My Singing Monsters - sean

Promotion: SPARKS FLYING - 50% OFF Wubbox
Everyone's favorite Electric Elemental, the Wubbox, is available to buy for 50% OFF on all Islands this weekend!

Promotion: SPARKS FLYING - 50% OFF Permanent Lighting Wishing Torches
This weekend, permanently lighting your Wishing Torches is 50% OFF the Diamond cost. Lighting Wishing Torches increases your chances of breeding Special Monsters.

Promotion: IN FULL BLOOM - Plant Island Epics available
The Natural Epics from Plant Island are available to buy or breed on their respective Islands! Remember that each Epic Monster has a unique breeding combination per Island that it appears on!


Promotion: FASHION SHOW - Over 30 limited Costumes available
Over 30 limited Costumes are available to buy or through breeding, including the Fandemonium series and coveted, scarcely-available costumes for Seasonal Monsters!

Special Offer: Up to 75% MORE in Diamond packs
For a limited time, get up to 75% MORE in Diamond packs! The more you get, the better the value!


Promotion: LUCKY STAR - 20% OFF Galvana on Celestial Island
The Celestial Galvana, guardian of the Electricity Element, is 20% OFF in the Market on Celestial Island for the month of July.

Follow Us For More Info!
Make sure to Follow My Singing Monsters to stay on top of every exciting announcement and update! There is tons more magical fun to come to your Monster World soon!

Acron: Attack of the Squirrels! - nicholas.adams


Hold on to your acorns, everyone! Acron: Attack of the Squirrels has new content under development!

Once we have more information to share with all of you, we'll make a post here to tell you all about it. But for now, get excited, and celebrate by defending against those pesky squirrels!
Jul 2, 2021
VirtuaCreature - Rock
Hello,

We hope you've been enjoying VirtuaCreature's last update! With launch out of the way, limited time events will now begin! Here's what's coming this month:

July Events
Summer Gift
July 5 - 12
Start the summer off right with a present on us! We'll be giving away 3 Revives to all players free of charge, so make sure to log in and claim your gift during this period!

July Tower Grind!
July 16 - 30
Want to get your main creature leveled up fast? Maybe start a new build on a second box? This is the perfect time! All battle towers will temporarily have their XP amounts increased by 1.5x!

Development Update
In our May forecast, we discussed the failure to reach our goals for player numbers and revenue, and our steps towards a cleaner presentation to hopefully rectify this. Unfortunately, while these changes combined with advertising did help at first, the overall trajectory has persisted, and it appears we will not be hosting an active playerbase or making any significant revenue.

We've decided to keep the game running and supported for the time being, as we don't want to pull the rug out from our few active players, and we are still proud of what we've created. However, the pace of development will slow as we try to transition into something more sustainable. We are still dedicated to continued stability and expansion of VirtuaCreature, and the next content update will be delivered within the quarter.

Have a great day, and we'll see you all soon!
Jul 2, 2021
Nadir: A Grimdark Deck Builder - Prologue - Kantyash

Hello, sinners! I'm Mike Bernat from Shockwork Games and I'm here to talk to you about how the art style of Nadir came to be.

From the very beginning, we wanted an art style that would stand out from the crowd. There are not that many black and white games on the market, and both Alex and I are Masters of Arts, so we wanted to use our skills a bit more.

I like to have even a single image when I’m creating a Game Design Document, so I created something like that:



It’s way easier to design mechanics and UI when I actually see the mockup of the game screen. Our brains are very good at warping reality, and something that you think will look and work well can quickly fall flat when you actually try it out. That’s why prototyping is so important.

Ok, but let’s go back to the art, shall we? So from the very beginning, I wanted 1 thing:
very strong contrasts of white and black. At this stage, that was all, just a game with cool-looking monsters and characters... in 3D. You read that right, the original plan was to make a modular system to create monsters from parts that were...yeah, “ambitious” to say the least.



Then I started to use Spine for my commission work. What is Spine you ask? It’s software for skeletal animation, which sounds very nerdy, but it’s something really cool. Basically, it’s an industry standard for making high-quality animations, that can work in 60fps. But what was more important to me was that it limited the number of assets we had to make. And we wanted to make lots of these monsters and characters, so we needed this simple, yet effective way of creating content.

Spine turned out to be the perfect tool for us. Since Nadir has this jRPG DNA, we could focus on high-quality art, and put some life into it using Spine. The first tests were really promising, so we didn’t hesitate and simply went all in with the idea.

At that point, Nadir was supposed to be this strange mix of Cyberpunk and post-apo, heavily inspired by Blame! manga. We even tried to acquire the license for Blame!, but it didn’t work out. Even at that time, the game was looking pretty solid but we felt that we needed this final “thingy”, this little something that would make the game shine. Like hell.

So bam, we literally turned things upside down, we were not escaping from the city to the surface anymore, no. Now we were traversing down the Circles of hell, to the heart of Darkness. We took Divine Comedy as a base for the themes in the game, and it went from there to what you can see right now. Alex polished up the character designs using her very unique style, and I tried to follow suit. New UI from our UX/UI artist, Emrah Ozbay got a nice, daemonic look, and we are now adding even more hellish, or at least creepy additions that would fit the game in its new state. We are really happy with how it looks, and we sure hope you will like it as well!

That's it for this devlog. If you liked this look into Nadir's creation process, stick around, and keep on the lookout because there's more where that came from. If you have any questions, feedback, or nice words for the dev team, please leave a comment! We truly appreciate hearing from our fans!

You can join the Shockwork Community Discord HERE if you'd like to talk to like-minded people, and you can follow Nadir on Twitter HERE, to never miss an update or, if that's not your style, like our Facebook Page instead.

Till next time, sinners.
To Trust an Incubus - Y Press Games
We are raising $11,500 for the completion of Vampire Slave. You can play Chapter 1 free here: https://store.steampowered.com/app/1658830/Vampire_Slave_1_A_Yaoi_Visual_Novel/ If you enjoy Vampire Slave Chapter 1, please consider helping us out. http://kck.st/35KdE2y Several unique rewards are offered for backers!
Jul 2, 2021
Brickbuilder VR - Tempstudio
Add options for graphic settings
Jul 2, 2021
Apex Aim Trainer - Shark
  • Longbow and Spitfire has been updated in accordance with the latest patch
  • Unlimited frame rate option has been removed and frame rate is now capped to 144 by default. More frame rate options have been added to the list, please use the one that fits your hardware.
Super Squad - BadFox Studios



Description

Hey everyone! we're fixing some issues players have been experiencing with menu transitions and disconnects. This means we're taking out the "browse the menu while in queue" feature until we fix what's happening behind the scenes to cause this. Everything else in yesterday's patch will still be in, so don't worry!


You're welcome to join our Discord to help give us feedback throughout early access! You can also take advantage of our LFG role, and communicate directly with the Devs!


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Steam Build ID: 6971849
To view this go to Steam > Library > Right Click Super Squad > Properties > Updates
It's at the bottom of the small pop-up window and is a way for you to ensure that you're game is fully updated and able to play in the test.
Jul 2, 2021
CIBOS - Monarch
Hello everyone, this post is very important for us, because it is the last levels of CIBOS. So there are 3 new levels playable in multi-online/Local.

  • Burning bolt : you have 5 lives, to win, it's very simple, you will have to push your opponents in the flames.


  • Opposing gravity: defy gravity in an arena of varying geographies and blast your opponents out of the gravity zone to electrocute them.


  • Traffic Jam : You are on a highway of ships where you will have to steal bolts while being careful not to get knocked down, burned or dashed by your opponents. This last level is the most difficult one, so don't venture there if you don't have any skill!


  • Finally, discover the different game modes available for the online/local multiplayer game.

Don't hesitate to give us feedback!
Empire of Ember - SilentButDeadly
Difficulty Levels Explanation
  • Easy: Player starts with more health and mana. Health, mana, and damage grow faster as the player levels up. Reduced friendly fire.
  • Medium: The default as currently found in the game
  • Hard: Enemies grow in power by days passed, instead of progression through the campaign. Dying has a small chance to lose equipment. You don't recover health at the end of missions. Fewer allies are willing to help you on optional solo missions. Slightly increased friendly fire.
  • Impossible: All the challenges of hard difficulty, but with a greater magnitude. The player has less health and mana. Roaming enemies are more likely to attack villages and the player's castle as time goes on.

Updated Items
  1. Avatar unit orders to select melee / ranged units by type now accounts for actually equipped weapon, not just the recruitment category
  2. Scale tower spellbook research from 1 to 2 times from campaign start to campaign end
  3. End of level screen expanded to show more items.
  4. Goblin dodge back animation now takes full damage if the player hits during the dodge
  5. Wandering Mania: Units that die from physics damage are now credited to the player, to account for push and fall kills
  6. Wandering Mania: Setup preliminary difficulty levels.
  7. Orgasinator: Increase black enemy castle pathfinding region and add missing enemies
...