Following the record-shattering attendance of Riptide and the recent announcement of Genesis 8, we are ecstatic to announce the newest Rivals Championship Series installment! Season 6 of the RCS will bring back monthly Online Majors, but will also mark the return of live events with our first hybrid season. Join us as we celebrate Rivals in even more regions on our biggest stages yet!
We're going workshop steam punk for Season 6!
Format and Schedule
Despite the tough year last season was a fantastic success thanks to our community, breaking attendance records on multiple occasions during an exclusively online season set on by the COVID-19 pandemic. Moving into Season 6, we have seen local events slowly emerge with the increasing accessibility of vaccines. Keeping this in mind, we are bringing the North American RCS back to in-person majors on three separate occasions in conjunction with four unique online majors.
With a live finals event planned this year, we are also bringing back flight vouchers for the Top 4 North American league point holders at the conclusion of our December online event. North American players who top the leader board during the regular season will be given a complimentary flight to our Finals at Genesis 8. For our friends in Europe and Australia, the top point holder from each region will be awarded 500 USD for their accomplishments.
Here is our official schedule:
Riptide (Registration Cap Reached) - September 10-12,2021 - Sandusky, OH (NA)
Hot Springs Major (Registration OPEN) - September 18, 2021 - Online (NA)
Hot Springs Major (EU/AU Registration TBA) - September 2021 - Online (EU/AU)
Melody Major (Registration TBA) - October 2021 - Online (NA/EU/AU)
Unannounced Live Event - November 2021 - TBA (NA)
Fireworks Major (Registration TBA) - November 2021 - Online (NA/EU/AU)
Crystal Major (Registration TBA) - December 2021 - Online (NA/EU/AU)
More information regarding events in Europe, Australia, South America, and Asia can be found below.
Regional Finals and Opt-In Events
We are aware that the COVID-19 pandemic is an ongoing battle, with some areas struggling to return to a sense of normalcy more than others. In order to accommodate regions affected by event uncertainty and travel restrictions, we are introducing regional online finals for Europe and Australia. Each finals event will feature uncapped shop goals to allow players to fund their own scenes directly. In addition to our new finals events, we have a brand new Opt-In system for local events in Europe and Australia, and online events for the emerging regions of South America and Asia.
For Europe and Australia:
As local events return in a safe and functional manner, tournament organizers will be able to apply for RCS prize support for their events. Events added through our Opt-In system will receive prize support but will not give players league points in order to prevent unfair advantages on the leader boards.
For South America and Asia:
South America and Asia will both have opportunities to receive DLC support on par with the other regions. Tournament organizers from each region will be allowed to apply for one event every month, starting in September, to receive new and older RCS exclusive skin rewards. Sub-regions that are unable to compete in certain events, such as Brazil, can contact SBS or Etalus to ensure that they can have their own tournaments included.
Monthly Themes
Elemental themed months are returning from Season 5 with a fun twist! Starting in September, each month leading up to our January finals will have a special theme based on characters from the upcoming Workshop Character Pack that will affect how the community interacts with the series including special bundles from our upcoming shop, a chance to acquire brand new and previously retired RCS DLC skins, and even unique prize opportunities for competitors participating in each major.
When each month's major event comes around, we highly encourage players to record every character used on their tournament runs. The highest placing competitor to exclusively use rivals matching the month's elemental theme will receive an item from the Season 6 RCS shop. If a player happens to WIN the monthly major using only Rivals matching the month's elemental theme, they will be awarded a voucher from us for a custom controller by our friends at Controller Chaos.
Season 6 Reward Structure
As mentioned above, there will be special rewards for the highest placing player(s) using only rivals matching each month's elemental theme, but that's not all. Each month's online event will have a dedicated prize pool and each finals event will have an uncapped prize pool, all funded by our shop. On the DLC front, we are happy to introduce brand new skins (TBA) for participants of each online major. Offline events will also feature pot bonus compendium goals and new themed skins!
Season 6 Rankings
For those curious about how our yearly rankings will be weighed, players looking to qualify for the Season 6 Top 50 will need to enter a minimum of 3 RCS events. We understand that there may be some hesitancy for players to mix online and offline events together, so players will only be ranked according to their placements at their best three events of Season 6 (player matchups may still be considered for all events).
Links!
This post has a lot of information to digest, so please refer to all relevant links for event pages! Stay tuned in the weeks to come for more RCS news as we lead up to the start of the season this September!
I was watching a guy play the Nummels demo on Twitch a couple weeks ago when I saw him run into a bug that I had already fixed in the non-demo version of the game.
This would happen if you held the jump button while you respawned after dying. It was something weird where the jump animation would get stuck on the first frame. I fixed it by adding this script to the animator so that it will always reset the playback speed when entering the jump state in the Unity animation state machine thing.
public class AnimatorResetSpeedOnEnter : StateMachineBehaviour
{
public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
{
animator.speed = 1;
}
}
There was one other bug that was way worse than being shorter and fatter than the average Nummel. If you restarted the level just wrong, it would load a second instance of the level at the same time, leading to all sorts of badness.
Here you can see one copy of the player is stuck doing his best impression of a blood fountain. The whole game would be broken at this point and the only way to fix it was to quit the entire game and restart. I fixed this one by just making sure that you're not allowed to restart the level while it's in the middle of restarting the level.
One other feature that sneaked its way into this update was an update to the screen resolution menu. It used to have pages and pages that you would have to click through in order to find the resolution that you wanted. The best resolutions are all the way at the end, so it wasn't a great user experience. I got some columns going in there.
That's better! And now you know why there's an update to the Nummels demo a month after the big Next Fest event.
Raptor Boyfriend: A High School Romance - Rocket Adrift Games
There were some issues with Steam achievements unlocking for the Mac version and we have resolved this through a quick update. Now Mac users may experience a bunch of new achievements unlocking in their Steam libraries after updating and relaunching the game. This is normal! Thanks so much for your support!
The Black Mesa facility is proud to announce that we’ve surpassed 60,000 Overwhelmingly Positive Steam Reviews!
From Barney quotes to your love of Houndeyes, your reviews have been a joy to read over the years and we wanted to share our 3 favorites to celebrate this achievement. If you’ve left one of your own or have another you prefer, share it with us in the discussion thread!
But that’s not all we have to celebrate. We’ve also been ranked #106 in Steam’s Top 250 Best Games List, with over 65,000 votes!
So come share in the celebrations with us on Discord, leave your Steam review here and follow us on Facebook, Twitter, and Instagram for the latest game updates and news.
Our latest software update brings new and improved tools for enhancing your Nanome experience. To see some of these updates in action, check out our product update reel.
Introducing: The In-App Web Browser
The new in-VR Web Browser can be pulled up during a Nanome session. Users can access the web browser from their wrist menu. Much like the whiteboard, each user in the room can have their own private web browser. However, unlike the whiteboard, please note that only one web browser can be shared with the rest of the room at a time. (Additionally, please note that shared audio playback from the browser is currently not supported, so only the person who plays audio/video from the web browser will be able to hear it in the room.)
We’re very excited about this new feature as it unlocks many workflows for our end users.
Clipboard & Keyboard Updates
With the new web browser, we also support the ability to copy and paste. This enables users to copy SMILES strings and a protein sequence from the Entry List menu and paste the text in a webpage using the virtual keyboard in Nanome.
Avatar Improvements
With v1.22, users can now change the colors of their hair, glasses, and shirt independently. With these new avatars, users should now be able to have many more unique virtual avatars to make their work sessions more memorable.
Introducing: ‘Settings Menu'
We’re introducing a menu called the ‘Settings Menu’ which can be accessed from the wrist menu. Users can change their display name, avatar style, audio settings, environment preferences, and more during a session through this new menu.
In-App Camera Mirroring to Desktop (Desktop VR only)
Prior to 1.22, a single user had to make videos via a first-person VR view or make a spatial recording and play it back in 2D. With this new feature, users can mirror the in-app camera to their desktop. This enables users to easily record stable-looking videos without worrying about keeping their heads steady.
Vive Focus 3 Support
We're excited to announce that Nanome 1.22 officially supports the newly released HTC Vive Focus 3.
There are many more new additions in 1.22, so be sure to check out the full release notes at https://nanome.ai/setup!
Join EA Play to make your games more rewarding with access to great player benefits and a library of top titles. Members get more from your game including exclusive player challenges and in-game reward, plus member-only content that lets you stand out from the crowd. And when it’s time to find your next favorite game, we’ve got you covered with an ever expanding library of our fan favorite series and premium games. You can even try out select new release games for up to 10 hours of playtime with no commitment. If you decide to buy, your saved progress will carry over, so you can continue where you left off. Our members also save on purchases of EA digital content, with a 10% member discount. Letting you save on full games, points packs, and DLC.
I come home sadly at night bars and hotels I pass by country was invaded by enemy why do these showgirls sing so high
my country's rivers go to sea my country's mountains touch the sky tears drop in my eye waiting for our south army to come back
wind blows river's cold I'll assassinate king and I'll never return home
Jing Ke left this place to assassinate bad king His anger could even make himself be shining Alive people can't once more hear Jing Ke's singing The Yi river is still cold as if happened nothing
这里的“后天”,在我翻译成英文的时候,我就翻译成了“明天”。为什么呢?因为英语里没有“后天”这个词,如果我要翻译成“the day after tomorrow”,那么原本很短的句子,就翻译成了很长的句子。读起来,刘兰芝他哥哥,就没有了那种霸道的气势。而且明天还是后天,对剧情并不影响,所以我直接翻译成了“tomorrow”,而不是“the day after tomorrow”。