Today we will go on a trip back in time to the events before the situation we can find Kurt in the trailer. Why? Who knows ;) Might need it later for...reasons...
The story of our protagonist is starting in another station in Antarctica. The goal of his expedition was quite simple. The measuring instruments installed in the base detected some anomalies, the closer examination of which was beyond the capabilities of the local equipment. Kurt and his team set out to investigate and document the detected anomaly.
While researching, they encountered a big, strange chunk of steel with traces of organic signature of unknown origin. For a more detailed examination of the unusual discovery, scientists decided to transport the object to the base.
What happened next won't leave Kurt's nightmares anytime soon, if ever. Long story short, he was the only survivor.
Will this happen again? Does Kurt will be able to stop this?
Currently, we are working on scripts. It's a lot of stuff like "if a bullet hits a box, the box gets destroyed" or "if You click on the doors, doors open" or "if You look into the darkness, darkness smiles" etc. This is no particularly interesting for most people so we skip this in Devlogs. This month we are going to break an important milestone in production and share some really good stuff. Meanwhile...
It can be challenging for a freshly minted capsuleer to know exactly which way to turn. The sheer open-endedness of EVE Online means that the paths available to you are essentially limitless – this world is what you make it. To help you get started, the first test phase of Opportunities is going live as part of our ongoing efforts to embrace new capsuleers into the fold: a feature intended to suggest activities to pursue and give ideas on what you need to strive towards your chosen path.
This is an initial test phase for now and will only be available to new characters. The results of this phase will be used to further develop the feature with the aim of improving the new player experience and helping newcomers find relevant content tailored to their interests and aptitudes. Want to be a humble miner in a core system? Want to seek out the criminals of the universe and put them to justice? Want to build your own industrial or military empire? Or would you rather be an explorer on the outer fringes of the cluster?
Whatever your aim, the interactive Opportunities interface will guide you and provide suggestions based on your choices and actions, in whatever direction you might want to go. Set clear goals and find your best role in the swirling sandbox of this gigantic universe.
Hello. There was a problem that was urgently fixed in the second patch, so we had to patch it again.
2nd patch fixed details - Added tutorial language (English, Japanese) - Fix Tab key (Tab key can now be used in game) - Relocation of PSD monitors in the ground section - Change of dead section sign - Some signal changes
2nd patch details - Add stop (10) sign - Added key settings - New tutorial (only Korean and English are supported yet) - Improved menu (no longer play the game sound when paused)
3rd patch will also be available in a few days. Thank you for your interest, we will continue to monitor and improve!
Modular construction by independent blocks to create different shapes.
Choose the style of each block.
Generate science points for the new Tech tree.
Tech tree & Trade routes
Progress by unlocking new technologies.
The city will start with limited storage capacities and a maximum number of state workers, as well as buildings and trade routes that will have to be unlocked.
Choose between 4 science speed modes before starting the game: Normal, faster, slower, or without tech tree with everything unlocked.
Trade routes. A port can only operate one trade route at a time.
More trade routes and products will be added in future updates.
New Wall
New size wall now necessary for the construction of the Ziggurat and the Royal Palaces, and for houses of the highest level to spawn.
Reputation → Religious influence
The reputation system for attracting new immigrants is being simplified to function only with religious influence.
A new screen to show more clearly how much religious influence is being generated by the temples and if it’s enough for attracting new migrants.
A new temple will be added to the game in a few weeks.
Other changes
Now temples can hire workers only with grain.
Buildings that can store Grain as well as other products will show two bars with different storage capacities.
The fish ratio has been changed to 1 Fish = 10 Grain and the amount of fish sold has been reduced accordingly.
Huts will spawn if there are no available houses when immigrants arrive or if they have been waiting for a long time.
Calculations for agents paths have been updated to reduce some lag and avoid drops in productivity especially in late game.
Note on saved games: Games from older versions are compatible and they will load as a sandbox play mode without tech tree.