 21 Demon, 15 cm sFH 13 for the Netherlands.
Engineers, 20mm and 88mm AA for Greece.
Engineers for Sweden.
LVT-4 Alligator, M1A1 75mm arty to the US.
Changes
Trains can now move on fortification tiles.
Awareness for checking if there are any enemy units around the AIs vps has been increased to 3 (previously only the vps neighbours were being checked). Basically the AI prioritize where to spawn units based on where and how many enemy units are. Before, it was checking on all adjacent tiles of its vps. Now its checking all tiles with a 3 tiles radius. It will thus be able to spawn them BEFORE you get there. Should make human sneaky attacks impossible now. At least that’s what im trying to do.
Morale value lost for allies have been lessen when an ally lose VPs.
Updated campaign of Greece.
Added 10 air damage to all armoured trains.
Made some modifications to a few German and Soviet campaign scenarios.
Fokker T.V graphics.
Updated dutch bombers stats.
Fixes
AI artillery and commanders weren’t fleeing in the right direction.