Jul 12, 2021
Arcane Waters - burlin_gauna
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Jul 12, 2021
At Dead Of Night - Baggy Cat Entertainment
Chinese localisation is now live! Select languages in the bottom right corner - it's the last one before you cycle back to English, as it's the latest entry!
RuneScape ® - Mod Whymsy
We're off on holiday this week with a fun-filled trip to The Beach! In other news, the Ninjas have been whacking, hacking, and thwacking their way through a Combat Bonanza strike, and one of our classic Treasure Hunter Promos has received a summertime mix-up.



Game News

Ninja Strike 24: Combat Bonanza!

Wham! Bam! Kapow! Ninja Strike 24 covers all things combat, all over Gielinor!

But first, no adventure would be complete without a trip to the Bank - and with five new free Bank presets, it's going to be a whole lot quicker to get your fighting gear in order. Yes, you heard that right - members will have 15 shiny Bank presets waiting for them when they log in after today's update. Enjoy!

But wait, there's more! We'd like to introduce you to 'Cease', an exciting new ability that lets you pause combat momentarily with just one click - for those times when hitting that big monster might be less than beneficial to you and your teammates! Cease lasts for up to six seconds, and will:

  • Pause Revolution
  • Pause auto-retaliate
  • Pause familiar auto-attacks
  • Cancel a queued ability or special attack
  • Immediately end an active channelled ability
  • Cancel a charging Detonate ability
When the effect ends:

  • Revolution will begin again
  • Auto-retaliate will re-activate if it was turned on previously
  • Familiars will resume auto-attacking
Speaking of time, we've also introduced a Boss Instance Timer that'll make it easier than ever to track boss runs. You can turn it on or off via the Information Windows settings menu, under 'Boss Instance Timer', and move it around in Edit Layout mode.

You'll also find that Scrimshaws of the same type and tier can now be combined for a maximum of 24 hours, and you'll now be able to customise how you view perks on your equipment. Be sure to check the Patch Notes to see everything that's changed!

The Beach 2021



It's back! Gielinor's premier vacation destination has returned to the Lumbridge Crater, along with bucketloads of fun activities to try and summertime cosmetics to collect.

The Beach will stick around from now until August 8th, at which point the citizens of Lumbridge will get tired of people dragging sand through the castle and demand that we return their Crater to its former glory.

If you've never been to The Beach before, or if you just want to take a peek at what's changed since last year, check out last week's announcement newspost for all the details.

We'll see you there!

Now, who's up for cocktails?

Phoenix Lamps

Starting tomorrow, this Treasure Hunter Promotion will be filled with snazzy new cocktails, as well as the usual selection of goodies.

Here's a few of our favourites!

A Hole in One will increase the XP you gain from the Dungeoneering Hole activity by 10%, and will let you complete up to 60 floors, or 75 actions, before having to take a break.

The Palmer Farmer will grant you 300% more XP from picking palm trees, and means they'll no longer deplete when you do so.

Prepare For War

The battle cry of a thousand Dragonkin erupts over the city of Senntisten. This is it. The first assault of the Elder Gods - and Gielinor's last stand. Time is not on your side.

We'll reveal details about the first front soon, but today, we'll cover your preparations for this world-shattering battle. Ready? Head to our blog here to get the details.

Once you're battle-ready, don't miss our Reveal Trailer premiere dropping this Friday July 16th at 16:00 Game Time on our YouTube channel.



Patch Notes

Ninja Strike 24: Combat Bonanza!

Bank Presets

  • Five new free Bank presets are now available to all members, bringing the total number of presets to 15.
    • Preset titles 11-15 have been added accordingly.
Bosses

  • Added a boss instance timer.
    • The timer includes a button which opens the Boss Collection Log for the enemy you're currently facing.
    • The timer can be moved from its default position using Edit Layout mode.
    • To turn the timer on or off, navigate to the Information Windows settings menu, which can be found under Gameplay Settings.
    • Important note: With this update, you'll see that the timer will show 59 minutes and X seconds (depending when the instance started) instead of the full 60 minutes. This doesn't change the amount of time you have - this is just the first time that exact minutes and seconds remaining have been displayed visually.
  • Added new graphics for the boss kill timer.
  • Achieving a new best kill time will now show how you've improved compared to your previous best.
  • Phase number and enrage percentage are now displayed under the bosses' health bar for both Araxxor and Araxxi.
    • The now redundant enrage buff icon has been removed.
  • After each boss kill, players will receive a message stating their current kill count. Another message has been added for milestone kill counts.
  • The terminology used for the entrances to boss fights is now more consistent and will be labelled either 'instanced encounter' or 'uninstanced encounter'.
    • The term 'custom encounter' has been removed.
    • Messaging has been added to various places informing Ironmen that they may only enter an instanced encounter.
Combat QoL

  • Added the 'Cease' combat ability.
    • The ability will last for six seconds, or until the player attacks again, and will:
      • Pause Revolution
      • Pause auto-retaliate
      • Pause familiar auto-attacks
      • Cancel a queued ability or special attack
      • Immediately end an active channelled ability
      • Cancel a charging Detonate ability
    • When the effect ends:
      • Revolution will begin again
      • Auto-retaliate will re-activate if it was turned on previously
      • Familiars will resume auto-attacking
  • Added the ability to customise how perks on equipment are viewed.
    • Augmented items and Gizmo Shells can now display both perk icons and text, only icons, or only text.
    • This setting is found under the 'Invention' menu under the Skills & Experience section of the Gameplay Settings.
  • Skills are now listed in alphabetical order in the Settings.
  • Scrimshaws of the same type and tier can now be combined to increase their longevity, up to a maximum of 24 hours in one Scrimshaw.
    • If the total is over 24 hours, you will receive a new Scrimshaw with the remainder.
    • Used and combined Scrimshaws can also be divided, which splits them down into new ones. Scrimshaws created in this fashion will be full and may be traded, if applicable.
  • Weapon tooltips now display attack range.
  • Desktop users are now able to see the value of a dropped item stack and a list of individual items in the stack.
    • This setting can be toggled on and off in the Item Drops section of the Gameplay Settings.
  • Players may now collect as many Salve Shards from the Haunted Mines as they desire.
  • The text descriptions of attack options in the Gameplay Settings are now more descriptive.

Mobile

Improvements

  • Added additional information about performance impact when adjusting the advanced graphics option on mobile.
Fixes

  • Fixed an issue that could cause the Revolution bar on mobile to not draw correctly.
  • Changes have been made to that users can access the chat window on mobile so they may chat while their player character is transmogrified/transformed.
Davendale

Fixes

  • On the Davendale tutorial, when levelling up either Attack and Fishing the first level up camera pans highlighting unlocked content now occur if the player has completed the sandbox goal by following the alternate path.
  • Fixed an issue on the Davendale tutorial where the player would become stuck in combat by the onscreen level up tutorial.
Other

Improvements

  • Upgrades and extras 'help' information has been updated to provide info regarding the 'marketplace'.
Fixes

  • Stalling Wrack and Ruin will no longer prevent the ability from reverting to wrack.
  • Prevented a crash that could occur when destroying skilling outs with other related items in the inventory
  • Users logging in to an account with an invalid slayer task with now have their slayer task removed.
  • Players that were unable to progress their slayer task will now be able to claim a new task on login.
  • Fixed an issue that was preventing Vannaka from allowing users to adjust their Varrock teleport.



Community

Elder God Wars Content Reveal

Friday July 16th | 16:00 Game Time | Reveal Trailer Premiere

Join us as we reveal the first front of the Elder God Wars Dungeon! The trailer debuts live on Friday July 16th at 16:00 Game Time at YouTube.com/RuneScape.

J-Mod Livestreams

Tuesday July 13th | 16:00 Game Time | The Beach Skill & Chill

Grab a spot at The Beach on World 84 and join us for some sun-soaked Skill and Chilling!

Wednesday July 14th | 16:00 Game Time | JvM Part 3

Mod Hooli and Mod Spear are back to take in some tougher content on their PvM Learner's journey - and this time, they'll be joined by a special guest coach!

Cracking Creations

Awesome Art



This birds-eye view of wintery Ghorrock has us longing for a snowy adventure, even while we're relaxing in the summer sun! Great job, Enkoro!

'Scaper Screenshots

This week's screenshots come from Myzr on the FashionScape community, who's getting ready for The Beach event with an array of colourful summer attire!





Community Corner

Pink Skirts Event

This week the Pink Skirts are challenging the Dagannoth Kings - and you're invited! Join Pippyspot and Boss Guild this Saturday, July 17th, from 20:00 - 21:00 Game Time at the Dagannoth King Lair on World 88. Have fun!

Community Shout-Out

This week's community shout-out goes to FashionScape! If you find yourself pining for the snazzy outfits in our Scaper's Screenshot section, then this is the place to go for all your in-game fashion needs.



- The RuneScape Team
Simmiland - sokpopco
- enabled salt deposits again
- slowed down the nature decay when not having enough food with x0.25
Hero Siege - TheFattestman


Season 13 - The Angelic Realm

We are proud to present you with our latest changes with the new season. We have added a plethora of new satanic items, item abilities, re-worked many systems, optimized code and much more!

We have also released 2 new skins to monetize our continued development for Hero Siege, so if you feel like supporting check them out!

https://store.steampowered.com/app/1657140/Hero_Siege__Neko_Viking_Skin/
https://store.steampowered.com/app/1657141/Hero_Siege__Eternal_Anguish_Skin/

Check all the changes below from the patch notes!

General
- Removed Inferno Difficulty from the game, making Hell the last difficulty
- Wormholes now open at level 80
- Lots of new wormholes added
- Experience curve increased, making 80-100 a bit longer grind
- Added Journal (WIP, currently has Runewords, Achievements & Relics)
- Hero Level experience curve increased, making gaining Hero Levels slower
- Hero Level point system re-worked + New Hero Level perks
- Added a dynamic lighting system to improve aestethics
- Performance optimization
- Controller support can be disabled from options
- You can add 5 points to a skill by holding shift
- You can now hide "Exp gain" from combat text options
- Overcapped stats now show in the character sheet
- Reduced single piles of gold heavily when destroying objects (grass/urns/boxes)
- Field boss monster level is now static much like Uber Reapers
- Added separate slider for Voice Acting
- Hot water quest is now doable in The Village zone as well
- When crafting relics and choosing pickup it will close the crafting menu, so you don't accidentally craft over the relic
- Increased visuals for Seasonal and Non seasonal character in the character selection screen
- Item filter shouldn't hide runewords anymore in any case
- Mercenaries max points per talent changed to 20
- Tweaked Character sheet ui, you can now also click on the Hero Level and Mercenary buttons
- Major revamp on Hero Level system
- Added hide sockets button to inventory(Default is M and select in pad) You can now enjoy the amazing pixel art better!
- When using ability token it now shows the current ability and information that it's going to be overwritten if token is used
- Removed purple chest from normal/nightmare pumpkin cellar level2, it can only be found in Hell now
- Cracking floor tiles won't break down if you have flying!
- Adjusted inventory tooltips, fonts and colors.
- When comparing weapons, if your class can't use the weapon it won't show any increase or decrease of the stats.

Items
- New Satanics added
- Stat crunch on all items + Major item overhaul
- Drop system and Tier system reworked, MF now has a lot more weight on tiers and the system is more random and less heavy
- Normal-Myth item drop system also reworked and simplified
- Socket system for normal items re-worked and max sockets are now defined by difficulty so bases mostly drop only in hell difficulty
- The whole item system re-worked to bring more optimized performance
- Legendary Items can now be Upgraded to 3/3 levels, Mythic items to 5/5 levels using Gold
- Added confirmation to scrap items
- Reduced cooldown on basic potions
- Added informative tooltips to dungeon keys
- Angelics on the ground now have beam of light shooting out of them
- Added heavenly drop sound for angelics
- Added color indicator Which ability is 'built in' the item and which is added with Ability Token
- Weapon proc abilities are now proccing lot more frequently (Before they were included in same pool as relics, which caused them to proc a lot less)

Maps
10 Whole new Wormhole maps with fresh themes
Couple new special dungeons: Underground Garden in Act 5 zone 2, Temple Trapdoor in Act 5 zone 5 and Unmarked Grave Act 6 zone 1
Wormholes has received a lot of small QOL life changes. Areas have been widened, problematic spots have been revisited and redone to make the flow of the maps more enjoyable

Quests
- Quest items like "Body parts" won't drop anymore after you have collected the required amount

Relics
- Multiple new Relics added into the game
- Reduced Dislocated Eyes range, it used to be map wide
- Some re-works on existing Relics
- Buffed dabox drops
- Daddy's Keychain, Fortune Card, Lottery ticket & Skeleton Key doesn't take a relic spot anymore (No need to rejoin lobby )

Bug Fixes
- Fixed bug where you could buy more than 99 crystal keys
- Fixed issues with cursor in character sheet screen
- New supporter wings shouldn't show lock icon on them anymore if you have bought them
- Mercenary and companion shouldn't overlap anymore while idle state
- Fixed an issue where [Blocked] text would be shown multiple times even if monster blocked only once
- When completing "Collect Bricks" sometimes the other relic would get destroyed if player moved, the relic spawn is now static.
- Fixed a bug that allowed you to see whole map momentarily when entering new zone
- Fixed a bug where character sheet wouldn't update while adding passive skills to skill tree
- Fixed a bug which caused some dot classes, not to be able to apply dots properly (Necromancer / Pyromancer)
Classes
Amazon
- Fixed Amazons spearnage having small casting delay
- reworked Spearnage visuals a bit and made it more fluid

Necromancer
- Fixed a bug which allowed you to have unlimited skeletons
- Poison Barb got a facelift
- Fixed Poison Barb shooting off crosshair
- Increased Poison Burst range
- Tweaked the AI of minions

Lancer
- Fixed a bug where casting "Shield Wall" would leave echoing sound on the spot
- Removed knockback from Shield Bash
- Fixed counter animation and range, it now has longer range than before
- Flank now deals damage properly and it has small aoe

Marksman
- Disengage is now more fluid and the projectiles shouldn't fly above enemies that easily
- Explosives Technician grenade explodes now faster
- Buffed Cluster Bomb range (It's the same now with Explosive Technician)

Viking
- Increased range of Seismic Slam slightly and gave it a better visual
- Added a shield as starting weapon option for viking
- Weapon master talent now works with 1h and shield, it gives you the buff when ever you block (max 2 stack)
- Increased Shockwave visuals
- Halved Shockwave stun duration from
- Increased Shield Bash AoE

Demon Slayer
- Set bonus that allows you to shoots shadowy projectiles in demonform, now pierce and have larger hitbox
- Buffed Unholy Possession proc rate, damage, duration and the AI is more aggressive
- Removed knockback from Bullet Hell
- Vitals only work for melee
- Trigger finger first projectiles now always pierce, also made the animation cycle more fluid
- Execute now properly buffs skill damage
- Eagle Eye no longer "pulls" enemies, only breaks armor.

Samurai
- Omnislash now teleports properly between enemies
- Fixed a bug when Exploding Bola got attached to enemy it restarted the explosion timer
Pyromancer
- Removed knockback from Comet and Meteor
- Cleared the visuals on Armageddon
Paladin
- Removed knockback from Divine Storm & Thunder Hammers

Redneck
- Removed knockback from Firebreak
- Increased the movement & attack speed of Pickup Raid
- Chainsaw Massacre AOE now scales per level
- Bear Trap now activates instantly when in contact with enemy
- Increased Pipe Bomb throw speed, AOE and they explode on contact.
- Fixed Chainsaw Massacre causing armor breaks to multiply
- Fixed Chainsaw Massacre mask/hitbox a bit (this should feel like longer range)
- Redneck lumberjack set now grants up to 6 charges to firebreak but firebreak only does 1 nova per cast

Pirate
- Removed knockback from pirates Anchor Swing
- Land Ahoy cannonball spread / hitboxes got tweaked so it feels more accurate and fluid to play with
Shaman
- Removed knockback from Elemental Blast & Fire totem

White Mage
- Absorb Shield (level 36 talen) now has a cap on the shield
- Black Mass now shows debuff icon on enemies
- Mana Orb now flies and pulses faster
- Soul Spurn absorb shield now has a cap

Marauder
- Gladiators Glory (set bonus) adds now 2 extra chain traps as well.

Nomad
- Fixed Sandstorm duration, it's now actually 5 seconds like the tooltip states

Plague Doctor
- Removed knockback from Plague of Rats
- Toxic Flask AoE increased and fixed bug where poison damage wasn't calculated in
Jul 12, 2021
Academia : School Simulator - marnel.estrada
- Fixes to errors reported by cloud diagnostics
New Supper Banana! - Pikku-a
New game from Pikku-a Games coming soon: New Supper Banana!



New Supper Banana is a funny adventure platformer where Supper Banana saves everyone. And it's drawn entirely in a notebook!



For more information, visit the Steam page of the game, where you can also add the game to your wishlist:

https://store.steampowered.com/app/1681080/New_Supper_Banana/
Dr. Atominus - Pikku-a
New game from Pikku-a Games coming soon: New Supper Banana!



New Supper Banana is a funny adventure platformer where Supper Banana saves everyone. And it's drawn entirely in a notebook!



For more information, visit the Steam page of the game, where you can also add the game to your wishlist:

https://store.steampowered.com/app/1681080/New_Supper_Banana/
Unknown Castle - Pikku-a
New game from Pikku-a Games coming soon: New Supper Banana!



New Supper Banana is a funny adventure platformer where Supper Banana saves everyone. And it's drawn entirely in a notebook!



For more information, visit the Steam page of the game, where you can also add the game to your wishlist:

https://store.steampowered.com/app/1681080/New_Supper_Banana/
Jul 12, 2021
Pest Control - dev
Passive skills that you can develop in the gym, that is available in base:

Feline Swiftness
The character uses his dancing skills in combat, gaining a 5/10/15% chance to completely avoid melee damage.

Old-ways medicine
Healing effects on characters are increased by 20%

Field bandage
At the end of each turn, the character has an 5/10/15% chance to put on an improvised bandage that regenerates 10/20/30 health points and stops any possible bleeding.

Hot streak
Each attack has an 10/15/20% chance that the next one using the same tool will be free and deal 30/50/70% more damage.

Iron lungs
While running, character has an 10/15/20% chance that he will use only half of the energy needed.

Getting all that there is
All positive effects are 10/30/45% stronger.

Sure step
Enemy actions that cause to lose control of your character are 20/30/40% less effective.

Natural resistance
All harmful effects are 20/30/40% weaker.

Not this time
Damage that would defeat the character, heals him up to 20/40/60% of his health. Only works once per level.

Disturbing on request
The character has a 15/25/35% chance to react on his opponent's turn, even with no energy left.

You shall not pass!
Your character's chances of reacting on your opponent's turn are increased by 30/50/70% (relative to the base value).

Opportunity strikes
A character has an 5/10/15% chance of gaining an extra move out of queue. It can occur no more than once per turn.

...