One of the latest and greatest additions to the upcoming Orcs Must Die! 3 release is Scramble Mode, a new game mode where you battle orcs across 5 random levels as both sides escalate in power. In Scramble Mode, you have just one enhanced pool of rift points across all 5 levels, so you will need to carefully choose your buffs, debuffs, and loadouts in order to survive!!
When you first enter Scramble Mode, you will be prompted to make a choice between two different levels, each of which will come with a unique debuff, something to make the Orc army more terrifying. For instance, you might have options like “Lose 10 rift points on death”, “Increase mana cost of all weapons”, “Adds dynamite archers to every wave. Makes dynamite archers stronger”, or some of the dozens of other debuffs available.
The good news is, if you manage to survive the first level with some rift points intact, you will get a choice between three buffs, something to improve your own odds. These are options like “All wall traps do double damage”, “Double your hit points”, “Headshots heal the player”, or one of more than 50 total buffs. After you choose your buff, you once again pick from two more level options, each with their corresponding debuffs. You have the chance to reroll one debuff per tier, but be careful, as you might get stuck with something even tricker to deal with!
This means that by the 5th tier, you will have some combination of 4 buffs, and the orcs will have some combination of 5 debuffs against you - leading to a whole lot of possible combinations each time you run through Scramble Mode. We hope everyone enjoys the new game mode on July 23rd, when Orcs Must Die! 3 launches!
1. Add a new custom mode (you can choose positive, negative and neutral effects), a total of 16 options. 2. At the beginning of the battle, the player will first determine the order of the players, first draw two cards normally, and draw one extra card in the second.
Hey! The game will be released to the public very soon, namely on July 20 at 9:00 Moscow time. And now we are releasing the last small update to private access. There is a lot of new content in the future!
Main changes
Added Russian language, you can enable it in the settings
Added physical damage from explosions
Improved save system
If after use press the "Restart" button, the same save will be loaded
It’s Mission Control! Today we want to introduce to you the brain behind the C³ class Corgi Bullet: The fantastic, one-of-a-kind scientist Nixie!
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Name: Nixie
Age:Redacted
Favourite Food:Redacted
Hobbies: Dangerous experiments, building weapons, playing with Bullet
Best Friend: Bullet
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Nixie’s one passion in life is the advance of knowledge: dangerous experiments, undiscovered facts of life and pushing the boundaries of possibility. Science is her one true calling and her fierce intelligence and dedication have afforded her a comfortable position as a military weapons inventor and scientist of the highest rank. Nothing makes her happier than to pursue her goals and build more and greater weapons in the name of achieving intergalactic peace.
Her closest friends and allies on this life mission of hers are Nick, the best military mecha pilot the universe has seen in ages, and her beloved corgi puppy Bullet (excellent fighter, not so great at paperwork).
Bullet’s untimely death devasted Nixie. Unable to stand the thought that her best friend might be lost forever, she used the most advanced, untested military technology and her own untamed genius to give Bullet a second chance at life as an indestructible cybernetic combat corgi. The result? The greatest, most adorable weapon the world has ever seen.
And quite possibly her own salvation, now that Nixie has found herself being kidnapped right out of her own laboratory!
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Before she fell into the hands of evil, Nixie was able to rouse Bullet from his unnatural slumber. As she waits for her friend to come and rescue her, what horrors will Nixie face? And why was she kidnapped in the first place?
It will be up to you and Bullet to discover the evil plot behind Nixie’s abduction and rescue her from the enemy’s clutches. To make sure you’re ready, why don’t you try to practice the ProtoCorgi demo a little more?
DEFENDERS, In this patch, we’re introducing the newest boss, the Lycan King!! This baddie comes with new weapon drops we’re very excited to show off. There are lots of changes (big and small) that we’re trying out with this patch - enjoy your time in Etheria!
How to Join
It’s not too late to join the PTR build! We’ve received awesome and helpful feedback from tons of our GLORIOUS Defenders, and we want to make sure your voice is heard. If you own Dungeon Defenders: Awakened on PC/Steam, head over to our forum post that breaks down how to enter the PTR build on Steam: Click here to read the post.
Reward
We know one of the perks of being a part of the Public Test Realm is the chance to experience new content and features. On top of that, we also want to thank each and every one of our testers by giving out this pair of Brown Eagle Wings as a gift once Episode 1 drops. All you need to do is try out the PTR for a minimum of 30 minutes and fill out our in-game survey that can be accessed through the Escape menu. You only need to fill out the survey once (even if it is updated), but of course, we’d love to get as much of your feedback as possible.
Lycan King
Defenders can now test the newest boss on The Keep!
Heroes
Rogue
Stealth is now "Umbral Form".
Riposte buff is no longer applied after the ability ends or at all. Instead, players get increased Damage and Movement Speed as well as invisibility and healing while the ability is active.
Riposte Damage Reduction and Counter-Attack removed.
Assault, Disengage, and Carnage all still have their enhancements while active, but no longer cancel the ability when used.
It now persists until duration expires or it is manually toggled by the player.
Damage: +10%-50%.
Movement Speed: +25%-100%.
Heal: 5% Max HP every 0.5s.
Invisibility
Duration: 5-10s
Cooldown: 20-12s
Apprentice
Elemental Blockade
Increased defense HP by 50%.
EV
Blocking Field
Increased defense HP by 50%.
Squire
Spiked Blockade
Increased defense HP by 50%.
Bouncer Blockade.
Increased defense HP by 50%.
Slice and Dice
Increased defense HP by 75%.
Warden
Roots of Purity
Increased defense HP by 50%.
Wisp Den
Updated VFX for flying and attacking.
Wrath Mode
Colors displayed for Wrath Mode can now be transmogged.
All
Decreased the amount of damage heroes take in Massacre by 50%.
Hero Boost stat added to the Stats panel.
Active hero bonus tower buff granted by pets now applies to all towers owned by the player, not just ones built by the active hero.
Pets
Fusion Pets
Fusion Pets will now drop on Encore maps in Rifted Campaign victory chests, Survival Wave 14 victory chests, Survival Wave 25 victory chests, and Bonus Wave victory chests.
Magus Quarters: Paddleball
Endless Spires: Monkey King
Glitterhelm: Mega Chicken
Foundries and Forges: Mega Chicken
Airship
Now shoots its projectiles at different targets if more than 1 target exists.
For example, with up to 3 projectiles, the targeting changes depending on the number of enemies:
1 Target - 3 projectiles on the one enemy
2 Targets - 2 projectiles on the first enemy, and 1 on the second
3 Targets - 1 projectile on each enemy
Monkey King
Decreased damage buff to 10% from 15%, while increasing the number of times it can stack to 10 from 5.
Increased base damage by about 1000%.
When fully buffed, he will now have about 260% more damage.
Paddleball
Increased base damage by about 2800%.
Etherian
Increased base damage by 500%.
Increased melee extent by 185%.
Ramster
Increased base damage by about 500%.
Increased melee extent by 185%.
Steam Robot
Increased base damage by about 400%.
Increased melee extent by 330%.
All Melee Pets
Increased chance to drop with a max attack rate of 0.33 seconds.
Increased target range.
Increased stat scaling on Vitality by 8%.
Removed Knockback from all attacks.
Item Effects
Irradiate
Duration will now round to the nearest whole number.
Piercing Shot
Adjusted VFX to make action more visible.
Piercing Slash
Adjusted VFX to make action more visible.
Adjusted collision of the projectile.
Maps
Alchemical Labs
Adjusted lighting.
Endless Spires
Adjusted lighting.
The Keep
Several adjustments to lanes and environments.
Increased number of lanes going from the North to the Center Core to 3 .
Decreased number of lanes going from the North to the Western Core to 2.
Updated environment around Western and Eastern Cores.
Adjusted lighting.
Massacre Difficulty
Increased quality for gear drops on Act IV maps on both Campaign and Survival.
Rifted
Enemies
Increased number of special enemies (Ogres, Sharken, Djinn, etc.) that can be alive at one time.
Set Bonuses
Arcanist Set
Increased scaling for all base stats by 50%.
Arcanist armor now drops with 10% Rift Armor.
Weapons
New Wolfsbane Weapons!
Dropped after defeating Lycan King in Massacre Campaign and Survival.
Staff: Max 3 Projectiles with large AOE radius.
Bow: Max 1 Projectile with piercing.
Polearm: large damage and attack rate boosts
Sword/Mace: increased crit bonus and large damage boosts.
Added Fusion variants for all new weapon sets.
Bug Fixes
Fixed an issue where Act IV Bonus Waves were not dropping Rifted Gear on Rifted.
NOW: Will drop 2 random pieces of Rift Armor on victory.
Fixed several issues where ability descriptions were incorrect.
Fixed an issue where Ogres weren’t spawning in Promenade Massacre Survival.
Fixed an issue with stuck enemies on The Mill.
Fixed an issue where the Bag Page Button was not tabbing left or right.
Fixed an issue where some Ranged DPS pets could hit max stat on damage.
Fixed an issue where Defenders would instantly die in a specific spot on Ancient Mines after using melee attack.
Fixed an issue where The Keep had a Build Phase before the boss wave on Campaign.
Fixed an issue where the Homing Missile project would search for enemies after trader death.
Fixed an issue where primary attack item effects were not working with staff projectiles.
Fixed an issue where EV could not place her defenses on Bonus Waves on Boss Maps.
Fixed an issue where Rifted Defense Materials were missing for the Warden.
Fixed an issue where double-clicking while in Multi-Select would equip the gear.
Fixed some issues with the Rogue’s VFX on Client.
Fixed an issue with Bonus Wave phase info displays.
Fixed an issue where Mega Chicken was missing it’s VFX for melee attacks.
Fixed an issue with Multi-Select would not clear after changing Inventory view.
FIxed an issue where Clients would not see the correct value for stats when inspecting built traps.
Fixed an issue where Lycans were not spawning in The Keep on Rifted.
Fixed an issue where Detonate’s description always showed cooldown incorrectly as 0 seconds.
Fixed an issue where Hero Stats were scaling lower than intended on Massacre Boss weapons.
Fixed an issue where you could not toggle tooltips on Gamepad.
Fixed an issue where Item Box was showing a tooltip when nothing was hovered on mouse/keyboard.
Fixed an issue where looking at a tooltip caused Left Shift and Right Thumbstick inputs could no longer function to enable tower view.
Social Defenders
To stay up-to-date on the latest news from Chromatic Games and the Dungeon Defenders franchise, follow us on all our social channels:
This is likely that last small patch before a larger patch that will update us from Unreal Engine version 4.21 to 4.26:
Included new Warzone playlist and updated Valorant playlist.
Fixed some visual issues with walls sometimes being brighter than intended
Improvements to Anti-cheat system
We have successfully migrated our leaderboard system and are actively working on improvements to the Anti-cheat system, to include taking action against exploits and the folks who employ them. Thanks for your support and look out for more stuff soon!