* Updated Henrietta's pose in the kitchen to be more natural. * Fixed issue selecting a text message in a phone/laptop and loading a new save right afterwards. * Added a theme song to the main menu. * Updated the theme song volume to be controlled by the Music Volume in Settings. * Fixed culling issue with objects popping in/out in the 3rd floor back stairs area. * Updated the music to the Foyer Biotrace/Hovercam.
As usual I’m a day or two late here, but better late than never I suppose. As usual, work has been steadily continuing. I’ve actually upped my regular hours in a sort of self-imposed crunch time. I plan to stay that way until this patch comes through.
As for what’s been done well, I’m still putting a few finishing touches on the mines. Things are mostly in place, just a few spawning bugs to fix up. Outside of that I’ve rebuilt several of the UIs. Most of this work was minor updates and visual changes just to make things look a little nicer. In some cases, minor bits of functionality were added as well to smooth over some annoyances.
Aside from those two things, there isn’t a lot of notable work to speak of. There’s been a lot of applying graphical assets to the game, but most of this work is for things that aren’t even in the live version so the changes feel sort of pointless to talk about since there is no perspective there. Aside from that I’ve been noting and fixing smaller bugs and hitches that I’ve been running across while testing other things.
So, there isn’t a ton to say, but I am going to throw this out there. Now, if you’ve been following these little monthly updates, you might be aware that I don’t ever give dates for when a patch will release. This is because its usually very hard to predict. Outside of art assets and sound design I am a one-man team so the game develops only as quickly as I can work and actually fix/add things.
Going back to full time work has also made it harder to predict things as my time is much more limited. However, I feel relatively comfortable in saying that this patch should be released soon. Tentatively, and I can’t stress that word enough, I’m hoping that this patch will go live around the end of this month or sometime in August. I’m really hoping for sooner rather than later. I just got in touch with my SFX freelancer again and am putting him to work, I tend to only do that when I’m close to sending something out as sound is the last thing I manage.
So, like I said, I don’t want to get people’s hopes up, but if everything goes according to plan, I’m hoping to get the last few things added in, squash any residual bugs, and then publish. As usual I’d like to thank you all for your patience, it is always appreciated. I hope you all are enjoying/or at least have enjoyed, the game in its current state. In a few weeks’ time I’ll hopefully have a litany of additions for you all to enjoy.
Getting started with a lot of new stuff, expect big buff builds coming!
Size: 906.9 MBs
Additions and Changes:
ːswirliesː Moss Princess NSFW animation #1 added ːswirliesː Slime NPCs (Male) NSFW animation #1 added ːswirliesː Male slimes/goblins/kobolds can now appear in the Stone Knife (brothel) and in other maps dedicated to NSFW events ːswirliesː Added a "Day" counter to the Saves recap ːswirliesː Added Patron NPC! "Nekomata" (Cat luchador) ːswirliesː Added Patron NPC! Ven (Rabbit on a break) ːswirliesː Prince animations are no longer unlocked from the start in Babs' Gallery
Fixes:
ːswirliesː Harvest Princess' portraits not showing after using the "Prince Cheat" ːswirliesː Issues with Driders and Mermaids battle-fucks ːswirliesː Delivering Amelie's quest to the Knights INC. counter not completing it in the Quest Menu ːswirliesː Various bugs and typos
Summer Sale is going strong! Thank you for this chance!!
24 hours have passed since the release of Chuhou Joutai 2: Paraided!. I would say this was my favorite project I ever worked on. Pre-production began during the early part of 2020 when the coronavirus pandemic locked everyone inside, after Chuhou Joutai 1: The Middle State of War completed development. Actual development on the sequel began in November 2020 and took seven months to complete. We were proud to announce its completion in May 2021 and celebrate its release yesterday. To those players who are new to the Drillimation Danmaku Universe, welcome. For those who've played the first Chuhou Joutai, welcome back.
We hope you are enjoying the game. We will tweak the game based on player feedback like what we did for the first game. This game was not just intended to be more impressive than the first, but also revolutionary thanks to the new, improved engine we developed. The game's engine was also used in the NES demake version of Touhou 2: The Story of Eastern Wonderland. Since that game is freeware, you can play this game and really learn how Chuhou Joutai 2 came to be. As always, we truly thank those who were anticipating its completion and release, if you are following us on Twitter and Instagram.
Giving this game a cult following can really help us grow. Please, spread the word on social media, and we will respond to your posts.
I'm so excited to announce that we've been working hard on Frog Detective 3: Corruption at Cowboy County and we plan to launch this year!! This game is going to be a really special one. You can wishlist the game right here!
After such a difficult year it was hard to find the energy for the third instalment. Things have been steadily getting better here in Melbourne Australia since the beginning of the year, and we've been able to get so much done. I'm pumped to share it with you. Thank you so much for your patience and understanding while we've been working on the project, it's been really motivating to see your enthusiasm over the past year and a half.
I hope you're looking forward to it as much as I am!!
We have a Discord! It's a fun small community that I would love to grow.
You can also follow the detective on twitter. Apologies in advance for the tweets.
And if you need a little detective friend in your life, we have plushies and more on Fangamer.
Our website has been updated and you can peep our pretty faces or read the frog blog.
Much love, Grace and Tom
But Grace wrote it so whenever it says "I" or "me" or "my", you should picture me in your head, not Tom. But I'm sure he feels the same way as me. In fact, I will ask him now. He said "i am excited".
- Changed the Spawn Protection System. - Cleaned up the Servers.
WEAPONS CHANGES
- Added the Knife Karambit (Rank 88). - Reanimated a lot of weapons! (MP5, SCAR MK1, M4, Grenades [Lethal and NonLethal], UZI, M9 Bayonet and AK74u). - Changed the weapon fire sounds (PP19, M4, SCAR, MP5, AK74u) - Fixed some animations (G18c, PP19, FAL, UZI, G36C, GRAU 556XI). - Removed the Syringue and the Kukri Knife. - Added One new icon to the GRAU 556XI. - Removed the PP19 from the initial weapons and added the AK74u to the starter.
BALANCES
- Nerfed the Damage of the PP19. - Reduced the recoil of the M4. - Increased the Damage of SCAR MK1. - Increased AK74u Damage. - Reduced the Knife Damage. - Changed all the properties of the PPSH-41 and M249. - Increased Reload Speed of the SKS. - Increased Damage And reduced the recoil of the UZI, GRAU 556XI and AK12. - Reduced the Reload Speed of the KAR98K.
BUG FIXES
We got a lot of bugs to fix for this update, thanks to RedBScorpion for the reports ;)
We will separate them by map fixes and general.
General Fixes:
- Fixed the Bot Vision Collider. - Fixed The Muzzle Flash of the weapon PM40. - Changed the layer of the Map Colliders (Better Grenade and weapon gameplay). - Removed the BOTs from the Lobbys.
Map Fixes And Changes:
Ascension
- Fixed the Cars bad collision. - Fixed the metal fences bad collision - Removed the wind for grass. - Added collision to the trees. - Added some colliders on second floor windows to avoid parkour. - Fixed the connector wood collider to avoid map climbing. - Removed one Visual Glitch on the map. - Opened up the Third Floor of the house. - Removed a lot of Parkour Locations. - Added some doors on frames. - Remade the mansion first floor connections.
Atlas
- Fixed the Occlusion (Again). - Added more Map Colliders. - Changed the grass of the map. - Fixed some wall colliders. - Fixed some trees that entered in the house.
Container
- Fixed the Outmap Collider. - Added collision on the palletes of the map. - Added collision to some props.
Contract
- Added More map Bounds. - Removed the possibility to climb up the hangar. - Added collision to some props.
Cupule
- Fixed the Map Mid material. - Fixed the Sand Particles. - Fixed the Reverb. - Changed a bit the Graphics (More bright).
Industry
- Fixed the brick tower that was able to climb. - Fixed some props and fences position. - Changed a bit the graphics. - Fixed the Flying house near the Containers.
Metro
- Fixed some colliders (Fences and Gates). - Removed the invisible wall of the map limit and added one door.
Ruins
- Fixed the Map Colliders. - Removed the possibility to climb to the top of the pillars. - Fixed a bit the NavMesh.
Shoots
- Fixed some props. - Fixed some colliders.
Site
- Added Map Bounds (Colliders). - Added more collision to the Blue Truck. - Removed a lot of climb spots. - Fixed the Occlusion.