Jul 30, 2021
DMM Connect Chat - kleus_balut
Connect Chat v2021.2.4

New Features
Custom Worlds

  • Users can now build and upload new worlds using Unity 3D.
  • Several new worlds have been added:
     - Cargo Bay: a sci-fi chat room (this is the world the app initially shipped with).
     - Oden Cart: an oden cart under an train overpass; the night of a Tokyo worker.
     - Lobby World: the lobby of a summer resort.
     - DVR World: DVRSDK home world.

Connect Chat SDK (CCSDK)

Desktop Mode

  • If you don't have a VR device, don't worry: it's now possible to use the application in Desktop Mode.
  • If you have a VR device, it is possible to switch to Desktop Mode by removing the headset; put it back to switch back to VR Mode.

Object Interaction

Changes from v2021.1
  • Added a Respawn button to the room menu: clicking it will respawn your avatar to a random spawn point.
  • Improved the avatar movements and calibration.
  • The avatar model now updates properly when you change the _preferred avatar_ on your DMM VR Connect account while logged in.
  • Fixed a bug that prevented the audio stream to restart when an audio device was unplugged and then plugged back.
  • Fixed the SteamVR input bindings for the Vive controllers.
  • Fixed a bug causing avatars to go crazy when standing near a step.
  • Added post-processing for worlds that require it.
  • The AMBIENT VOLUME slider in the sound settings now properly adjusts the volume of music and effects of every world.
  • Fixed a bug where the nameplate's volume icon was shown in the wrong color.
  • Switched server back-end from Photon to a custom in-house solution.
  • Made interacting with the menus more comfortable for user with small avatars.
  • Fixed the audio and frame rate stuttering caused by a too conservative resource management.
  • Fixed a bug where lighting wasn't properly applied to objects and avatars.
  • Fixed a bug where, in some rare cases, avatars were not visible.
  • Fixed a bug causing the avatars to not properly cast shadows.
  • Improved the way fingers are animated and tracked.
  • Improved the UI used to input the code for entering a private room.
  • Fixed the menu in the Hub opening at the wrong position.
  • Fixed a bug where avatars would not display properly when near a wall or an obstacle.
  • Player names on nameplates stopped being rendered in front of everything else.
  • Improved the block and kick features.
  • Other small, but important, fixes.
Ruinarch - Marvin
Hello everyone! The next update is scheduled for the end of August. This is quite a significant time as it's going to be our first year anniversary of Early Access. This is going to be the last update with some major mechanic additions. Succeeding updates will then focus on improving existing features, balance and additional content (new powers, items, etc).

Below are some details about what to expect from our Anniversary Update.

New Monsters

The next update is mostly focused on monsters so of course there will be a whole new set of monster types. There will be seven new ones available! The most interesting (and quite possibly game breaking) is the Mothman. We'll keep its unique power a mystery for now :)

Monster Categories
Monsters are now categorized into four different types: Beast, Humanoid, Undead and Demonic. This new categories allow us to add broader categories with varying aspects. For example, we want to allow Humanoids, Undead and Demonic to have Equipment but disallow it for Beasts. It can also allow us to tweak some behaviors by categories once they are recruited by major factions. We may be able to allow Humanoids to take on Village professions like Farming or Crafting.

Primordial Pool
Players previously do not have means to upgrade Piercing and Resistances of monsters. The new Primordial Pool fixes that. Here, you may spend Chaotic Energy to improve them. The upgrades are divided per Monster Category.

New Landmarks

Alongside more monsters, we're introducing more monster-infested landmarks to the game. Each landmark may only spawn a small subset of monster types so the monsters you will encounter in a game will depend on what landmarks are there. This is again intended to make different runs more varied.

Monster Spawner
The new Monster Spawner spell allows the player to place a Monster Spawner inside landmarks. These Spawners will periodically create new wild monsters depending on the landmark it was placed on. This addition is intended to further give the player more control - as if they are the game's dungeon master. There will still be an initial random wildlife generated by the game but after that, instead of the world randomly spawning more monsters over time, it is now up to the player where and when they will be created.

There are a few other tweaks we want to introduce to player's bred monster management. While we still do not intend to bring back spawning monsters inside Villages, we will now allow players to spawn their bred monsters within their corrupted area. This will allow players to more quickly respond to attacks. Spawning monsters this way will consume a monster charge and will be dispelled after being out of combat for a few hours. The Prisms will be tweaked to instead provide buffs and healing to defending monsters, and increase the maximum number of defenders you can spawn simultaneously.

There will also be some small rework to raid and abduct party creation to make them less tedious.

Improved Agitate
Previously, Agitate just forces a monster to go berserk and attack Villagers. It was not very interesting. The reworked Agitate ability will now affect monsters in different ways depending on their monster type. Some monsters are still just going attack Villagers when Agitated because that's still a useful tool for players but others will now instead be forced to trigger some of their unique behavior. For example, you can immediately trigger a Giant Spider's abduct behavior, or trigger a Kobold to place a Freezing Trap.

Weapon Prefix
Monsters will now have a small chance to drop Weapons when they die. A Weapon dropped this way may have a random unique prefix that adds a bonus effect. Some examples are:

Deadly - has a small chance to insta-kill per hit
Festering - has a small chance to apply Plagued to target
Demon Slayer - bonus damage to demonic characters
Sharp - increased crit rate
Mentor - faster talent experience

Keep an eye out on powerful weapon drops since some monster categories should now be able to equip these. Your lesser demons can also pick these up now and they will be able to retain it after despawn.

Game Alerts
This will be our replacement for our previous Tutorial Scenario that will also be available in Custom Games. These are non-intrusive tutorials that are triggered by certain game events. These Alerts will show up in the Bookmark Menu and will explain different aspects of the game as they become relevant to the player.

Some Visual Updates
Just some simple visual improvements to forests and water tiles to make the world a bit more appealing to look at:

Aquarist - My First Job - FreeMind_Games


Support us on KickStarter and get access to a demo of Aquarist.
https://www.kickstarter.com/projects/freemindgames/aquarist-the-game
SANABI - sannabi_support
Hello gamers, WONDER POTION here!

We’re finally announcing our very first Closed Beta today!
With updated combat systems and a new boss, our journey to the official release has just started. Will you take part in this journey with us?


Beta Play Period
  • July 30th 6PM to August 12th 6PM (KST)
Who Can Participate
  • Anyone! You just need to request access to our Steam Playtest.

SANNABI will continue to be polished based on every player’s feedback and suggestions.
You didn’t get the survey form after completing the build? Please click on the link below and tell us whatever you want to share!

Last but not least, we would be honored if we’re added to your ‘Wishlist’!

Wonder Potion


If you’re a content creator and would like to create content for SANNABI, please contact: sannabi_support@neowiz.com
Kritika:REBOOT - Ruka


Hello. This is Kritika:REBOOT.

We announce you about our new update happening on 4th Aug.

Through this update, new character Baeg-Un, Jumping Character, new K-Pass season, and etc will be updated.

For further details, please refer to the following information.

- Maintenance Schedule: 4th Aug (Wed) 03:00 ~ 06:10 (PST) / 19:00 ~ 22:10 (KST/JST)

[[url=http://www.kritika-reboot.com/BBs/NEWS/MAINTAINANCE/429]Go to announcement[/url]]
Conqueror's Blade - Booming_dingyi.shu
The new World Map technology proved stable during the Military Exercise on the Lotus Ash Sea server, and will therefore continue to remain active during Territory War on Saturday (only on Lotus Ash Sea).

We still haven't set a specific date for when this technology will be applied to all servers. Stay tuned for future notices.
Thank you for your love and support of Conqueror's Blade!
Football Manager 2021 - Jimmy Wong


As most footballers will attest, there's quite nothing like the joy of representing your nation; every sweat-drenched shirt and every tear shed (of happiness or hurt) in the name of your country means more. Rock’s End FM breaks down international management in FM21, allowing you to lead your nation to glory and a place in immortality.

Visit the Byline on the Football Manager Website to see how Rock's End FM breaks down international management in FM21, allowing you to lead your nation to glory and a place in immortality.
Murder on the Marine Express - Hyrule-enciclo
Hi everyone!

The Mysteries of Ranko Togawa: Murder on the Marine Express is finally out in the wild! We at 1564 Studio are so happy about launching our very first visual novel. We hope you enjoy the thrill and leave your impressions about this humble mystery adventure.

The game is available in English and European Spanish but we are working on getting it translated to more languages, so expect more news on that in the near future. Also, it looks like PC and smartphones won't be the only platforms for the game... but let's leave that talk for another time.

We hope you grow fond of Ranko, Astrid and all the other characters aboard the Marine Express and take the challenge of finding the culprit before the story ends. It will be quite the ride, we promise!

Please remember to follow us on social media to be up to date with our news. We'll distribute some digital goodies in the following days, so don't miss out.

Thank you and keep well!
Jul 30, 2021
Combat Arms: the Classic - Mogs

PATCH NOTES

CASH SHOP UPDATE
ITEM RESALE

MYST-Kamon x1
MYST-Kamon x7
MYST-Kamon x15
MYST-Kamon Package
Bonus EXP (500%) +GP (500%) Pass x1
Bonus EXP (500%) +GP (500%) Pass x10
Bonus EXP (500%) +GP (500%) Pass x50
Bonus EXP (500%) +GP (500%) Pass x100
Harlequin 1 Day
Harlequin 7 Days
Harlequin 30 Days
Harlequin 90 Days
Harlequin Permanent
The Sinister Plague (PERM)
Steampunk Victorian Package (PERM)
Eliminator Hauser Package (Silver) (Perm)
Eliminator Hauser Package (Gold) (Perm)
MYST-Leviathan x1
MYST-Leviathan x7
MYST-Leviathanx15
MYST - Reaper Weapons x1
MYST - Reaper Weapons x7
MYST - Reaper Weapons x15
Reaper Weapons Package (Perm)
Natalia Set Package
Agent Melisa 1 Day
Agent Melisa 7 Days
Agent Melisa 30 Days
Agent Melisa 90 Days
Agent Melisa Permanent
Phase Tangle Dual-Kriss 90 Days
Phase Tangle Dual-Kriss Permanent


ITEM REMOVAL

Cancer M590 1 Day
Cancer M590 7 Days
Cancer M590 30 Days
Cancer M590 90 Days
Cancer M590 Permanent
Cancer USMC KA-BAR 1 Day
Cancer USMC KA-BAR 7 Days
Cancer USMC KA-BAR 30 Days
Cancer USMC KA-BAR 90 Days
Cancer USMC KA-BAR Permanent
SCAR-H Steel Dragon (90 days)
SCAR-H Steel Dragon (Permanent)
Supreme MOD Collection
Roaring Dragon Package (Perm)
Harlequin Package (Perm)
MYST-Plague x1
MYST-Plague x7
MYST-Plague x15
MYST-Tarot x1
MYST-Tarot x7
MYST-Tarot x15
MYST-Mythic 4


AUGUST EVENTS

Survival Pass
Combat Poly
Wheel of Fate
EXP and GP
Roll Call
Jul 30, 2021
Truck & Logistics Simulator - Dana
There is a new update for the Truck & Logistics Simulator! From now on, the game also supports TrackIR.
You can read more about the new features and improvements in the changelog:

Changelog: V0.9662 - The TrackIR Update

* TrackIR Support.
* Improved multiplayer synchronization for better physics interactions.
* Rearview mirrors of small vehicles are now functional.
* Zoom and scroll support to map in the pause screen using mouse wheel and drag.
* Control mapper improvements. It supports assigning all buttons.
* Improved night lighting of some buildings.
* Small performance improvements and reduced memory usage.
* Fixed skip loading bugs.
* Thrustmaster TMX should now be supported.

ALSO STAY TUNED FOR THE BIG SUMMER UPDATE WITH NEW VEHICLES, MISSIONS AND MORE CONTENT GOING LIVE IN AUGUST!
...