Field of Glory II: Medieval returns with its second DLC "Swords and Scimitars". Set in the 11th to 13th centuries AD, the game focuses on the Crusades and the Byzantine Empire’s decline from their previously strong 11th century position.
In 1071, the Empire suffered a catastrophic defeat at the hands of the Seljuq Turks at the Battle of Manzikert. These recently converted, islamic nomads took nearly all of Anatolia under Alp Arslan’s expert leadership.
As the Byzantine Emperor Alexios Komnenos struggled, an appeal to the west for mercenary support was seized upon by Pope Urban II. In 1095 he called for a Crusade both to recover holy land and to further his own ends at the Council of Clermont.
The timing was fortuitously right, as the mighty Seljuq Empire had begun to fragment, allowing the First Crusade to eventually capture Jerusalem in 1099. The creation of “Crusader States” following on from this success would lead to two centuries of bitter conflict.
Several major Crusades were to follow, as the Crusader states fought for their existence against a succession of resurgent Islamic states.
Meanwhile, further East, a far greater threat to Islamic civilisation was emerging. The rapidly expanding Mongols had destroyed the Khwarazmian Shahdom by 1231, the Christian kingdom of Georgia in 1239, and the Seljuqs were defeated and forced into vassaldom by 1243.
In 1258 the Assassins of Alamut, and the vestigial remains of the once great Abbasid Caliphate, had also been conquered. Only the Mamluks of Egypt were able to finally bring the Mongol advance to an end, with their victory at Ain Jalut in 1260.
In the Balkans the Byzantine Empire had retained some of its former glory until 1204, when the Fourth Crusade broke the back of the Empire, leaving them a minor state shattered into four fragments.
These are the backgrounds, stories and wars that lead to the new DLC, which will include:
20 more nations and factions covering South Eastern Europe and the Middle East from 1040 AD to 1270 AD. These include Arabs (Syria/Iraq), Armenians (Cilician), Bulgarians, Byzantines (Main Empire, also Nikaia, Epiros and Trebizond), Crusaders, Cypriots (Lusignan Kingdom), Dailami, Fatimid Egyptians, Georgians, Ghaznavids, Ghurids, Indians (Rajput, other Hindu, Muslim), Khwarazmians, Latin States in Greece, Mamluk Egyptians, Mongols (Ilkhanids), Pechenegs, Seljuq Turks, Serbians and Syrian States.
35 more units (11 brand new, 24 new to Medieval), allowing the troops of all of the new factions to be accurately represented.
41 more army lists allowing historically realistic armies for each of the above factions and their allies at different dates during the period.
8 more historical scenarios covering key engagements of the period on an epic scale. These include Manzikert 1071, Dorylaeum 1097, Ascalon 1099, Sirmium 1167, Arsuf 1191, La Forbie 1244, Homs 1281 and Kili 1299.
4 more historically-based campaigns covering major leaders and conflicts of the era: Alexios Komnenos, The First Crusade, Manuel Komnenos, Saladin.
Sandbox campaign expanded to include all the new army lists.
Time Warp custom battles modules expanded to include all the new army lists.
Our Dev Blog#5 is ready for you to... watch, as it comes in video format! This week we wanted to give you an overview of the game's highlights so you can get a good grasp of what goes on in the world of Domus.
As you might already know, in Empire of Ember you take on the role of the Lightbringer’s apprentice, an orphan with magical skills who was adopted by the city’s ruler. Time goes by, your inner powers grow with you, and you are finally ready to pass the test and become a Lightbringer officially… But then tragedy strikes! Your hometown is attacked by a goblin army led by a mysterious masked cultist, who runs off with your master’s staff and all his Ember. You are then left to investigate the strange events behind this, while bringing your town back to prosperity as the new Lightbringer ruler. In order to do this, you’ll need to manage your resources wisely to bring your town back to life again. You can fully customize, decorate and design your town, and share it with other players by uploading it to the game.
But do not forget that you must avenge your master and defend your city, for which you will be able to lead your troops into up to hundred-unit epic battles in fully destructible environments. Choose your weapons and manage your forces in real-time with quick orders or using the RTS commander mode.
Want to know more? Then watch the rest of the video! :)
If you cannot wait to see more of Empire of Ember, join our community on Discord, our Steam forum, and follow us on our social media channels: Twitter, Facebook and Reddit. It would also help us a great deal if you wishlist and follow the game, and spread the word!
This is all for now, hope you enjoy the video! We will be back next week with a new dev blog especially made for you. Until then, take care and have a great week!
This version of Formula Retro Racing includes the following updates. - New GP Game mode featuring up to 4 player split screen local multiplayer - Improved controller support with controller remapping functionality - Racing wheel support (recommended that wheels are calibrated to 270 degrees rotation) - Numerous bug fixes and improvements
English #########Content##################### New skill: Rolling On the Floor. (Evasion increase for cute animal pets.) New pet: Panda (Can be bought with 30 "Mark of Dragon". Warning: Don't do it in real life, buying or selling pandas are illegal in China.>.>) New battle environment: desert (Apply to the Bazaar area) New background music for the "Dragon's Treasure" #########DEBUG###################### Fixed a bug that the item detail window in the "Mark of Dragon" may sometimes has its text overlap each other. 简体中文 ########内容更新######################## 新技能:满地打滚。(可以卖萌的宠物使用的闪避增加技能。) 新宠物:熊猫(用30个龍之印章进行交换获得。警告:不要在现实生活中进行买卖熊猫的活动,在中国目前是违法犯罪行为 >.>) 新的战场地形:沙漠 (用于巴扎地区) 龍之宝库加入了新的背景音乐 #########DEBUG###################### 修复了龍之印章商店中的帮助窗口有时会发生文字重叠的BUG
Second Trailer for the upcoming Tesseract Abyss 2 update! Tesseract Abyss 2 features an all-new multiplayer enemy layout. Do you have what it takes to survive it?
2.3.3 is an important stability release for a number of different features: changes to source control to resolve Github authentication issues; support for using Android NDK 22, Android Studio 4.2, and the latest Xcode on Big Sur; optimisations for the amount of work done by the IDE when displaying your projects, reducing CPU usage; and a number of performance fixes in-game also.
At the same time, it does introduce several new features, including: the Inspector has been greatly extended to support multiple additional editors; a big change to how undo/redo worked within the IDE, giving you more flexibility and a better experience; you can now declare default values for your functions' optional arguments; and in-game you can now support two mouse thumb buttons on Desktop platforms.
There are of course also a number of important bug fixes, so please do read the full release notes carefully:
Also see our Required SDKs helpdesk guide as this release does add support for some newer external tools on various platforms, so please ensure you're still using supported SDKs.
2.3.3 is an important stability release for a number of different features: changes to source control to resolve Github authentication issues; support for using Android NDK 22, Android Studio 4.2, and the latest Xcode on Big Sur; optimisations for the amount of work done by the IDE when displaying your projects, reducing CPU usage; and a number of performance fixes in-game also.
At the same time, it does introduce several new features, including: the Inspector has been greatly extended to support multiple additional editors; a big change to how undo/redo worked within the IDE, giving you more flexibility and a better experience; you can now declare default values for your functions' optional arguments; and in-game you can now support two mouse thumb buttons on Desktop platforms.
There are of course also a number of important bug fixes, so please do read the full release notes carefully:
Also see our Required SDKs helpdesk guide as this release does add support for some newer external tools on various platforms, so please ensure you're still using supported SDKs.
2.3.3 is an important stability release for a number of different features: changes to source control to resolve Github authentication issues; support for using Android NDK 22, Android Studio 4.2, and the latest Xcode on Big Sur; optimisations for the amount of work done by the IDE when displaying your projects, reducing CPU usage; and a number of performance fixes in-game also.
At the same time, it does introduce several new features, including: the Inspector has been greatly extended to support multiple additional editors; a big change to how undo/redo worked within the IDE, giving you more flexibility and a better experience; you can now declare default values for your functions' optional arguments; and in-game you can now support two mouse thumb buttons on Desktop platforms.
There are of course also a number of important bug fixes, so please do read the full release notes carefully:
Also see our Required SDKs helpdesk guide as this release does add support for some newer external tools on various platforms, so please ensure you're still using supported SDKs.
[Unsupported] GameMaker Studio 2 Desktop - ObSkewer
2.3.3 is an important stability release for a number of different features: changes to source control to resolve Github authentication issues; support for using Android NDK 22, Android Studio 4.2, and the latest Xcode on Big Sur; optimisations for the amount of work done by the IDE when displaying your projects, reducing CPU usage; and a number of performance fixes in-game also.
At the same time, it does introduce several new features, including: the Inspector has been greatly extended to support multiple additional editors; a big change to how undo/redo worked within the IDE, giving you more flexibility and a better experience; you can now declare default values for your functions' optional arguments; and in-game you can now support two mouse thumb buttons on Desktop platforms.
There are of course also a number of important bug fixes, so please do read the full release notes carefully:
Also see our Required SDKs helpdesk guide as this release does add support for some newer external tools on various platforms, so please ensure you're still using supported SDKs.