STAR WARS™: The Old Republic™ - SWTOR Community Team
Our Public Test Server (PTS) has re- opened so players can give us initial feedback on the updates we’re making to Combat Styles. For the first round, players were able to test the Jedi Guardian Combat Styles. We are now starting the second round of PTS with the updated Jedi Sentinel Combat Styles. Before we get into the details of how players can access this content, we wanted to share some of the philosophy behind our changes to the Jedi Knight.
In the Jedi Knight’s current state, there is quite a bit to learn and memorize--you need to understand active abilities, passive modifiers, selectable utilities, and how they all work together. Our goal is to make these relationships clearer and easier to understand, while also ensuring that the class retains its identity. PTS for the Jedi Sentinel will follow the same goals.
To achieve these goals, we are identifying key aspects of the Jedi Sentinel, and understanding how players both perceive and utilize the class's abilities. Our focus is to equip the player with knowledge and understanding of these abilities so they can make impactful choices when it comes to ability upgrades and customizations. To make the class feel less encumbered and customization more concise, we are working to reduce the quantity of abilities but ensuring that the class remains distinct and unique.
Similar to the Jedi Guardian, this is a high-level first look at the Jedi Sentinel, there is a limitation on what will be available to play and customize. While you will be able to see the full scope of customization of the Jedi Sentinel in a later PTS, you will only be offered default choices for this initial phase.
The main question we want players to focus on is “does this feel like a Jedi Sentinel?” We want to make sure that the foundation is strong and everything we build on top of that is in line with our goals for Combat Styles and giving players a sense of new but familiar.
Check out our PTS sub-forums for details on how to access PTS and leave feedback.
Other advanced classes will also be available to test on the PTS in the following months, all leading up to the arrival of Legacy of the Sith. Stay tuned for more in-depth details on future PTS opportunities!
Please note that PTS is provided in English only.
Steam PTS When PTS is available, there will be a new prompt on our storefront page. Clicking the link there will start the process to getting the PTS installed!
Each year, The International is not just a tournament of the best professional Dota teams on the planet, but also a place to celebrate the Dota community as a whole. Nowhere is this more evident than with the Short Film Contest, where the community's creators get a chance to showcase their talents on the big screen.
With The International moving to October in Bucharest, there is more time available than originally expected, so we've decided to re-open submissions for the Short Film Contest until September 12th. Creators can continue to perfect their current submissions or even submit new ones.
- fixed some invisible collisions in the 3rd level - updated magnetism sounds - fixed waterfall collision where the player could jump and fly, in the 2nd level - fixed manipulation camera issues in the 3rd level - blocked access to the teleporter if the Seed is not activated, in the 3rd level
We'd love to envision a world in which all of the worlds' species diversity is preserved... but if we had to pick one dystopia to live in, it'd be this one! Join Alexandra, the community manager of Kitfox Games, looking around Pupperazzi and taking some cute dog photos in real-time!
RhythmSlinger is a newly launched rhythm trickshooter for VR that generates levels from any .mp3 file. Hang out and watch some high-difficulty rhythm gameplay! I'll be interacting with chat and answering questions and suggestions.
Runeverse: Sea Brawls is finally available to play in Early Access! There is still much work to do, for example:
- Balancing - UI improvements - FX/SFX improvements - The official website
The mobile version of the game will probably be released by the beginning of september, meanwhile every your suggestion will be very welcome.
The game design seems strong by our tests, but it may change a little based on your and our gaming experience. We plan to release new cards in the next weeks both for Sea Brawl and Mega Brawl.
We hope that you will enjoy this game as we did during our closed test : )
Hi Adventurers!! The Main Menu Update is Out Now! In this update, We brought to you a massive update that brings a new main menu, bug fixes and more!
Here's the Changelog:
Added:
-New Main Menu -New Options Menu (Audio, Video, Languages and more) -Brand new menu Font -Option of Skip the first cutscene
Fixed:
-Character Won't fall from platforms while press "down" (now use: "Left Analog Stick down" + "Xbox Button A" to fall from platforms or in keyboard use: "Down Arrow" + "spacebar")
-Performance issues -Game Crash
Removed
And we have bad news, most recently, we ended the contract with Sedoc LLC, and, as consequence, we have to end the support for the following languages:
The game will have a big change on the next year, and we'll enable those languages, we appreciate your understanding and apologize to the players of these respective languages, but we will do our best to enable these languages in the game soon
That's it, let us know of any bugs that might come up so we can fix it right away! a hug to everyone and see you next time.
Euclyca is the first Team Syukino game to unlock trading cards ever! It probably will be the last considering it's been years and the other ones have yet to been allowed by the Steam confidence metric. But, know that they exist, but aren't allowed.