Since releasing Titan Souls, it’s been a dream of ours to follow it up with a fully-fledged 3D adventure, taking its signature core and expanding on it with more depth, more variety & and a whole lot more to see and do.
Death’s Door is a dark & quirky action-adventure about a Crow who reaps the souls of the dead, in a world where nothing naturally dies. We’re very excited for our little bird to finally leave the nest!
We have poured our souls into this game world and story over the past few years, and it’s been incredible to see the reception so far! We hope people continue to enjoy the game as much as we’ve enjoyed making it!
As a final note, for anyone who loved Titan Souls, Death’s Door is made with you in mind. We’ve put a lot of extra attention into details for Titan Souls fans, and we think you’ll come away very satisfied! -Acid Nerve
This patch features an exciting update to our game: Battle Planet - Judgement Day is now officially Tilt Five enabled! This means, if you have a Tilt Five, you get to experience our game as a hologram. We are super happy with the result and the way it looks on the Game Board. To celebrate the occasion, we also made a bunch of visual improvements, addressed some outstanding bugs and added suggested features, such as a warning screen for when you leave a planet with remaining XP on it.
Tilt Five Support!
The game is fully Tilt Five enabled! Connect your Tilt Five glasses and get to experience Battle Planet - Judgement Day as a hologram at home!
Controller Support
The game is playable with the Tilt Five Wand Controller, supporting horizontal orientation
Additionally, your regular gamepads or keyboard & mouse should work just fine too
Detection Backend
We want to make using the Tilt Five as easy as possible for you! When you connect your glasses in the main menu, the game will ask you whether to use them or not
You can enable/disable using the glasses at all times via the options menu
Switching between Tilt Five & Default Mode is possible in-between planets - you do not have to quit the game or restart your run!
Unfortunately co-op mode is not supported in Tilt Five due to the need of a second pair of glasses and a second PC.
Release an update on Friday and than spend a weekend releasing hotfixes. That is just my dream job! :) Let's see what we got here:
Added/changed:
New building: tavern
Citizens will now occasionally buy alcohol from the market or visit a tavern
CPUs with more than 8 threads will use more of their processing power
Churches will now have priests
Added a context menu for vehicles
Added help text for windmill
Added help text for charcoal pile
Once again optimized pathfinding
Can now copy a resource list from one granary to another
Added more help text for village house
Added a notification if there's no workers to take care of animals
Clay pits are now being dug up by builders, not constructed instantly
Clay pits are now demolishable
Added scrolling in help window (those text don't get any shorter)
Added a bit more visible logs in the forestry storage
New families arrive with a bit randomized wealth now
Can now import alcohol
Having a tavern in the town is now required to grow population over 400
Slightly increased apiary probability
Fixed:
Some of the fulling mills had wrong occupied space footprint
Workers were hired while resting
Buildings around clay pit could create glitches in the pit
Crash related to moving resources by carts (for real this time)
Sheep from different farms could be sent to the same field (and several issues stemming from it)
Potentially fixed the "citizen stuck" issue (need confirmation)
Also one thing I always forget to mention is that you can now express your love and support for Ostriv in a new way: by purchasing the original soundtrack! Just leaving you here with this thought. Have a nice weekend!
Last week, we asked you to submit your best screenshots showing off the stunning Longting region - and you delivered! From the gorgeous architecture of Hao Jing, to the beautiful rivers and bridges that enhance the landscape, there was plenty of beauty to go around to celebrate the new region in Season VIII: Dynasty.
We can only award one winning entry from the dozens we received (with the prize being a Season VIII Battle Pass), but we couldn’t help but include a couple of honourable mentions.
WINNER
BlueBalled (NA-E)
HONOURABLE MENTIONS
PixelFille (EU1)
Actuel (EU1)
Congrats to our winner and honourable mentions, and thanks to everyone that entered!
Our level designer has finished the caves, but be worry there are many spots where enemies can hide. Loot also will be hidden from the eyes of the survivors. There may be hidden doors in the cave ;)
Sound optimization
In one of the weeklies, we've stated that now we are using the FMOD sound engine, and the work continues. We've added many reverb zones, so now shooting inside sounds different from shooting outside, the rain will sound different from the inside, etc. Also in some areas, you will not be able to hear surroundings, for example standing under the waterfall. Also, our sound designer is working on the state music, which will change depending on the situation.
Ok guys, dismiss, get back to your survival routine. :)
- fix voxel texture indexing issue which reduced quality of GI/reflections - fix popups to set focus on first call - add the combo boxes back in for mesh/texture tools - fix screenshot functionality
1. Change to the main player character on the editor 2. Change texture for each zombie up to 4 textures (Object settings page) 3. Change texture for each monster up to 4 textures (Object settings page) 4. Change texture for each citizens up to 4 textures (Object settings page) 5. Unlimited enemies to all spawner (Game settings page) 6. Limit enemies to the entire map (Game settings page) 7. Remove dead enemies from the map to improve performance after X time (Game settings page)