Sherlock Holmes: The Devil's Daughter - taj14
Hello detectives,

We’re working hard behind the scenes on Sherlock Holmes Chapter One and soon we’ll be showing you even more of the game. To tie you over, here are some new screenshots straight from the game.


Harbour - one of the Cordona districts.


Searching for clues at a murder scene.


Some tasks might require a slightly more direct approach.


Sometimes you just have to take a look at a certain object in more detail.

Let us know what you think of these screenshots in the comments below. Can’t wait to hear your thoughts!


Regards,

Frogwares Team


https://store.steampowered.com/app/1137300/Sherlock_Holmes_Chapter_One/
Astro Colony - unrealtefel
It was indeed an amazing month! I am impressed by players overwhelming feedback and support! I couldn't imagine better Kickstarter outcome! We've found so many passionate players!

They joined our Discord community server, which currently has almost 500 members!

The Kickstarter campaign is now over! 1325 backers HELPED with €34,763 to bring this project to life! Congratulation and thank you!



What is coming next?
Later today I'll be sending out your Kickstarter surveys.
  • you will get your Discord role, suggest name of the planet and astronaut
  • if you got "Design Your Astronaut" reward we will send you instructions next month, so we can start preparing 3d models based on provided (photos)
  • for designing a space station and a cosmic event we will contact you directly!
When can I play the BETA?
The beta access will be provided to all our supporters on Steam end of this year!

Can I still play the demo?
Yes, the demo will stay available! You can expect few updates which will improve playability and fixing the majority of bugs. Every new demo version will be announced on our Discord.

The beta access will be provided to all our supporters on Steam end of this year!

One again thank you for your support!
Jul 30, 2021
Poached : Hunt The Hunter - Twelv
V0.5.3
1. Added all missing subtitles to radio transmission triggers
2. Saving game while inside vehicle now works properly and will load game inside vehicle instead of on top.
3. Vehicle is no longer invincible to rhinos
4. Added a satisfying scrape sound when sliding down a hill
5. Made enemy inter-communicative alert radius more reasonable & realistic.
6. Fixed poachers walking on water in Mission 3 if battle moves into waterfall area
7. Removed autosave triggers in certain scenarios that could cause your game to be deadlocked
8. Added a flag in code to always prevent game from ever being saved when the player is dead or health is zero to prevent accidental deadlock
9. In capture mission, made it harder for poachers to accidentally shoot their own leader.
10. Improved hornet mission
11. Made enemy bullet fire rate more rational and similar to your own
12. Fixed terrain near corner of grow hut causing corner of model to float
13. Fixed floating first aid kit in mission 3 + intersecting sniper rifle [with crate]
14. Fixed Legendary Volstruis UI Issues in Sandbox Mode
15. Removed "Collectible" on screen text, but kept score bonus - when collecting rare items
16. Fixed bug of water fall splash trigger playing during end level stats in some missions
17. Made water pool at base of waterfall slightly lower
18. Fixed numerous locations in hornet mission where player could get stuck
19. Various other small environment changes and fixes
Jul 30, 2021
Lost Region - Delraid


Weekly news, everyone!

Blueprint optimization
This week we were mostly focused on the blueprints.
We are working to speed up the blueprints, they are responsible for things such as NPC behavior, items icons in inventory, quick bar, etc. After optimization, the games should run more smoothly, and besides, that will get rid of some visual bugs. Also, we are adding more interactive blueprints, the small things like sitting in a chair and stone mining using pickaxe.

Fixed Bugs from testers
  • Naming fix: Driftwood Walley - Driftwood Valley
  • Ammo floating over boxes at Substation
  • Railroad track in tunnel 02 collision issue
  • Peach trees prison fence collision fixed
  • Parks Garage floating loot over shelf
  • Parks Garage cant pick up ammo
  • Can't pick up ammo in the rail yard
  • Trenton harbor you get stuck trying to enter the downed chopper
  • Distance Texture Bug of some locations
  • Shootz gas station box between shelf
  • Police Station doors collision
  • Fixed some items descriptions
  • Dropped item, inventory is not available
  • Weapon can enter targeting during equip and unequip


That's all for this week, until next week guys. :)
Shadows of Doubt - ColePowered
Hi everyone! In this month’s dev blog I’m going to hand the reigns over to Miles, the talented pixel and voxel artist who’s now behind a lot of the new models you now see in Shadows of Doubt. This year one of the biggest challenges has been revamping the citizens: Part of the game’s appeal is the city’s generated population of individuals, each with their own personalities and looks. This blog focuses on the challenge of sculpting their faces…

Creating faces in low resolution
Recently we have been giving the citizens of Shadows of Doubt an overhaul. We have upped their resolution slightly, given them new clothes, and most importantly faces, with eyes and mouths and ears! We are also working on the citizen’s style choices: beards, hairdos, moustaches, tops, hats, dresses, etc. All of this should give a bit more life to the people walking around the streets of the city as well as a recognisable and individual identity.


One of the biggest challenges with voxel faces is adding subtle differences in order to generate diversity. It is particularly difficult to make masculine and feminine faces distinct and believable at such a low resolution. There are some key features that help communicate whether a face is masculine or feminine; primary details such as, head shape, brow line form, chin, cheek and jawline structure, hairline position, nose shape, lips. Then there are secondary details like hairstyle and facial hair which can be used for further emphasis.


Below is a comparison between the masculine and feminine heads and their different face shapes. I will explain the design choices I made, and hopefully, some of you can benefit from this analysis to help create your own voxel characters, or you might simply find it interesting.



Primary details
One of the most notable details is the overall head shape, more rounded for feminine heads and squarer for masculine heads. To portray roundness there is an extra voxel between the top of the forehead and the hairline, softening the interface between the face and the top of the head. For masculine faces the hairline tends to start higher up, therefore by having the forehead 3 voxels tall the illusion that the hairline starts higher up is created. In addition to this, male pattern baldness can be created by simply having the voxels of the corner of the forehead be skin coloured, which also makes the heads appear squarer.


A wider brow is a notable masculine trait, this is simply done by making the brow 5 voxels wide. Prominent cheekbones are a more feminine characteristic, however, on both styles, the face width is 5 voxels wide. Yet, by having the brow of feminine heads only 3 voxels, the cheekbones appear to sit further out and thus appear more prominent.


Another masculine feature is that of the nose, the bridge of the nose starts higher up, and this is simply communicated with having two voxels for the nose. Whereas, for a feminine face the nose is only one voxel. The added benefit of this is that it helps emphasise the roundedness or squareness of the head.


Masculine faces typically have stronger, wider chins when compared with feminine faces, however, this detail is difficult to communicate without trying to make feminine chins be only a single voxel wide or underdeveloped. Instead, simply a standard neutral ground for both chins was chosen.




Secondary details
Once these primary details are figured out, then hairstyles and facial hair can be added. Having a base hair area textured onto the head helps ensure the haircut models work seamlessly and look natural. Hair colour and skin colour can be randomised using the colour shaders and a whole plethora of unique looking citizens cans be created.





We’ll be continuing this dev blog miniseries next month with some further insights into our progress on the citizens, stay tuned!
Jul 30, 2021
Konduktor Playtest - Normal
- Sky is better now?
- Volumetric turned off
Conqueror's Blade - katiezenn
Conqueror’s Blade prominent tournament host Corto is once again hosting a Siege Battle tournament starting August 13 and is inviting YOU to participate!

Starting today, those wanting to join the fun are invited to sign up via the tournament Discord channel and DM Corto#1706 with your team information (including a list of at least 15 valid accounts IDs).

The CorTournament S8 features a double-elimination format, and battles will take place across five maps chosen by team leaders, where Artillery is forbidden, and Warlords are subject to a death limit. Team leaders will also be able to ban a Unit in each match.

In the event of a tie, the tiebreak battle will feature no 5-Star Cavalry, no Artillery, and no Warlord death limit.


Matches will take place every Friday starting August 13. The complete set of competition rules can be found here.

Prizes:

1st Place:
  • 2,300 Sovereigns
  • 7-day Premium Account
  • 1st Place Unit Banner
2nd Place:
  • 1,100 Sovereigns
  • 7-day Premium Account
  • 2nd Place Unit Banner
3rd Place:
  • 525 Sovereigns
  • 7-day Premium Account
  • 3rd Place Unit Banner
Want to be part of the action without competing? Susnovv (EN), dattecote (FR), and xPeReZ882 (ES) will be streaming the competition, so tune in to get involved!

Registration closes on August 10, so be sure to sign up for your chance at glory!
Jul 30, 2021
Warhammer 40,000: Space Wolf - mrLavenderCat


Wolves!

Redeem this promo code and get yourself The Fire Set!

KMKEXUWQFO

For Russ and the Allfather!


Cities: Skylines - SimNationJan

How epic of a bridge could you build in the beautiful city of Berlin in an hour with the help of AmiPolizeiFunk?! ⏱️

In case you missed it, watch all the best moments of our past stream when Madde, aka LeaderOfTheMonkeys, had an hour to amaze us with her attempt at this speed-building challenge. This video will show you all the best highlights and hopefully inspire you to create your own version of the city of Berlin.

Watch the full-length live stream version of this challenge here: https://youtu.be/nURgGjlFPig?t=612

Watch these live streams live and participate in the chat to influence how the build goes by tuning in on Tuesdays at 3 pm CET/CEST | 9 am EST/EDT on YouTube OR Twitch.

This episode's challenge theme and special guest are in honor of the #LetsBuildBerlin Global Build-Off with our friends at the Berlin StadtMuseum.

Mods and assets collection used in this episode: https://steamcommunity.com/sharedfiles/filedetails/?id=2448357377

Find information about this event here: https://forum.paradoxplaza.com/forum/threads/global-build-off-berlin-edition-join-this-building-competition-created-by-amipolizeifunk-and-the-berlin-stadtmuseum-march-13th-to-april-30th-2021.1461612/
You can check out the trailer for the event here: https://youtu.be/f69x6ACg1lk
And see who won in the out the Finale!
Finale part one here: https://youtu.be/kTegXSmy-fc
and Finale part two here: https://youtu.be/4_0kmMmhhmc

----------------------------------------------------------------------

Be sure to subscribe for more Cities: Skylines content! https://pdxint.at/Subscribe

Official Channels
https://forum.paradoxplaza.com/forum/index.php?forums/cities-skylines.859/
https://www.facebook.com/CitiesSkylines
https://www.twitter.com/CitiesSkylines
https://www.instagram.com/CitiesSkylines

Community Channels
https://www.reddit.com/r/CitiesSkylines/
https://steamcommunity.com/app/255710/workshop/
Warspear Online - Lopa


Warriors!

We're glad to announce a special deal: this weekend receive a 50% bonus with every Miracle Coins purchase (except SMS service)!

This bonus will only be active for purchases more than 1000 Miracle coins.

Discount starts: 30/07/2021 16:00 CEST
Discount ends: 02/08/2021 11:00 CEST

Have a nice weekend and good luck!
AIGRIND team.
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