Jolly Rover developer Andrew Goulding, will be concluding the previous play through of Jolly Rover, while talking about design and development of the game.
Camera can now zoom out past the natural bounds, allowing you to see the entire level.
Camera movement should be more stable when panning in a single direction.
Added shortcuts for camera zoom and movement for desktop users.
Added a sensitivity scale for camera zoom in the settings.
Added option to quit the game in the menu dropdown.
Fixed the label for the hero scientist in the hero selection screen (no longer coming soon...)
Clicking on a monster's name in the side panel will now show the description dialog for additional information.
This update makes some changes to how the camera operates. The most notable change is the camera can zoom out allowing the player to see the entire level. There are also changes to how the camera will move when using the mouse so it is more stable. Hotkeys have also been added for the camera's zoom and movement.
Hello! Here are the changes for this pretty significant update:
* Added a basic floorplan layout to the Player Tablet. * Updated the tablet so that the room the player is in is a soft blue. * Fixed issue with the Hovercam image not loading the correct image when left-clicking it. * Updated so the player controls their own RFI LightStick.
The change to the LightStick is a major change but we feel giving the player complete control is essential to feeling like a proper investigator, especially in this sci-fi setting.
For now, to use it simply hold the LMB or Controller A/X button down for 0.25 seconds. It'll show a marker that you can move around. Release the LMB and it'll place the LightStick right there.
We still have lots to iron out to get this fully featured but please let us know if you run into any problems or have any feedback please let us know on Discord: https://discord.gg/ctMSXrwYfU
I've got even more eggciting news! We are all on track for an Early Access release in early August!
I've got few more systems to tighten up, few more levels to polish off and we should be all good to go!
Over the last few weeks I've been focusing on various lighting effects in the game to bring a bit more immersion to the Chicken World. Unity has great light settings and allows for a wide range of effects.
I have been experimenting with different sources of light and their colors, but for the Mushroom level I had another idea - what would it look like if the level was absent of light?
The level also features a new Might Tool, can you recognise it?
If you’re reading this, that means the Kickstarter for Dyscordion Entertainment’s debut video game Second Star has officially taken off! Thanks so much for being a part of our journey. We’re excited to blast past our initial goal and say thank you to our backers with some nice rewards! Take a look at the tier list and donate! And don’t forget to share this campaign on social media with the hashtag #SecondStarGame!
Thanks again for helping us make this game a reality! See you in space!
If you’re reading this, that means the Kickstarter for Dyscordion Entertainment’s debut video game Second Star has officially taken off! Thanks so much for being a part of our journey. We’re excited to blast past our initial goal and say thank you to our backers with some nice rewards! Take a look at the tier list and donate! And don’t forget to share this campaign on social media with the hashtag #SecondStarGame!
Thanks again for helping us make this game a reality! See you in space!