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I come home sadly at night bars and hotels I pass by country was invaded by enemy why do these showgirls sing so high
my country's rivers go to sea my country's mountains touch the sky tears drop in my eye waiting for our south army to come back
wind blows river's cold I'll assassinate king and I'll never return home
Jing Ke left this place to assassinate bad king His anger could even make himself be shining Alive people can't once more hear Jing Ke's singing The Yi river is still cold as if happened nothing
这里的“后天”,在我翻译成英文的时候,我就翻译成了“明天”。为什么呢?因为英语里没有“后天”这个词,如果我要翻译成“the day after tomorrow”,那么原本很短的句子,就翻译成了很长的句子。读起来,刘兰芝他哥哥,就没有了那种霸道的气势。而且明天还是后天,对剧情并不影响,所以我直接翻译成了“tomorrow”,而不是“the day after tomorrow”。
We’re celebrating the arrival of many new faces to the Exiles Lands and the Isle of Siptah with an exciting building contest. Whether you’re new or a veteran, we want to see the architect side of you come out to play. We’re working together with Razer for some fantastic prizes, so this is one you won’t want to miss.
The challenge this time around is to make a temple with an in-game religion of your choice. Having a God/Goddess to worship (or curse) in the harsh world can bring peace and some pretty nice benefits. What better way to show your devotion than to create a magnificent temple?
You can choose one of the following religions:
Mitra
Derketo
Jhebbal Sag
Set
Crom (oh the irony)
Yog
Ymir
Zath
This temple can be as big or small as you want, so long as you make it devoted to the one religion of your choice. As opposed to the previous contests, all platforms (Xbox/PS4/PC) will be judged separately. Judgement will be done by members of Funcom and based on creativity and how well it conveys your chosen religion.
Additionally, due to platforms being judged separately, we are allowing mods for PC entries. The mods available in the Steam workshop and the minds behind them are nothing short of incredible so be sure to peruse them.
All entries must be submitted by 11:59 EDT on August 4, 2021 . We will not accept any entries after this date. Winners will be announced on August 13, 2021 at 1pm EDT/8pm CEST. Entries must be submitted through this email address: contest@funcom.com. More info on how to submit below.
Razer is kindly supplying some very exciting prizes for this contest. We will select a first place winner for each platform, as well as three runner ups for each platform.
Please note for first place winners, Funcom will require your address for shipping purposes.
Three runner ups from each platform will also be chosen. These 9 winners will receive a DLC key of any currently available DLC (excluding Isle of Siptah) of their choosing. (Valued at $9.99)
Your entry must include the temple of any one of the in-game religions.
When you submit your temple entry, you affirm that it is your own work. You may have help building it, but it can only be submitted once. Please do not submit an entry that you did not build.
You may use the admin tool if you’re creating your submission on singleplayer/co-op or a private server.
If on PC, you can use Ansel.
You may use DLC.
One entry per email per person.
Please refrain from sending pictures taken from mobile phone.
Low effort entries will not be counted.
You can send in as many screenshots or videos as you wish. You can use Imgur or another (safe) site to upload images or videos if that’s easier. Just be sure we can access it!
Please send us your entry of the temple to this email address: contest@funcom.com to enter. If you do not email us here, it will not be counted.
Make sure your subject line is “Conan Exiles Building Contest”.
We will accept entries until 11:59 EDT August 4, 2021 . Entries submitted after this date will not be counted.
In the body of your email, please include the following: - Which platform you’ve built the temple on (PS4/Xbox/PC). - Server it was built on (singleplayer/co-op/private/official). Feel free to mention the server name as well. - Which mods used, if any. - The religion you chose.
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Terms and Conditions Odds of winning will be determined by number of entries.
Restrictions: Void where prohibited by law. Participants must be of legal age in their country of residence to participate. Directors, officers and employees of Sponsor, its parent, and any of their respective affiliate companies, subsidiaries, agents, professional advisors, advertising and promotional agencies, and immediate families of each are not eligible to win any prizes. All applicable federal, state and local laws and regulations apply.
Use of Entries. In consideration of the chance to enter the Contest, The Sponsor(s) shall have the perpetual, non-exclusive, worldwide license and right to use, modify, reproduce, publish, perform, display, distribute, make derivative works of and otherwise commercially and non-commercially exploit Entrant’s name, character, likeness, and entry materials in perpetuity and throughout the universe, in any manner or medium now existing or hereafter developed, without separate compensation to Entrant or any other person or entity.
General Release. By entering the Contest, Entrant releases participating sponsors and any of their respective parent companies, subsidiaries, affiliates, directors, officers, employees and agencies (collectively, the “Released Parties”) from any liability whatsoever, and waive any and all causes of action, related to any claims, costs, injuries, losses, or damages of any kind arising out of or in connection with the Contest or delivery, misdelivery, acceptance, possession, use of or inability to use any prize (including, without limitation, claims, costs, injuries, taxes, fees, losses and damages related to personal injuries, death, damage to or destruction of property, rights of publicity or privacy.
Affidavit,Release and Data Collection- As a condition of being awarded any prize, winners will be required to execute and deliver to Sponsor’s a signed Affidavit of Eligibility, which includes an acceptance of these Official Rules, a release of liability and delivery information for prizes. Entrant is informed that the data collector is Funcom Oslo AS., and the data collected will be transferred to the United States of America. Upon request, Entrant will be provided with access to Entrant’s personal data. Entrant may withdraw their personal data upon request, however in such an event, Entrant will be disqualified as an entrant in the Contest prior to the fulfillment of prizes.
Winners List: After August 13, 2021 winners will be posted on the Funcom official forums. Prizes provided by Razer.
Sponsors: [/list]
Funcom Oslo AS. Kirkegata 12 N-0153 Oslo Norway www.funcom.com
Our first major update for We Are The Caretakers (v0.5) is now live! This update brings Xbox and Playstation controller support, Full text translations for 6 languages, a major UI overhaul, and many of your most requested bug fixes. We're very excited to open the game up to non-english speakers and to players who prefer to play with gamepads.
Creating a control scheme across the Headquarters, RTS field, and turn-based encounter modes was a tall task, but we're very happy with the results. In the field, you'll see that you have a selection reticule in the center of the camera that you use to select and inspect objects. We view this as a complete, but "Beta" implementation, and we look forward to your feedback on how we can further streamline the controls in future updates.
Under the hood, this update also sets us up to begin adding new gameplay content and features in our upcoming updates. We know this update took us beyond our original roadmap schedule, so we thank you for your patience as we made these important changes. We hope you're as excited as we are. Check out the full change log below!
Major Features:
Full text translations now available for German, French, Spanish, Russian, and Brazilian Portuguese! Select your desired language from the Options menu drop-down.
Full controller support for Xbox and Playstation controllers! Other controllers may also work but have not been fully tested yet.
Added a "Controls Guide" that appears at the bottom center of most screens when in controller mode. This shows the controls that are available in the current context that aren't already shown in the UI (such as exit or select buttons).
Added "all stats" view and "fast forward animations" controls in encounters. Hold L2 or T keys to view all stats for all characters in encounters. Hold R3 or F to increase playback speed by 2x while ability animations are executing.
Reworked and refactored UI to fix common issues, as well as to support both Mouse and Controller input discoverability.
Bug Fixes & Improvements:
Characters with 0 Will (critical) upon return to HQ are now reset to 1.
Fixed reputation signs being reversed at end of encounters.
Fixed value signs not matching text on poacher resolution choices in the Atrium.
Fixed special character Jadu having starting stats of 100.
Fixed main menu character models overlapping upon return to title screen.
Fixed main menu character models appearing in background of HQ sometimes.
Fixed misplaced/overlapping UI elements caused by non-standard resolutions.
Fixed Drag & Drop bug where dragging character portrait can get stuck out of place on drop.
Fixed error with assigning leader of a Unit when it was initially empty.
Fixed Begin Button being visible in HQ on screens where it isn't relevant.
Removed incorrect "chance to hit" text in bottom left corner of encounter UI, during target select state.
Fixed issue where HQ screens could be activated while in the title screen.
The game camera is now locked while blocking tutorial screens are visible.
Fixed some edge cases where input during transitions into encounters from the field could cause the UI to get out of sync.
Fixed Pause Menu and Tech Tree being opened in encounters.
Known Issues in version .50:
There are some situations where swapping between controller mode and mouse/keyboard mode may cause the UI cursor to lose focus. In these cases you may need to press a controller button, refocus (click on) the game window, or close an open screen to regain focus. In general, sticking with one controller type for the full play session should not encounter these problems.
Connecting a controller via USB is preferred. Bluetooth connected controllers can cause unwanted control mode switches. This is an issue with our control library and we're investigating mitigations.
We have not directly tested Steam Controllers. Please let us know if you encounter problems using a Steam controller; we are looking to fully support Steam Controllers in future updates.
There are a few buttons that are currently inaccessible in control mode (supply buttons and sprint button in the Unit UI, Finishers on/off toggle in encounters). These will be enabled in an upcoming update.
The Tech tree cursor only navigates vertically between buttons.
Japanese translation is also included in the update, but there is a font issue causing a small number of symbols to be missing. We'll officially mark Japanese as supported on our Steam page as soon as this bug is fixed in a future update.
Thank you so much for your support and our team looks forward to continue updates and fixes in the coming weeks! If you like the game please consider dropping a positive review on our store page and joining our official Discord Server.
Here we are again! We brought not only bug and balance fixes, this time a gorgeous Supporter pack!
While we are receiving feedback on the latest patch, you can support us by purchasing the Supporter pack.
Supporter pack includes something really attractive and symbolic nice attributes:
👑 Access to artbook - we have a lot of delicious widescreen art that looks great as a desktop background. You can not only watch, but also download in high definition. 👑 Access to OST - our composer tried to make the soundtrack fit, atmospheric and memorable. Download, listen and see for yourself how self-sufficient it came out. 👑 A gold plaque in the main menu will remind you that you are a Supporter. Looks especially good on streams;) 👑 Ingvar's Crown in-game item. Mercilessly good, ergonomic - does not take up an item slot. It does not interfere with anything, does not affect anything, but it looks beautiful.
P.S.: We are waiting for screenshots of your desktops with our art on the splash screen in Discord, your RedBoon team
The latest update is now available, containing a number of bugfixes, mostly for unusual dungeon interactions (including a crash that could occur after the final-exam tutorial) with a few dialog tweaks. More information on the list of changes is available in this discussion topic:
Atop the Icopo Reefs are where the Aquarion built their seaside settlements, which are cozily nestled between the cracks of bright pink coral islets. At home on the coast, the amphibious Aquarion prefer to live where they can see both the majesty of the clear skies and the beauty of the placid seas.
Hello Polytopians,
It's the Aquarion Tribe Week, a whole week dedicated to celebrating the Aquarion, our favorite trident-chucking marauders!
Not enough Aquarion in your life? We're having discounts on all Aquarion merchandise at https://shop.midjiwan.com for the whole week!
Now, tell us what you think about the Aquarion in the comments!
today I'm bringing you another update with a lot of fixes, hopefully not new ones, let me know just in case how it goes!
Changes
- placement hints now includie 'mousewheel' to rotate object - morning and night are now being displayed so player sees why he is and isn't crafting while having menu open - Pause is now displayed on screen with tips
Bug Fixes
- Reach Agriculture lvl.2 quest is now displaying more helpful text - payday now doesn't close mining HUD so player can stop mining properly - during Weekly Reward chest event payday will no longer interrupt and break whole Tavern - building tutorial now includes Guiding cube info - Bellows, windows and door now include info about what they need to be built - Boots auto sell should now work properly - editing or placing an object in build mode should no longer made floor disappear - removing floor tiles from underneath objects is not possible anymore - Tutorial for crafting 5 hammers no longer allows player to go back to build mode and get stuck
We just put out a medium-sized patch that covers a few things:
We've added an optional recap between Episode 1 and Episode 2 that covers character introductions and major decisions.
There are now visual assets for the text message conversation at the end of Episode 2.
Small typos and other fixes.
In terms of milestones for upcoming releases:
The scenes for Episode 3 are all fully outlined, and we've started working on the script.
I'm still working on prototyping a journal system to keep track of player choices, characters met, and your build. It'll be out at some point before Episode 3.
A couple of reminders for ongoing community stuff:
In case you've missed it, we're running a fanart community event throughout the entire month of July. You can find the details here, but the gist of it is that if you make and post fanart at any point this month, we'll send you a signed postcard!
If you haven't had the chance, feel free to join the thriving Scarlet Hollow Discord community: http://discord.gg/2uSZq4FXmd
Reviews are always appreicated!
Thanks again for supporting our work, and we can't wait until we can share a finished Episode 3 with y'all— it's gonna be a ~banger~