Crowsworn - Leth
Hey gang!

We've hit some great new milestones lately but on a more personal note, Aleks Kuzmanovic has generously added his game Unworthy as a gift to backers of Crowsworn (at $20 CAD tier and above).

https://store.steampowered.com/app/613190/Unworthy/

A message from Aleks (Update #8):
"Since the campaign started I've legitimately been in awe at the level of support we've been getting for Crowsworn... it's actually insane when you think about it! (LIKE ACTUALLY INSANE!!!). I've been honestly been thinking if we're WORTHY of the amount of this support (pun very much intended!). This has further got me thinking... what can we possibly do to show our appreciation for all of this ridiculous support? Are we doing enough? Well anyways... one thing I thought I'd do is throw in a complimentary Steam copy of my first game Unworthy (my breakthrough title if you will) for everyone who has backed the project at the $20 and above. I recently got the Steam keys approved! Thank you Valve!



The game is incredibly personal to me, as it was truly a trial by fire for me. It was a project I undertook and limited in scope in order to learn how to make games. For context, when I started the gamedev journey I didn't know what a "sprite" was... I thought it was a thing from Reboot (some of you might not get this reference). Anyways... it's safe to say that Unworthy was a necessary stepping stone that lead to the development of Crowsworn. I can comfortably say that without Unworthy we wouldn't be working on Crowsworn today.

Although, Unworthy is a much smaller production and I would say is exceptionally rough around the edges, I do think it is also a very competently designed game, and is something I'm proud of. I learned a lot from both the successes and pitfalls of Unworthy, and I put those lessons into practice when designing Crowsworn!

Again, I just wanted to thank you all so much for this overwhelming support!"


BACK CROWSWORN ON KICKSTARTER
Jul 30, 2021
Cross Numbers - lonelyocelotdev
Bug Fixes

  • The hints option is now hidden when the solution is correct.
Rise of Mavros - WAKANDA WAKANDA
It has been a great week since the release and everything is going smooth in terms of developing new content and polishing the game. Thank you for all the help and feedback which allowed me to make all these adjustments. We have an upcoming minor update that I wanted to inform you guys about and see if we are on the right track.

Here is a list of what is next:
  • Buffs and Nerfs on combos and skills
  • Optimization of the 2nd Map (making the map better for combat and reducing unnecessary assets)
  • XP boost (for the early birds who had the save game file problem ːsteamhappyː)
  • Some minor animation optimizations on both playable characters (better blends)
  • Enemy spawn optimization (after a point the number of enemies in a wave can cause performance issues in some devices, so I have found a solution that can prevent this from happening.

Coming up next: (These are things which I have already started implementing but need some more work and time)

  • Controller Support
  • 3rd Map
  • New Enemies
  • New Unlockable Character

With the update, you will have an opportunity to read all the things in detail from the patch notes.

Cheers People!
Jul 30, 2021
THE ORIGIN: Blind Maid l DEFINITIVE EDITION - Waraní Studios
-FOV system fixed.
-Exposure reset after dead fixed.
-Next mission after talk with gravedigger (it was so complicated find the gravedigger note to continue the game)
-Mixes logo overlap after use and reused fixed.
-Add final comment "New Game + Available" to mention those who have finished the game, they already access New Game +.

Working on:
-Third person Mod. A beta TPS mod is coming soon.

Do you have any suggestions to improve the experience?
Comment us here!
Tacview - BuzyBee
FEATURES & CHANGES
  • ADDED support for real-time ADS-B radio telemetry
  • ADDED support for more KML files
  • ADDED support for DCS: Marianas map
  • ADDED option to choose between IAS, CAS, TAS in cockpit view (when possible)
  • ADDED option to display or not objects names and labels in the 3D view
  • ADDED support for DCS: Mi-24P Hind
  • ADDED textures for DCS: Persian Gulf Map
  • ADDED new DCS World Syria Map and Channel Map runways
  • ADDED Kuwait theater of operations for BMS 4.35.1
  • ADDED Taiwan theater of operations 4.35.3 for BMS 4.35.1
  • ADDED support for new classes of objects in BMS theaters
  • ADDED 4 additional audio/video media windows
  • IMPROVED video playback is now done via Windows Enhanced Video Renderer
  • IMPROVED event log weapon min/max range is now displayed 5 seconds after time-out
  • IMPROVED only global waypoints are now listed in objects lists
  • IMPROVED Time-Shift tool ergonomics
  • IMPROVED Track Injector ergonomics
FIXES
  • FIXED crash when running out of memory during custom texture loading
  • FIXED rare crash when streaming real-time telemetry
  • FIXED rare memory leak for some errors in Lua addons
  • FIXED save option was disabled during real-time telemetry
  • FIXED invalid objects selection after removing an object from the world
  • FIXED grey scale and color adaptive modes not working anymore for terrain textures
  • FIXED events not always updated after reloading a log (Event Log addon)
  • FIXED Telemetry.Clear() was disconnecting the real-time telemetry
  • FIXED course vector was showing future instead of present
  • FIXED AOA & AOS calculation during heavy g-force turns
  • FIXED not possible to go under water with the free camera in most maps
Key To Heaven - K2H_Dev
This update focuses on new fun content. Experience the Colosseum by yourself or in a group. And see how far you can reach. Earn tokens and unique items in this competitive zone.

New Content:
* Added 4 new Colosseums, you can enter solo or in a Group! 1 for each island. The colosseums can drop tokens and a very rare ring, amulet and cape.

* You now get 1 token for completing a daily quests.
* Added many new maps.
* Added new items: ring, amulet, capes etc...
* Lots of new item upgrade types added.
* You can now upgrade items with skills using Tokens. This is done at the same place as normal item upgrades.
* New crafts added.
* A new requirement type for crafting added: Tokens.
* Added a new stronger pet.
* All pets can now heal you 10% of the time when attacking. The heal amount is based on pet level and increases the more rare the pet is.
* Added 2 new ongoing events every Saturday and Sunday. Every Saturday there is a +10% gold boost on all servers and on Sundays everybody has +2 Gatherer skill to get more resources.
* Added many new capes with new graphics.
* Many new chest types has been implemented.
* Extended the castle of no return.
* A brand new starting Tutorial area added.
* Added a new document to the tutorial area + some things that old players also want to get. You can travel to the tutorial area from the basement of the starting temple.
* Added at least 7 more quester points, meaning the top score for the "Top Questers" can reach higher by finding them.

Fixes:
* Fixed Plate armor graphics.
* Fixed traps so they do not drop loot on Arena maps.
* Fix for very rare item upgrade issue.
* Fixed issue where monsters could not attack you on certain tiles.
* Fixed so trueshot does not do damage to friendly npcs.
* Some fixes/improvements for npc checks/attacks.
* Maybe fixed very rare item disappear on death occurrence.
* Fixed additional Sneak skills from items now applying correctly. (I had previously turned that off to debug potential lag and forgot to enable it again.)
* Fixed some hidden client errors.
* Fixed an issue where a certain length of your character name could cause you not to be able to write in global chat.

Balancing:
* Being in a party and killing monsters now gives gold to all the party members that are on the same map. Lets say 2 players are on the same map in a party. Killing a monster that gives 100 gold will give each player app. 75gold each.
* Changed EXP loss on PVE death to 5% from 10%.
* Pets now get higher damage if they get above level 150.
* Higher chance for crafted items to be +0.
* The previous craftable mining axe has now been changed and moved to be a token craft.
* The seraph island has been slightly boosted.
* The monsters at the seraph island has a very small chance to drop Tokens.
* Dying in PVE now has lower chance to drop equipped and inventory items.
* Increased allowed items on map from 50 to 60.

Stability/Performance/Security:
* Increased item upgrade security.
* Implemented lag death prevention. Meaning that upon the event of the server detecting bad connections and it triggers a maintenance reboot. It will immediately set all players to be immortal so you can not die during that time (this is announced globally in the game when it happens). Also added 60sec temporary immortal during another server occurrence that could happen (this is not announced in the game).
* Increased info for debugging server lag.
* Client improvements not to process stuff when not needed.
* Fixed a networking issue that's been evading me for a long time. If it has performance improvement is currently unknown.
* Improved SQL retries.
* Improved server packet security and stability.
* Improved movement for very laggy players.
* Improved server logs.
* Improved client logs. There is a Log folder in the game directory, if you have strange occurrences please do not hesitate to email a zipped version of that folder to backtothepastlore@gmail.com

Other:
* Swapped the chat commands for global and map chat. So just typing in the chat will now make a global message.
* Sad to announce that I removed the SEA server. It was causing too much problems so if I invest in a SEA server again I will need to pay more. But I hope the SEA players can still play on any of the other 3 servers without too much ping. If you are heavily invested into the game and only play on SEA, you can send me an email on backtothepastlore@gmail.com for an appeal.
* Improved spectator areas so that you can not be attacked by NPCs.
* Items upgraded with skills will now show that clearly in the item description.
* Changed the graphics of the dino and drago pets and changed the pet names.
* Changed some pet spell attack animations.
* When you have above the skill amount on the skillpage you will see a nice blue color on the text.
* Did some improvements to NPC movement.

Jul 30, 2021
WOMG Lite version - otakuraku
Bouncing mechanic: Revamped, adjusted, and now with lemon-lime scent.
My Singing Monsters - BBBMJS


Promotion: WHAT'S YOUR POISON? - Poison-Element Rarethereals available
Poison is a very misunderstood Element - just ask any of the charming (and eccentric) Poison-Elemental Rarethereals! This weekend, buy or breed Rare forms of Humbug, Jellbilly, Kazilleon, Dragong and Fung Pray on their respective Islands!

Promotion: HOLE IN ONE - Discounted Dipsters
There's no better time than now to add Dipsters to your collections... especially when they can wear those cute new Toppers! Get ALL Dipsters on all Islands discounted to only 1 Key this weekend! That's as much as 86% OFF on Ethereal Island - astounding!

Special Offers on Featured packs of Diamonds and Keys
Hurting for Diamonds or Keys? To help you take advantage of the promotions this weekend, enjoy boosted value in featured Diamond and Key packs!



Limited COSTUMES: A quartet of different Costumes available to buy every week
Every Friday on the main Islands, different Costumes become available! Featured Costumes from the current week's Limited Quests and the previous week's Versus Challenge can be bought for their Monsters for the duration of the week. Don't forget that you can unlock Costume discounts by completing Battle Events on the Colossingum!



BATTLE Events: Different Limited Quests and Versus Challenges every week
Every Friday on the Colossingum, different Limited Quests and Versus Challenges become available! Participate for your chance to win awesome prizes like Costumes and Currency - check back every week to see what's new! NOTE: Limited Battle Events are unlocked by completing Quest 6 - Three's a Crowd.

Follow Us For More Info!
Make sure to Follow My Singing Monsters to stay on top of every exciting announcement and update! There's tons more magical fun to come to your Monster World soon!
Idle Champions of the Forgotten Realms - Codename


Need help working through some variants? Well let these Natural Performers roll a Nat 20 for your formation! Freely, Calliope, Jarlaxle, Deekin, and Birdsong are all buffed this weekend!

Check out the details of the Natural Performers Weekend live in game!
Jul 30, 2021
Temple Hunters - NielsDev
Hello everyone! After a long time of working hard on Temple Hunters we're now ready to release the 1st part of the co-op update! This update includes a new co-op mode, a new map, AI improvements, and more!

What's new!
  • A new co-op mode, play with 4 friends (or strangers) together!
  • A new map called the Abydos Temple.
  • First edition of story elements, find out what happened in the temple and solve the clues given to you.
  • AI now has a spotting mechanic, visually and audible represented.
  • When the AI now calls backup, you will hear the siren go off.
  • AI is now less OP after having gone through intense training with the Stormtroopers, meaning they will now hit you less often :)


A screenshot of the Abydos Temple entrance.

A few other tweaks and effects have been added to the game for you all to explore. I am very excited for you all to get your hands on the update and hear your feedback. If you're up to date with the roadmap, our next update will work on Game feel making everything feel more smoothened and refined so stay tuned for that!

Thank you all for reading this update and I hope to see you all out there, hunting for treasure!
- Niels
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