Panic Mode - ethan.ponchi
Greetings employees of Pamperümpel Industries,



Thanks for taking a look at our game - the feedback we've received so far has helped refine the direction. We know what we're showing is very, very early although based on the success of the feedback thus far we've decided to open the project up to community earlier than originally planned. The major points we're taking on board before the Early Access Alpha is that the difficulty needs to be higher and a few UI tweaks - do let us know your feedback or ideas either in the survey or below!



We're approaching the finish line in preparing our Early Access Alpha version (July 9), which we hope will give a better feeling for what the game is about at the moment rather than the more technical/gameplay oriented demo. The improvements between the demo version and the early access version are as follows:
  • First biome - Pamperümpel's City
  • 10 levels
  • Elements: Fire, Water, Smoke
  • Pammies and Pammy variations
  • Objectives within levels
  • Updated level select
  • Upgraded UI - planning phase
  • Improved tutorials for first-time users
  • Improved UI for demonstrating the level's hazard
  • Pamperumpel employee rankwill improve based on performance
  • 5-7 placable crisis tool items (for now!)

_________________________________________________________


We have had a bunch of ideas that had to be put aside to stick to our scope though should we secure the means to continue, here's a rough look at what would be to come from alpha to a full release:

Destruction
Obliterating walls to create paths for Pammies - not the safest option!


Wiring
Linking up items based on signals and available electricity

Utilities
Allowing the player the ability to control the water and air in an office building

New Elements
After fire/smoke and water, we're planning to introduce electricity and a mouldy mushroom element that causes the Pammies to zombify

Level Creator
By popular demand the level creator has made its way into the roadmap before our previously planned biomes. We'd love to develop something to enable a sandbox mode

Pammy Behaviour Upgrades
More smart yet more stupid. We'd love to explore the interactions between Pammies, work routines, variations of their decision making, and more item and elemental interactions.

Revised Economy
Rethinking how a player could earn items and adding extra dimensions to what happens to the Pammies after they've been saved

New Biomes
What other parts of this planet might the Pammies be inhabiting - we're interested in exploring new hazards that impact every level in a series and the corresponding items to counter them

More Levels
A wider variety of levels with more difficulty - approximately 10-15 per biome

More Lore & Prettier Things
The different biomes and level surroundings would get upgraded and lots more decorative items added to the game.

https://discord.gg/PyXnExbxzv[/url]



If you'd like to give us any feedback or thoughts do visit our discord or drop us a comment below - Likewise here's an anonymous survey. We're looking forward to see what you all think!

Thank you for your continued loyalty,
Pamperumpel Industries Employee#25
Hell Architect: Prologue - WoodlandCommunity
Hello Sinners!


We are happy to inform you that we have just made a hellish new UPDATE! 🔥🔥🔥


A new language especially for our sinners!

😈😈😈😈😈😈😈😈😈😈😈😈




What has changed?

ADDED:
  • Brazilian Portuguese language
  • Confirmation of game closure
  • Confirmation of exit to menu
  • Information about the game version in the menu
  • Hints on the loading screen (ENG and PL)

CHANGE:
  • Now you can continue to the game after it loads by pressing any key instead of only spacebar

FIXED:
  • Priorities visible after deleting a building



Wish you a lot of fun! 😈

Hellish regards,
Woodland Games
Conqueror's Blade - Kaeden
Please be aware that from 8:00 CEST on July 8 (11:00 pm PDT 7/07), the Conqueror’s Blade servers will be inaccessible. The downtime is expected to last for 6 hours.

Please refer to the Patch Notes for documented changes. Meanwhile, stay tuned to our Discord channel in case of any immediate server updates.
Sentry:Obelisk Of Dawn - NINED VR


Update on July 9th

-release the steam Achievement system.
-localized iteration version 80%.
-strengthen the prompt class to interact with other optimizations.
-Tips for hovering on the right side of the talent.
-main interface switch tab unlock suspension prompt.
-main interface combat mode entrance unlock suspension prompt.
Tips for novice teaching to unlock suspension.
-order unlock chip suspension prompt.
-optimized replacement of the treasure box reward interface UI, added suspension interactive prompt text, rarity border.
-numerical balance adjustment of special firearms.
-optimization of special effects of deceleration gun.
-the problem of text dislocation caused by switching between Chinese and English in the interface.
-the logic optimization of the interface related to the opening of the treasure box
Jul 7, 2021
NAVYFIELD - NavyField GM
Lockdown Lewd UP! ❤️ New Hope Edition - Team Tailnut


Heyho, you funky sexy lockdown lover!

The summer sale is almost over! Get your copy of Lockdown Lewd UP! and lewd up your neighbourhood! ;)

https://store.steampowered.com/app/1353900

Go go go! Stay funky,
Dez & Oni
Jul 7, 2021
Olija - SCS_Jef
General performance improvement, bug fixes and new setting parameters to adjust various options.
Bugs
Fixed a bug that sometimes caused the players to get stuck in the ground after Harpoon-dashing.
The players should no longer be able to walk over water on the edges of the boat.
The final boss's health bar should properly disappear now.
The players are now not able to run during certain cutscenes.
The UI should no longer display a hat power gauge when not wearing a hat.
Fixed various invisible colliders getting players stuck when in walking motion.
Players will now fall on spikes instead of possibly getting stuck when falling from the top of the Tower boss fight.
Reduced the chance that the game will freeze during a loading screen.
Fixed a spot where players could get stuck after harpoon dashing in the Prison.
New settings and improvements
Settings menu : Controller vibration can be turned on and off.
Settings menu : Render scale option that allows to adjust the game's render quality for slow machines.
Settings menu : Resolution setting that allows for changing the resolution of the game.
Settings menu : Fullscreen button to enable or disable fullscreen.
Black Squad - BS_SUN


Maintenance will be performed on July 8, 2021.
Please be advised game will be unavailable during this time.

UTC: 02:00 - 04:00
KST: 11:00 - 13:00 (Korea Standard time)
CET: 03:00 - 05:00 (Central European time)
PDT: (July 7) 19:00 - (July 7) 21:00 (Pacific Standard time)
CST/SGT: 10:00 - 12:00 (China / Singapore Standard time)
EST: (July 7) 21:00 - (July 7) 23:00 (Eastern Standard time)
BRT: (July 7) 23:00 - (July 8) 01:00 (Brazil Standard time)

Espresso Tycoon - joanna_dreamwaygames
We've just released our first gameplay video! And it's LIVE!
Spacelords - TENKA
(Cortez Voice)* Let's check out how you did!

HANGING BY A THREAD
1. Legend Hero god (260 points)
2. TeamSmellyFingaz (174 points)
3. Bread (173 points)

THE MOUSE AND THE SNAKE
1. E.D.E.N. (177 points)
2. UNHAPPY F@C€ (160 points)
3. CLUB 13 (123 points)

WHITE NOISE
1. Agora (100 points)
2. Is KP Farming (71 points)
3. БРO SCUAD (56 points)

UPSIDE DOWN
1. Canard (159 points)
2. MY SPACEGUILD :-) (63 points)
3. CLUB 13 (58 points)

MIND OVER MATTER
1. Canard (259 points)
2. UNHAPPY F@C€ (150 points)
3. CLUB 13 (76 points)

THIS WEEK, the competition will take place in the following MAPS:
- HANGING BY A THREAD
- IN SHOCK
- A BREATH OF HOPE
- A FISTFUL OF SAND
- THE ENEMY WITHIN

Good luck Spacelords!

...