TERA - Action MMORPG - [CM]threea


New Dungeons
The new Fusion Laboratory dungeon has been added. This is a party dungeon for 5 players.
* Adventure Coins: 280
* Required character level: 70
* Item Level: 504
* Rewards
* Materials for locking options, Upgrade Vellum, Mahtnan Gear Crates, Mahtnan enchanting materials, Kaia’s Belt, etching materials, legendary halidoms, legendary relics, and cards can be obtained.
* Entry: The dungeon is located in the Verrak Fortress Depths in Exodor. You can enter this dungeon via vanguard teleportation with teleport scrolls from the Specialty Store in Exodor, or through Instance Matching.

The new Cursed Fusion Laboratory dungeon has been added. This is a party dungeon for 5 players.
* Adventure Coins: 400
* Required character level: 70
* Item Level: 510
* Rewards
* Materials for locking options, Upgrade Vellum, Mahtnan Gear Crates, Mahtnan enchanting materials, etching materials, legendary halidoms, legendary relics, and cards can be obtained.

Stormed Citadel dungeon remake has been added. This is a party dungeon for 5 players.
* Adventure Coins: 280
* Required character level: 70
* Item Level: 504
* Rewards
* Materials for locking options, Upgrade Vellum, Mahtnan Gear Crates, Mahtnan enchanting materials, Kaia’s Mask, etching materials, legendary halidoms, legendary relics, and cards can be obtained.
* Entry: The dungeon is located in Val Aureum > Colossal Ruins. You can enter this dungeon via vanguard teleportation with teleport scrolls from the Specialty Store, or through Instance Matching.



Existing Dungeons

The rewards from Ace Dungeons and Echoes of Aranea have been refreshed to reflect the gear update.

Kaia gear has been removed from the rewards, and has been replaced by Mahtnan gear and Skill Advancements.

The dungeons have been completely reworked:
* Some dungeons have been added to or removed from the game.
* Mission quests relating to dungeons that have been taken out of the game have also been removed.
* New achievements have been added for the reworked dungeons. Some achievements have been reallocated or changed to “Legacy Achievements”.

**Details on the Remaining Dungeons**



Gear and Items





New Mahtnan gear has been added.
There are new weapons, armor, foot armor, and hand armor on offer. These are divided into rare, legendary, and mythical rank. There are differences in the base ability depending on the rank. Fusion options, enchantment level drops, and equipment damage have been removed.

The additional option has been added.
* The additional option consists of one special option and two additional random options.
* Two additional random options are allocated, regardless of the level of the special option.
* The level of the special option and the rank and effect of the additional random options are not influenced by each other.
* The level of the special option depends on the rank of the gear.
* Rare gear: One special option from level 1 to 3 and additional random options of normal to rare rank are allocated.
* Legendary gear: One special option from level 2 to 4 and additional random options of uncommon to legendary rank are allocated.
* Mythical gear: One special option from level 3 to 5 and additional random options of rare to mythical rank are allocated.
* The additional options cannot be changed.
* With effects that boost nearby allies (Hymn of Courage/Faith, Mage Song, War Drums), only the highest-level effect is applied, even if multiple effects of the same type are active on party members.
* Example: In the case of Hymn of Courage V and Hymn of Courage IV, only the effect of Hymn of Courage V is applied.
* With effects that give monsters harmful effects (Curse, Mark, Death Sentence), the maximum number of stacks or duration of the effect described in the option is not exceeded. This also applies if party members trigger multiple effects of the same type.
* Example 1: Even if several players try to use Cruel Curse, the maximum of 100 stacks cannot be exceeded. (The effect can, however, be stacked faster.)
* Example 2: Even if several players try to use Death Sentence, the 20-second duration cannot be exceeded. (However, the cooldown can be sped up.)

Other details on the new gear
The new gear can be crafted or found in dungeons.
* Mahtnan crafting materials can be obtained by dismantling Mahtnan gear.
* Designs can be purchased from the refining merchant in the capital city.

Exclusive enchanting materials can be used when attempting to enchant Mahtnan gear.
* The enchanting materials can be obtained via drops in dungeons or by dismantling Mahtnan gear.
* The respective required enchanting materials drop in dungeons according to rank:
* Enchanting materials for levels 1 to 3: Dungeon (Easy)
* Enchanting materials for levels 4 to 6: Dungeon (Normal)
* Enchanting materials for levels 7 to 9: Dungeon (Hard)
* Enchanting materials for levels 10 to 12: Dungeon (Extreme)
* Enchanting materials can also be obtained from the Vanguard Initiative Merchant for AWAKE Tokens.

When attempting to enchant Mahtnan gear, exclusive additives can increase the enchantment chances and the correction rate.
Various items are received when dismantling, depending on the enchantment level.
* At each enchantment level, information about the item you obtain by disassembling it is displayed in the bottom tooltip.

Enchanting materials for Kaia’s Soul Gear can no longer be obtained. The information on obtaining the affected items has therefore been removed from the tooltip.


Enchantment System
The transfer system has been added.
* The enchantment level, random options, and effect can be transferred to other gear.
* This system can be used for the new Mahtnan gear and later. It is not possible for older gear.
* A transfer is only possible to bound gear of the same type, regardless of the gear’s rank.
* 1x Mahtnan Jewel of Magic Transference is required for the transfer.
Mahtnan Jewels of Magic Transference can be purchased from the Tikat Shop.


Gear Option System
Option reset has been added.
* When attempting to change the option, the [Reset] button is activated. You can use this to reset the option. An Option Change Scroll is also used when resetting.


Combat Balancing
The method for applying the penetration/ignore option has been changed.
* Previously: The “Resistance Reduction Effect” and “Ignore Resistance” are applied to the target’s resistance stat first. Then, the stat is reduced by the penetration ability as a percentage, and then the damage is applied.
* Modified: First, the penetration is applied to the target’s resistance stat, and then the “Resistance Reduction Effect” and “Ignore Resistance” are applied.

Berserker
The Unleashed: Leaping Strike skill has been added.
* Can be used during Unleashed.
* Upon use, you charge forward approx. 8 m and attack.
* Collisions with party members are ignored.
* The skill can be used to interrupt the animation of the previous skill.
* Unleashed: Sinister, Unleashed: Dexter, Unleashed: Rampage, and Unleashed: Beast Fury can be chained during the skill.
* The Merciless Leap I passive effect is applied.
* Registered to Slot 5 (shortcut 5) during Unleashed by default.

Excessive Bleeding
* 5 skills have been added that cause additional skill damage depending on your max. HP: Flatten, Raze, Evasive Smash, Sweeping Strike, and Energy Outburst.
* Using the above skills deducts 1% HP.
* Doubles skill damage based on your maximum HP.
* Doubles overcharge damage based on your maximum HP.

Evasive Smash
* The property of the attack has been changed to physical damage.
* The physical value has been changed from 135% to 118%, and the magic value from 165% to 30%.

Warrior
Fatal Wound (Passive)
* The passive effect has been changed to “Ignore increased physical resistance based on your physical crit power”.
* For every additional 1 point that physical crit damage is increased, ignore physical resistance is increased by 15,000.

Sorcerer
Spell Aria
* 3 skills have been added that cause additional skill damage depending on your max. MP: Frost Sphere, Lightning Strike, and Ice Lance.
* Skill damage is increased by 14.3% of your maximum MP.

Frost Sphere
* The MP cost of using the skill has been changed to 2.5% of your maximum MP.

Lightning Strike
* The MP cost of using the skill has been changed to 3% of your maximum MP.

Ice Lance
* The MP cost of using the skill has been changed to 11% of your maximum MP.

Warp Barrier
* During Mana Boost and Warp Barrier, the Meteor Strike and Arcane Pulse skills are boosted.
* During Mana Boost and Warp Barrier, skill damage against monsters is increased.

Archer
Rapid Fire
* If you press and hold Rapid Fire, the skill can be activated 2 to 3 times.
* When used in the normal state, the skill is activated a total of 3 times.
* 1st activation
* 2 arrows are fired.
* If an arrow hits the opponent → stagger
* 2nd and 3rd activation
* 3 arrows are fired.
* When used during Windsong, the skill is activated a total of 2 times.
1st activation
* 2 arrows are fired.
* If an arrow hits the opponent → stagger
2nd activation
* 3 arrows are fired.
* When used during Windsong, the casting speed of Rapid Fire is increased by 10%.
* Increases skill damage by 14%.
* The damage of each arrow is regulated.
* Fixed error where the incorrect skill damage is shown in the tooltip.
* Using the activates Sequential Fire.

Breakaway Bolt
* Glyph
* Powerlinked Breakaway Bolt has been changed to Sequential Fire.
* Following the previous skill, the movement can be canceled at a certain time and the skill can be used.
* When casting, the period in which the opponent’s attack can be dodged has been increased by 43%.

Safe Space
* Skill damage against monsters is now increased by 15% (previously 5%) during Safe Space.

Shrieking Arrow
* Doubles overcharge damage based on your maximum physical crit power.

##### Lancer
Divine Protection
* The shield effect is increased by 100% of physical resistance.
* The maximum shield effect and the additional shield effect are shown in the skill and debuff tooltips.

Adrenaline Rush
* Reduced the cooldown to 1 min. 40 sec. (previously 2 min.).

Guardian Shout
* Reduced the cooldown to 1 min. 40 sec. (previously 2 min.).

Ninja
Boomerang Shuriken
* On the 3rd use, the hit area increases by approx. 14%.
* When used during Inner Harmony, the clone’s boomerang launch angle is corrected closer to your thrown boomerang.

Enhanced Fire Avalanche
* The clone’s Fire Avalanche is performed from an angle closer to your Fire Avalanche.
* The width of the strike and range of the clone’s Fire Avalanche have been increased.

Reaper
Retribution
* If Retribution is successful, all attacks against monsters are considered to be attacks from behind for 4 sec.
* If the Death Spiral and Pendulum Strike skills are used during the Retribution attempt, this interrupts the Retribution attempt and chains the skill.
* It cannot be used again during the Retribution attempt.
* Following a successful Retribution, the Double Shear, Grim Strike, Death Spiral, and Pendulum Strike skills can be chained.

Vengeful Attack
* Following a successful Retribution, a Vengeful Attack can be carried out within 4 sec. (previously 2 sec.).
* Following a successful Vengeful Attack, all attacks against monsters are considered to be attacks from behind for 4 sec.
* Vengeful Attack can also still be used if another skill has been used during the 4 sec.
* During the time in which Vengeful Attack can be used, the Retribution skill icon changes to that of Vengeful Attack.
* Following the previous skill, the movement can be canceled and the skill can be used.
* Following a successful Vengeful Attack, the Double Shear, Grim Strike, Death Spiral, and Pendulum Strike skills can be chained.

Gunner
Mana Missiles
* Changes to completed loading
* The number of missiles has been reduced from 5 to 3.
* The damage of each missile has been increased by 66%.
* The size of the rockets that are fired has been increased.
* The flying speed of the fired rockets gradually increases.
* The RE Recovery for 1 missile hit has been changed from 20 to 34.

General
Changing gear is not possible during the use of certain skills or when under some effects.


Crafting
The crafting of Mahtnan gear has been added to Smelting.

Obtaining designs
* Designs can be purchased from the refining merchant.
* Rare, legendary, and mythical designs can be purchased.

Some of the contents of previous designs have been changed.
* Hard/Sharp Black Core Shard
* The minimum level has been changed from artisan to basic.
* The crafting material has been changed to 100x Craft Kit.
* Refined Stone
* Manaforce Refined Duranium Ore has been removed from the crafting materials.


Campfire has been added to Processing.
Campfire
* Halves the cooldown of character and partner skills.
* Halves the cooldown of the passive buff skills of Fabled Creatures.
* Stops the duration of certain effects.
* Also restores 1.5% HP every 3 sec.
* Does not affect the cooldown of brooch skills.
* You can only receive the benefits of a campfire when no group or raid members are in combat.

Shop and Reputation Shop
AWAKE Tokens have been added.
* You can receive them as rewards for Vanguard Requests or in the Vanguard Initiative Credits Shop.

Skill Advancement Tokens have been added.
* You will receive the tokens as a reward for completing Vanguard Requests: Dungeon (Easy to Normal).

The offering of the Ace Medal Shop has been changed.
* Some goods have been added, the prices for Skill Advancement items have been reduced, and some goods and old gear have been removed.

The offering of the Triumph Token Shop has been changed.
* New gear has been added, and some goods and old gear have been removed.

The offering of the Bellicarium Credits Shop has been changed.
* The prices of some goods have been changed.
* Skill Advancement Books, EP XP, and Noctenium Elixirs have been added, and some goods and old gear have been removed.

2 new combat supplies can be purchased from merchants. These can be purchased from the merchants in Velika and Highwatch.
* Red Wine
* Increases Physical Amplification by 8,000.
* Increases Physical Crit Power by 0.05.
* Increases Physical Resistance by 4,000.
* Does not stack with the effects of other drinks (Lein’s Dark Root Beer, Digory’s Honey Moongourd Drink, etc.).
* White Wine
* Increases Magic Amplification by 8,000.
* Increases Magic Crit Power by 0.05.
* Increases Magic Resistance by 4,000.
* Does not stack with the effects of other drinks (Lein’s Dark Root Beer, Digory’s Honey Moongourd Drink, etc.).


Hunting Zone
Drop items from Exodor monsters have been changed.
* Improved Dark Shard Feedstock is no longer dropped.
* There is a chance of a Mahtnan Gear Crate (Rare) being dropped.

Companions
Partner Adventures have been changed as follows:
* Remaining:
* Fey Forest [Plant]
* Aurum Road [Ore]
* Tempest Reach [Essence]
* Changes to rewards:
* Exodor [Gathering]
* Fusion gear rewards have been changed to Enchantment Finesses.
* Added:
* The Abscess [Adventure]
* Replaces the previous Gossamer Vault [Adventure].

Returning Player System
The gear granted as part of the returning player system has been changed.
* From Kaia’s Soul Gear to Incomplete Maknakh Gear.

Quests
The rewards for mission quests that you complete between levels 65 and 69 have been changed.
* Improved Dark Shard Feedstock has been removed as a quest completion reward and replaced with Skill Advancement items.

The quest "For the Federation!" will now award the Manual for the Flying Skill: Tulpar as a reward. All players that have completed this quest and not yet received this Manual will find it in their mailbox after the maintenance of Patch 108.

Leaderboard
The contents of Medal of Conflict and the Warrior Gear Enchantment Box have been changed.

**Medal of Conflict**




**Warrior Gear Enchantment Box**




Battlegrounds
Fraywind Canyon
* The number of healers that can enter has been changed to 5.
* The Battle Curse debuff is applied when entering Fraywind Canyon.
* Effect: Reduces your HP Recovery on the battleground by 30%.

Group and Battleground Matching
Cross-server group matching is now possible.
* Group matching from other servers is now also shown on the group matching screen. This allows you to form groups across different servers.
* Group matching requests are accepted/decline via the LFG interface, as before.
* Players on other servers are shown as [character name@server name] in the interface or when whispering.
* To whisper to a player on a different server, you can enter the following syntax in the text box:
* /w [character name]@[server name] [message content]
* Once you have formed a group with players on other servers via the LFG interface and entered a dungeon with them, you can play it together.
* The following options are not shown in the interaction menu (which appears when you right-click a player) for players on other servers: Trade, Duel, Invite to party, and Add as friend.

Note: There is no LFG between Shen and the European or Russian servers as they do not share a dungeon server.

GvG Battle
To minimize the bullying of smaller guilds through GvG declarations, the following changes have been introduced:
* The number of weekly GvG declarations has been reduced.
* Small: 6
* Medium: 8
* Large: 10
* The costs of GvG declarations have been increased (Guild Funds).
* Small: 7,500
* Medium: 13,500
* Large: 17,500
* The maintenance costs of GvG battles—the additional costs that are incurred every 60 min. for the GvG battle—have been increased (Guild Funds).
* Small: 1,250
* Medium: 3,250
* Large: 6,250

* Additional costs for GvG declarations (Guild Funds)—costs for additional GvG declarations once the weekly number of GvG declarations has been reached.
* Small: 75,000
* Medium: 135,000
* Large: 175,000

* Additional costs for GvG declarations (Guild Funds)—maintenance costs for the GvG battle are incurred every 60 min. if the weekly number of GvG declarations has been reached and a GvG battle is still waged.
* Small: 12,500
* Medium: 32,500
* Large: 62,500

* The GvG battle compensation costs have been adjusted: compensation that must be paid to the winning guild when surrendering (costs of GvG declaration + maintenance costs).

* The time limit for surrendering has been adjusted: the period in which surrendering is possible after being challenged to a GvG battle (now 10 minutes).

* The period in which a guild cannot be challenged again after surrendering has been increased (now 72 hours).

* The period in which a guild cannot declare another challenge after withdrawing a challenge has been increased (now 72 hours).


UI and Miscellaneous Improvements
The loading screen when launching the game and the background of the character selection screen have been changed.


Premium Services
* TERA Pass
TERA Pass Season 2 starts on 10th August 2021.
Duration: Following the maintenance on 10th August 2021 until before the maintenance on 21st September 2021.
Find out more on the TERA Shop page.
* The reward and difficulty of Ghillieglade (Premium-only Area) have been changed. New gear is dropped as a reward:
Mahtnan Ash
Forvath’s Enchantment Finesse 1
* The items and name of the Arborean Supply Chest have been changed so that the contents match the new patch.
* The selection of items in Elleon’s Mark of Valor has been changed.

The following items have been added:
* Decomposition Materials (rare)
* AWAKE Tokens
The following items have been removed:
* Adventurer's Duranium Treasure
* Advanced Etching Repository
* Illuminous Lumikan's Jewel Casket
* Enhanced Duranium Medallion

* The items in the Shimmering Jewel Box have been changed so that it also contains Mahtnan Ash.
* When using Velik’s Call, the items received have been changed as follows:
* From +15 Kaia’s Gear to +6 Incomplete Mahtnan’s Gear.
* The number of shortcuts that can be saved in the Travel Journal has been increased from 10 to 15.

Changes to the TERA Club
  • The Spectral Tail mount has been replaced with the Thunder Gryphon.
  • 400 Adventure Coins have been added to the TERA Club Bar.
  • The +100% XP Boost is now a Supply item.
  • The Azart Elixir has been removed.

Known Issues
• The “EP XP Booster” item that can be received from Quartermaster Redukk can currently not be used.
• The description of the “Warrior Gear Enchantment Box” is wrong for some languages.
• A small number of travel journals have missing titles for some languages.
• A small number of skill tooltips have an outdated descriptions for some languages.
• A small number of Achievements are missing text for some languages.
• The Thunder Gryphon mount works only through the TERA Club bar
DCS World Steam Edition - OBWKB
DCS: F-16C Viper

Development Progress



We are improving the external damage model of DCS: F-16C Viper. The new damage model provides better ballistics tracking and more detailed effects to sloped sheet metal. In the interim, you may have noticed a more realistic representation of wing damage.


DCS: Mosquito FB Mk. VI

Development Report



We are improving the external model using newly acquired blueprints. Improved 3D modelling techniques have allowed us to include finer details. As a result, the smallest rivets, welds and fabric seams are visible.



At Early Access stage DCS: Mosquito FB Mk.VI will have different skins available, including those used in the famous Operation Jericho. The remainder of the work will be focused on finalising the bulged bomb-bay fairing and hydraulic bomb doors, the wing pylons and external fuel tanks. This will allow DCS: Mosquito FB Mk.VI to carry two 500 lb bombs internally (with fins cropped to fit) plus another two under the wings.


DCS: P-47D Wolfpack

Campaign by Reflected Simulations



’Zemke’s Wolfpack’, the 56th Fighter Group, was one of the most famous fighting units of the USAAF during World War II. Flying the P-47 Thunderbolt throughout their time stationed in England, the group had more ace pilots and destroyed more enemy aircraft in air combat than any other group.

A large archive of detailed pilot combat reports is available online, and Reflected Simulations has endeavoured to recreate these historical events in DCS World as they happened.

https://store.steampowered.com/app/1610880/DCS_P47D_Thunderbolt_Wolfpack_Campaign/?curator_clanid=4471395

Thank you again for your passion and support,

Yours sincerely,


Eagle Dynamics Team
Jul 30, 2021
MIRAY - Poobool
- pattern fix: Free!
- pattern fix: Physical Emotion
- Ending credit fix: HEAVYGiant->HEAVYgiant
- Add "LOADING..." Text when change the scene from sync scene to song select scene
- Achievement text fix: (No Death: ? ->No Death: Pastel Regression, MIRAY: ? ->MIRAY: Pastel Regression)
Jul 30, 2021
The Kind Camomille - Talruum.
Here's what has been done for this fix as we slowly walk toward a better experience.

Some people seem to still experience some saving/loading issues which are now rare and very hard to fix as I can t reproduce them, so I invite you to contact me on the game's Discord and send me your save files ( locate there : C:\Users\ {your username} \AppData\LocalLow\Xavier Moiny\The Kind Camomille) via private message.

Fixes :

- Fixed an issue where staircases where not staying unlocked under some circumstances.
- Fixed some issues with the wrong dialogues being loaded in some circumstances for some characters when at the birthday table.
- Fixed multiple locations where Camomille could get stuck between rocks.
- Added a missing mention of an item given to you by Chef Marko upon completing his quest.
- Fixed multiple Typos
- Reworked part of the optimization code/technical tricks to still make the framerate better on lower end computers.
Heavy Metal Babes - anca.b
Reporting in, Commander!

They have arrived from afar to invade our hearts ♥ ! Introducing cute 5AT1SFLY3R bots. They can update you units level and also their skill abilities!



Don't miss this opportunity to get one in this limited time event. Hurry up! They fly!

https://store.steampowered.com/app/1386950/Heavy_Metal_Babes/
Panic Room 2: Hide and Seek - GameXP.com
Dear Players!😉
A new gift 🎁 from the owner of the mansion is already waiting for you! 📝
This gift is available till August, 2nd!

A weekend buff is also active: your health regeneration rate is doubled! Jump into the game now to make the most of it!

Jul 30, 2021
The Alpha 001 - ZettaZed
Added:
  • Mechanics of daily tasks for which rewards in the form of resources are given for the farm.
  • Optimization.
  • A beautiful transition from calm mode to warrior mode and back.
  • The system of blood from blows from enemies and animals.
  • Training system for each element of game mechanics.
  • Voice acting NPC in Russian and English.
  • In the settings menu, you can change the audio volume.
  • Second episode of the storyline.
  • Cooldown time of abilities.
  • Recharge time of blows.
  • After the death of the player, the loading screen turns on to reload the world.
  • Now all extracted resources will be shown in the lower right corner of the screen.
  • Story missions: 1.
  • Multiplayer and Singlplayer.
  • A lot of beautiful calm music.
  • Animation of saving the game.
  • Steam Achievements.
  • Ragdoll system (now mobs will realistically fall to the ground when they die).
  • System of distribution of resources as a reward.
  • Training with part of the storyline.
  • Tasks and puzzles.
  • Added treasury (now every minute different resources are added to the treasury depending on the population).
  • Added a mechanic for randomly generated crates that need to be broken to get resources.
  • Added farm mechanics in greenhouses (plantations need to be watered, and after harvesting these plantations, new seeds will need to be planted).
  • Now cells with robots appear in the world randomly, which should be saved from the orcs.
  • Added mechanics with mini-games.
  • Added the mechanics of increasing the population in the game world.
  • Added a mechanic in the open world for creating robots that walk around the area, from which you can fix the player and his things, also improve yourself
  • Added the ability to quickly move around the map, if you open the points of movement.
  • Ability to capture villages.
  • Dynamic trail-effects of orcs.
  • One episode of the storyline.
  • Added a button to the menu, which kills the player at his will.
  • Made an assistant for the main village.
  • Voice acting NPC in Russian and English.
  • In the settings menu, you can change the audio volume.
  • Second episode of the storyline.
  • Cooldown time of abilities.
  • Recharge time of blows.
  • After the death of the player, the loading screen turns on to reload the world.
  • Now all extracted resources will be shown in the lower right corner of the screen.
  • Story missions: 1.
Changed:
  • The warrior controller is now fully functional.
  • The system of using potions has become more understandable for players.
  • The system of using food has become more understandable for players.
  • The player's death system has become more understandable for players.
  • The health restoration effects have been changed to more beautiful and dynamic ones.
  • Player training has become clearer.
  • The horse is now constantly running after the player.
  • When completing quests, food will no longer be given to avoid a large amount of food for the player.
  • Grass textures are now more beautiful.
  • Lighting.
  • Tags now have different colors, depending on their purpose.
  • The radius of sound reproduction has become 10 times smaller.
  • After the teleport, the loading screen turns on.
  • Sounds of walking have become better.
  • Now, when completing tasks that can be taken from villagers, players will receive rewards in the form of resources.
  • Teleport to a large village is now more beautiful.
  • The grass is now more beautiful.
  • The wind became more intense.
  • Icons for markers are now different for each target.
  • Effects of points with interaction.
  • Sounds of warrior strikes have been changed.
  • The interface for sound settings has been changed.
  • Shaders and textures for vegetation have been changed.
  • Many resource textures and their shaders have been changed.
  • The fence surrounding the villages has been removed for a more beautiful view of the open world and to optimize the game.
  • The game has become more optimized.
  • Changed textures under the feet, now the terrain has become more attractive.
  • Orc damage has been cut.
  • Orc trail effects have been changed.
  • The sounds got louder.
  • The effect of loot boxes is now more beautiful.
  • The mechanics of saving the entire process have been replaced with a newer one, so as not to occupy the registry of your system, but to save the entire game process in one separate file.
  • The background in the main menu is now lively and beautiful.
  • Player training has become clearer.
  • The horse is now constantly running after the player.
  • When completing quests, food will no longer be given to avoid a large amount of food for the player.
  • Grass textures are now more beautiful.
  • Lighting
  • Tags now have different colors, depending on their purpose.
  • The radius of sound reproduction has become 10 times smaller.
  • After the teleport, the loading screen turns on.
  • Sounds of walking have become better.
  • Now, when completing tasks that can be taken from villagers, players will receive rewards in the form of resources.
  • Teleport to a large village is now more beautiful.
  • The grass is now more beautiful.
  • The wind became more intense.
  • Icons for markers are now different for each target.
  • Effects of points with interaction.
Fixed:
  • A save system that often did not load saved data.
  • AI (Artificial Intelligence).
  • A bug with the disappearance of game objects, mainly animals, if you approach them closely (about 10 meters).
  • When opening the map, the labels floating around the screen will no longer interfere.
  • Fixed a bug due to which the sounds of footsteps were not played.
  • Fixed a bug due to which the icon for collecting resources from mobs appeared, but nothing could be collected.
  • Fixed a bug due to which, after dying and choosing death (101) in warrior mode, and then switching to calm mode, the player teleported back to where he died.
  • A bug due to which the player could lose a horse in the open world.
  • A bug due to which it was impossible to use some teleports for fast travel.
  • A bug due to which the character could spin while using a jumping ability, the effect of breaking the ground of which could also turn behind the player.
  • A bug due to which the orcs restored health and became unkillable.
  • Sounds that were not played now work properly.
  • A bug due to which the sound of an orc screaming was constantly playing.
  • And many other small bugs.
  • A bug due to which the player could lose a horse in the open world.
  • A bug due to which it was impossible to use some teleports for fast travel.
  • A bug due to which the character could spin while using a jumping ability, the effect of breaking the ground of which could also turn behind the player.
  • A bug due to which the orcs restored health and became unkillable.
  • Sounds that were not played now work properly?
  • A bug due to which the sound of an orc screaming was constantly playing.
  • And many other small bugs.
Sherlock Holmes versus Jack the Ripper - taj14
Hello detectives,

We’re working hard behind the scenes on Sherlock Holmes Chapter One and soon we’ll be showing you even more of the game. To tie you over, here are some new screenshots straight from the game.


Harbour - one of the Cordona districts.


Searching for clues at a murder scene.


Some tasks might require a slightly more direct approach.


Sometimes you just have to take a look at a certain object in more detail.

Let us know what you think of these screenshots in the comments below. Can’t wait to hear your thoughts!


Regards,

Frogwares Team


https://store.steampowered.com/app/1137300/Sherlock_Holmes_Chapter_One/
Ayo the Clown - Centuryeggyo
Hello,

Ayo the Clown is out for 2 days now, I hope you are enjoying our little game. After pouring our heart and soul into this game for more than 7 years, our dream is finally realized. The journey has been fun and we are very grateful for your support throughout the years.



Now that you had the time to play the game, we are very eager to hear about what you think of our game. Please leave us a review because it's really important to us and the game, as we can improve the game based on your review and feedback, and also increase our exposure.

Ayo Team.

Kao the Kangaroo: Round 2 (2003 re-release) - Tate Multimedia


Make sure to be as good of a friend as Gadget is to Kao!

He's also one of Kao's oldest friend, what's your longest friendship?! :D

https://store.steampowered.com/app/1370140/Kao_the_Kangaroo/

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