This beta is now closed. Thank you for joining in with other players and streamers for this taste of what to expect when Out There: Oceans of Time launches.
You can check out how some of our favourite streamers got on teaming up with Nys and Sergei on their daring and dangerous interstellar mission.
Tessa is a mesmeric swordswoman who wields the delicate rapier. She utilizes gem magic through her rapier to place a special brand on her enemies. Also she has her own exclusive equipment which is called Cyne Rouge and Chouette Acte! And check out her awesome signature skills! Spinel Flash, Diamond Doublet. Enstatite and Swan Song!
Countless monsters hid in this strange desert of endless night. Those who once resided here have long since moved; the only ones who now dwell here were the adventurers and a few crazed survivors. As we went deeper into the heart of the desert, the true faces of the bandits were gradually revealed. What was the purpose of this group of cultists who served the so-called Supreme God?
NEW BATTLE BACKGROUND
NEW MONSTERS & BOSS
NEW ARENA
NEW CHALLENGES & REWARDS
NEW STORY LINE
NEW STORY FRAGMENTS (Battle Drops)
Cefery·Brightwood was born in the Kingdom of Faeronto, the most pious country of faith in Rigos, she was the only child of archbishop Brightwood and grew up under the shadow of her father. Under the strict guidance of the family, she quickly mastered the theological knowledge and the power of faith. At a young age, little Cefery had already reached a height far beyond that of ordinary people to become a qualified High Priest. Just as her future seemed so bright and hopeful...
Interpret the whole world through story fragments, more stories, more lives!
Weâre excited to announce that game update 1.13 has been released on all platforms! Before we dive into the contents of the update, weâd like to take a moment to thank everyone on PC and Xbox for participating in the experimental phase. If youâre interested in a detailed rundown of the changes we made, head on over to the changelog forum posts ({LINK REMOVED}PC, {LINK REMOVED}console). And if you encounter any issues, weâd love it if you let us know on our channels. Feedback tracker Now letâs take a look at whatâs been changed and added!
We are introducing the legendary M16-A2 assault rifle together with its iconic 3 round burst mode. This rifle accepts standard 5.56x45mm NATO ammunition and is compatible with most M4-A1 magazines. Due to the lack of an attachment rail, its customizability options are very limited, which means it is easier to find in the world than the M4-A1 rifle.
We also have some new weapon attachments. The first is a brand new ATOG 6x48 optic which, just like its smaller version, is compatible with any western rifle with an attachment rail. This is going to be a new favorite toy for any Pioneer snipers out there. Next we have two new magazines: a 45 round for KA-74 rifles and an actual 60 round standardized magazine for 5.56x45mm rifles, which replaces the standardized coupled 30 round magazine.
Now letâs talk about the changes to player vs player combat. Weâve changed the way the unconscious state works during firearm combat, making its length dependent on which caliber is used to knock down a target. There were also a number of changes made to player damage zones, which will reduce the chances of a double punishment in the form of falling unconscious and breaking a leg, as well as seemingly invincible arms and shoulders when wearing a ballistic vest. Speaking of vests, we have reduced the strength of police and plate carrier vests. The plate carrier vest is also less durable and all of the ballistic vests have higher repair kit consumption.
We have also further iterated on the infected AI. One of the biggest changes is making the individual infected more distinct in their abilities by adding new types of infected and scaling the infected difficulty with the player's overall progression through the game world. Other changes to the infected AI include:
A stealth approach is now more viable because of increased noise dampening (lesser ability of infected to hear noise through obstacles) and lowered noise from a playerâs crouch sprint.
Infected are now attracted by smoke grenades, flare gun flares, fireplaces, and explosions.
Infected are now more likely to leave the position of unconscious players, thus preventing the frustrating waking up - unconscious loop. All infected attacks are now blockable and overall infected attack speed has been reduced (but not down to 1.11 levels).
And last, but certainly not least, we are introducing the chance for wounds to get infected. This means that from now on, you should always keep an eye on which item is used to treat wounds. Weâve added a new label on the items, displaying their disinfected state, which allows you to quickly recognize which items are safe and which are not. Damaging disinfected items removes the state and requires applying disinfectant again. If a wound gets infected, the infection is spread over two stages. The first can be treated by disinfecting the wound, while the second is more punishing and needs to be treated with antibiotics. The second stage also includes a new fever condition, which is triggered during influenza.
We hope you are going to enjoy this update. We wish you safe adventures and hope youâll listen carefully over the summer because a storm is coming! "Is there anything more frightening than people?" - Svetlana Alexievich
Fixed "Monza" not detecting the coin fall out the machine in some cases.
Fixed coin selection in options menu.
Disabled "Collect & go" when on Jackpot.
Changed server, Several reasons.
Added "Same coin all game" to coin options. When selected you will play with the same coin even if you load a game with a different coin.
Added "Smooth look" option to game options, This change the look movement when you are standing up, Activated smooth otherwise direct.
Added "Anti aliasing" to graphics options.
Added "V Sync" to graphics options.
More options are coming.
We worked in the load/save code for more stability.
The "Empty Machines" seem to be a error with the game data folder, we are going to confirm it is that and fix it, we may add an option to clear the affected data as a hotfix meanwhile.
HRO: Adventures of a Humanoid Resources Officer - Worthing & Moncrieff
We were really excited to have HRO included in Steamâs June âNextFestâ promotion and weâre still sifting through the feedback and the observations. Eric and I wanted to thank everyone who downloaded the first demo episode of the game and especially the streamers who played online. Streamers were particularly helpful because it gave us a chance to watch real people play in real time, without our presence being a distraction or skewing the responses. It was a whole âGorillas in the Mistâ thing, except this was more like âStreamers in the Net.â
So what did we learn? Well, we learned a lot about how intuitive and effective the UI and game structure was from watching streamers navigate through the game. Generally, we watch for where players fumble and where they flounder, but we didnât see a lot of that. It looks like the early play testing let us address most of those potential issues already. Which was a big relief. Itâs nerve wracking sitting and watching players wander off the story path and get frustrated because we neglected to connect some dots.
We saw good player engagement with the story and the characters and a wide range of play styles that all seemed to work. Some players tackled the game as more of a mystery to be solved, some as a story to be enjoyed and explored and some as a series of obstacles to be overcome, and everyone seemed to find things to enjoy along the way. All the online streamers also âsucceededâ in completing the first demo episode and would have moved on to episode 02 if that had been available. Yay!
This week we're moving on with content development, music composition, and voice-over casting â which is one of the most fun parts for us. We were both theatre people earlier in our lives so being on this side of the audition table is very exciting for us. Next blog post weâll be talking about PAL (the "Personal Administrative Liaison") and how he helps orient players and move the story along within the branching and converging structure. 'Til then, weâll see you in space!
We hope youâre enjoying everything summer has to offer, from warm sunny weather to lots of outdoor activities. We would like to make the season even more enjoyable for you with something cool and tasty. Like ice cream, but better! Because the only things melting during the Summer Sales from July 14 through July 23 are the gold prices for cool Premium vehicles.
The Rules
In case you donât know the Summer Sales rules already, you will receive one offer per day, available for 24 hours, with another surprise to arrive the next morning (at 08:00 CEST (UTC+2), to be precise). Most of the daily offers will be available in the in-game Store. Also, every day starting from July 13, there will be a mission available for everyone, allowing you to earn even more valuables!
Offer of the Day
Visit the Summer Sales every day to see a brand-new daily offer!
There are multiple ways to check on whatâs happening in the Summer Sales:
When you enter the game for the first time each day, you will see the daily offer.
You can also visit the in-game Store and click on the interactive banner in the Specials tab.
Clicking on the calendar stand in your Garage will also take you to the Summer Sales.
Mission of the Day
Checking the offer of the day in the game client is essential because thatâs where you can pick up the mission of the day. Click the âMission of the dayâ button to accept it, and then complete the mission to obtain a nice helping of in-game goodies. These will help you wreck more of those newly bought, mint-condition tanks other players are cruising around the battlefield in.
Please note that missions of the day can only be accepted in the pop-up window when you enter the game for the first time each day, or via the calendar stand in your Garage at any time.
About That Extra Topping
Most of the Summer Sales offers of the day will feature a Premium vehicle with a 100% crew, a Garage slot, and x5 XP missions.
Compensation
Purchasing a bundle that contains a vehicle you already own, grants you compensation:
When purchasing a bundle in the game:
Garage slot
Combat mission
The equivalent value of the vehicle in gold.
Make sure to check on the offers each day so that you donât miss out on the tank of your midsummer nightâs dream, Commanders!
Hi Peeps! A great new Update is released! Are you already enjoying the new chapter and exciting features in Big Farm Story? Letâs check it out together in our Stream on Steam! Set your alarm for July 13th, 6pm UTC (20:00 CEST) and watch our live stream. Together with you, we will explore what's new, check out all the great features and have fun. So, youâd better not miss our live stream session. We are looking forward seeing you tomorrow. Have a good one and take care!
Earn 3,000 league points for a winning hand in Miami Nights Hold'em instead of 2,000. đ Play before Friday 9 am CET and benefit from 50% more league points! đ„łâ