UnderMine - Thorium
Hello peasants!

It's been a minute. I know it looks like we haven't done much in a while, but we've been working hard on all sorts of things. We got the Switch and PlayStation versions out. We have an upcoming physical release that will be announced later, new merch is on its way, and of course: UnderMine 1.2!

UnderMine 1.2 WHIP will release on August 6th, which happens to be UnderMine's one year anniversary!

If you're familiar with our updates you know that we do an official preview that calls out some highlights of the update. You can read that here: https://undermine.game/undermine-120-whip-update

We'd like to give a special shout out to our Discord community for their help testing and balancing this update. We really appreciate the dedication everyone has shown to UnderMine and the WHIP game mode.

UnderMine Turns 1

Our goal was to try and coordinate a major update for the first year anniversary, but we also wanted to do a few other things.

UnderMine will be on sale for 50% off on all platforms. Unfortunately we couldn't time all the sales to be the same but here is the run down:
  • Steam: Aug 7th - Aug 14th as part of the Yogscast Tiny Teams event
  • Humble: Aug 7th - Aug 14th
  • Switch: Aug 7th - Aug 13th
  • Xbox: Aug 10th - Aug 16th
  • PlayStation: TBD (We're still working with Sony)
PicoMine has been on hiatus, but we'll be finishing it up soon and hopefully dropping it on or around the anniversary.



New merch is in development with Dual Wield Studio and should be available soon. And if you can't wait we still have pilfers available.

We're also working with the community to put together a streaming event. More information on that soon!

If you would like to keep up with any of these things the best way to do so is following us on Twitter. Full patch notes will be available on the 6th along with the update. Until then, stay gold peasants!

- Thorium
Masters of Puzzle - Belleal
Dear players, the latest puzzle box of Masters of Puzzle has been released. Introducing Battlegroup Selcior by Christian Hecker:



The new puzzle box comes with 7 new achievements for you to collect. This is the second puzzle in the latest series Space Empire, so check out the others as well.
Jul 27, 2021
Pipe Dreamin' VR: The Big Easy - Nathan_TopRightCorner
  • Fixed possible problem with level 2 causing some users to get stuck.
  • Updated U shape pipe to be more curved.
Jul 27, 2021
STERN - Tlylaxu
ADDED:
  • Added a new "Glide" mechanic
  • Added the ability to move the map
  • Added NPC replicas on the radio
  • Added a new location "Sewers Bar"
  • Added a new location "Flying Street - Scavengers"
  • Added a new location "Flying Street - Robots "
  • Added a new location "Flying Street - Scientists"
  • Added a new location "Flying Street - Traitors"
  • Added a bonus to the weapon "Common Plasma Rifle"
  • Added a bonus to the weapon "Uncommon Plasma Rifle"
  • Added a bonus to the weapon "Rare Plasma Rifle"
  • Added a bonus to the weapon "Legendary Plasma Rifle"
  • Added a bonus to the weapon "Common Energy Rifle"
  • Added a bonus to the weapon "Uncommon Energy Rifle"
  • Added a bonus to the weapon "Rare Energy Rifle"
  • Added a bonus to the weapon "Legendary Energy Rifle"
  • Added a bonus to the weapon "Common Grenade"
  • Added a bonus to the weapon "Uncommon Grenade"
  • Added a bonus to the weapon "Rare Grenade"
  • Added a bonus to the weapon "Legendary Grenade"
  • Added a bonus to the weapon "Common Rocketer"
  • Added a bonus to the weapon "Uncommon Rocketer"
  • Added a bonus to the weapon "Rare Rocketer"
  • Added a bonus to the weapon "Legendary Rocketer"
  • Added a bonus to the weapon "Vint"
  • Added bonus to the weapon "Vint-S"
  • Added bonus to the weapon "Common Knuckle"
  • Added a bonus to the weapon "Uncommon Knuckle"
  • Added a bonus to the weapon "Rare Knuckle"
  • weapon Added a bonus to the weapon "Legendary Knuckle"
  • Added a new effect "Recharge"
  • Added a new effect "Infection"
  • Added a new object "Recycler"
  • Added a new object "Bus Stop"
  • Added a new NPC "Robot-Barman"
  • Added a new NPC "Robot-Fisher"
  • Added a new NPC "Crystal King"
  • Added a new boss "Crystal King"
  • Added a new enemy "Small Crystal"
  • Added a new enemy "Small HoloDrone"
  • Added a new enemy "Small Bee"
  • Added a new enemy "Small Zombie Head"
  • Added a new enemy "Small Master Mind"
  • Added a new enemy "Sewer Plague"
  • Added a new enemy "Catacomb Plague"
  • Added a new enemy "Toxic Plague"
  • Added a new enemy "Lava Plague"
  • Added minions to help "Lord Of Mechanoids"
  • Added a new souls line "Other"
  • Added a new souls line "Crit"
  • Added a cutscene with the beginning of the game
  • Added a new item "Lab Potion"
  • Added a new item "Storage Potion"
  • Added a new item "Cave Potion"
  • Added a new item "Oasis Potion"
  • Added a new item "Nut"
  • Added a new item "Coffee"
  • Added a new item "Milk"
  • Added a new item "Healing Herb"
  • Added designations of the main quest
  • Added fishing quests
  • Added quests for consumables
  • Added the ability to reset the souls
  • Added the opening sound of "Drone: Mod-Box"
  • Added the sound of using "Drone: Duct Tape"
  • Added the sound of using "Drone: Battery"
  • Added the sound of using "Drone: Gear"


CHANGED|FIXED:
  • Increased image clarity
  • Fixed meteor shower
  • Fixed the goal label
  • Fixed the ferocity system for bosses
  • Fixed the frequency of the "Curse" event
  • Fixed the immunity of the "Jumper" to grenades and mines
  • Fixed the health of "Lord of Mechanoids"
  • Fixed projectiles in "Lord of Mechanoids"
  • Fixed the characteristics of the boss "HoloDrone"
  • Fixed the characteristics of the boss "Bee Queen"
  • Fixed the characteristics of the boss "Zombie Head"
  • Fixed the characteristics of the boss "Master Mind"
  • Fixed the characteristics of the "Burger"
  • item Fixed the characteristics of the "Mushroom"
  • Fixed the characteristics of the item "Bread"
  • Fixed the characteristics of the item"Bug"
  • Fixed the characteristics of the item"Water"
  • Fixed the characteristics of the item"Cooler Water"
  • Fixed the characteristics of the item"Quantum Water"
  • Fixed the characteristics of the item"Void Water"
  • Fixed the characteristics of the item"Nuke Water"
  • Fixed the characteristics of the item"Spider Meat"
  • Fixed the appearance of the boss "Master Mind"
  • Fixed the transition balance in "Mechanoid Invasion"
  • Fixed the color of "Healing Crystals"
  • Changed the level of opening the key "Lava Key"
  • Changed the bonus for the weapon "Rare Shocker"
  • Changed the bonus for the weapon "Legendary Shocker"
  • Changed the bonus for the weapon "Godly Shocker"
  • Changed the bonus for the weapon "Rare Police Rifle"
  • Changed the bonus for the weapon "Legendary Police Rifle"
  • Changed the bonus for the weapon "Godly Police Rifle"
  • Changed the enemies in the loaction "Quartz Caves"
  • Fixed the hint about the jump
  • Fixed the firing range of the drone with the module "Arc"
  • Fixed the firing range of the drone with the module "Burst-Arc"
  • Fixed the effect of altars
  • Fixed damage from enemy grenades
  • Fixed the turret on moving platforms
  • Fixed a mine on moving platforms
  • The icon of the "Recall Potion" item has been changed
  • The icon of the "Battle Potion" item has been changed
  • The icon of the "Fishing Potion" item has been changed
  • The icon of the "Speed Potion" item has been changed
  • The icon of the "Spelunker Potion" item has been changed
  • The icon of the "Premium Potion" item has been changed
  • The icon of the "Apple" item has been changed
  • The icon of the "Duct Tape" item has been changed
  • The icon of the "Pills" item has been changed
  • Changed the description of consumables in the inventory
  • Changed the description of consumables in tooltips
  • The cursor has been changed
  • Changed the background of the world
  • Reduced K/D of fishing
  • Removed the drone module "Battery"
  • Removed old additional quests
  • Removed the item "Speed Potion"
  • Removed the item "Orange"
  • Removed the item "Energy Soda"
  • Removed the item "Berserk Cola"
  • Removed the item " Banana"
  • Removed the "Roll" mechanics
  • Removed the "Map Zoom" mechanics
Tabletopia - markh110


Explore the historic city of George Town, Penang! 'Kaki Lima' is the Malay term for five-foot way - the arched pathways that line the heritage zone of a tropical island in northern Malaysia.

🌍🌍🌍🌍🌍
1-6 players
10-80 minutes
Grid movement, pick-up-and-deliver, set collection
🌍🌍🌍🌍🌍


Play as pedestrians navigating their way through a grid of Kaki Lima. Score victory points from reaching places on daily task lists, exploring cultural sites, and meeting up with other pedestrians to taste local delicacies. Walking being at the heart of the game, points are also scored for clearing blocked kaki lima to make a more accessible neighbourhood.



MCO Mode is a solo variant by Evan Cheah where you play one of the pedestrians picking up and delivering food orders to other pedestrians who are home during lockdown (a.k.a. Movement Control Order in Malaysia).


OUTBRK - ETXBONES
OUTBRK Development Update : July 2021

Testing, testing! With our weather systems and first chase day scenario now essentially fully operative, we started developing, integrating and testing what makes OUTBRK a game - the chasing gameplay systems. The gameplay systems are what will reward smart chasing decisions with in-game currency to purchase new chase cars and customize your appearance. You can follow the internal review process by looking for cards titled “Gameplay Review” on our public Trello board .

The design of our gameplay systems is still too early to share, but we can share the high level philosophy of our design intentions. Chasers in OUTBRK will gather points through three different modules : The Camera, the Probe, and the Car Module.

  • The Camera will be used to take pictures of storm formations and weather elements occurring during the chase. The more elements framed and captured with the camera, and the closer they are (in some cases), the more points awarded. Player’s position will have an impact since the camera is useless if the view is obscured by rain curtains or dense forests.

  • The Probe, much like its real life counterpart, will be used to deploy in the predicted path of an incoming tornado. The better positioning, the more points collected. Don’t forget to get your probe back to cash-in your success.


  • The Car Module is the main gameplay system that will drive most of the minute-to-minute decisions, and this is where we spend the most design time to really nail how it feels and engage players in realistic chase behaviors. The basic philosophy of this system is “the stronger winds the chase car is exposed to, the more points gathered”. This might sound simple, but being able to feedback that information into actionable gameplay decisions is a big challenge. We will be able to go more in depth once we’re happy with the design we’re currently iterating on.
As we get closer to having that system ready for next rounds of testing, we're also integrating a lot of new content, such as new chaser cars, menu flow, in-game user interface, network improvements of our dedicated server infrastructure, post-processing graphical upgrades and several quality of life fixes across the game. We want to make sure that our early players can have a complete, uninterrupted and accessible experience since making the game flow immersive is crucial in order to get high quality feedback.

Oh! We can't forget about the winners of our community “name a store” content : Mesomart and Weed Trimmer's! The two top favorite store names have made it into OUTBRK! Here's some artboard teasers for now - we'll show you what the final product integrated in a town looks like soon!





Stay tuned!

Jul 27, 2021
Madness Fantasy - Salvatore Comito


Am I crazy?

Yeah, that's it! Here you are a new price cut! Now you can purchase Madness Fantasy at the umbelievable price of 2,99$!! Let's play the Madness and help Jackie, Max, Hank, Marv and Dex with their mission!

See ya!
Tribes of Midgard - Norsfell
Ragnarök is here in Tribes of Midgard! It brings wild creatures, nightly Helthing raids, and the largest threat of all: Giants. ⚔️

Save your village, and the world, from total destruction on PC. 🛡️

Community Manager Jp and Game designer Richard are playing Tribes of Midgard and answering questions from Chat! Come hang out!

We'll be doing streams all day, so make sure to pop by later too!
Jul 27, 2021
Day of Dragons - Bad Parrot
Hello!

It's been quite a while since our last blog and so much has happened! We hope you are all enjoying the Open Beta and a HUGE thank you for all the kind words and feedback from this past few weeks. We are continuing to work hard and make the best dragon survival game there is! This blog is going to be a bit shorter than our normal ones since a lot of the new content was released with the update. We have also scheduled our next Q&A Livestream with the date and time at the end of this blog.

First, here is a word from the Head Hamster himself...

Words from the Lead Developer

We did it! Just like we said we would. Our Open Beta is out and people are playing it. Sure, there's a few bugs that need fixed and there's some tweaking and polish that needs done, but the Open Beta is out and people are enjoying it. We're very happy with how well the Beta launch went and we want to thank Nodecraft for having everything ready on time for our new servers. I also want to thank our devs for working hard to get the open beta out in just 21 months. Our hard work shows.

But this is only the beginning of what's to come for Day of Dragons. We still have a lot of work to do.

The Open Beta introduces our new Physics-based flight system, our first starter dragon the Shadow Scale, AI, a huge 16km map, and many other cool things such as Elder Progression, Skin Crafting, Genetics, Nesting, Clans, and more. Some of the things we're looking to add soon include the scent system where players will be able to sniff out AI, water, and bleeding dragons. Speaking of dragons, we're working on the animation set for the Flame Stalker and finishing the animations for the Magma Elemental, Both of those will be going into the game as soon as they're ready along with a new biome, the Lava Lands, and portals.

It's all coming together, one piece at a time, and we're thankful to have your support for the best Dragon Survival Game in the world - Day of Dragons.

- Jonathan Slabaugh
Lead Developer of Day of Dragons



Now onto the blog!

Flame Stalker Animations


Flame Stalker Walk

Karly has moved her attention to the Flame Stalker now that the Shadow Scale is fully animated.

The Flame Stalker will be the largest dragon yet to enter the game and will change the game play dynamics completely with his Heat Sense. Flame Stalkers are the main predator of Shadow Scales and will be able to see their heat signature even when cloaked.


Flame Stalker Trot


Flame Stalker Run



Damage VFX

The Damage effect, which you can see in game for the Acid Spitter, Shadow Scale, and Thornbacked Crawler, is finished for all Genesis creatures. Each effect tells a story and resembles an attack from another dragon. For example, that Shadow Scale's damage effect is designed after a fight with a Flame Stalker.


Inferno Ravager Damage Effect


Flame Stalker Damage Effect


Magma Elemental Damage Effect


Bulbous Spined Scrab Damage Effect




Dev Q&A Livestream


Our next Q&A livestream has been scheduled!

Join us Saturday, July 31st at 3:00 PM EST on our Youtube Channel.

We will be answering questions while we hang out on the Official Server 3-US PvE. See you then!


From the Community


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...


by sungift14#4605


by KatThePure#9138


by Lorikeet Lord#4388



Some of our favorite artwork from the community...


by k̷̉̊i̴͋͑n̶̿̚d̵̏͝a̷͌̾ő̵̀d̴͂̚d̷̈́͝#9052


by SunnyD#9023


by Siilinki#6897


Thank you all again. We are overwhelmed with the kind words and love from the community these past few weeks. Working on this game has been a dream come true to us developers and we will work hard every day to bring that dream to life!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram
RuneScape ® - Mod Whymsy
Double XP LIVE Returns Soon!

Double XP LIVE will return from August 6th to August 16th!

For those of you who're new to Double XP LIVE, it's very simple: across the ten days of the event, you'll have 48 hours of Double XP time to spend. You can blast through it all in one weekend, take things slow and steady, or even pause the timer and take a breather in-game.

RuneScape members will get 100% of the Double XP buff, whereas free-to-play players will only receive 20%.

Learn more about Double XP LIVE here!



- The RuneScape Team
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