Nearly three weeks ago we started bringing the first group of players interested in trying out the Playtest version of 'Space Station Designer' and started receiving the first pieces of feedback in the forums. After addressing some minor technical issues via a series of small patches, we're now focussing our efforts on the most common concern raised by players: the game could use a tutorial system in order to introduce its various mechanics.
In order to address this, we went to the drawing board and designed a 'Tutorials' mode that is broken down into several categories, with each one of them containing two or more bite-sized tutorials that aim to cover a small set of concepts. So far, we've come up with a list of 8 categories and a total of 29 tutorials.
We've added a way in order to access this mode via the main menu:
And implemented the UI for accessing the categories:
and the tutorials within them:
The next milestone is actually implementing the logic for each tutorial:
We don't have an ETA for this feature, but we're planning to release an update as soon as possible containing the tutorials that belong to the first category ("Basic Concepts"), so that you can try them out and give us your feedback.
Remember that you can sign up for the Playtest of 'Space Station Designer' by clicking the 'Request Access' button in the game's store page:
Bugfix: Couldn't build level 3 pottery bug Bugfix: Coal consumption bug where all coal mines were available rather than the closest Bugfix: Unable to start game Bugfix: Unable to choose more than one iron from iron works Bugfix: Can't click Stone during tutorial Bugfix: Improved network game list load time New: Add faster online game times New: Add scrollbar for network game list
Company of Heroes: Europe In Ruins - Europe In Ruins Mod
Hi everyone,
We're back for another major patch already! Patch R054 was deployed yesterday and brings with it a full revamp of the commander card system and introduces a number of launcher improvements including bug fixes and the beginnings of a new system that will give players greater insight into unit stats. It also contains some quality of life changes ingame with the introduction of a system that will allow players (1 per team max) to still receive their company even if they get their steam name wrong (. And with thanks to OMG mod, we are also now able to display unit XP and HP information.
Balance and gameplay changes are more modest this time around, though notable changes include a rebalancing of the Bergetiger in the Tank Hunters doctrine and a new doctrine ability for both RSE and RCA.
Note that to accommodate the changes to the commander card system we had to wipe all existing cards, as well as all gold and reward units in circulation. All players have been given 5K gold to compensate.
As always, please report any bugs or issues you come across via our discord and we’ll try to sort them as quickly as we can.
Full patch logs are included below.
- The EIR team
Patch R054
General:
SCAR: Ingame additional pop bonus capped at 5. (this prevents excessive stacking of attacking + doctrinal pop bonuses)
Launcher changes:
Ingame UI update:: Added the XP and HP trackers ingame that OMG has, thanks to Stromtrout for the help.
Scot is a wizard: There is the start of a new, in-Launcher, wiki! Right click on a unit in the unit roster to see a statistical overview of the unit! In future I’ll add weapon stats and upgrades, but I want to see how this holds up, as well as get feedback on it.
Vet Scaling: Fixed the vet gain scaling not applying correctly
Warmap Actions: Now give contribution, but requires launcher restart to show currently
Warmap participation reward: reactivated.
Card Changes:
Card Drops: Drops no longer bound to faction and race. So if playing CW, you can now drop cards for any faction or race, not just ones you can use on CW.
Commander Cards: Overhauled so each is only present at one rarity, new cards also added.
Maps
Map updates (Thanks Gork!):
Added 8p Brecourt
Updated 8p Bastion
Updated 6p Stonewall
Updated 8p Pointe du Hoc
Reward Unit changes:
New reward units: Stuart Flamer, Sherman Tulip, M3 Lee, Radio P4, Geschutzwagen
Sherman Ace: can now purchase staccato roar
Tiger Ace: now gets black skin, has +200hp, and base 4.8 speed (from 4). No longer receives blitzkrieg uses.
Dragoni: now a Scottish unit called Blackwatch. Leader now has a kilt!
M8 spahis: repair kit changed to medium
Airlanding infantry: now receive heroic armour. Cost increased to 300 MP. Can no longer purchase brens. Sten cost increased to 80 MU. Renamed to Special Air Service
Sturmpanzer IV: explosion FX changed to match that of StuH to reflect actual impact. Ready aim time reduced to 1 (from 1.5)
T57: removed it getting a second repair kit
Americans
Urban survival: cost reduced to 30 F (from 40) on shermans
Sherman 76mm: cost reduced to 250 F (from 260)
M8 Scott: cost reduced to 150 F (from 160)
Tank Reapers: +1 engineer mine cost increased to 30 (from 25)
Staccato roar: can now be purchased on upgun calliope
Charge at Remagen: can now be purchased on M8, M10 and Calliopes, reduced price for all other vehicles.
T17: Accuracy versus infantry armour types increased by 0.1. Penetration versus halftrack armour types increased to 3 (from 2 vs 251 and 1.3 vs 22x halftrack variants)
M10: damage modifier vs hetzer armour increased to 0.85 (from 0.73)
Ambulance: hp reduced to 250 (from 315)
Airborne M1 Carbine: L range accuracy increased to 0.35 (from 0.25), damage increased to 8.2 (from 7). This effectively puts them closer to DPS of standard riflemen rifles
Commonwealth
Gammon bomb: damage modifier vs infantry reduced to 0.3 (from 0.4), modifier vs ATG and flak88 reduced to 0.25 (from 1)
Speed trials: bonus speed reduced to 25% (from 33%)
Trenchbusters: now come with flamethrower instead of Stens. Cost reduced to 65 MU.
Kangaroo: fixed repair not working without kangaroo workshop
Rifled guns: now works on staghound
RCA Recon: ability replaced with artillery spotting. Spawns a flare and reveals an area in the fog of war for a short period of time
Firefly: should now have hold fire button
Lit up: flare now gives +10% received accuracy to enemy infantry for its duration
Scout sniper: pop reduced to 7 (from 8)
Lynx: sight range increased to 55 (from 50)
Churchill mineplows: now a base upgrade on churchills
Dug in: New unlock replacing pom pom,infantry received -15% weapon cooldown and +20% accuracy when garrisoned in trenches and buildings. Emplacements and CCS gain +100 HP
Pom pom: .50 Bren carrier made a unit upgrade and moved to Cut em Down
Defenders of Dunkirk: new unlock: churchills gain 40m tank aura: nearby infantry gain -25% received suppression and -20% received accuracy
Up-gunned: unlock merged into experimental guns
Wehrmacht
JP4: passive repair now excludes with panther upgun choice. (this is experimental but meant to force a clearer choice between the upgun and non-upgun jp4)
Pio butterfly mines: engine damage criticals versus vehicles and tanks removed. Damage modifier versus vehicles reduced from 5 -> 2.5. (25 dmg per mine). Renamed to SMi-35 Minefield
Defensive V1: replaced with military intelligence. Reveal an area of the map in the fog of war for a short period of time. (V1 now a mythical commander card option)
Propaganda tower: radius increased to 80, enemy infantry received damage and accuracy increased to +25% (from 20%)
Panzer Elite
Hetzer: cost increased to 200 F
Hotchkiss Stuka: upgun now a unit upgrade. Excludes with direct fire unlock
Pak43: tear down time reduced to 3s from 5
TH Axis Accessoires: IST can now purchase concussion shells: concussed tank loses ability to fire, has -50% sight and has speed reduced by -70% for 5 second duration. 4 min cooldown. Teller and slow mines moved to field engineering unlock
Field Engineering: LMG upgrade removed (its still in luft). Teller and slow mine moved from axis accessoires to this unlock
Henschel run: added cooldown on game start
Panzer 3: shell fx changed to more appropriately reflect weapon
SE Hauptmann: guards given heroic armour
Area Denial: hummel reload bonus reduced to 30% (from 35%)
SE mobile platforms: IHT accuracy buff now only applies to infantry inside the halftrack, to avoid stacking buffs with munition halftracks.
Bergetiger rebalanced:
veterancy requirements increased by 1.5.
Vet Bonuses changed to:
1. 0.85 rec dmg,
2. 1.15 speed, 15s reduced recharge on base repair
3. 1.15 speed (to be replaced with Staccato hull MG later)
4. 1.2 accel/decel,15 reduced recharge on free rep
5. 0.85 rec dmg
Base repair duration increased to 60s (from 50).
Base ingame MU repair cost reduced to 60 (from 75)
Spare parts ability and associated free repair cooldown reduction removed. Now receives 200 MU purchase option base
Expert engineer repair duration increased to 40s (from 25), MU repair cost reduction removed.
P4 Incendiary Rounds: fixed bug with incendiary rounds being available without doctrine purchase. Also fixed name and description. DoT to 3 (from 4)
Mobile Mechanics: should now work
5 Man Pgren: now a unit upgrade instead of seperate unit