War Thunder - TheShaolinMonk


One of the largest armies in the world, the Chinese People's Liberation Army (PLA) is celebrating its 94th anniversary this Sunday!

The PLA consists of four armed forces: the Strategic Missile Forces; the Ground Forces; the Air Forces; and the Navy, and occupies an enviable place amongst countries with a more powerful military capability.

09:00 GMT on the 30th of July until 07:00 GMT on the 2nd of August

Participate in 3 battles in Chinese vehicles of rank II or above with an activity of 60% or more and get the “Cockade of the People's Liberation Army of China” decal.


Cockade of the People's Liberation Army of China

Terms
To follow your progress click on your nickname → Achievements → Day of Chinese People's Liberation Army.



Imagine Earth - Jens


Dive through the ocean, soar through the air, and hike through the forest in these extraordinary nature games!

Whether you're looking to design your own world or discover a new one, you'll be sure to find yourself immersed in the gorgeous games ahead...

Of course our environment and climate crisis simulator Imagine Earth is on board there with a 30% discount and a stream is running. World Nature Conservation Sale



Development Blog

And of course, a small update on the state of development should not be missing. We are about to release a new update August 9 that takes into account many wishes and your rich feedback.
New Vegetation

There will be a new, third vegetation. Beside terran forest and mushroom forest it is something between deciduous and flower forest. It is slightly alien-like and will be included in two of the six planet themes.

Reduced Story Mode

Also, at the beginning of the campaign you will be able to choose which difficulty level you want to play and we have a reduced story mode in the works, because again, another faction of players felt annoyed by too much info and popups.

Enhanced controls

There will also be a lot of improvements to the controls and interface optimizations, as many newcomers still had problems getting to grips with the management of entire planets.
Jul 30, 2021
The Immortal Mayor - 云无心x
Dear mayors,

After this update, the savadata are fully compatible, and some exceptions will be listed separately; In addition to the subsequent crashes and other bugs that have to be fixed as soon as possible, we will try to reduce the frequency of updates and update more content at a single time!

Update Log [Version 0.3.12]
Bug fix:
  • Optimized the problem of getting stuck at the end of the nest
  • Optimized the number of model surfaces and materials of a large number of residential and industrial buildings, so as to reduce the memory consumption
  • Fixed a bug where some puppets did not disappear after death
  • Adjusted the numerical output and consumption of some buildings
  • Adjusted the range and effect of large ornaments, and increased the manufacturing consumption
  • Added new building upgrade animation
  • Optimized warehouse logic to reduce performance footprint
  • Added a small amount of automatic work capability to advanced industrial buildings
  • Fixed a BUG where the buff countdown was incorrect

As for the performance optimization, we're still working on it. After the completion of this update, we will start to optimize the building modules.
In terms of gameplay polish and new features, we'll work on it once we've made the near-term version stable. Your questions and suggestions through various channels are on record and will be followed step by step according to priority

Best,
Dev Team
The Forgotten City - Modern Storyteller
Feel like supporting us, and treating yourself at the same time?

You'll always remember your adventure to The Forgotten City with these three beautiful keepsakes from the Digital Collector's Edition:

The complete official soundtrack of The Forgotten City.
Listen to Composer Michael Allen's stunning 30-track orchestral score, and experience the wonder, beauty, and joy of your journey into the past all over again.

Total running time: 1 hr 17 mins
Comes in both MP3 and .WAV format.

Michael Allen is an Australian born composer who is known for his work on films, award-winning TV series, and the music for several successful video games including Armello.

A hand-painted map of The Forgotten City
A super-high-detail scan of a stunning map painted by artist and cartographer Francesca Baerald, ready to print, or enjoy as your new desktop background!

Resolution: 9922 x 7016



A 3D-printable model of Magistrate Sentius
An intricately detailed statue of the venerable Magistrate Sentius, in classic ancient Roman style, with a plinth inscribed with "The Many Shall Suffer For The Sins Of The One" (in Latin), ready to 3D print.



Comes with printing guide, and 2 sets of STL files for both resin and filament/FDM printing. Default size is 28cm.
If you don't have a 3D printer, don't despair, you can usually arrange to have local business print and mail these to you for a small fee.

Limited-time Discount!
For a very limited time, you can take advantage of a 16% discount on the Digital Collector's Edition, so why not grab yours today?

https://store.steampowered.com/bundle/21467/The_Forgotten_City__Digital_Collectors_Edition/

Already bought the game?
Don't worry, you can buy these items individually on the store page, here.

Soundtrack: https://store.steampowered.com/app/1662400/The_Forgotten_City_Soundtrack/

Map and statue: https://store.steampowered.com/app/1662430/The_Forgotten_City__Collectors_DLC/

Jul 30, 2021
Waifu Discovered 2 - KaleidoGames
Version 1.0.2

Fixes:
- Scanlines not going away in the FULLY CENSORED MODE "TYPE - I"
- Some difficulty tweaks in hidden stages.
- Expert mode tweaks.


Additional notes about Exposed DLC:
'Fully censored'. censored, uncensored and 'totally uncensored' are accessible from the game. You only need to play for a bit to unlock those modes.

DLC would unlock them straight away but keep in mind that it is not necessary to unlock them via gameplay and this is how it was designed. DLC is there only to help some players but it is not required by any means.
Cave Digger 2 Dig Harder - teimou
Hello from the frontiers of the new country! It’s time for our second community contest for Cave Digger 2: Dig harder!

After the Steam next fest and CD1 super sales, our lil’ community grew again so here we go. You’ll get to showcase your ideas and creativity again and we’ll pick the best option(s) and add it into the game. The winner will also get a copy of Cave Digger 2: Dig harder! on Steam when it becomes available on Early Access on Aug 31st.

DESIGN A RELIC
Cave Digger 2: Dig harder! will have heaps of interesting and unique relics that the players can dig up. Basically we’re recycling the artifacts from CD1 but just named them relics now. If you’re not already familiar with it, CD2 takes place in an unexplored valley with rough weather and deep mines in a weird wild west country. However, the relics are not limited to the world of Cave Digger. Who knows how they got there anyway!? For example it could be a lost photo from Clayton’s holiday trip, or a forbidden spellbook or alien technology from another universe!


These are some of the relics we've already designed.


The Relic’s size should be something that you can grab and hold on to comfortably in Virtual Reality. The Relics generally don’t have any functionality, but you can suggest some small functions and we’ll consider adding it. You can also design some simple visual effects like flashing lights or short sound effects to take it to the next level!

First and foremost we’d love to see the designs in the form of art. Drawings, photoshops, 3d models and things like that. Come up with a catchy name for the relic, and a flavor text (i.e. “This old flashlight is rusty and all out of batteries!”). The drawings don’t have to be super good, as long as you can get the idea of what the relic should look like. Our artists will be able to turn them into something usable in the game. If you are absolutely unable to produce anything visual, describe it in the best possible way. However, the visual submissions will probably have a higher chance of winning.

Understand that we might need to change a part of your design to make it fit the game world.

We could imagine nothing pleasanter than to spend all of our lives digging for relics of the past.
― Heinrich Schliemann

That being said, read the rules and start designing!


RULES
  • The Relic design does NOT represent any copyrighted material. Your design can be inspired by famous objects, but change it a bit just like you would copy your friend’s homework.
  • The Relic design does NOT represent any illegal, hateful, overly violent or explicit content. You know, use common sense.
  • The design must be submitted by midnight (GMT) on Sunday August 29th 2021.
  • The submission must include an image of the design or a written description in a way that our artists can work based on it.
  • By submitting your work you agree that VRKiwi can use your design in Cave Digger 2: Dig harder as they please.


HOW TO SUBMIT

Post your designs in the comments or in our discord server’s #community-contest channel https://discord.gg/cavedigger
Jul 30, 2021
Fishing: North Atlantic - Enhanced Edition - Misc Games
Ahoy all fishermen,

A new update version: 1.5.726.8478 is now available. This updated contains a huge improvement for the ocean waves, boats behaviour and steering, also when fully loaded. We know you all want bigger waves, but we have to find a compromise between better boat handling or frustration.

We also fixed two very frequent crash issues, improved the trawl wire speed and fixed the issue with trawlers that could shoot into the sky, during trawling.

Thanks to our player MA€STRO, for pointing out some issues with the Portugese Brazillian translation.

Changelog
  • Adjusted autopilot to prevent trembling
  • Adjusted wavelengths on ocean
  • Adjusted buoyancy on several boats
  • Adjusted emissive light on trawl handle arrows, should be less bright
  • Adjusted trawl wire speed when setting/hauling on Deckster and Lunar Bow
  • Adjusted lens flare, toned down light flares
  • Changed zoom function to DPad keys instead of left stick on controller
  • Fixed issue with fast water interpolating at certain times
  • Fixed issue with Double Trouble could start swaying when hauling lobster pots
  • Fixed issue with trawlers could shoot into space when trawling
  • Fixed issue with being able to interact through wall on Double Trouble
  • Fixed issue with splash sound being played when loading savegame with crab boat
  • Fixed issue with bouncing multi lobster pots when hauling
  • Fixed issue with AI boats not moving around in real time
  • Fixed issue with possible to get snow crab using Hermes
  • Fixed issue when selling boat and not getting paid for equipment
  • Fixed issue with possible to get stuck inside lobster sorting table
  • Fixed issue with character having no head sometimes when docked at port from first person
  • Fixed wrong word for fire crew member in Portugese Brazillian
  • Fixed two crashes (One causing user configuration to reset)
  • Improved deepline crew hauling animation
  • More post processing improvements
  • Several minor performance improvements
  • Updated languages
Thank you all for the great support, reports and feedback, we really appreciate that! Stay tuned for more to come soon :)
Bubbaruka! - Super Nova Studios
Hello everyone!

With the recent release of the first major update to the full game coming out, we wanted to talk about what you can expect to come from Bubbaruka in the coming future.

The next (And quite possibly final) content update will be a very special and very large one:
The Post-Game Update!
Spoilers for those who haven't completed the good ending

After completing the good ending, you can play with your Bubbies as if they were normal virtual pets! Feed them, play with them, and pet them without threats!

Additionally, in the post-game, The final option will finally be unlocked: Bubbyville! Venture into the mostly restored Bubbyville and chat with familiar faces and other bubbies! Buy furniture for your house, special equipment to provide benefits, and things to spruce up the town!

The game is mostly unthreatened after the true ending, but you can complete Missions to help restore life and peace to Bubbyville and Bubbaruka, as well as rehabilitate old foes who become a part of bubbyville, free to chat and share some insight and secrets about their experiences.

You can will be able to select missions from the Mission Board in Bubbyville, completing missions will restore parts of Bubbyville and earn coins for your trouble.

Missions will involve you and your bubby venturing into one of the backscenes areas with a specific task in mind. I will share some of these possible mission types, but many more will be in the final version of the update. Certain buyable items and equipment will assist you in missions, including weapons to help dispatch smaller monsters, and stun the big ones.

Clean-Up missions task you with cleaning up the scary drawings and splatters to make everything squeaky clean, but unfriendly foes stalk through the area, so make sure to stay hidden, or prepare to fight or flight!

Extermination Missions task you with destroying glitch fiends who spawn from the bleeding digital corpse of creature and wreak havoc in Bubbyville and Bubbaruka, posing a threat to all data-entities. Your job in these missions is to locate and close the all glitch rift(s) as well as destroy all glitch fiends.

Capture missions will involve you tracking down and capturing scrapped concepts and old foes to be rehabilitated and returned to normal. Enemies you've restored become a part of bubbyville, so feel free to chat with them or even play games!

More mission types will be present in the post game update. As you complete more missions, Bubbyville starts to come back to life, new buildings and stores will start to crop up and the city will have many friendly faces going about their day!

We cannot say when this update will be ready to release, but we look forward to sharing the update with you in the coming future!
Jul 30, 2021
Obsideo - Kyle
New Ghost Models

All the ghosts in Obsideo are completely unique, as a new level of depth for this I've added highly detailed new models for each of the current ghosts in Obsideo, this includes:

Demon


Rusulka


Oni


The shade is just a shadowy figure, almost impossible to see coming down a hallway except from bending the light around itself.

The Effigy looks like the Demon, but is glowing on fire, also as the Effigy is walking around you can hear it burning and crackling, it will also occasionally scream.

Thank you to everyone that's supported the game and wishlisted it on Steam, I have a LOT of exciting, unique features for this coming soon, so consider joining the Official Discord to stay up to date with everything going on, have your say in how the game is created, and start hyping up the launch!

- Kyle.
Golfie Playtest - lordubbe
What's New:
  1. Added rocks around the perimiters on a lot of floating islands
  2. Added quick coin pickup sound, because it's a damn crime to not have one.
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