Welcome to the first 1.0 version of the BH2020 CLASSIC (full-game). As you'll see, there are many new features and improvements, and especially in the graphics. We left some things open -and without interaction- just for you to see where we are going (like the arcade machines in the bunker hub), but they will be made fully interactive in future updates. Please bear with us; we are almost there. Thank you so much for your patience and your support.
This localization update will be included in the Resort Strip Update which is scheduled to be released this or next weekend. We have completed the resort strip update and now going through final bugs and polish.
WE WILL NOW SUPPORT FOR 12 DIFFERENT LANGUAGES WITH MORE TO COME.
LANGUAGE CURRENTLY SUPPORTED INCLUDES ENGLISH, FRENCH, ITALIAN, GERMAN, SPANISH, TURKISH, RUSSIAN.
WE WILL NOW SUPPORT POLISH, PORTUGAL, KOREAN, JAPANESE, CHINESE.
This will be included in the resort strip update coming soon!
Do lets us know what language you want us to support in the comments below or in our discord https://discord.gg/mM4WpDr
*Treasure box and drop items add flash effects, and flash effects can penetrate the mask display *Various explosive barrels have been added to the ignition effect, easy to identify players *Added damage protection so players can't take multiple damage in a very short period of time, which is equivalent to a very short invincibility period *Healing spell effect increased *Treasure box optimization with random algorithm. Physical melee, physical ranged and magic ranged weapons appear with equal probability *[Rebirth] Changed to fully restore all health and mana and make it invincible for a short time.Added Resurrection effects to slow down time and repel enemies at the moment of Resurrection
0.87c ------------ * Added new maps collectable. * Fix hints background * Some climbing fixes. * Centered health bar with current quests * Saving the game on easy, the player recover health. * Fix camera event for the forest map. * Smoke machine now can have a melee attack. Hold attack to make a strong attack will be disabled for ranged weapons. * List of tasks can be toggled pressing ENTER or Right thumbstick. * Fix language reset when updating graphics settings. * New Icons for health, energy and weapon. * Hint to remember player to level up.
We've fixed a bug where On Target doesn't launch properly with Steam. The game should now be visible in your Steam VR Home, and 'Play in VR' should work. You may need to restart Steam and Steam VR for the fix to work. Please let us know if you have any further issues, and sorry for the inconvenience.
New stuff: -Added the option to "invert camera" when playing on controller.
Minor fixes: -fixed an issue related to players not being able to play on keyboard. -fixed an issue related to some parts of the text not being displayed on the main menu. -fixed some issues on the UI when playing on lowers aspect ratios. -fixed the "camera speed" base speed to make it faster on higher settings.
So over the past 3 days or so I've been hard at incorporating a way for players to create their own potions. The best way is to make a bunch of new items, most importantly the Chemistry Set. Either bought at a shop or found in crates / cabinets, simply click on it from your inventory pack and- provided you have the proper ingredients for ANY possible recipe- you'll get the option to brew those particular potions right then.
Look, Ma! I got a chemistry set for Christmas! Also an important feature is it'll highlight in a flashing blue which items are to be consumed for said potion. While most will require an empty bottle there are several which need something different for a base, e.x. a Black Potion requires a bottle of Poisoned Water.
The recipe for an Aqua Potion, which logically uses several fish. You brought your fishing rod, didn't you??
Other big changes that go along with this is the option to take / pick flowers, mushrooms, and other such junk and put them directly in your pack to save. You'll still have the option to immediately eat them from the map if you wish, or eat them later from your pack for HP / STM boosts. Ingredients can be all manner of things like plants, monster parts, mineral ores, and even other potions.
Potion crafting came out so well, I'm even considering being able to use the chemistry set to synthesize unique gear. Not 100% on this yet though.
To help you, there exists two new items called Brewing Lists. One regular type which displays the recipes for 6 potions and one "Pro" type which displays 5 advanced / hard to make potions. These can be found like other treasures and the regular one can be bought at a shop as well. The Pro type can be purchased at shops occasionally but only if you're playing as a Wizard. I figure this makes the most sense, since he's all into MAGIC and other POTION-y crapola.
Best of all is you don't need these lists to create your potions! As long as the player has the knowledge and the proper ingredients then you can go nuts all day. For spoilery-reasons I'm only going to show one screenshot of a basic potion's ingredients and no brewing lists. Also to keep this from becoming the most OP thing of all time I'm not making flowers and etc. stackable.
The last but pretty important bit about making potions is that there is a small chance that the whole thing will just blow up in your face! If this happens you'll be left with 1 HP and a melted glass bottle along with some incinerated ingredients. If for some reason you were under the effects of a fire resistance spell (or gear) then you will not take any damage but the destruction of the ingredients remains the same. The Chemistry Set can't be destroyed in this fashion, so by all means fire it up again right afterward!
This new stuff will be pushed through the next Beta Update, probably in a day or two. I just wanted to share here first.
As always, don't forget to share this game's existence to those who you think'll like it. And wishlist today! November is right around the corner!