Jul 4, 2021
BeachHead - Francisco


Happy 4TH of JULY, everybody!!

Welcome to the first 1.0 version of the BH2020 CLASSIC (full-game). As you'll see, there are many new features and improvements, and especially in the graphics. We left some things open -and without interaction- just for you to see where we are going (like the arcade machines in the bunker hub), but they will be made fully interactive in future updates. Please bear with us; we are almost there. Thank you so much for your patience and your support.
FRIGID - Architect
This localization update will be included in the Resort Strip Update which is scheduled to be released this or next weekend. We have completed the resort strip update and now going through final bugs and polish.

WE WILL NOW SUPPORT FOR 12 DIFFERENT LANGUAGES WITH MORE TO COME.


LANGUAGE CURRENTLY SUPPORTED INCLUDES ENGLISH, FRENCH, ITALIAN, GERMAN, SPANISH, TURKISH, RUSSIAN.

WE WILL NOW SUPPORT POLISH, PORTUGAL, KOREAN, JAPANESE, CHINESE.

This will be included in the resort strip update coming soon!

Do lets us know what language you want us to support in the comments below or in our discord
https://discord.gg/mM4WpDr
异世界攻略组 Another World Adventure - 时雨
*Treasure box and drop items add flash effects, and flash effects can penetrate the mask display
*Various explosive barrels have been added to the ignition effect, easy to identify players
*Added damage protection so players can't take multiple damage in a very short period of time, which is equivalent to a very short invincibility period
*Healing spell effect increased
*Treasure box optimization with random algorithm. Physical melee, physical ranged and magic ranged weapons appear with equal probability
*[Rebirth] Changed to fully restore all health and mana and make it invincible for a short time.Added Resurrection effects to slow down time and repel enemies at the moment of Resurrection
Road to Hollow Hills - Nightwolf
0.87c
------------
* Added new maps collectable.
* Fix hints background
* Some climbing fixes.
* Centered health bar with current quests
* Saving the game on easy, the player recover health.
* Fix camera event for the forest map.
* Smoke machine now can have a melee attack. Hold attack to make a strong attack will be disabled for ranged weapons.
* List of tasks can be toggled pressing ENTER or Right thumbstick.
* Fix language reset when updating graphics settings.
* New Icons for health, energy and weapon.
* Hint to remember player to level up.
Jul 4, 2021
Breaking Gates - ylungames
Improvements and bug fixes.
鬼谷八荒 Tale of Immortal - donny
[0703]

1. Optimised an issue where lag would still occur within battles.

2. Fixed an issue that could cause the animation to not be skipped when opening the stone multiple times in the Fallen Valley.

3. Fixed an issue where the quality display of an artifact would change after it was upgraded (display issue, actual levels are normal).

4. Fixed an issue where the elixir generated by the Rewrite Destiny Elixir Recycle could not be taken out of battle.



On Target VR Darts - 5of5
We've fixed a bug where On Target doesn't launch properly with Steam. The game should now be visible in your Steam VR Home, and 'Play in VR' should work. You may need to restart Steam and Steam VR for the fix to work. Please let us know if you have any further issues, and sorry for the inconvenience.

To report bugs or speak with us more directly, please find us on Discord: https://discord.gg/uhnWsUDp6p
仙剑奇侠传九野 - gm
各位天选者,

7月5日下午14:30左右,我们将进行一次无感热更新。更新内容如下:

新卡追加:

本次补丁追加以下5张迷你木甲,可以在组卡中进行合成分解。之后苍之曜卡包中也会追加迷你木甲:

迷你歆羽:1灵力1攻2生命,我方召唤木甲时:自身获得+1/+1

迷你凝月:1灵力2攻2生命,我方木甲死亡时:对敌方主将造成1点伤害

迷你云:2灵力2攻2生命,光环:其他我方木甲获得+1/+1

迷你玉儿:1灵力2攻1生命,我方召唤木甲时:随机我方木甲在本回合中获得+1/+1

迷你苍隼:2灵力3攻2生命,进攻前:自身及另一个木甲获得+1/+1


新关键词:

1.共鸣:具有共鸣关键词的卡牌在手牌中时,若场上存在至少一个符合条件的部属,则此牌的灵力消耗-1。(不叠加)

以下是额外追加“圣俑共鸣”异能(即若场上有至少一个圣俑,则此牌灵力消耗-1)的卡牌:

掠袭圣俑

止战圣俑

骁战圣俑

伏击圣俑

聚灵圣俑



2.誓仇:具有誓仇关键词的卡牌在死亡时,手牌中一张符合条件的卡牌灵力消耗-1.

以下是额外追加“魔族誓仇”异能(即死亡:手牌中随机魔族灵力消耗-1)的卡牌:

初生斗魔

成体斗魔

斗魔圣胎

殇魔兵侍

火狱兽魔

攫魂魔妃

噬灵业魔

瘴疠疫魔



卡牌数值强化与BUG修复:

以下卡牌在原本卡牌的基础上进行了数值强化或者BUG修复,在下个版本中依然以原本的星尘数量进行分解。

具体改动如下:

一.中立卡牌

1. 统御圣俑:召唤:召唤1个灵力消耗小于等于2->3的圣俑

2. 妄魔贵胄:飞行,光环:其他我方魔族获得+1/+1与溅射



二.木属性卡牌:

1. 纯真献礼:按照之前的版本更新计划,充能召唤的部属改为召唤随机迷你木甲



三.阳属性卡牌:

1. 特种木甲·帝决:3攻4生命->4攻6生命,修复了没有贯通的BUG



以上为此次卡牌调整的所有内容,针对卡牌平衡性问题,我们会持续跟踪优化的,再次感谢所有天选者对我们的支持和喜爱!






《仙剑奇侠传九野》项目组

2021年7月5日
Abducted: The Night Hunters - .Cat
New stuff:
-Added the option to "invert camera" when playing on controller.

Minor fixes:
-fixed an issue related to players not being able to play on keyboard.
-fixed an issue related to some parts of the text not being displayed on the main menu.
-fixed some issues on the UI when playing on lowers aspect ratios.
-fixed the "camera speed" base speed to make it faster on higher settings.

Equin 2: The Warren Peace - Del_Duio
So over the past 3 days or so I've been hard at incorporating a way for players to create their own potions. The best way is to make a bunch of new items, most importantly the Chemistry Set. Either bought at a shop or found in crates / cabinets, simply click on it from your inventory pack and- provided you have the proper ingredients for ANY possible recipe- you'll get the option to brew those particular potions right then.


Look, Ma! I got a chemistry set for Christmas!
Also an important feature is it'll highlight in a flashing blue which items are to be consumed for said potion. While most will require an empty bottle there are several which need something different for a base, e.x. a Black Potion requires a bottle of Poisoned Water.


The recipe for an Aqua Potion, which logically uses several fish. You brought your fishing rod, didn't you??

Other big changes that go along with this is the option to take / pick flowers, mushrooms, and other such junk and put them directly in your pack to save. You'll still have the option to immediately eat them from the map if you wish, or eat them later from your pack for HP / STM boosts. Ingredients can be all manner of things like plants, monster parts, mineral ores, and even other potions.


Potion crafting came out so well, I'm even considering being able to use the chemistry set to synthesize unique gear. Not 100% on this yet though.

To help you, there exists two new items called Brewing Lists. One regular type which displays the recipes for 6 potions and one "Pro" type which displays 5 advanced / hard to make potions. These can be found like other treasures and the regular one can be bought at a shop as well. The Pro type can be purchased at shops occasionally but only if you're playing as a Wizard. I figure this makes the most sense, since he's all into MAGIC and other POTION-y crapola.

Best of all is you don't need these lists to create your potions! As long as the player has the knowledge and the proper ingredients then you can go nuts all day. For spoilery-reasons I'm only going to show one screenshot of a basic potion's ingredients and no brewing lists. Also to keep this from becoming the most OP thing of all time I'm not making flowers and etc. stackable.

The last but pretty important bit about making potions is that there is a small chance that the whole thing will just blow up in your face! If this happens you'll be left with 1 HP and a melted glass bottle along with some incinerated ingredients. If for some reason you were under the effects of a fire resistance spell (or gear) then you will not take any damage but the destruction of the ingredients remains the same. The Chemistry Set can't be destroyed in this fashion, so by all means fire it up again right afterward!

This new stuff will be pushed through the next Beta Update, probably in a day or two. I just wanted to share here first.

As always, don't forget to share this game's existence to those who you think'll like it.
And wishlist today! November is right around the corner!

-Dave / Del_Duio
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