Razer's Blade laptops are expensive, especially when they're specced out with the best possible components - but wait a year, and they start to become more sensibly priced. That's the case now, as last year's Blade Pro 17 gaming laptop, once sold for £2235, is now retailing for £1499. That's a decent deal for a 17-in laptop with a 300Hz screen, RTX 2080 Super graphics card, 10th-gen Core i7 processor and 512GB of storage. What takes this to the next level are the free gifts you get with it - including £700 worth of Razer gear in all. Here's what you need to know.
Yet another viking adventure has set sail to some strong tail winds, proving that folks are still plenty hungry for more Norse adventures. Action slash 'em up, Tribes Of Midgard just launched yesterday and is already seeing concurrent viking numbers that rival the early days of explosive early access viking hit Valheim earlier this year. We could have another lodestone on our hands, judging by the 25,000 players already jumping in just on PC.
Battle royale pioneer Plunkbat could finally be joining every other battle royale game by going free-to-play, according to a new rumour. Playerunknown's Battlegrounds has so far avoided the route that Fortnite ran with until it had all the money in the world. But an upcoming and (currently unannounced) free week could test the waters for a full-on free-to-play switcheroo.
With its launch planned for the end of this year, Halo Infinite is now just about to put some Spartan boots on the ground. As we found out last weekend, 343 Industries are planning a technical test for parts of Infinite's free-to-play multiplayer. They'd initially said it could kick off as early as this weekend. Look at that, your weekend of Halo-ing begins tomorrow, in fact. The first technical preview for Halo Infinite begins this Thursday, July 29th.
Boyfriend Dungeon is half a dungeon-run action game where you clear levels of a "dunj" of monsters generated by your own subconscious, and half a dating sim where you can shack up with the very weapons you use in said dungeon runs. You may have heard of it already, because the concept is, just, incredible.
However, I can sense some scepticism from you, reader, and that's natural. I have to confess, from my time with the first two hours of the game, its dungeons are probably the weaker part. But the dating bit is both absolutely joyous (each weapon gets an over-the-top, beautiful transformation video like off of anime) but also very interesting. I am not only invested in the romances, but I care about them more than with any other video game romance I've played. Not in spite of them being literal tools that I use, but because> of it.
The other day I watched the women's peloton race at the Tokyo Olympics, and I understood precisely nothing. All I knew was that Anna Kiesenhofer, a total underdog, was on course for a gold medal. I stuck with it for ages>, just to see her cross the line and crumple with happiness. God, I love it when the Olympics are on.
And Japan's showing hasn't only brought emotional sporting moments to our screens, oh no. Athletes stormed into the opening ceremony to orchestral versions of video game classics, and now I've discovered that the world flags have been reimagined as samurai. This, in particular, is excellent and having had a good look at many of them, I'd say there's a few that would make some good video game protagonists.
I delved into WW2 shooter Hell Let Loose a couple of months ago when I needed a break from Overwatch. I was in the mood to be an everyman soldier, just doing my job wherever the fighting was, seeking out anonymity amidst the carnage. So I fell into the trenches of Foy, and spent a few weeks shooting at pixels darting across huge, gorgeously rendered fields.
As it happens, I was playing it on the cusp of its own victory. The multiplayer shooter has just been released from early access, with version 1.0 pushing onwards to the Eastern Front.
Introducing a hands-off preview session of upcoming RPG Weird West the other day, creative director Raf Colantonio offered a short, sweet summary of its central design principle: "Say yes to the player". We were to expect no arbitrary canyons disguising linear levels here, he promised, nor quests designed to funnel us into binary decisions. Instead, we were to look forward to a literal wild west of open decision-making; a persistent world with its own internal rhythms, through which we would be free to mosey in whichever style we fancied.
Inevitably, then, when the demo (played by game director Gael Giraudeau) got underway, I glossed over the bleak discovery of the player character's son, shot dead by eerie cowboys, and commanded Giraudeau to pick up a dead wolf. It seemed the right thing to do, given the whole "say yes to the player" thing. And to be fair to Giraudeau, he picked that wolf right up. He carried it around for a bit, dodging a tornado in the process, before finding an egg in a haystack, chucking it in the air, and shooting it with a gun. Not bad, Weird West. Not bad.
Professional porters Feral Interactive are no longer working on a native Linux port of A Total War Saga: Troy. Valve’s work on Proton, a game-specific compatibility layer that’ll power their Steam Deck portable, has created “generally less demand for native titles,” according to Feral, meaning the upcoming Steam release will rely on Proton, or other compatibility programs, to run instead.
Last night, BioWare released a fun infographic with stats about player choices in the Mass Effect Legendary Edition. Most of it is pretty unsurprising, with players mostly choosing to be the good guys, opting into peace and Paragon points. But it also has info about what backgrounds and classes players chose. And I have to know, in a game where you're able to play as techno wizards and space sorcerers, why did 40% of you decide to play the class in which your only special skill is "has several guns"?