Felix The Toy - Valkeala Software
Steam store page now at finnish language
Space Station Designer - Polar Motion
Nearly three weeks ago we started bringing the first group of players interested in trying out the Playtest version of 'Space Station Designer' and started receiving the first pieces of feedback in the forums. After addressing some minor technical issues via a series of small patches, we're now focussing our efforts on the most common concern raised by players: the game could use a tutorial system in order to introduce its various mechanics.

In order to address this, we went to the drawing board and designed a 'Tutorials' mode that is broken down into several categories, with each one of them containing two or more bite-sized tutorials that aim to cover a small set of concepts. So far, we've come up with a list of 8 categories and a total of 29 tutorials.

We've added a way in order to access this mode via the main menu:



And implemented the UI for accessing the categories:



and the tutorials within them:



The next milestone is actually implementing the logic for each tutorial:



We don't have an ETA for this feature, but we're planning to release an update as soon as possible containing the tutorials that belong to the first category ("Basic Concepts"), so that you can try them out and give us your feedback.

Remember that you can sign up for the Playtest of 'Space Station Designer' by clicking the 'Request Access' button in the game's store page:



Have a great Sunday!
列传:革新战争 - SkyAsh
前言
此攻略是为新手撰写,仅列出了“标准”养成路线与战术。
更多强力、极端的战术与养成还需玩家自行挖掘。

做为女主角的次月为队伍提供持续、稳定的回复效果,而非即时立即的恢复。
她的存在是确保队伍能进行长线、持续的战斗,而非救急。
列传中不存在任何随机因素,包括暴击、闪避、被闪避等。因此一切导致需要“救急”的场面,请考虑是否为自己战术失误,或选择了不适合自己的游戏难度。

此攻略中仅提出了前期便加入的主要角色养成方向,后期加入的其他角色请玩家自行摸索养成路线与方向。

玛斯塔奇
做为主角,玛斯塔奇具有非常强的兼用性,AOE+位移+单体高额伤害的技能组使得他在任何环境下都能发挥作用。
特性技能“卡奥斯”能使得他在三回合内免疫一切伤害,并获得高额的攻击力加成,这一技能可以使得玛斯塔奇可以在技能开启时候,担当吸引伤害的坦克位,且在技能持续的时间内他一定不会被击杀。因此可以派生出用残血玛斯塔奇开“卡奥斯”走到一个周围没有队友的位置,吸引BOSS的NP或AP技能,使团队逃出困境。
特性技能的“充能斩”能为玛斯塔奇提供持续的攻击力加成,推荐优先学习并佩戴。
推荐培养路线:近战输出、副T、爆发输出
推荐装备:武器附魔(攻击力加成并附带额外BUFF)、恶魔之靴(移动范围加成)、太阳石(力量加成)
推荐符文:暴虐(杀敌增加攻击力)、 浴血(恢复) 、恃强凌弱(反击)、保护(被治疗获得护盾)
推荐天命:贤者(配合保护固定增加护盾)

神仓次月(摩恩)
做为女主角的次月为队伍提供持续、稳定的回复效果,而非即时立即的恢复。
她的存在是确保队伍能进行长线、持续的战斗,而非救急。
她除了回复效果以外,还对前期提供了一定的魔法输出,次月的“神术•月”为竖三格,因此配合玛斯塔奇的“充能斩”横三格,能够瞬间击杀3名敌人。
在能够学习特性技能时,推荐次月优先学习“神术•快速治疗”,它能使次月能够提供少量,但及时的恢复。
第二特性技能推荐携带较为后期才能够学习的“神术•圆”,此技能的效果为传送范围内的任意队友到范围内的任意位置,无视怪物阻挡与地形,因此能够极大的扩展战术思路,功能性非常强。
而在二周目的次月,还具备一种另类的玩法,她如果装备三个“能量恢复装置(NP恢复)”并携带“真神术•灭•强化”的情况下,可以使得BOSS进入连续的眩晕状态。
推荐培养路线:法术副输出、辅助、控场
推荐装备:蓝色宝石(魔力加成)、恶魔之靴(移动范围加成)、绝对防御装置(防御提升并规避一次死亡)
推荐符文:顽强抵抗(受到伤害后自我自愈)、援助(触发援护时加强前锋的防御力)、法力护盾(在危险时消耗MP保护自己)、法力震荡(为友军提供攻击力加成)
推荐天命:援助之手(援护次数无限制)、坚韧之犀(获得双防加成)

克莱恩
克莱恩做为一名主T的同时,还能在前期为队伍提供高额的单体伤害与控制效果。
因为攻击成长并不高,因此在中后期克莱恩会逐渐从战坦转变为纯坦,专注为队伍提供可靠的保护。
核心特性技能“战吼”,能够在大部分情况下为吸引敌人的攻击,保护身后的队友。但需要注意的是,如果克莱恩在队友的后方,或者队友处于危险状态时,战吼的效果可能无法吸引敌人的注意。
特性技能“嗜血修罗”能为克莱恩提供即时的恢复效果,同时也为克莱恩持续培养为输出坦克路线打下了基础。
在前期克莱恩推荐学习“基础精通”以加强他普通攻击的威力,为队伍带来更稳定的输出。
推荐培养路线:主T、近战副输出
推荐装备:火焰之盾(防御加成)、恶魔之靴(速度、移动范围加成)、隐蔽者披风(魔抗、速度加成)
推荐符文:保护(被治疗获得护盾)、战争之盾(防御获得护盾)、护盾强击(护盾被打破时造成AOE伤害)、顽强抵抗(受到伤害后自我自愈)
推荐天命:不动要塞(防御提升、额外嘲讽)

古诺乌
做为指挥使的古诺乌能为团队提供稳定的攻击、防御加成,其必杀技“背水之阵”更提供了高额的全属性加成,使战局转危为安。
古诺乌做为后援时,能在前锋受击前对攻击者进行反击,并削弱对方的攻击力。如果将古诺乌往输出手方面培养的话,能带来稳定且高额的输出伤害。
特性技能“孙武兵法”能在使用施放攻击战/防御战时,触发另一个的50%效果,且这50%效果的BUFF能与原本的BUFF叠加,进一步加强了团队的基础属性。
第二特性技能推荐携带“背水之阵•强化”使得背水之阵获得额外的NP恢复效果,进一步加强了古诺乌必杀技的战术意义。
推荐培养路线:辅助、远程副输出
推荐装备:能量聚集器(NP恢复)、恶魔之靴(速度、移动范围加成)、元素瓶(瞬间恢复周围友军大量生命值)
推荐符文:援助(触发援护时加强前锋的防御力)、法力震荡(为友军提供攻击力加成)、顽强抵抗(受到伤害后自我自愈)、魔力吞噬(消耗BUFF获得恢复)
推荐天命:援助之手(援护次数无限制)

可可
可可是队伍中唯一的法核,她能为队伍提供AOE与强大的单体输出,是重点培养的对象。
特性技能“骨盾强化”能够延长骨盾的持续时间,并提供等额的魔抗加成,在对抗法系BOSS时非常有效果。
特性技能“暗雷•聚焦”能使可可在前期变获得高额的法系单体伤害,但仅推荐学习后,在BOSS战时携带。平时我们依旧需要“暗雷”的AOE效果。
推荐培养路线:法系输出
推荐装备:蓝色宝石(魔力加成)、恶魔之靴(移动范围加成)、魔力聚焦装置(提升魔力并提高魔法技能伤害倍率)
推荐符文:凌驾(反击)、强制冷静(险境时候提高魔力)、暴虐(杀敌增加魔力)、法力护盾(危险时消耗MP保护自己)
推荐天命:贤者(每回合恢复HP与MP)
Realm Engine | Virtual Tabletop - CountZer0
[h1Update 1.090 - Performance & Polish][/h1]
  • There may be issues with save files loading the sculpted Terrain (unfortunately, this was necessary for the performance boost + Multiplayer)
  • Graphics settings overhaul extra new settings
  • Graphics settings now persist across saves
  • significant optimizations (from 30 to 90 Average)
  • Multiplayer Improvements
  • Join via direct Ip working
  • Left alt now moved to the Tab key
  • Fixed join session menu
  • Dedicated servers (soon we can host persistent worlds where we can all build)
  • Lighting improved
  • Significant Ui Tweaks and polish
  • The fog of war was removed. (Being reworked for performance)
  • The second screen, export screenshot and Importing model buttons are now on the top left of the Main UI header bar
  • Old drop-down menus removed
  • Added Ramps for building
  • Added 2 X Marble Foundation Tile.
  • Help menu Moved to its own icon on the top left of the main UI header bar
  • Tooltips updated on UI header bar
  • Ability to add custom textures to imported FBX models.
  • Importing .fbx models now allow for importing textures.
  • Custom model texturing layers added (Ctrl+ Right Click will open the texture settings for an imported object)
  • Fbx importing notification added
  • Maps now refresh when a new map is imported from the disk.
  • Castle walls now align with the Grid Correctly
  • Castle Foundation placement fixed.
  • Desert Rocks and Bush Collision issues Fixed
  • Heather bush doesn't disappear when zoomed out.
  • Fixed issue where switching view mode would move you off centre.
  • Added Brazier + Water Effect assets
  • updated Help Menu

New Build Menu





New Sculpting and Painting Menu



Updated Mini Controls





New Lighting Menu





New Audio Control Menu





New External Monitor Settings

Jul 11, 2021
Play The Fox - quest.ruk
All animals can move 360-degree freely.
All animals can use the skill 360-degree freely.
Update rooster's water skill.
Jul 11, 2021
Lona: Realm Of Colors - admin
Small update with a few bug fixes. Preparation for steam achievements coming in future updates.
Brass: Birmingham - Cublo
Bugfix: Couldn't build level 3 pottery bug
Bugfix: Coal consumption bug where all coal mines were available rather than the closest
Bugfix: Unable to start game
Bugfix: Unable to choose more than one iron from iron works
Bugfix: Can't click Stone during tutorial
Bugfix: Improved network game list load time
New: Add faster online game times
New: Add scrollbar for network game list
Jul 11, 2021
Arcane Waters - burlin_gauna
- Changed Guild Icon Backgrounds sprites format for Web Tools Resources

Jul 11, 2021
Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hi everyone,

We're back for another major patch already! Patch R054 was deployed yesterday and brings with it a full revamp of the commander card system and introduces a number of launcher improvements including bug fixes and the beginnings of a new system that will give players greater insight into unit stats. It also contains some quality of life changes ingame with the introduction of a system that will allow players (1 per team max) to still receive their company even if they get their steam name wrong (. And with thanks to OMG mod, we are also now able to display unit XP and HP information.

Balance and gameplay changes are more modest this time around, though notable changes include a rebalancing of the Bergetiger in the Tank Hunters doctrine and a new doctrine ability for both RSE and RCA.

Note that to accommodate the changes to the commander card system we had to wipe all existing cards, as well as all gold and reward units in circulation. All players have been given 5K gold to compensate.

As always, please report any bugs or issues you come across via our discord and we’ll try to sort them as quickly as we can.

Full patch logs are included below.

- The EIR team



Patch R054

General:

SCAR: Ingame additional pop bonus capped at 5. (this prevents excessive stacking of attacking + doctrinal pop bonuses)

Launcher changes:
  • Ingame UI update:: Added the XP and HP trackers ingame that OMG has, thanks to Stromtrout for the help.
  • Scot is a wizard: There is the start of a new, in-Launcher, wiki! Right click on a unit in the unit roster to see a statistical overview of the unit! In future I’ll add weapon stats and upgrades, but I want to see how this holds up, as well as get feedback on it.
  • Vet Scaling: Fixed the vet gain scaling not applying correctly
  • Battle Tab: Fixed clicking “Multiplayer Battle” crashing launcher
  • Warmap Actions: Now give contribution, but requires launcher restart to show currently
  • Warmap participation reward: reactivated.

Card Changes:
  • Card Drops: Drops no longer bound to faction and race. So if playing CW, you can now drop cards for any faction or race, not just ones you can use on CW.
  • Commander Cards: Overhauled so each is only present at one rarity, new cards also added.

Maps
Map updates (Thanks Gork!):
  • Added 8p Brecourt
  • Updated 8p Bastion
  • Updated 6p Stonewall
  • Updated 8p Pointe du Hoc

Reward Unit changes:
  • New reward units: Stuart Flamer, Sherman Tulip, M3 Lee, Radio P4, Geschutzwagen
  • Sherman Ace: can now purchase staccato roar
  • Tiger Ace: now gets black skin, has +200hp, and base 4.8 speed (from 4). No longer receives blitzkrieg uses.
  • Dragoni: now a Scottish unit called Blackwatch. Leader now has a kilt!
  • M8 spahis: repair kit changed to medium
  • Airlanding infantry: now receive heroic armour. Cost increased to 300 MP. Can no longer purchase brens. Sten cost increased to 80 MU. Renamed to Special Air Service
  • Sturmpanzer IV: explosion FX changed to match that of StuH to reflect actual impact. Ready aim time reduced to 1 (from 1.5)
  • T57: removed it getting a second repair kit

Americans
  • Urban survival: cost reduced to 30 F (from 40) on shermans
  • Sherman 76mm: cost reduced to 250 F (from 260)
  • M8 Scott: cost reduced to 150 F (from 160)
  • Tank Reapers: +1 engineer mine cost increased to 30 (from 25)
  • Staccato roar: can now be purchased on upgun calliope
  • Charge at Remagen: can now be purchased on M8, M10 and Calliopes, reduced price for all other vehicles.
  • T17: Accuracy versus infantry armour types increased by 0.1. Penetration versus halftrack armour types increased to 3 (from 2 vs 251 and 1.3 vs 22x halftrack variants)
  • M10: damage modifier vs hetzer armour increased to 0.85 (from 0.73)
  • Ambulance: hp reduced to 250 (from 315)
  • Airborne M1 Carbine: L range accuracy increased to 0.35 (from 0.25), damage increased to 8.2 (from 7). This effectively puts them closer to DPS of standard riflemen rifles

Commonwealth
  • Gammon bomb: damage modifier vs infantry reduced to 0.3 (from 0.4), modifier vs ATG and flak88 reduced to 0.25 (from 1)
  • Speed trials: bonus speed reduced to 25% (from 33%)
  • Trenchbusters: now come with flamethrower instead of Stens. Cost reduced to 65 MU.
  • Kangaroo: fixed repair not working without kangaroo workshop
  • Rifled guns: now works on staghound
  • RCA Recon: ability replaced with artillery spotting. Spawns a flare and reveals an area in the fog of war for a short period of time
  • Firefly: should now have hold fire button
  • Lit up: flare now gives +10% received accuracy to enemy infantry for its duration
  • Scout sniper: pop reduced to 7 (from 8)
  • Lynx: sight range increased to 55 (from 50)
  • Churchill mineplows: now a base upgrade on churchills
  • Dug in: New unlock replacing pom pom,infantry received -15% weapon cooldown and +20% accuracy when garrisoned in trenches and buildings. Emplacements and CCS gain +100 HP
  • Pom pom: .50 Bren carrier made a unit upgrade and moved to Cut em Down
  • Defenders of Dunkirk: new unlock: churchills gain 40m tank aura: nearby infantry gain -25% received suppression and -20% received accuracy
  • Up-gunned: unlock merged into experimental guns

Wehrmacht
  • JP4: passive repair now excludes with panther upgun choice. (this is experimental but meant to force a clearer choice between the upgun and non-upgun jp4)
  • Pio butterfly mines: engine damage criticals versus vehicles and tanks removed. Damage modifier versus vehicles reduced from 5 -> 2.5. (25 dmg per mine). Renamed to SMi-35 Minefield
  • Defensive V1: replaced with military intelligence. Reveal an area of the map in the fog of war for a short period of time. (V1 now a mythical commander card option)
  • Propaganda tower: radius increased to 80, enemy infantry received damage and accuracy increased to +25% (from 20%)

Panzer Elite
  • Hetzer: cost increased to 200 F
  • Hotchkiss Stuka: upgun now a unit upgrade. Excludes with direct fire unlock
  • Pak43: tear down time reduced to 3s from 5
  • TH Axis Accessoires: IST can now purchase concussion shells: concussed tank loses ability to fire, has -50% sight and has speed reduced by -70% for 5 second duration. 4 min cooldown. Teller and slow mines moved to field engineering unlock
  • Field Engineering: LMG upgrade removed (its still in luft). Teller and slow mine moved from axis accessoires to this unlock
  • Henschel run: added cooldown on game start
  • Panzer 3: shell fx changed to more appropriately reflect weapon
  • SE Hauptmann: guards given heroic armour
  • Area Denial: hummel reload bonus reduced to 30% (from 35%)
  • SE mobile platforms: IHT accuracy buff now only applies to infantry inside the halftrack, to avoid stacking buffs with munition halftracks.
  • Bergetiger rebalanced:
  • veterancy requirements increased by 1.5.
  • Vet Bonuses changed to:
  • 1. 0.85 rec dmg,
  • 2. 1.15 speed, 15s reduced recharge on base repair
  • 3. 1.15 speed (to be replaced with Staccato hull MG later)
  • 4. 1.2 accel/decel,15 reduced recharge on free rep
  • 5. 0.85 rec dmg
  • Base repair duration increased to 60s (from 50).
  • Base ingame MU repair cost reduced to 60 (from 75)
  • Spare parts ability and associated free repair cooldown reduction removed. Now receives 200 MU purchase option base
  • Expert engineer repair duration increased to 40s (from 25), MU repair cost reduction removed.
  • P4 Incendiary Rounds: fixed bug with incendiary rounds being available without doctrine purchase. Also fixed name and description. DoT to 3 (from 4)
  • Mobile Mechanics: should now work
  • 5 Man Pgren: now a unit upgrade instead of seperate unit

Jul 11, 2021
Engine Evolution 2020 - simunekpetr98
- physics bug fixes and improvements
...