Jul 2, 2021
Fears to Fathom - Home Alone - Rayll
  1. Fixed TV glitch
  2. Fixed Mouse Sensitivity
  3. Other Minor Improvements
Community Announcements - Blue Wizard
Hey Nukeheadz!

Thanks for all of your feedback on the demo so far. We've taken your questions and comments onboard and are excited to announce these updates that are available NOW!

  • Better movement - Revised Controls and more options in settings
  • More Actiony - Switched to First-person Style Camera
  • Stats - Added end game stat tally
  • Intense Combat - Improved tank movement and combat feel
  • Keep Shooting - Switched gatling to primary, removed overheating
  • Squashed bugs - Fixed misc issues from previous demo

As always, we'd love to hear more of your feedback in the ⭐Steam Community Forum⭐ which will help guide the game's development. Don't forget to wishlist Nuke Zone, and sign up for the newsletter to stay updated with the game's progression!

Thanks!
🧙 The Blue Wizards
Jul 2, 2021
The Phantom Fellows - 8BitAirwaves
This update includes:

-Bug fixes
-New alternate inventory pop-up GUI at the bottom of the screen for quick access (prior inventory in upper drop-down menu still available)
-Controls for hotkeys now visible from in-game control panel menu
-Faster default walking speed
-Minor cosmetic changes

Thank you for playing!

Follow us on Twitter maybe!
Slapshot: Rebound - Erveon
Hi Slappers!

The Slapshot community has joined the United Servers of Discord Alliance! This alliance brings together Discord guilds for fun events and server vs server battles!



Join https://discord.slapshot.gg for all details

The AllianceTrivia Bot will enable trivia battles between multiple Discord communities! Try your hand at answering trivia questions and help us win our battles against other servers!

When you have a chance check out the #alliance-trivia channel and show off your trivia skills. The first battle will be live soon around 8:00AM UTC / 12:00AM PST

New Trivia Battles will happen in that same channel automatically every 8 hours, so if you miss out on the first battle then don't worry because there will be a lot more coming soon!

If you are interested in learning more about the Alliance then feel free to check out this presentation: http://hyperurl.co/DiscordAlliance
KurtzPel - GM OneShot
Attention, Chasers!

Please check the weekly maintenance schedule below.

The following patch note pertains to contents that will be updated during the (UTC+0) July 7th,2021 Weekly Maintenance.
Maintenance will happen during the following times:


(*Above time periods are subject to change. In case of schedule change, we will update this announcement.)

PVP Season 9 Pre-season
As PVP Season 8 comes to an end, before Season 9 begins, Season 9 Pre-season will begin.
This pre-season will give us an opportunity to reevaluate the changes tested through the Beta Mode one last time and serve as a transition period as rankings and other matters are sorted for Destruction to become a proper Ranked Match mode.
Your Pre-season and Season 9 rank will depend on your rank from Season 8.
Destruction will have no effect on your Pre-season 9 rankings.
All ranks will go down by 3.
The highest rank you can get after reset is B1 and the lowest is D1.
However, all E ranks will be reset to E1.

Rank and rating earned during PVP Pre-Season 9 will only apply for the duration of pre-season. When Season 9 begins in earnest, your rank will be soft reset based on your Season 8 Rank. Both Pre-season and proper Season ranks will be based on your Season 8 performance, however your pre-season records will only apply during pre-season and be deleted after that period.
We will inform you of end date of Pre-season 9 and start date of Season 9 in a later announcement.

PVP Season 9 Pre-season Mission Card
For Season 9, starting from the Pre-season, we are planning on improving matchmaking and modes that see less play.
From the Mission list, the following modes will be removed:
- Capture the Flag
- Conquest
- 3vs3 Deathmatch
- Survival (Beta Mode)
Normal Match Destruction as well as Ranked Match 2v2 Deathmatch and AI Deathmatch will remain.


PVP Season 9 Pre-season Changes
- Improvements to Battle UI

< PVP >

< PVE >
- Removed mana resource from PVP
Because mana is getting removed from PVP, we will hold an event that gives an opportunity for you to replace purple and golden magic stones with “Max Mana” or “Mana Recovery (Sec.)” options to another option. Until the maintenance on August 4th, 2021, you can change the option on your magic stone to whatever you want 1 time.
- Removed Natural Recovery
- Removed Blow System
- Removed Invincibility during knockdown
- Removed combo limit system
- Added Invincibility during Breakfall
- Movement speed adjusted for all Karmas
- Changed Fallen Light’s dash attack and chase attack
- QoL improvements for Sword Taliah, Dance of Wind, and Diabolic Witch RMB expansion attack


Destruction Mode Balance Changes
- Removed HP Recovery from set of buffs received from defeating Chaos. (Recharge Rage Gauge/Increase Attack +100%/Increase Action Speed +10%/Increase Movement Speed +30%)
- Teammates who didn’t participate in defeating the Golem or Chaos will no longer receive experience from the defeated Golem or Chaos.
- Reduced experience needed to level up after Lv. 11 to accelerate leveling.

Karma Balance Changes
[Fallen Light]
- Reduced Rapid Shot range by 50%
- Reduced damage of Lightning Shot in PVP by 50% and removed endurance damage in PVP

[Blazing Fist]
- Reduced range of Instant Chase (29%)
- Reduced max duration of Falling Star in the air (40%)
- Reduced endurance damage from Blazing Strike hits (45%); Cannot interrupt Storm Slash

[Dance of Wind]
- Applied control revamp changes tested in Beta Mode
• RMB Expansion > if you keep holding RMB, it will automatically convert to RMB Charge attack (You can still double tap directional buttons as before)
• Skills that used to require Aiming can now be used when skill key is pressed even without Aiming first (Affects: Spirit Arrow, Salvo Arrow)
• Non-Aiming skills can now be used while aiming

[Diabolic Witch]
- Applied control revamp changes tested in Beta Mode
• RMB Hold on Ground to regen mana is removed
• RMB Expansion > When you hold RMB, it will now automatically change attack attributes
• RMB Expansion > Dashing can be done while holding RMB
• Releasing RMB will launch attacks
- Circle of Elements: Reduced PVP damage (30%), reduced knock up height of damaged enemy and added knockback

[Soul of Magus]
- Reduced PVP damage of Spirit Rain (30%)
- Reduced PVP damage of Lingering Souls (20%) and removed endurance damage

[Dual Soul]
- Reduced bleed damage from Beast Fang by 50%

Season Pass – Season 9
Season Pass – Season 9 will begin after July 7th, 2021, maintenance, starting from the pre-season period. You can complete and be rewarded for Season Pass challenges during the pre-season. Once Season 9 starts, your Season Pass progress will carry over.

On/Off feature for Costumes while customizing
While customizing during character creation, changing appearance, or rebirth, you can toggle on/off costume you currently have equipped.

<Preview Costume OFF>

<Preview Costume ON>

Bug fix
• Fixed the bug where after changing gender from rebirth, you could preview emotes of the opposite gender from the list of emotes you currently have.
• Fixed the bug where your character would flicker after clearing a floor of the Abyss.
• Fixed the bug where Rage gauge looked like it was partially charged under special circumstances
• Fixed the bug where passive skills that should increase buff/debuff duration for normal skills only unintentionally affected rage skill
• Fixed the bug where HP bar for the target grabbed by Blazing Fist would be displayed abnormally
• Fixed the bug where using Whirlwind with Blazing Fist would allow its user to grab an opponent outside of its intended range.



ILLUSION - lunarolexler
So our discord got nuked at 1000+ members because my account got disabled unfairly, here is the new server https://discord.gg/WdxVvGzZfK I'm very sorry for what happened
Jul 2, 2021
AChat - rbskft
New position in B-Shop for male-female couples: In Lap



Jul 2, 2021
Bro Falls - Bro_CaptainDev
New features
  • In-game settings menu is implemented
  • Invites remain after the trial
  • Tips box at the waiting screen
  • Now the first food get a Crown on it's head

Modifications
  • Balance platform is now easier
  • Electric shock trap cooldown is increased
  • V-sync is reenabled at 30 and 60 frame target

Bugfixes
  • In Final Circle map dead foods are floated in the air
  • Teleport grab exploit
  • Matchmaking fixes
Jul 2, 2021
Exodus Borealis - Mike@SmugMarmot
  • Invader update.
    ... Invaders will get closer to their targets before detonating them, they shouldn't be able to cheat and hit something just over the wall
    ... Fixed issue where ludicrously large mazes would break, falsely giving a "Blocking gate" error when no true blocking was happening
    ... Fixed a situation where if you do managed to surround a building with walls, the invaders will no longer just remote detonate from the entrance of the maze, they will now get close as possible, and then detonate over the walls
  • Tweak to easy mode - Maybe went a tad too far with the last patch, with some luck you could go years with out an attack, added logic to limit this.
  • Added a visual indicator to highlight resources that are in demand and there are zero in stock.
  • Updated the elemental guide to have an "addition details" section based on questions asked on the Discord server. This will continue to be refined.
Jul 2, 2021
Monster Crown - devotedtoneurosis
Content Pack #10!!

Didja miss me?

I've been locked away, hard at work for the past 3-4 weeks, pulling long days and getting close to the completion of the development of Monster Crown.

Unfortunately that has kept me away from all of you and the excellent folks on discord and kickstarter - thankfully I'll be around much more often going forward.

Sepnal

As you may remember from our last Content Pack update post, Content Pack #8 was our last planned update at the start of our Early Access launch last summer, Content Pack #9 was a logical expansion of areas that didn't contain spoilers (The Deep Woods and east of The Farm) so it made a lot of sense to feature in a content pack and this one rounds the available content up even further with the launch of the Pedigree system and the maiden voyage of the Spenal Ferry, just east of Appenton City, you can find it here:



The Ferry offers passage to the isolated island of Sepnal. As you learned in Appenton, long ago a sage found the legendary monster Amidia and meditated near the statue-esque beast, gaining insight and ethereal insight into the relationship between man and monster, using this divine inspiration from Amidia, he created the first Monster Pact, which are now created en masse by the studious residents of Appenton.



However, later in his life, the sage grew philosophical on his creation and the dynamics between the cooperating beasts and their tamers. He theorized that a part of the monster's soul must be bound to the pact (and implicit agreement) and that if a monster dies while under pact, its soul may not be able to move on after death. In order to learn more and make a decision, he travelled to the melancholy town of Sepnal.

While there he established a tradition, he hoped that tamers would visit Sepnal after the death of their monsters and burn their pacts. As the burning embers floated out to the ocean, the monster's soul would find release and peace. He spent the rest of his life there.

However, while a huge wooden bridge once connected Sepnal to the rest of Crown Island, during the war the residents became deeply afraid of the wicked Philosopher Kings. In an effort to protect themselves they set the bridge ablaze, casting themselves into complete isolation. Recently however, a ferry pulled by a large monster was established that once again allowed travel to and from Sepnal. What happened during those years of isolation is unknown.




Pedigree System

The other addition to the game with this content pack is The Pedigree System. Many of you have created wonderful monsters during your time with Monster Crown and seeing what each of you create, share, or tweet at me thrills me every time, so much imagination is on display, especially those of you who write lore to go with your creations.

With the amount of crossbreeds in Monster Crown (over 1200) even though I personally drew most of them, it's easy for me to forget about certain forms I created sometimes. Seeing all of you create monsters that surprise even me, in color combinations I have literally never seen before is a true joy. I wanted to create a system that allowed for infinite monsters and you all have made that personal dream come to life!

But now it's time to share your monsters. Once you've created a monster you love, open up the party menu and settle on that monster. From there, hit the F10 button, this will generate a complex code and copy it to your clipboard. After pressing F10 you can paste it into a text document or shared with a friend. These codes can be pasted into the code entry screen at the breeding barn, allowing anyone on earth to redeem your unique code and get hands on with your completely unique creation.

I hope you'll give your monsters unique names, and that your creations become popular and sought after within the community. Those more interested in battling than breeding may come to rely on your excellent crossbreeds to create powerful teams, I encourage everyone to find their favorite style as a Monster Tamer and lean on other players and friends to help you get the most out of your play-through, whether you are an exploration expert, a battle master or a skilled breeder I can guarantee you your experiences, knowledge and monsters are a valuable asset to share with other players.

Once you've created your monster code you can post it, a picture of the monster and stats on our gallery:

Visit Gallery



While it's not necessary, you can write lore for your monster. I'll have a blast browsing and checking out your creations. Because crossbreeding is a real thing on Crown Island there's no reason to not consider your creations canon if they don't clash with lore, I also encourage you to give yourself some freedom on the dimensions of the monster, is that Primigon crossbreed you created the size of a house cat? Or or is it as big as an elephant? That's up to you and whatever you feel fits best. I can't wait to see what you create (and steal all your monster codes :D )

For future content packs it's likely I'll just add some extra monsters as the only other areas we have left to expand into are pivotal to late game plot and filled with spoilers, that being said, I promise to keep delivering new content on a regular basis until we hit 1.0!

Have a great weekend tamers, and don't forget to join the other tamers on discord!:
https://discord.gg/WwRvm9B



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