The live server is scheduled to undergo backend maintenance. Also, a snapshot of the PTS client will replace the current live server client.
- Schedule [KST/JST] Jul. 11, 23:59 ~ Jul. 13 (Korea / Japan Standard Time)
- Downtime No downtime is expected.
During the maintenance, any progress you make on the live server will not be recorded. Furthermore, as previously mentioned, the progress from the PTS will not carry over.
The updated live server client will be available shortly after the maintenance ends.
We have activated a double drop event that affects all upgrade materials which can be dropped by monsters. Furthermore, all monsters up to level 75 drop twice as much money! Monsters above level 75 (including Elite monsters) are not affected by this event.
The double item drop event will last from 09.07.2021 until 12.07.2021.
New Feature: Keyboard 2.0 Beta is here! This completely overhauls the keyboard experience. Some new features of Keyboard 2.0 include the following:
-- Keyboard will now automatically change key visuals and layout to attempt to match the currently selected keyboard in Windows. This means that the Layout Editor is a thing of the past (and will be removed as a launch option when this goes to live.)
-- Keyboard will now mirror typing on the actual keyboard
-- Keyboard will now save its opacity between restarts
-- Keyboard now has an option to change the format (40%, 60%, 100%) / (Minimal, Compact, Full)
Changed: XSOverlay should now auto-launch SteamVR if it is not already open.
Changed: Overhauled Wrist UI; Buttons have been moved to a side bar, and space has been moved to keep all important information always visible. (This is a WIP and more changes will likely be made before going to live.)
Changed: Media player will attempt to find a media process once on startup, if it fails, it will revert to needing an input to search again.
Changed: Support buttons will now show a notification telling the user to check their web browser once pressed
Changed: Cursor now changes to a new sprite when grabbing a window.
Changed: Desktop Cursor position is now only set at the framerate that an overlay is updating it's texture at. This should make the cursor movement feel a bit smoother, and less jittery.
Changed: Aggressively remove textures from memory for window captures that are no longer in use. Swapping windows, deleting windows, etc, should now free the memory for the associated texture instantly if no other overlay shares the same texture. This should reduce memory usage by a bit for extended sessions where swapping or deleting windows was common the course of the session.
Changed: You can no longer grab an overlay by first grabbing the air and then swiping over an overlay.
New Feature: Night Light. You can now go to the XSOverlay Settings panel and navigate to the Night Light tab to turn on a Night Light filter for Overlays. This will tint the screens a nice warm color, and has options for scheduling as well as the intensity of the red shift that it applies.
Added: Wrist Overlay skinning support.
Added: Default Window Maximum FPS setting
Added: Default Window Minimum FPS setting
Added: Default Window Scale setting
Added: Wrist themeing can now access built in shader variables for various useful information. This will be expanded soon. You can check the Documentation here for how to build themes for your wrist using our SDK.
Added: Low Battery warnings for tracked devices. You will see an XSONotification telling you which device is low, as well as hear a sound. You can change this sound by navigating to [XSOInstallDirectory]/XSOverlay_Data/StreamingAssets/Etc/Audio/ and replacing lowBattery.ogg
Added: "Grid View"; This allows you to view and sort overlays with Windows Alt + Tab like functionality.
Added: "Grid View" button to Global Toolbar.
Added: Documentation now has Keyboard Layout documentation, and can be found here.
Removed: "Unpin All" button from Global Toolbar.
BUG FIXES
Potential Fix: The Wrist Overlay should no longer detach from the hand and appear at world origin at startup.
Fixed: You should now be able to complete the tutorial fully and properly without resetting it.
Fixed: Frame time bar on perf. monitor will now show the maximum frametime between CPU / GPU, instead of showing both of them added up.
Fixed: Initializing trackers should no longer trigger low batter notifications.
Fixed: Changing to a window capture should now properly pull the window to the front of the desktop in all cases.
Fixed: System Monitor now more correctly displays both CPU and GPU frame times.
Fixed: Liv Trackers should no longer take a slot up on the battery information panel.
Since June 30th, 2021, CSNS players playing from Belgium and Slovakia regions have been restricted from further Decoder purchases as announced previously. [Click for Previous Announcement]
However, intermittently, there was and still is a bug where Steam payments turn out successful, and in this case, only steam payments are made but items will not be distributed.
This bug will be fixed as soon as possible, and if you experience this problem, please contact our CS Team by submitting a ticket, and please make sure to not purchase any additional Decoders any further as you won't be able to receive the items due compliance with local regulations.
We sincerely apologize for any inconvenience caused by this bug and thank you for your kind patience and understanding in advance.
Hero Zero - Multiplayer RPG - European Games Group
Celebrate Midsummer with Hero Zero! From 09/07/2021 to 16/07/2021, the days are particularly long and Humphreydale’s bad guys never tire of annoying the city’s residents. Your heroic services are in demand! Make sure the people of Humphreydale can celebrate in peace. To fight villains effectively, you can find 5 helpful items, as well as the particularly cute sidekick “Sniffy” with a special level 30 skill in the shop! Midsummer donut packs at the Donut Shop will keep you energized, so grab ’em while they’re hot!
Just a quick announcement in response to an issue that's been popping up for a few users since the SWAT DLC Update was released.
If you've been unable to play the game due to an issue where you are presented with a black screen/are positioned far below the welcome screen please opt into our current Public Beta. We haven't been able to replicate the issue on our devices and are hoping to get more public feedback on potential fixes for the issue.
To opt into the public beta simply Right click on Gun Club VR in your library, go to properties > betas then select public_beta from the dropdown list.
- Added guns: Flamethrower and burstfire SMG. - Released classic episode, which means map pack from original Hard Minus game. Nostalgia... - Fixed some micro bugs.