Hey everyone - we have a small update to share with you today, patch notes are below. The game version is now v0.20.
PATCH NOTES v0.20
CHANGES Reduce plankton density. Add button to phylogenetic tree to allow viewing older sections in the tree that have scrolled off the bottom of the initial view. Rework time sampling in birth, diet, and cause-of-death graphs so that they are not so jagged. Reduce seed rate for inedible plants if they make up too large a percent of the total plant population.
FIXES Fix issue where during long uninterrupted game sessions, it was possible to get into a state where new creatures could not be born (either via direct spawning or creature reproduction). Fix issue where info displays remained visible if you opened the creature editor, chase camera, neural view, or save creature menu while it was open. Fix issue where info displays would not always fit on the screen in lower resolutions. Fix issue where clicking some entries in the minimap legend would warp you to the wrong creatures.
We're happy to finally share with you the release date of the Sorcerer Update, coming in next week on Tuesday July 13th! The Sorcerer Update will not only bring a new playable class to the Solastan roster, but also several new environments for the Dungeon Maker and a plethora of bug fixes and improves. But before that... Let's go back to the good ol' habits of our Dev Updates!
And by good habits I mean cat pictures. Can't go wrong with 'em.
The Sorcerer is finally here!
As promised during our Kickstarter, the Sorcerer is coming for free next week to Solasta - with three archetypes to choose from! Sorcerers are powerful spellcasters with the innate ability to cast magic using their Charisma attribute. While they do not know as many spells as a Wizard would, they more than make up for that with their ability to twist their spells thanks to their Metamagic feature. The three available subclasses are:
Draconic Sorcerer: Draconic Sorcerers’ powerful magic comes from their bloodline, which they claim can be traced back to powerful dragons of ancient times.
Mana Painter: Mana Painters were born out of the mana starvation that followed the Cataclysm, with some individuals suddenly gaining the innate ability to drain magic and use it as their own.
Child of the Rift: When the opening of the Rift forced a new magic brought by the gods of Tirmar into Solasta, those most deeply affected by it were named the Children of the Rift.
Fireball is the question. The answer is yes.
Ironman Mode, DM Update & Other Bugfixes
The Sorcerer is not the only thing coming up in this update. Ironman Mode is making its way to Solasta, experts and masochists rejoice as the game mercilessly grinds your save file to dust when you run into a gamer over. At the same time, you will also gain access to three new environments in the Dungeon Maker, each with their own set of props and gadgets. Lastly, we've also done a whole lot of bug fixes and improvements, such as the Tome of Understanding finally being usable, potions no longer requiring concentration, the primed chain shirt no longer missing from the Arcaneum shop and auto-equip finally being disabled!
Woodlands Environment
Catacombs Environment
Sewers Environment
Alright folks, this is the end for today! See you on July 13th for the Update. Thank you for reading, and don't hesitate to drop by our Forums or our Discord Server.
Today we will go on a trip back in time to the events before the situation we can find Kurt in the trailer. Why? Who knows ;) Might need it later for...reasons...
The story of our protagonist is starting in another station in Antarctica. The goal of his expedition was quite simple. The measuring instruments installed in the base detected some anomalies, the closer examination of which was beyond the capabilities of the local equipment. Kurt and his team set out to investigate and document the detected anomaly.
While researching, they encountered a big, strange chunk of steel with traces of organic signature of unknown origin. For a more detailed examination of the unusual discovery, scientists decided to transport the object to the base.
What happened next won't leave Kurt's nightmares anytime soon, if ever. Long story short, he was the only survivor.
Will this happen again? Does Kurt will be able to stop this?
Currently, we are working on scripts. It's a lot of stuff like "if a bullet hits a box, the box gets destroyed" or "if You click on the doors, doors open" or "if You look into the darkness, darkness smiles" etc. This is no particularly interesting for most people so we skip this in Devlogs. This month we are going to break an important milestone in production and share some really good stuff. Meanwhile...