fix texture tools issues for some tools, fix issues caused by non-normalized values in impl for ALTER_TEXTURE and COMBINE_TEXTURES, fix issues with unnecessary embedding of textures into project files during the file save process, change tool access for selector windows to right-click popups, auto-embed compressed texture data in project files if not saved to disk, add separate 'COLOR_CONTROLS' popup
Evil has once more slithered to the surface of Aelion... Battle with the Gorgonides in the newest Invasion by completing new Seasonal Challenges, toppling the bedazzling Avatar Akonita's terrible reign, and claiming exclusive new rewards with the Invasion Pass before September 15!
With this update, Volt Patrol is now available in Chinese and Russian! It's up to you, russian and chinese friends, to drive around as stealthily as you can!
The game is also available in English and French ;)
Adventurers, We just released a patch for Highrisers, in which we address some bugs, reported by the players, as well some introduced some small additions and tweaks to the game. Please keep reporting possible bugs and issues, as well as giving us suggestions and ideas how to improve the game!
Added
Missing weapon recipe ingredients were added.
Alternative way to earn Aluminum through Jes, by sifting through scrap metal introduced.
Added more building type variants
Tweaked
Increased Save game Stability!
You don't lose your inventory or skill progress on level transition anymore.
Higher levels of the barricade now have their correct HP values.
Adjusted skill requirements for various recipes.
Prevented situations where the assist-interaction could cause trouble.
Assist can no longer be given or requested from unconscious characters, and an existing assist automatically ends once one of the two becomes unconscious.
Fixed
A bug was fixed where the number of Dreamers were doubled after each load.
A bug was fixed where the state of unconscious characters was not properly restored after loading.
A bug was fixed where the game would crash when loading a game, where a barricade construct was in a certain state upon saving.
Fixed a bug where shaders were not properly enabled.
Fixed a bug where the clock would freeze, and daytime progression would halt.
Fixed a bug where cardboard boxes could no longer be interacted with after a save game was loaded.
Fixed a crash that occurred when the game was saved and characters were still sitting inside the helicopter.
A few little tweaks later.. Now with super fast item Refining, be careful what you click!
Notes: Quick Refine items by holding Alt, press Space or Enter to accept Move using Arrow keys/WASD, press Space or Enter to use doors. ERX-Mod effects updated:
ERX-Bodies are now +All Affinities
ERX-Arms are now +Criticals
ERX-Legs are now +Speed & Stamina
A New Game is required to update these items/avoid bugs. I won't do an update like this for a while now so no more new games!
We’re back for our monthly Depths of Sanity dev update. Last time we told you Chapter 5 takes place in the grossest, strangest environment yet – Whale Fall – and introduces several new obstacles, like deep-sea pressure that can crack your hull and kill you if you stay in areas that are too deep for too long.
Right now, the entire team is really working through the nitty gritty of the chapter, replaying the build each week and giving feedback for improving the puzzles, tuning the obstacles, and generally making sure the pace of the area really sings. Our goal is to get all those tweaks done by early August so we can do bug runs after.
For a peak at a new obstacle, enemies are continuing to mysteriously transform in worse ways. Here’s the new version of of the rock shrimp you’ll be facing off with in one of our test environments:
Meanwhile, our artist Bennett is currently repainting the chapter and adding in “set-piece” visuals to bring the art quality up to its releasable form.
(For example, adding in the very gross thing that this character is supposed to be reacting to that currently doesn’t exist lol) Based on our rate of progress, it looks like Chapter 5 will launch in mid-September, and we’ll have the official date for you in our August update. It’s later than we wanted the chapter to release, but we had to work a bit out of order with the addition of a new baby to the team, so thank you for bearing with us.
In the meantime, please continue to leave us feedback on Steam, in our Discord, or on Twitter to help us keep improving Depths of Sanity as we go along!
Pathfinder: Wrath of the Righteous - Enhanced Edition - Wooden_Dragon
Quests
Some NPCs were unable to interact with player character - fixed (You may have to load an earlier save if you missed a chance to talk to an NPC due to the bug, and that NPC is no longer available);
Incorrect dialog with Horzalah after killing Willodus - fixed.
Areas
Game freezing in turn-based mod after meeting Will-o’-Wisp in the Underground Hideout - fixed.
Classes & Mechanics
Fixed race bonuses in character creation;
Fixed issues with companions auto levelling;
Fixed using jade for Shapechange spell as material;
Fixed mounts in turn-based mode;
The second mystery was not available for Enlightened Philosopher - fixed;
Azata’s ability "Song of Courageous Defender" wasn’t working - fixed.
Items
It was possible to loot the same container after saving and loading the game - fixed.
User Interfaces
Distortion in the main menu - fixed.
Misс
Some cape physics fixes;
Localization fixes.
A friendly reminder: Even though Pathfinder: Wrath of the Righteous is still in beta and incomplete, there are already some mods out there. If you use mods, please don’t send bug reports from the modded game, or if you do send them, don’t forget to mention what mods you used or what did you change, if you edited your save, for example. We respect our modding community, but at this moment our priority is to ensure our game works well without any modifications.
Please be aware that from 8:00 CEST on July 22 (11:00 pm PDT 7/21), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 4 hours.
Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.