We have written a new update of Cyjin's progress on Kickstarter. We are showing more details about the new stage (infested with Kaijus)! Please feel free to read more about it on Kickstarter.
Merge of the "camBalance" mod that revamps campaign balance and fixes numerous issues Numerous multiplayer balance tweaks (see full changelog for details) Fix fog, add an option to toggle it on New design menu stats delta display Add a single player quit confirmation screen Allow building modules/derricks in a row (with drag & build) Add support for binding same keys to multiple actions in non-conflicting contexts Allow assigning key bindings to mouse keys Add "selection without group" hotkeys Move the whole group to the target location, not only the command droid New cheat `makemehero` makes selected units hero rank General improvements to Cobra AI / accounts for new balance changes Fix: Muzzle flash effects for Gauss, laser, and all kinds of weapons Fix: Several crash & UI soft-lock issues Fix: Various save-loading issues Fix: Do not handle RMB click while panning the camera Fix: Unclosable panels and flicker when using the Intelligence map and Design menus Fix: Heavy CPU usage on the Intelligence map Fix: VTOL collision with ground units Fix: Normalmapping of 3D models in menus / buttons Many other bug fixes
* Achievements. * New Snow and Beach scenarios. * Visual effect. * Changes in the behavior of the Bosses. * Improved collisions with enemies, objects and scenarios. * Fixed: volume after dying. * Fixes and internal adjustments.
The update that mentioned weeks ago is now available to download. This took longer than anticipated with the updates, but it was well worth it in the end!
What has been updated?
First, the overall look of the game was updated to make the visuals look impressive. The Switch controls have been updated to work on the Switch Pro Controller only now to provide a better user experience when playing that build. The "How To Play" button has been removed as the intro level teaches you how to play the game now.
The file size was increased with the added sprites, animations, and codes. A new mechanic has been added to The Adventures of Maximus. Now, you can dash your way through the game. However, you do need to unlock this mechanic to use this new ability.
Thank you for your support and have fun playing our game!
I reworked the UI Architecture a bit, so i have now a 2. layer with "click through" effect. This makes it possible to add UI Effects over the current UI. I added some when a new element appears in the top right, e.g. new tasks or Warnings/Problems. Thanks to "DragonLoon" to hint to that problem.
Highlight Buildings for Tutorial better
The Buildings are now highlighted also with the rectangular box, so its easier visible what building should be clicked.
New Tutorial mechanism
I got some response, that the tutorials are too hard follow, so i decided to improve them again. Due to highlight mentioned above i was able to improve this now with a way more interactive tutorial. It will just show the basic task in the window below and a big "help me" toggle-button. If this one is activated, it will directly highlight the area of interest and add the related text next to it. This should be way more intuitive than the big task-list before. Thanks to "ScruffyJoe" for the hints.
Choose Worker Popup
To assign the workers easier to buildings, its now possible to just click on an empty worker slot, and a popup is showing up where the player can choose one. Persons already working in the building are grayed out. This gets even more valuable, when the persons getting skills like "engineer" what effects the work efficiency (planned for later). Thanks to "Greeny" for the Idea.
Supply cost Credits
I added Credit Costs for the Supply Ship. The player for now is starting with 1 mio credits, so it should be way more than enough. I will see how much the players are using till the end of the game to adjust it a bit. I plan to add some additional credits for fulfilled achievements or other static events, e.g. the war on earth goes well. Its also planned to separate the Supply Rockets from the Docks, so the credits can be used for buy more supply ships in further iterations. He can than decide to go with just 1 ship with more supply over time, or faster and more often supply.
Highlight ResourceBoxes on Resource overview
I also highlight all Resource boxes, when hover over the Resource Overview Icon. This should make it easier for the player to find the boxes when searching for it.
Added Steam Achievements
I added some basic steam Achievement support. For now, its just finishing the first grid and winning the game. In further interations, i will add more of that and add also nicer icons.
Other smaller changes
Throw out Resources now also waiting till other animation is done
Keep the Infrastructure at the target position at the "On the Way" state.
Added Warning when infrastructure thrown out and no builder is ready (Thanks to Lakota)
Patch Ver. 1.1.0 is now live. The patch will be downloaded and applied before the game is launched.
Ver. 1.1.0 ・A display signaling the last turn will appear after the villain has been identified. ・The number of players can be changed halfway through via the room screen. ・Some of the tutorial explanations have been updated. ・A room will not be disbanded even if the number of players decreases during a match. ・If Moriarty does not make any commands, the commands will be made automatically. ・In order to meet spec requirements, 32bit OSes are incompatible with the game. ・Fixed some other minor bugs.
The SWAT DLC is now available for purchase here on the Steam Storefront including heaps of new content as well as new fixes and features for all Gun Club VR players
DLC Only Content:
New Map:
Subway
New Weapons:
M1014
Spas 12
M16A2
M16A4
Scar-H
USP 45
FiveSeven
MP7
Uzi Pro
MP5A2
New Gamemodes:
Rescue - Save the hostages at the end of the level in slow motion
Wave Defense - Hunker down and defeat increasingly difficult waves of targets
Survival - Survive for as long as possible while starting with only 1 magazine; find more ammo scattered throughout the range!
Wave Defense and Survival both use new behavior-driven cardboard targets that'll hunt you down throughout the level!
Non-DLC New Content
New Weapons:
AF2011
General Bugfixes & features
Free Locomotion now available in all levels!
Added Volume Setting in Audio options
Magazines updated to use correct rounds (some .45ACP Pistols were previously using .9mm magazines)
Fixed issue causing action ranges to not progress when locomoting into their waypoints
Fixed issue causing the grenade launcher to be removable when in range
Fixed some cases of Speedloader no longer working
Ammo feed should no longer get stuck perpetually animating
New map view buttons to skip across 5 events
Options pages now hold more options
DSR1 backup magazine well no longer accepts magazines other than the default for the DSR1
Fixed the hide state of the buffer tube underneath the M16 stocks when removed
Engine upgrade resulting in many performance optimisations
Dear Warriors, we will release update at 00:30(PST), 3 :30(EST), 08:30(EU), 15:30(HKT) July 6. The estimated update time is about two hours. Update Contents: 1. Players unlock the [Divine Rank System] at Lv.505! After unlocking the system, upgrade materials can be obtained from Wild Lands and Gold Shop. Use the upgrade system to increase your BR greatly! 2. Players unlock the [Divine Seal System] at Lv.555! After unlocking the system, upgrade materials can be obtained from Sky God's Hunt and Gold Shop. Use the upgrade system to increase your BR greatly! 3. Fixed the problem that Golden Rider could not be crafted. 4. Fixed display errors in some item text. 5. Fixed display errors in some interfaces.