We have some more fixes coming your way with the upcoming v1.5.5 patch. Please test as much as you like and give us feedback - thanks a lot!! Our Experimental server is also updated feel free to join!
Added a log output for bad lines in the locaisation.csv. Please use "\n" to create line wraps and not use real newlines.
Changed: Set PvPProb to 0 for MP Default Scenario
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Patch: 2021-08-02 v1.5.5 (Build 3441)
Changes
Increased number of active instances for a player from 3 to 5
Modding explosion: this can now be done using 'BlastParticleName: @bundle/name' and 'BlastParticleIndex: 0'. The explosions are removed after 4s, they are internally cached.
Added error message if an asset bundle was not loaded/found correctly
Fixes
Fix for "white" textures found on multiple blocks & truss block
Fixed: Solar (playfield) orbiting satellites could be used to build bases
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Patch: 2021-07-29 v1.5.5 (Build 3437)
Fixes:
07986: AI space vessels can keep moving after being stopped
Fixed regression for a potential CoQ in the Resume Game list
Fixed Seed is not considered in playfield_static.yaml
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v1.5.5 B3435
Changes
Updated to unity 2021.1.14
Added possibility to mod StackSize
Dialogue system: Added "PlayfieldName" to "Player" infos
Added Dialogue LocF() function to output variables in loca keys
Added information about @p0 parameter to Dialogues-config-and-examples.txt
Updated: Arid Starter, Lava, Desert, DesertBurnt (Fixes on POI spawns and some refinements)
Updated: Sanctuary (Starter Planet) now has a second exit option when entering the station using the secret entry (and not wanting to kill anyone/damage your reputation)
Updated story-related POI: Sigma Fulcrum > destroying the core is not necessary anymore for completing the story. The Salurian (Warlord faction) are now a lot more present in all the 'Restricted Access" areas!
Updated: Sigma Fulcrum set to COLONIST faction
Updated: Waystation in Gas Giant starter orbits set to COLONIST faction
Updated some of the loading screen texts
Updated: Added info to the "Distraction" Tasks on 'Wins and Losses' mission that only cores destroyed by the player (not by signals or sensors or secondary destruction) does count (technically limitation at the moment)
Change: Killing a Pirate now gains +10 reputation with Colonists (before: +5)
Change: (accidentally) attacking an NPC does not lead to an instant set-back to Neutral or below anymore. Reputation-loss has slightly increased for that action.
Change: Water Purification and Satellite Uplink(2) moved to Colonists spawn group
Changed: For balancing/lore reasons, players now start at 0 RP with Kriel and all Zirax Houses (except Abyssal)
Updated: UCHHidout playfield now got added the new bp groups and vessels (There is not interaction with UCH yet possible; internal update for later use)
Changed: Planet Remnant now Polaris property to avoid "free resources" from the asteroid (Spawns have been adjusted to Alien/Legacy)
Changed: Using 'retrieve blocks' on trader NPC now returns Alien NPC Crew instead of Alien Blocks
Updated: Civil Main Trading Hub (BAO) adding a subtle "attention" sign in front of the loot container door
The "Copy to Selection" option is now changed to "Set Selection to BP Part"
TerrainEditor ('te'): preview icons of texture now also show Saturation changes
Added possibility to mod tracers
Added Wastelanders (Warlord): OPVs and Stations ( theScriptHD, Don2k7, Na_Palm)
Added ARC (Warlord): OPVs and Stations (Heckendiver, Gogs, Don2k7, Semp__)
Added UCH: Trade Station Bravo, Orbital Production (Don2k7)
BA for ARC and Wastelanders might not be found in the game yet (planned to be integrated as new, interacive standalone factions for version 1.6/1.7!); All vessels and BAO can be encountered as part of the WARLORDS faction (for now)!
Updated: BoF: Gold Refinery, Castle of Farr (spanj & contributors)
Updated: SV Prefab - Merc MX5E (Escarli)
Updated SPACE ORBITs (default planetary orbits) to use GroupName for POI spawns. PLEASE check planetary orbits in various faction and non-faction locations if there are any issues with POI
Updated: Tutorial Swamp Planet (Tutorial Scenario) : Starter Area has now higher density of Plant protein and rocks & Removed faulty grass prefabs
Fixed: Swamp Tutorial Planet (Tutorial Scenario): Dronebase not spawning, Removed the drone directly at the Crashsite, POI ‚Wreckage‘ had broken SpawnPOINear, did not get placed & others
Fixes
Fixed multiple exceptions found in logs sent in
Incorrect HUD position on cockpits not facing forward
PDA error message (Console) at end of Uncertain Outcomes missions (Blueprints not handled correctly. Please retest!)
Destroying containers did not contribute to 'Counter Strike II' (Please retest!)
Symmetry placement issues on SV Wings blocks.
Symmetry placement issue on Armored Windows S & L 'Side 1x2' & 'Side 2 1x2'
Procyon Lab was not turned on.
Ancient Tower explosive charge was set off by Player Drone
Connected toolbar items lost when loading into a "Backup" save game (SP)
Item loss from connected toolbar when client is disconnected from a server
Wrecked vessels get "Discovered" again after changing playfield & reloading the save
Players can take damage from weather when coming down in an escape pod
HV without mounted weapons shows obscure characters in weapon bar
Docked vessels next to the planet "Border" can get positioned wrong when returning to them
HV turrets throw off center of mass
Farr Homeworld had no breathable atmosphere
Carg Lift Available translated to SystemLocal instead of GameLocal
HV tool turrets CPU usage described and real is not match
CoQ triggering when enabling "Show Oxygen" in the Debug menu
Landing gear texture moving
Client can get stuck in the "Loading" screen when trying to join a server
Vydija has been kind. Not only did she not kill anyone in our office this month but she's also decided to share some good stuff with you, her fans!
And, oh boy, what good things these are: the game itself, the comic book, and her very own phone among other things!
Your task is to prepare a video referring to the Succubus game. The form of presentation is optional. It could be a fan trailer, video editing, cosplay, live action trailer or anything like that. The prepared video must be published as public, and the link to it, along with contact details, must be sent to the following address - vydija.mmnd@gmail.com
So what are you waiting for? Just remember to watch the video below before you get to work!
Vydija has been kind. Not only did she not kill anyone in our office this month but she's also decided to share some good stuff with you, her fans!
And, oh boy, what good things these are: the game itself, the comic book, and her very own phone among other things!
Your task is to prepare a video referring to the Succubus game. The form of presentation is optional. It could be a fan trailer, video editing, cosplay, live action trailer or anything like that. The prepared video must be published as public, and the link to it, along with contact details, must be sent to the following address - vydija.mmnd@gmail.com
So what are you waiting for? Just remember to watch the video below before you get to work!
Update 1.23.1 – Ready for Action! brings capture point changes, new Thompson weapon finishes, grenade improvements and much more! An overall essential update to improve the action and quality of life of Heroes & Generals WWII.
CAPTURE POINT CHANGES
With feedback from the community we have adjusted the Capture Point times in Assault Battles.
Capture time of Control Points has been increased from 40 to 50 seconds, and the neutralization time shortened from 22 to 12 seconds.
Note: Assault Battles only!
3 NEW THOMPSON WEAPON FINISHES
We have added three new weapon finishes to customize your favorit submachine gun from America!
Dark Walnut
Beech
Carbon Black
GRENADE IMPROVEMENTS
We have added a new and better looking spin behaviour to thrown grenades and added new explosion effects unique to each type of grenade. You can now distinguish which grenades your opponent has, try not to discover it within the blast zone!
RECON AND PARATROOPER SPAWN DELAY
The spawn delay could be a bit too brutal, especially if you die quickly in a row. Based on community feedback we have reduced the spawn delay for both.
We have reduced the spawn delay for paratroopers from 25 to 7 seconds and for Recons from 25 to 15 seconds.
NEW PLAYER REPORTING OPTIONS
We have added 2 new options when reporting unwanted player behavior in-game. This will help us identify abusive behavior more specifically, which in turn helps us respond more efficiently when action is required.
The new categories are “Abuse of Game Mechanics” and “Offensive Naming”. See below for more details.
Offensive Naming:
Bypassing our name filter and choosing a name that is against our Rules of Conduct.
Abuse of Game Mechanics:
This principally refers to any form of stats padding (obtaining XP or rewards without playing for your team), but also covers any attempt at taking advantage of the game rules in an unfair or abusive manner.
CAPTURED PTRD CHANGES
The prices of the german and american captured version of the PTRD have been adjusted from 1.659.000 Credits and 6.600 Gold to 490.000 Credits and 3.500 Gold.
Preview 1.20 is now live on the preview branch. Please report any bugs here and follow the instructions carefully.
This is a preview branch. Do not play on this version of the game unless you are accepting of potential bugs, lag, and possibly permanently corrupting your save data.
I am no longer gone. I was taking a break as suggested. It was cool and all but I didn't sit around doing nothing. I've made good progress on the proper documentation for the game. Thanks for waiting.
1.20 - July ?? 2021
Added
Lava map
Lava pool to Hybrid
Buttons have a double trigger mode
Underwater objects may transfer charge to other near underwater objects
Tempered glass pane
Liquid container pressure now travels through valves and such. This may introduce some unfamiliar, however correct, behaviour.
Changed
Rewrote button behaviour
Default value for "Liquid overflow limb exploding" setting is now "Disabled"
Made the "Pacifist" achievement less strict.
LMG belt is now lighter
Minor texture changes
Hybrid thumbnail change
Extended environmental setting numerical limits. Gravity can now go from -200 to 200. Ambient temperature can now go from -100 to 9000 degrees C
ExplosionCreator.CreateExplosionWithWater no longer asks for a water surface level
Fixed
Human visual wound serialisation issues
Acid inconsistencies
Limb crushing inconsistencies
Impact intensity inconsistencies
Performance improvements
Syringe and other stabby item problems to do with limb crushing and disintegration
Pink enhancing serum can no longer weaken limbs
Major water bugs (this changes the WaterBehaviour significantly and if your mod depends on this then it will break)
Removed
That "Made it easier to grab moving objects while following them" thing is gone because it actually made things less easy
Long time no chat, people, but we're back on track. No matter how bad the last 18 months were for any of us, still, it's time to move on and proceed with our plans, As some of you might've noticed, we kind of revamped the game in terms of setting and mechanics too. The great news also is that the Demo is waiting to be approved by Steam and as soon as they do, we'll publish it immediately. Of course, it's a bit on the alpha side, but it should give you an overall feeling of what it is and what to expect later.
We plan to release Ashland Dossier later this year, probably in Q4.
Having said that, we're hoping that Steam will approve the demo soon and we can't wait for you try it out. Please stay safe, and stay tuned for more updates.