When will the Road Map be introduced? What will Solo Mode, contests and new Heroes will be like?
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Got questions about Shadow Arena? Introducing the new DevTalk Forum, where you can instantly chat with developers! Leave suggestions & comments and get a reward~🎁
Whatisthe [[/b]DevTalk] Forum?
- A forum for Shadow Arena Adventurers and Developers to connect. Simply use the forum to share your thoughts with the developers and the service team!
■ Event Period - July 29th, 2021 (Thursday) post maintenance ~ August 12th, 2021 (Thursday) post maintenance
■ HowtoEnterin the Event ① Login to the Official Homepage and go to [Community] - [DevTalk] to locate the Forum. ② Click the [Post] button and share your thoughts with developers. ③Make sure to provide your Server ID/Nickname on the/your post to get your participation reward.
■ Event Reward
RewardforSelectedEventParticipants (1 User)
Razer BlackWidow Keyboard
RewardforSelectedEventParticipants (10 Users)
Shadow Arena Mouse Pad
All Participants of theEvent
Unknown Dye Box x5
*All Images shown above are for illustration purposes only. Actual product may vary.
※ Additional Notices - You may be disqualified from receiving the rewards if you create large number of posts repeatedly, posts for advertising purposes, posts unrelated to the forum topic, or inappropriate posts. - Posts that does not follow the Shadow Arena community etiquette or the website's terms of service will not be counted as event participation, and the post may be deleted, as well as chat restrictions imposed, among other actions. - Winners will be announced on the official website two weeks after the event ends. > If the winners are expected to receive prizes, a [Personal Information Collection and Use Agreement] will be sent to their in-game inbox. - Number of winners is subject to change depending on the number of participants. - If the nickname provided in the event cannot be verified, inappropriate, or is changed afterwards, your entry may be excluded from the event. - Pearl Abyss reserves the right to change/cancel the event depending on mitigating circumstances. If changes are made, they can be found on this event page. - Event prizes are subject to change without any prior notice to goods of equal and/or similar value. - Your rewards may not be transferred to others, and your prize cannot be exchanged for money or other merchandise of the same value. - If your account is restricted for violating the Terms of Service, you may be disqualified and have any prizes withdrawn even after becoming a winner. - If you have any other questions or concerns related to the event, please contact us via [[/url][/b][url]Support[/url][url]][/url]. - Any matters not listed on this page will follow the [url][[/url][url]Shadow Arena Event Rules[/url][url]][/url].
It's time to set sail into the vast abyss of the deep with the new King of Seas Update - Ready, Aim, Fire. This patch includes a plethora of fixes and enhancements to ensure that your pirate adventures are as riveting as they can be!
Savvy?
All the information you need is below, best of luck out there mateys. Arrr you ready?
Cannon Line of Sight
Now we're sucking diesel... You and your crew will now have a line of sight for your cannons! Shiver me timbers.
Camera Rotation
Now you can see your prey coming from all angles.
Enhanced Graphics
This update enhances an array of graphics effects!
Patch Notes
Updated the credits
Icons have been added to the compass that indicate ports and fishing spots. If you have a quest with a target, this will be visible on the compass too.
Added on option to show fire trajectory lines if the fire button is held down
Added Camera controls (camera rotation and fixed camera); if you press "Q" or "E" you will be able to rotate the camera, if you press "C" the camera will rotate with the ship
New helm navigation in menus; if you go left the helm will rotate on the right and vice versa.
The Options menu is now available in-game.
A skip button has been added to dialogues.
The combat tutorial has been improved with additional dialogues and explanations for mechanics.
The kraken tentacle will now spawn further away from the player and has increased visibility
The appearances of the Krakens have been tweaked so that the tentacle that is randomly found in the sea and the one that spawns through the ability "Tentacle Slam" are now different
AI ship spawn rates have been tweaked and will now spawn further away from the player.
The main menu’s appearance has been corrected to appear correctly on 21:9 ultrawide monitors.
Menu tabs now have wraparound; you can now select over the end of a set of tabs to return to its start.
The player will now unlock lower difficulty achievements if completing the game on a difficulty level higher than "ship boy"
The player can now hide and show the game interface with an option in the pause menu.
Item stats have been rebalanced
Fixed an issue that could have caused a decrease in towns’ levels without an invasion taking place
All ships are now available from the start of the game
The spawn time of loot has been adjusted.
Ghost ships will be found only at night; they will disappear at dawn
All player ships now have a permanent sail auto-repair effect that is active out of combat and outside storms
Increased visibility at night
Improvements have been made to the AI.
We have encouraged the parrots to no longer block quest text.
The player can now sell equipped items in the carpenter shop
There are now no restrictions on what equipment can be unequipped in the Inventory.
When purchasing maps, the player’s money is now visible on-screen.
A ‘Sell All’ option has been added to the Market.
The ‘Damage Per Second’ icon has been normalised across the game.
It is now possible to buy any pirate ship from any pirate town.
The bank no longer stores resources. If players had already stored resources in the bank prior to this change, the banks will honour this agreement!
AI now retreat after a long chase. Pirate hunters and ghost ships are an exception.
Increased the drop rate of treasure maps
The graphical effects of the ‘Looting’ skill have been improved.
Fixed a rare crash that could be caused by killing the same naval commander twice
Fixed a bug that causes the ship to stay still even if the sails are lowered
When the player switches ships, it is possible your cargo bay is no longer large enough to hold all your resources; a message will now appear if you try to leave port.
Added a ship stats page in the Carpenter menu.
Fixed an error with the calculation of armour
Added dialogues to better clarify the colours of the three factions
Fixed a rare bug that could cause the deletion of the save file
Fixed a rare bug where the save game was not deleted if the player dies in "King of Seas" mode
Fixed a bug that caused a block after leaving a port
Fixed a bug that caused a block after complete a secondary quest
Fixed a bug that caused the compass rotation to be incorrect when the player activated the fixed camera
Fixed a bug that caused the AI to not give experience if killed in a single hit
Fixed an incorrect icon in the controls page
Fixed an incorrect icon for ship targets
Numerous text fixes and QOL improvements.
Please share your feedback in the forums; we're always reading!
We hope you enjoy Ready, Aim, Fire! Plenty more on the way ;)
During the heat of summer, we're bringing you something fresh and new! The Auctioneers Cup! Be sure to tune in to our Conqueror's Blade stream on August 4th, 20:00 (UTC+8) for some Conqueror's Blade sports!
The contest will be played by two squads and a total of 16 contestants, including members of the Conqueror's Blade devs, as well as players. Two squads will be pitted against one another.
Chinese Squad
A squad of 8 led by 大聪明(Biggy-smart).
English Squad
A squad of 8 led by YOYO.
Rewards:
Participation: A mount attire worth 1,580 Sovereigns. Squad Victory: A hero attire worth 1,980 Sovereigns. Solo Top 5: Choose one of the following attires: Black Feather Dance, Legionary, or Dead of Night. If you already own these attires you may instead choose to receive Sovereigns or an attire of equal value.
Match:
Squad Vs. Squad
1. Shooting Rules: Two contestants from each squad will compete 1 vs. 1 for two rounds. Each player has a set amount of ammo, with the squad destroying the most artilleries winning.
2. Horse Race Rules: 3 contestants from each squad. Contestants will race along a pre-defined route, and each player earns points based on their final rank.
3. Bowling Rules: Four contestants from each squad will compete 4 vs. 4 for one round. The top four will gain points based on units killed.
Contestants will shoot at identical targets, gaining rank and points depending on units killed with their trebuchets.
4. Relay Race Rules: Six contestants from each squad. The relay race will be played as maul heroes with the baton being an NPC. The first squad to cross the finish line wins.
Solo: Iron-man Triathlon Rules:
1. The first to reach the destination wins. 2. Riding, climbing ladders, running. Riding phase: Bracing units will be set up along the course. Climbing phase: After climbing all the way up, the contestant must hit a designated target with a crossbow before progressing. Running phase: Caltrops and speed buffs will spawn on the route every once in a while. The first to cross the finish line wins!
Be sure to tune in to the Conqueror's Blade stream on August 4th, 20:00 (UTC+8)!
Hello, my cacti with or without black ties and welcome to the first devlog, the Rise of Kaktus!
First I’d like to thank everyone for leaving feedback on the forums, and wishlisting the game. I appreciate hearing from you guys, and the wishlists give me the motivation to keep working because I can see how many people appreciate what I do. But anyway, let’s get to the meat of this post.
Let’s go back in time...
I’ve always wanted to make a game but I didn’t want to make it just for the sake of it. It needed to be something that comes from the heart, an expression of me as an author with all my quirks and special attention to detail. For example, the original "Flipping Cactus" is a joke image I made for fun. In it, a cactus plant (the stereotypical one with the "arms") has one thorn longer than others, which makes it look like it’s, well, flipping somebody off. Then, I got hit by this oxymoron-ish idea about a CACTUS drinking TEQUILA, and for whatever reason, it stuck with me long enough to get implemented into a game. Starting on this project was just a matter of me realizing I have all the resources to make it happen, and so when I did I got to work. There was a lot to learn because I had to do most of the stuff myself. Working on the small pieces and big features, sketching the art, producing the music, learning scripting and storytelling, and finally assembling it all together into its final shape was huge amounts of hard work but seeing the game progress and having that feeling of “it’s real, I made this” kept me going.
But why Kaktus? It’s not much of a story, at the time I was learning German, and "Kaktus" is the German word for "cactus".
The roots of the problem
To say that I had a full picture of how “Flippin Kaktus” is going to look like when I started, would be a huge exaggeration. In the beginning, it was just a bunch of ideas and gimmicks that I thought would make for a cool game, swirling around in my head, some of them half-formed, subconscious. My inspirations though? There were many. Some, like Robocop and Scarface, were more direct, others like Breaking Bad, Half-Life, or For Whom The Bell Tolls (the book, not the song), less so. In retrospect, I can say that the styles of Tarantino, Guy Ritchie, and Matthew Vaughn movies had a lot of influence on the style of the game. Honestly, it’s impossible to name all of the inspirations that culminated in Flippin Kaktus, so I should just stop trying.
Trials and tribulations
The biggest challenge for me was keeping a good work-life balance, and reigning myself in whenever I had too many crazy ideas. It would be nice to implement everything that pops into my mind but I’m just one man, already learning too many things at once, so I had to beware of feature creep. I mean, I knew some stuff, like Javascript, which is close to GMS in syntax, and I had sound design/music composition figured out. Other things, like pixel-art, I had to learn from scratch. I still have some early drawings that I’d prefer to keep to myself because… wow, not good. I was still kinda proud of the result at the time though, it’s like that “I maked these” meme. Wait, did I mention I have a full-time job outside of the gaming industry? Yeah, that added a bit of challenge, I’d say.
A Pixel Heart
Pixel-art is my weapon of choice. I just love this style, there’s some kind of a nostalgic, heartfelt feeling you get when you look at certain types of graphics. Or maybe that’s just me, who knows. The choice was definitely influenced by my gaming history. If you remember games like Larry, Gobliiins, Dangerous Dave, etc. then you’ll know where I got it from. Damnit, I’m listing my inspirations again. ...moving on. Flippin Kaktus would be a very different game if I picked any other style. All parts of the game work together and influence each other, “it’s all connected”, as they say. It also goes without saying that if I picked a different art style, it would take me years to learn it to a degree where I could put my own assets in the game without feeling ashamed.
Well, that’s it, thank you guys for reading. If you have any questions, comments, or nice words, please leave a comment below. If you haven’t already, check out the demo! I’d also appreciate any feedback you’ll leave after playing. Anyway, don’t wanna hold you here forever.
Hello everyone! I've got all sorts of updates to share with you this week, and I'll round them up for you!
Cat milk bowl
If you have a cat in your diner, why don't you give some milk to your lovely cat? If you have a cat in a diner, why don't you give your cute cat a glass of milk? I bet your cat will be so happy to drink it. And you can see for yourself what happens to the cat after it drinks the milk. This furniture will be sold at Lv. 14. Also, you must have purchased the cat cushion.
Craft Skill "Log Bridge"
Actually...did you know that the shape of your island is a little different from player to player? The general location of the facilities is the same, but the overall shape of the island is randomly generated. Even if the island looks similar, if the player is different, it is a story in a different universe.
And some players may run a diner on an island where it is difficult to move to the west side of the island due to the wide river. For those players, we have added a bridge that can be built over the river. You will need some crafting skills to be able to build them, but if you can do it, it will make traveling to the west side much easier.
Good news for those of you who have progressed to Lv15. New furniture and new challenges await you. In addition, baby penguins will make their debut at this level.
STEAM Achievement and STEAM Ranking (STEAM Leaderboards)
I did it! At this stage, I have added about 40 STEAM Achievements. There are many different types of them, so please check them out. I also plan to add more Achievements little by little in the future.
Note: For quicker and easier results, we ask that you submit reports with videos and screenshots (the more the better). Reports without evidence are more difficult to confirm and take action on! In order to help us investigate your inquiry, please include video evidence of the accusation. Video evidence that identifies the player and highlights possible violations of our Ban Policy and/or game rules greatly assists us in investigating the matter. Thank you for your assistance.
Here are the accounts that have been temporarily or permanently suspended due to violating our Terms of Service:
Please follow our guidelines to ensure fair gameplay to all Lumia survivors.
If you observe a player violating our Terms of Service, please make sure to report it in-game or through our support platform. [Eternal Return Customer Service]
Please use the official support platform to attach additional evidence (attach screenshots or videos). If your account has been suspended and you would like to appeal your case, please contact us through: [Eternal Return Customer Service] Use the Issue Category: Player Report
Free DLC Important: DLC is available from this link
SS2V5 GL FLAME 30D
M18 SMOKE FLAME 10D
Flaming Foostep 10D
Flaming Heart Effect 10D
2,000 Medal
WELCOME FORTUNE BOX 2021
※ One of the following items is obtainable as permanent from Fortune Box
Step 1: Play 15 min. to win 40,000 GoldStep 2: Play 30 min. to win 400 Summer PointStep 3: Play 45 min. to win 400 MedalStep 4: Play 60 min. to win 40 BS Coin
Discount
Period: July 29 - October 19
20% Discount for Gold, Medal, BS Coin items
Bullet Special Deal
Period: July 29 - October 19
30% Discount for 6,500 Bullet & 14,000 Bullet units
Available once per account for each unit
Happy 4th Anniversary Package Sales with 40% Discounted prices
Period: July 29 - October 19
Happy 4th Anniversary Package 1
3 Advanced Weapon Time Extension Kits
5 Gold Keys
100% Double Up 15D
5 Tickets
2,500 BS Coin
Happy 4th Anniversary Package 2
3 Advanced Character Time Extension Kits
5 Gold Keys
100% Double Up 15D
5 Tickets
3,700 BS Coin
COMPETITIVE MATCH SEASON 11
Period: after maintenance on July 29, 2021 ~ October 7, 2021
General Information
Completed matches only count for special missions. Surrendered matches will not count up the plays.
The tier rewards can be obtained by the tier at the end of the season, not the highest tier you reached.
Any attempt to dodge MMR Point decrease by inactivity without playing a competitive match may lead a permanent ban. The point shown to the other players is refreshed at the time of a player's log-in. However, the decreases have been queuing for your log-in by system. Also at the end of the event, the decrease will be applied even you do not log in even the decrease is not shown. Any claim with abusing of the system display will be deemed as an attempt to gain an unfair advantage, and the related account will be penalized.
Leaving a match will lead to an immediate penalty.
If the accumulated number of abandoned matches exceeds a certain number, you will be banned from entering the Competitive Channel and you will no longer be able to participate in Competitive Matches during that season.
If you do not play the game, you will be ejected from the match, and if you are continuously going AFK, you will no longer be able to participate in Competitive Matches during a specific time or entire season.
If you play with disruptive manners such as swearing, or intentionally sabotaging, trolling, or not playing properly that leads to consequential damage on your team while benefiting your enemy, you will no longer be able to participate in Competitive Matches during that season.
When you come across players misbehaving, please report it through in-game report or the Black Squad Support Center
We have a special celebration event ready for you this weekend.
Get double the experience points on your national progression between July 30 and August 1. Double the experience = double the rewards!
All experience points you earn between the start of July 30 (UTC) and the end of August 1 will be doubled! This allows you to collect rewards from the national progression system twice as fast and collect valuable rewards.
The national progression rewards span 250 levels and include gold, wildcards, random cards of any rarity, card packs, and more!
Use this chance to buff your account with lots of free rewards.
Additionally, we have great discounts on all five national equipment bundles to get even more out of this event and to take advantage of. Have a look at the KARDS in-game shop!