3.0 -- Content Patch (Day Three and Four) -Includes all content for the third and fourth day of the Cathedral arc story -Conversion to Tyrano 2.0 engine -Fullscreen bug resolved. Now functions in Windows 10 -Free window resize option now functional -Gramps scenes given blur effect and better pop ups -Various other fixes and tweaks. Some spelling and grammar corrections.
You can fight every week to earn up to 25,000 relic dust. The event is live for only 2 hours, so you must not hesitate to enter the arena!
Check the Events section of the Workshop's blackboard to see how you're doing. And feel free to join us at http://www.discord.gg/wands to chat about the event.
This beta introduces some new map tools (ruler and markers) along with increasing the availability of Time Compression to be allowed during ship gunfire.
To opt into the beta: 1) Right click War on the Sea in your Steam library, go to properties/betas and you should have new tabs listing other available versions.
2) Password to access the beta is: warontheseabeta Use the pulldown to select the beta version. It should then begin to download.
3) When you run the game the version number should read this latest version.
Version 1.08e7
6 Jul 2021 (BETA)
Map Ruler & Markers Press Right Shift to enter Ruler mode and drag mouse to measure bearing & distance on campaign and tactical maps
GENERAL Increased time compression availability to function during ship gunfire
Orders Radar and Sonar buttons (under Combat) now behave as other combat toggles for turning on/off for all selected ships - default/language/english/dictionary/generat.txt added RadarOnOff and ActiveSonarOnOff tooltips - default/interface/ui added sonar, sonarActive, radar, radarActive png files - default/interface/styles added sonar and radar sprites to CombatTogglesBase and CombatTogglesBaseActive
shokaku_model.txt corrected AAA data wichita and baltimore _model.txt corrected director references
Fixed a bug where torpedo run depth not preserved over save/load Disengage Timer rate under time compression fixed AI ships can no longer leave combat under smoke if player controls submarines only
SKIRMISH & CAMPAIGN Reorganised panels to place TACTICAL button consistently in bottom right - Custom Battle main panel - Custom Battle Sea and Air Group panels - Campaign Air Group Panel - Campaign Sea Group Panel - Campaign Create Sea Group Panel
Auto Scouting now available for any flight not carrying a payload (launched from ship only) Modified config.txt "campAutoScoutPointRanges":[8,15,30,60,90,120,150,180,240,300] - to add lowest value which supports a close CAP
The OST of 'WISH - Paradise High' has been released.
There are 13 songs including unique theme songs and BGM of various female characters. Enjoy your daily life while listening to the sweet OST of 'WISH - Paradise High'
The sound source in the OST is as follows. Thank you always.
WISH Paradise High Original Sound Track
1. Late Afternoon-Roha Them (1:58) 2. Tea Time-Nanami Theme (2:04) 3. Rainy Garden-Lumi Theme (1:39) 4. 85%- Sachiko Theme (3:50) 5. On The Moon-Hina Theme (2:18) 6. Deep Night City-Ritsuko Theme (3:29) 7. PROMISE U-Aimi Theme (4:07) 8. First Love-Ukino Theme (1:37) 9. Cool & Fervor-Koharu Theme (3:07) 10. Daydreamer-Midori Theme (2:12) 11. Night View in the Room-Night Theme (2:03) 12. Paradise High! OST-(Rainy Garden Vocal By Jihee Yun.) (3:31) 13. Paradise High!~Ending Song-(PROMISE U-Staff Roll Ver,) (4:07)
Hope you are all doing well out there this week. Just dropping in to let you know we have just cycled the Dice in Armello.
They will now be as follows đź‘‘:
🎲 For Steam players, the Spoils of War is now live
The Dice in the Spoils of War are: [Common] Wine, Auburn, Blood, Apricot [Uncommon] Crimson Bleed, Sanguine Bleed, Peach Bleed [Rare] Trusty, Boulder's Might [Epic] Morning Star [Legendary] Heart's Fire
🎲 For Switch & Mobile, the Druid’s Bequest is now live
The Dice in the Druid’s Bequest are: [Common] Bluebell, Flint, Dew, Ivy [Uncommon] Riverine Current, Amber Swirl, Mirky Fog [Rare] Scorched Fury, Ley Line [Epic] Evergreen [Legendary] Druid's Promise
The above Collections will be: ✨ Live from today, Tuesday, 6th of May AEDT ✨ Ending approx 6th of September AEDT (running for approx two months)
Complete multiplayer games to find Chests and remember to visit Skeeve’s Shop to get daily freebies. Get in there and complete your collection!
Other News
✨ The Summer Solstice Dice Event has now ended until next year ✨ The Steam Summer Sale is on for just another couple of days
We’re currently in the early stages of developing a big update, but have decided to fix a couple bugs in the meantime. Please see below for the details.
Fixed bug preventing the player's ice walk upgrade from working
Fixed bug preventing multiple drone weapons from shooting
Fixed sound volume controls not working properly
Fixed candle puzzle not interacting properly with certain weapons
Fixed certain items not being destroyed during crafting
Fixed upgrades incorrectly affecting drone items
Fixed texts
Updated music and sound effects
Updated cadet equipment set bonus
Prevent armory items from being used during crafting
Allow Falcon to equip drone items
Like we mentioned before, we’re working on a major update to improve the game and add new contents. We’re also preparing a community event that you can all participate in.
Also, thank you once again to everyone who has supported either the PC or Switch version of Metal Unit. We really appreciate it and will do our best to make the game even more fun.
Please look forward to future updates and news from us!
Mechanics: Like and share the post. Count how many AK-47 Anubis weapons are seen in the picture. Comment on the post with the following details in the comment section of the event banner: #CACweapon *your answer* and your IGN. Sample entry: #CACWeapon 13 IGN: Natalia.
Rewards:
There will be lucky 10 winners who answered correctly. The reward would be the featured weapon AK-47 Anubis (7 days).
â—† Critical Bug Fixes and Improvements - The bug that the game couldn't be launched due to the bug related to the lighting buildings has been fixed.
â—† Balance Adjustments - The bosses and the enemies who are intended to attack players will run instead of walk on the way to their territory.
â—† Functional Improvements - The bug that you couldn't talk to NPCs while they were walking towards their territory has been fixed. - The next action after the skill "Contamination" will not be canceled anymore.
â—† Bug Fixes - The bug that the laser pointer of "Craft Connector" was emitted in the wrong direction when it was placed too close to a production facility has been fixed. - "Stepping Stone of the Beginning" will no longer be combustible. - The bug that the effect of stun status effect was sometimes displayed at the wrong position has been fixed. - The bug that you could change or unequip equipment right before the unique action of the equipment has been fixed. (e.g., unequipping a fishing rod right before the fishing action to perform fishing with bare hands) - The bug that the updraft of a campfire didn't work properly when the processing speed was too fast has been fixed. - The bug that the juggling animation of one-handed swords wasn't played when you tried to equip a one-handed sword as the main weapon while equipping a one-handed torch as the sub-weapon has been fixed. - The bug that a player character slightly moved backward when you pressed a movement key for a moment and released it has been fixed. - The bug that the flaming status effect wasn't removed from a player after a certain time has been reduced. (We're still investigating the cause of this bug. If you keep facing this bug in the game, please consider reporting the bug to the development team.) - The bug that you could capture charmed enemies with "Gacha Coin" has been fixed. - The bug that you couldn't deploy "Slope 1/4" and connect them together with the skill "Multi Deployment" has been fixed. - The bug that you couldn't capture charmed enemies has been fixed. - The bug that "Griffons" and "Griffons on Autumn Island" didn't perform some attacks as we expected has been fixed. - The bug that "Nothing to Lose Cow" dropped the extra items even though they were not on fire has been fixed. - The bug that "Nothing to Lose Cow" could go into the facilities such as a generator has been fixed. - The bug that some NPCs stand oddly on a tilted terrain has been fixed. - The bug that the door of the boss room didn't open when you captured a boss in the dungeon has been fixed. - The bug that the buff effect of the skill "High Five" wasn't applied to the caster of the skill has been fixed. - The bug that the connection to VRoidHub failed sometimes has been fixed.
1. Fixed the problem that when there are other people in the invitation scene, no behavior can be performed after persuading away.
2. Fixed the problem that items on the rightmost side of the item bar could not be used.
3. Fixed the problem that the equipment numerical value and the word displayed in the equipment interface did not change after the equipment upgrade.
4. Fixed the problem that the unlocked passive skills would take effect even after equipping the artifact spirit.
5. Added the function that legendary and above quality artifacts can be consigned in the auction.
6. Fixed the problem that the record of the number of monsters to be killed for artifact spirit talent activation was incorrect.
7. Fixed the problem of incorrect record of the number of invitations needed to be counted for artifact spirit talent activation.
8. Fixed the problem that the talent of the corresponding artifact spirit could not be unlocked after killing Guyunchangcheng.
9. Fixed the problem that the talents of other artifact spirits may be activated after the artifact spirit talent is activated by consuming the Manual.
10. Fixed the problem that the animation of the artifact spirit Liningshuang was incorrect.
11. Fixed the problem that the equipped soul orb would disappear after releasing the Fate bond
12. Fixed the problem that after reducing the background music in the settings, the volume becomes louder again after returning to the big map.
13. Fixed the problem that the artifact spirit may not be able to cast the Fate skill after retrieving it in the battle.
14. Fixed the problem that there was no skill animation effect when Fengyunruo fought with Suimu.