A patch update for SCARLET NEXUS Steam version has been released fixing the following bugs:
- Unable to leave "Shop" with keyboard and mouse controls after receiving DLCs - Character shadows don't show up when playing the game in certain languages
We apologize for any inconvenience caused and thank you for your continuous support.
It's time to regular update. (v1.0.12) The contents of today's update are as follows.
========== *Fixed some misspellings in the English version. *The defense facility "Watch Tower" has been implemented on all battle maps. => Defenders are no longer exposed to long-range artillery immediately after the start of combat. => Watch Tower ensures visibility for player at "Insane Mode". ==========
(Repost) You can access the stable version of the game by following the steps below, so please use it if you want to avoid the influence of regular updates on the save data, or if you want to play with the past game balance.
========== 1. Right-click on "ShemHaMephorash" from the Steam library 2. Select "Properties..." and "BETAS" 3. Select "stable-v1.0.9" ==========
*We are always accepting requests, so please feel free to contact us on the Steam bulletin board
With today's minor update we are deploying a series of fixes for issues that have been reported with vehicles, levels and traffic.
The AI has been tweaked to optimize throttle control. Additionally, several useful improvements to the World Editor are included, as well as updated bindings for Thrustmaster T300RS steering wheel. The full list of changes can be found below.
We genuinely appreciate your excitement and positive feedback to this release so far.
Vehicles
Burnside Special
Adjusted oil pan strength
ETK K-Series
Added HD Internals to the Trackday configuration
Gavril D-Series
Fixed incorrect tailgate lettering on some models
Fixed inverted normals on left RS fender lettering
Gavril Roamer
Fixed missing tailgate collision triangles
Fixed orientation of spotlights on quad rectangular roof basket lights
Ibishu Hopper
Fixed driver camera catching on objects such as the low bar on Gridmap V2, and slingshotting the "Classic" configuration backwards
Ibishu Pigeon
Fixed radiator fan spin animation
Fixed backwards steering center adjustment slider for 3-wheel front suspension
Fixed hood camera position so it does not move in and out of the sound muffling area for the interior camera
Fixed bed crate exploding
Ibishu Wigeon
Adjusted default steering center for 3-wheel front suspension
Fixed rollcage causing doors to pop open slightly
Fixed backwards steering center adjustment slider for 3-wheel front suspension
Fixed alignment of driveshaft prop
SBR4
Fixed vibrations in front of car when accelerating using race center differential
Levels
East Coast, USA
Fixed floating trash
Fixed decal floating above traffic light
Gridmap V2
Removed test number decals from Demolition Zone
West Coast, USA
Fixed wrong default spawn thumbnail
Game Engine
Fixed file notifications not triggering for unpacked mods
Fixed an error regarding the retrieval of the My Documents folder
Fixed an error with retrieval of native paths for zipped folders
Fixed an issue in materials that caused the opacity map from layer 0 to always be used
Mod Manager
Added file system notification on activation/deactivation if mod is unpacked. For performance reasons this can be enabled only if you activated <code>Advanced UI</code>
Traffic
Fixed mod vehicles sometimes getting selected for traffic when the mod option is off
AI
Improved throttle control that was causing AI to not be using full throttle in the drag strip
Input & Force Feedback
Updated default bindings for T300RS wheel
ScriptAI
Improved throttle control that was causing ScriptAI to significantly fall behind the script times
Lua
Added brake and clutch override electrics to vehicle controller
World Editor
Flowgraph Editor
Fixed and improved traffic signal flowgraph nodes
Updated Traffic Signals Demo graph
Implemented performance improvements of road editor on big levels
When changing the visibility or locked status of an object, the editor will be set to the dirty state now
We integrated the Snapping mode into our Map editor and it's currently in the preview. Our testers are trying to find some major bugs to be ready to publish this mode to you.
If you want to test it, you can just switch to the "staging" beta and test it yourself.
Stage is now capped at 1 if you want to advance to stage 2 you must defeat the boss at stage 1, and if you want to advance to stage 3 you must defeat the boss at stage 2.
You must defeat them in ACTIVE MODE at least once!
It's time, ladies and gentlemen, for update 0.36.0. Let me, Aesop, be your guide through these patch notes. Nicky's here, Black Rose Rozzi and Neon Huntress Nadine, we got a new tutorial, some new items, some new item effects, Nadja got a makeover, and MORE. Let us begin. Servers will be down for approximately 5 hours to apply the maintenance - July 7th 19:00 to July 8th 00:00 (PT). Our entire Game Start Process is being structurally reorganized, so the maintenance will likely take longer than usual. We're sorry for the inconvenience.
Patch Notes - Quick Look
New Character – Nicky
Nicky is ready to bring the stunt action to Lumia! Nicky will cost 9,900 A-Coin for 2 weeks and she will be available in ranked matches starting from Sunday, July 11th 11:00 PM (PT).
Short Tempered(Passive) Nicky converts damage taken by other characters into Rage, up to 100. Rage can be stacked up to Max 500. When her rage meter is full, she becomes Enraged. When Enraged, her normal attacks deal 10 / 30 / 50 extra normal attack damage and 10 / 30 / 50(+Attack Power 40%) skill damage in an area around her target.
Fury Jab!!(E) and Pure Rage Uppercut!!(R) can be used while Enraged. When her rage meter is depleted, Nicky becomes Calm for 3 seconds, and will not convert damage taken into Rage. Rage Depletion Amount: Out of Combat 45 per second / Enraged 5 per second
Slugfest(Q) Nicky puts her full strength into a punch, slowing her by 20%. Reactivate the skill to let loose, knocking back the first enemy hit and dealing 30/55/80/105/130(+Attack Power 40%) ~60/110/160/210/260(+Attack Power 80%) damage. Hitting an enemy decreases the cooldown of Slugfest(Q) by 50%. Distance and damage dealt increase based on how long she charges. After the punch, Nicky can land a Body Blow within 3 seconds.
Body Blow (Q2) Deals 25/50/75/100/125(+Attack Power 100%) skill damage, and gains 100 Rage for each enemy hit. Range : 2m ~ 6m Body Blow Effect Radius: Cone shape 3m Cooldown : 18/16/14/12/10s SP Cost : 50/60/70/80/90
Guard & Reverse(W) Nicky guards in the direction of the mouse cursor, reducing damage taken by 60/65/70/75/80% for 0.75 seconds, and becomes immune to debuffs and crowd control. Successful Guards reduce the cooldown of Guard & Reverse by 50%, Enrages Nicky, and allows her to Reverse. Reverse : Nicky rushes forward, dealing 20/40/60/80/100(+Attack Power 20%) damage to enemies and roots them for 1 second. Reverse will not activate if Nicky is in an immovable state. Reverse Dash Range : 3.3m Width : 2m Cooldown : 18/17/16/15/14s SP Cost : 100
Knockout Punch(E) Knockout Punch : Nicky throws a knockout punch in front of her, dealing 60/110/160/210/260(+Attack Power 40%) damage and slowing enemies by 30% for 2 seconds. Fury Jab!!(Enhanced): While Enraged, Nicky can use Fury Jab!!, dealing 90/165/240/315/390 (+Attack Power 40%) damage, slowing enemies by 30% for 2 seconds and stunning them for 1 second. Fury Jab!! does not have a cooldown and does not share a cooldown with Knockout Punch. Using Fury Jab!! will Calm Nicky.
Knockout Punch(E) and Fury Jab!!(Enhanced) can be used consecutively. Range: Straight Line 5m * 2m Cooldown: 14/12.5/11/9.5/8s SP Cost : 100
Pure Rage Uppercut!!(R) Nicky can only use Pure Rage Uppercut!! when Enraged. Using Pure Rage Uppercut!! will Calm Nicky. Nicky dashes to the targeted enemy player, becoming unstoppable, and uppercuts them, dealing 150/250/350(+Attack Power 70%) damage and knocking them airborne for 1.1 seconds. Nicky knocks back other enemies in the way, dealing 75/125/175(+Attack Power 35%) damage. Range : 5.5m Cooldown : 100/90/80s SP Cost : 120/100/80
New Skin & Emotes
Black Rose Rozzi will be available for purchase!
Adriana emotes will be available for purchase!
System
Tutorial Improvements
The tutorial has been totally redesigned. We've made it a little easier for new players to get started, guiding them, and trying to make it more fun to get to know Eternal Return during the tutorial phase.
The new tutorial will be led by Yuki and Hyejin, both with flashy ultimates.
If you have not progressed through the original Jackie/Aya tutorials, the character rewards will change to Yuki and Hyejin. If you already own the new reward characters, you'll get 8,020 A-Coin.
There will be a new introduction cut-scene for new users who are launching Eternal Return for the first time.
To help get new players focused, the tutorial order has been changed to start with the Battle and Controls and putting Plans and Looting in a later chapter.
Chapter 1 - Experiment Site <Lumia Island>: This chapter contains the basic elements to survive Lumia Island. (Basic Controls, Crafting, Fighting, Surviving)
Chapter 2 - Body Enhancement <Mastery and Skill Enhancement> : This chapter contains the elements to win battles by raising mastery levels and increasing skill levels. (Mastery Level, Skill Level, Weapon Skill, Collecting, Restricted Area)
Chapter 3 - Equipment Enhancement <Saved Plans and Targeted Items> : The final chapter contains the most unique part of Eternal Return, 'Crafting items and Equipment'. (Saved Plans, Targeted Items, Hyperloop, Air Supply)
There will be side tutorials in the near future to address the remaining, more advanced, elements that were left out from the three chapters: Team modes (Duo/Squad), Resurrection, Wickeline, Final Restricted Area, Vision, Crafting Food, Crafting Traps, Force Core Guide, TAB key usage, Sound cues, Advanced Mastery Course, Advanced Saved Plan Course etc.
Character Selection Improvements Yeah, waiting to pick a character/weapon and then waiting again to pick an area was a total pain. Guess what? We redesigned it! You'll now be able to work out more strategy in the preparation phase. You can see other player characters, weapons, etc. It looks nicer. It's just better. So much better.
The game preparation process will be reduced by one step. Players will be able to select characters, weapons, and saved plans all at the same time.
Character, weapon, and saved plans that you used in your last match will be saved and used again. If you do not make any changes, the match will begin with your same character/plan as the previous match.
If players leave/disconnect during the planning phase, the match will still begin if there are enough players left in the match.
If there is server problem, dodging, or players not changing overlapped characters and when the timer ends, the team will be excluded from matching.
Minimum:
Solo - 15 players
Duos - 8 teams
Squads - 5 teams
We added aSort by Characterfunction and will display warnings when there are more than three of the same characters.
Unfortunately, it takes a little longer to get into Practice mode now due to these changes. We are planning to add an immediate start function to the practice mode in the future.
Scoreboard/Match Status (Tab) Improvements & Addition of Object Timers
Scoreboard(Tab) will now show a bunch more stuff, like the match status, timers, and map.
You can now check routes and items that are needed to be looted in one quick overlay.
(Object Timer) - Shows when and where objectives (Tree of Life, Meteorite, Dr. Wickeline) will spawn.
The impact location for Meteorite will be displayed when 1 minute is left.
Displays the current location of Dr. Wickeline.
In the future, real-time locations of objects will also be displayed on the map.
You can always minimize the scoreboard to display similar to the previous version.
CCTV Lights
I always feel like... somebody's watching me.
CCTVs will glow green when activated by your team, and will glow red if activated by the enemy.
If activated by both sides, they will only glow red.
We'll add a timer overlay in a future update.
Return of Dr. Nadja
The doctor is back from vacation! She looks... different.
We've finished the redrawing for Dr. Nadja, so she'll replace Meiji in the victory/defeat screen.
Character Model Improvements
We received some feedback regarding the feet of the character models. (No, not like that.) The 'clickable range' around the feet/bottom parts of character models in game was too small, leading to misclicks and missed skills. We're widening the area a bit for a bit more of a familiar feeling and ease of use.
GeForce Now Support
Your Games. Your Devices. Play Anywhere, July 2nd
With a keyboard, mouse, and good network connection, you can play Eternal Return anywhere on low spec computers/laptops, MacOS PCs, TVs, and more.
Mommy's in the kitchen, cooking up something good. This should make food a bit more accessible in the early game.
Uncommon Food : 1.5s → 1s
Rare Food : 3s → 2s
Epic Food : 4.5s → 3.5s
Healing Reduction
Healing Reduction (Ranged)
30% for 4s → 35% for 4s.
Game Start Sprint
30% for 5s → 70% for 5s
Toggle Information Overlay Lock (F8)
F8 now allows you to lock information overlays that are displayed by holding ALT Try it out! Quickly see the Cathy is 3 mastery levels up on you and run!
Character
Luke Dirty Work(E) was a big SP drain but didn't really do much for the cost.
Dirty Work(E)
SP Cost 70/85/100/115/130 → 70/75/80/85/90
Lenox We're adjusting Lenox's to be more aggressive early. Without any dashes, Lenox relies a bit more on mobility than most, but also benefits a lot more from it. We're tuning down that mobility a tiny bit but compensating by giving more CC to Whiplash(E).
HP per Level 78 → 74
Attack Power per Level 2.7 → 2.9
Base Movement Speed 3.25 → 3.2
Whiplash(E)
Movement Speed Reduction 20/25/30/35/40% → 30/35/40/45/50%
Leon Leon is still splashing around and causing a bit too much damage.
Base Attack Power 33 → 29
Rio Rio can poke away thanks to her high attack range - which is especially effective in team modes. We're adjusting that a bit.
Hanare(W) Daikyu
Cooldown reduced when hit 70% → 50%
Magnus Nobody can stop that body's speed. We're toning down his durability in general but bumping up his base attack speed so that he succeeds with some more aggressive builds.
Base Attack Speed 0.14 → 0.16
Tough Body(P)
Defense Increase per 1% HP lost 0.2/0.6/1.0% → 0.2/0.45/0.7%
Heavy Strike(E)
Stun duration on wall hit 1.3s → 1.2s
Bernice Bernice's normal attack animation frames were adjusted, improving his overall feel, and adjusting his base attack speed accordingly. This should reduce situations where normal attacks might miss.
Normal Attack Delay 0.33 → 0.14
Base Attack Speed 0.24 → 0.16
Xiukai We need to put this big boy on a diet. Juggernaut Chef(P) now has a max stack cap and gives additional stats and features based on how much he cooks.
Juggernaut Chef(P)
Max Hp per stack 7 → 3
Max stacks 150
Bonus stats depending on the number of stacks.
50 Stacks
Defense +10
100 Stacks
Attack Power +15
150 Stacks
Max HP +150
Burnt to a Crisp(R) dishes out an additional wave of fire(6 times for 4s → 7 times for 4s)
[/list] Sissela We're reducing both risk and reward for Go Get 'Em Wilson! (Q).
Go Get 'Em Wilson!(Q)
Damage upon arrival 60/90/120/150/180(+50% Attack Power) → 60/90/120/150/180(+40% Attack Power)
HP Consumption 50/60/70/80/90 → 55/60/65/70/75
Silvia Silvia just needs a little touch to refuel more easily.
Lumia Grand Prix(P)
Fuel gained when visiting a new area every 30s → Fuel gained when visiting a new area every 25s
Aya Aya has been showing quite poorly in high tierse (excluding the skill amp sniper builds). We're tuning up her base stats and adjusting some of her weapons to help.
Base Attack Speed 0.14 → 0.16
Base HP 640 → 665
Isol Isol has been showing high results due to his pure area control using traps, MOK Operational Mines, and high survivability. We're increasing the cooldown for MOK Operational Mine(R) and giving more strength to EMP Drones for late-game area control. An adjustment to Camouflage(E) should also reduce his survivability.
Camouflage(E)
Cooldown 22/19.5/17/14.5/12s →22/20/18/16/14s
MOK Operational Mine(R)
Cooldown 30/25/20s → 30/28/26s
Alex We're changing Alex's mechanics for the weapon swap play style, and we plan to implement a part of the changes first during this patch. In addition, we're adjusting his CC focused play style revolving around Double Agent(E) due to its oppression in team modes.
Incursion(Melee Q)/Gauss Pistol(Ranged Q)
Original: Shared Max 3 Stacks (Attack Power Increase up to 12%)
Changed: Can now obtain Melee 2 stacks, Ranged 2 stacks separately (Max 4 Stacks, Attack Power Increase up to 16%)
Double Agent(Melee E)
Taunt Duration 1.2s → 1s
William William's warmed up, so he's ready to be a starter. We're also adjusting Fastball(Q) to not be too strong with his changes.
A-Coin Cost reduced
(9,900 → 8,020)
Base Defense 20 → 24
HP per Level 61 → 65
Movement Speed 3.05 → 3.1
No Hitter(P)
Stack Duration 12s → 15s
Fastball(Q)
Extra Attack Speed 20/25/30/35/40% → 10/15/20/25/30%
Windup(W)
Cooldown 20/18/16/14/12s → 18/16.5/15/13.5/12s
Yuki Yuki has been showing low average kills regardless of his weapon or tier.
Perfect Fit (P)
Extra damage 20/35/50 → 25/40/55
Eleven Eleven is not doing great anywhere. We're giving her a bit more love and giving her a damage reduction when she taunts enemies.
Base Defense 26 → 29
SP Regen per Level 0.04 → 0.07
Eleven Set
Max Stacks 5 → 6
HP Recovery 950 → 980
Burger Queen(Q)
Movement Speed Reduced for 2s 25/35/45/55/65% → 50/55/60/65/70%
Chiara There's a big difference in average placements & win rate between Chiara's Tank build and Crit build. We're adjusting Attack Power ratios and base stats to tone down the Tank builds and give some strength to aggressive builds.
Depraved Prayer(W)
Damage 60/100/140/180/220(+Attack Power 60%) → 40/80/120/160/200(+Attack Power 80%)
Shield HP 60/100/140/180/220(+Attack Power 85%) → 40/80/120/160/200(+Attack Power 105%)
Hart Following adjustments to Delay(Q), my Hart was kinda broken (in a bad way). We're giving her an overall stat boost to help her out.
Base Attack Power 22 → 24
Delay - Evolved(Q)
Movement Speed Decrease 15~30%/25~50% → 15~35%/25~60%
Flanger(E)
SP Cost 25/30/35/40/45 → 25
Hyunwoo Hyunwoo was bursting down people late and wasn't punished a lot for it.
HP per level 74 → 71
Haymaker(R)
Damage 200/300/400(+Attack Power 70%)~600/900/1200(+Attack Power 210%) → 200/300/400(+Attack Power 60%)~600/900/1200(+Attack Power 180%)
Cooldown 70/65/60s → 65/60/55s
Weapon
We're adding a couple new items and buffing some that are left by the wayside. Glove
Per Weapon Mastery Level
Attack Speed 3.3% → 3.6%
Normal Attack Amplification 2.7% → 2.9%
Skill Amplification 1.5% → 1.1%
Bloodwing Knuckles
Max HP 225 → 240
Pistol
(NEW) Glock 48
Rarity : Epic
Recipe : FN57 + EMP Drone
Stats
Attack Power 70
Attack Speed +20%
Movement Speed +0.1
Attack Range +0.5
Max Ammo 8
Dagger
Cloak and Dagger(D)
Cloak Movement Speed Increase 20%/35% → 15%/25%
Dagger Confirmed Crit (REMOVED)
Fragarach
Attack Power 85 →82
Movement Speed 0.2 → 0.18
Axe
The Juggernaut
Attack Range -0.35 → -0.2
Parashu
Cooldown Reduction 12% → 14%
Harpe
Extra Skill Damage 33 → 35
Assault Rifle
Type 95
Attack Power 79 → 83
Rapier
Per Weapon Mastery Level
Attack Speed 2.8% → 2.5%
Normal Attack Amplification 3.8% → 4%
Hammer
Hammer of Dagda
HP Regen 200% → 150%
Attack Power 95 → 98
Extra Normal Attack Damage 22 → 25
Weight of the World
Attack Power 88 → 91
Focused Impact
Cooldown 4s → 3s
Bat
Vajra
Attack Power 100 → 96
Crossbow
Skill Amplification per Weapon Mastery Level 2% → 2.2%
Ballista
Attack Speed -6% (REMOVED)
The Golden Ghost
Attack Power 68 → 71
Dual Swords
Dioscuri
Attack Speed 40% → 48%
Nunchucku
The Smiting Dragon
Extra Skill Damage 20 → 22
Cerberus
Attack Power 45 → 48
Shuriken
Wind and Fire Wheels
Skill Amplification 23% → 25%
Petal Torrent
Attack Power 70 → 67
Extra Skill Damage 25 → 20
Charging Time 66s → 60s
Two-handed Sword
Arondight
Extra Normal Attack Damage 25 → 30
Excalibur
HP Regen 150% → 125%
Attack Speed 10% → 15%
Sniper Rifle
The Deadly Ray
Skill Amplification 33% → 28%
Spear
Blazing Lance
Attack Power 90 → 100
Throw
Attack Speed per Weapon Mastery Level 0.9% → 1.2%
David's Sling
HP Regen 200% → 150%
Extra Normal Attack Damage 33 → 36
Fireball
Extra Skill Damage per Level 3 → 3.5
High Explosive Grenade
Extra Normal Attack Damage 60 → 50
Grenade of Antioch
Extra Normal Attack Damage 55 → 50
Max Charges 15 → 18
Charging Time 30s → 24s
Dyadic Prism
Attack Power 108 → 102
Attack Speed 25% → 33%
Tonfa
Attack Speed per Weapon Mastery Level 1.8% → 2.1%
Plasma Tonfa
Defense 24 → 21
Bow
Normal Attack Amplification per Weapon Mastery Level 3% → 2.8%
Ancient Bolt
Extra Normal Attack Damage 33 → 16
+1 → +2 Extra Normal Attack Damage per Level
Armor
Too many characters have been making it to the late-game, to help lower the effectiveness of just running away we're adjusting the survivability of characters with high average placement, adjusting Defense Mastery, and reducing the effectiveness of Defense items in general. Two Unique effects have been newly added. (Swift Strides, Thorns) Damage coming from most items is a new type of damage, Cellular Damage.
Cellular Damage is reduced by Defense and is not affected by Critical Strike, Skill Amplification, Normal Attack Amplification, or Extra Skill/Normal Attack Damage.
Smolder and Thorns apply True Damage instead of Cellular Damage.
When hit by a normal attack, reflects 7% of the received damage as True Damage and inflicts Healing Reduction (Melee 45%, Ranged 35%) for 4s to the attacker.
Mithril Helm
Attack Speed 12% → 17%
Movement Speed 0.2 → 0.12
Chinese Opera Mask
Biotic Infusion Damage
Your Level*10 → Your Level*9 (Melee)
Your Level*8.5 → Your Level*8 (Ranged)
Movement Speed 0.2 → 0.18
Helm of Banneret
Defense 28 → 24
Accessory
Gilded Quill Fan
Healing Reduction (Skills) (Melee) 30% → 45%
Magazine
Max HP 330 → 300
(NEW) Jolly Roger
Rarity : Rare
Recipe : Feather Duster + Decorative Flintlock
Stats
Attack Power 12
Life Steal 12%
Unique Effect: Not As Swift Strides
Charges when moving (Fully charges after moving 24m)
Gain additional movement speed up to 0.12 based on charged stacks.
On next Normal Attack
Consume all stacks and inflict up to 120 Cellular Damage.
Applies 15% slow for 2s if used when fully charged. (Melee Only)
11:50 BST We've received reports of some issues with Phosani's Nightmare:
Phosani's does not appear to wake up after first kill.
Thralls do not appear to attack anything inside Phosani's Nightmare.
No Sleepwalkers during final Phosani phase.
13:25 BST [FIXED] These issued have been resolved with the recent reboot.
[/expand]
We’re keeping it short and sweet this week with a cosy wee update packed of small changes to improve your day-to-day Gielinorian globe-trotting. But before we get into those tantalising tweaks, let’s take a look at what's on the way for the rest of July…
What's New
Ok, let’s get into this week’s update.
Phosani's Nightmare
Personal Best now uses the precise timing setting properly.
Rifts will no longer spawn under Spores.
Phosani's loot drops will disappear after three hours as normal, rather than vanishing after two minutes.
The HP Bar should display correctly within both The Nightmare and Phosani's Nightmare.
We've also implemented various hotfixes since the launch last week. You can find the full list of fixes at the top of last week's newspost.
Equipment Rebalance
On the Set Bonus window, the Crystal Armour will now display the effect of each individual piece equipped, instead of requiring the full set to show you that much-needed info.
The Recipe Log for the Singing Bowl has been updated to include the Enhanced Crystal Weapon Seeds.
PvP World Rota
The PvP rota has moved to Period B:
560 - (UK) - PvP World
579 - (US) - High-Risk PvP World
561 - (UK) - Free-to-play PvP World
580 - (US) - LMS Competitive
Extras
Updated the following NPC's to preserve your attacks between type changes:
All Tekton Forms
All Maiden of Sugadinti Forms
All Chambers of Xeric Crystal Crab Forms
Wyrms (Including superior)
Vet'ion
Vespula
Slightly altered the healing values for Corporeal Beast to disincentivise purely special attacking the boss down, but still open up the method of killing the boss legitimately.
Many weapons have had their positions fixed on female characters so that they appear to be held correctly when equipped. En garde! Etc...
Workbenches in the Elemental Workshop have been updated to include left-click options. The bookcase at the quest start location has also been updated to give both items at once.
The Player Owned House farming tools in the workshop have been 'rebalanced' and now appear to respect the laws of gravity.
Hespori immunity now ends as soon as the last healer plant dies.
XP drops no longer overlap the Theatre of Blood Party Formation interface.
We’ve fixed the Fishing Trawler interface dodger.
The Ape Atoll glider button has been upgraded.
It's now a bit clearer visually whether bird nests are empty or contain seeds.
Some incorrect numbers have been adjusted in Imerominia's dialogue about the history of Kourend.
A grammatical error has been fixed in the description of some Kourend scenery.
A spelling error has been corrected in the menagerie of Player Owned Houses.
The coloured crystals of the Elf clans now restock faster in the shop, now that they have more uses.
Upcoming Content
July 14th: We're bringing you a bunch of Slayer-related changes that passed in Poll 75, including improvements to Zulrah, Hydra, Grotesque Guardians and more!
July 21st: It's time for the long-awaited Combat Achievements update! Step up to the plate as you face off against some of the toughest foes across Gielinor. Plus, we'll be making some changes to The Gauntlet.
July 28th: The Night At The Theatre quest's rework arrives with the final update of the month. This change will bring a more thematic approach to the quest, and you give you some deeper backstory around the Theatre and some of its mysterious participants.
Summer Summit
With the pandemic scuppering recent RuneFast plans, we’ve committed to offering more regular insights into upcoming content right here. You may remember us mentioning the upcoming Summer Summit – a collection of announcements and information regarding upcoming content? Even though we're not ready to give the exact date yet, it will be coming this month, so make sure to keep an eye on our livestreams and socials for updates.
That's everything for this week's game update. We'd love to hear your feedback so please let us know what you think via our official forums, on the 2007Scape Reddit, or the community-led OSRS Discord in the #gameupdate channel.
Dysterra global CBT has just started! To all the players, soon to join in the world of Dysterra, please find detailed information about our CBT below for your gameplay:
- July 6 at 19:00 PM ~ July 20 at 07:59 AM in PDT - July 6 at 22:00 PM ~ July 20 at 10:59 AM in EDT - July 7 at 04:00 AM ~ July 20 at 16:59 PM in CEST - July 7 at 11:00 AM ~ July 20 at 23:59 PM in KST
[Steam - PlayTest]
Our beta test will be on for 2 weeks in Steam Playtest. Starting from July 6 at 19 PM (PDT), survivors who requested access to Playtest are able to join Dysterra through the ‘Play Now’ button on our Steam store page or from the invitation email sent from Steam.
Once you click the ‘Play Now’ button, you can find a new tab ‘Dysterra Playtest’ in your Steam Library to download.
[Gameplay]
Once you get into the lobby, you can create a nickname and select a server to play from Single Player or Official Server (multiplay server). Only one character can be created on each server. Please be careful to pick your nickname as it isn’t unchangeable once you name one.
-Single Player: Single Player is a separate server where you can fully enjoy the world of Dysterra yourself. Before playing in the Official Server, you can control settings just for yourself without any disruptions from other players in Single Player. Also, you can start a new or continue game whenever you want from where you stopped.
Please note that your gameplay in Single Player might be delayed if you have a few more softwares running behind on your PC.
-Official Server Official Server is the world where you should survive competing against other survivors. You can create a character depending on your current region and also it’s easy to check the server where you have already created a character through the icon on the left.
In case of getting access to servers where you are not currently at, please note that you might have an unfavourable internet connection due to the high ping playing the game. For better gameplay, choose the server regarding the region and ping to your current internet environment and also, we recommend going through basic information on ‘Basic Game Guide’ posted on our Steam community hub to play the game before choosing the server.
If you have any additional questions or suggestions, feel free to leave them in our official Discord channel. We would love to back you up with your feedback and guide.