You often hear of games being delayed due to development issues. Well, we're ahead of schedule and will be ready to launch Dreamscaper one full week early on August 5th. Be sure to update your calendars!
New Price: $24.99 USD starting July 5th
We also wanted to take the opportunity to communicate that Dreamscaper's price will be increasing from $19.99 USD to $24.99 USD (or your regional equivalent) on July 5th. We feel very strongly, thanks to the feedback of our Early Access players over the last year, that we have substantially raised Dreamscaper's quality bar and packed it full of the content you'd expect from the most premium Action Roguelikes. This increase will help support both Dreamscaper's post-1.0 as well as Afterburner Studio's future titles.
Launch Discount
For those who were hoping to grab Dreamscaper at a discount before we leave Early Access, we have good news for you: we will launch on August 5th with a substantial launch discount. This means that, if you haven't already purchased Dreamscaper, we recommend you wait until August 5th to get the best deal between now and then.
Dreamscaper 1.0 - Massive Content Update
Now, without further ado, let's talk about our largest content update EVER that we are absolutely thrilled to share with you at Dreamscaper 1.0's launch. The focus of this update was to complete the Dreamscaper experience (fill the gaps in content & story) and add even more replayability for those of you who have already put dozens (if not hundreds) of hours into the game:
Increased Challenge (Dream Intensity)
Throughout Early Access, we spent a lot of time making Dreamscaper more accessible. As an increasing number of players have become more skilled at our combat, we identified the need to give those players a challenge. We have added "Dream Intensity" options to every run:
In what will be a very familiar design to Action Roguelike fans, players will be able to unlock the ability to opt-in to either Hard or Nightmare variants of a few different gameplay categories. These range from increasing overall damage dealt to Cassidy, to shaking up the configuration of enemies or the attack patterns of bosses. The higher Dream Intensity scores are not for the faint of heart, but player who succeed will be rewarded with new decorations for Cassidy's apartment as a testament to their skill.
New Biome: The Return
Throughout Early Access, the last two biomes of the game have been slight variations of each other. Now, each floor is given their own dedicated biome. This sixth and final biome is called "The Return":
Like the other biomes, it has its own set of randomly chosen encounters.
New Boss: Regret
One thing you will notice early into your run is that Isolation has been moved from the third biome (The Remembrance) to the second biome (The Renewal). Replacing Isolation's temporary spot is Regret:
What Regret lacks in size, it makes up for in cunning and agility.
New Boss: Resentment
Finally, there was one more remaining missing boss fight at the end of the fourth biome (The Descent). Rounding out our total number of epic boss fights to 6, we introduce Resentment:
Resentment is an absolute unit, but we believe you're all up for the challenge.
New Boss (Variant): True Loss
We don't want to give too much away, but there is now the ability to unlock a second phase of the final boss fight in our game.
New Enemies
Two new enemies will begin to spawn for those who decide to play on Nightmare Dream Intensities:
New Enemy: The Assassin
New Enemy: The Umbra Knight
Cassidy's Story (& Two Endings)
Many of you have asked about Cassidy's story. Throughout Early Access, you got to know the other residents of Redhaven, but Cassidy really only ever alluded to her own life & past. Now, defeating each Biome's boss will unlock very short vignettes that give a bit more insight into what Cassidy is going through. Additionally, beating Loss under certain conditions will finally give the true ending to Cassidy's story in Dreamscaper.
New HUD
Our HUD has used the same placeholder art for the last year, so thank you everyone for your patience. Over the last few months we have worked closely with UI artist Justine Raymond to overhaul our HUD with an aesthetic that more closely matches our dream style:
We've also changed our HUD so that less relevant elements will auto-hide when they're not in use.
New Languages
Thanks to your support throughout Early Access, we could afford to translate to 6 additional languages for our 1.0 launch:
German
French
Italian
Spanish
Japanese
Korean
We acknowledge that there was also demand for several other languages (Russian, Turkish, Portuguese, etc.), but there were budgetary constraints. We will continue to evaluate other languages depending on our 1.0 launch goes.
35 New Steam Achievements
We are increasing the total number of Steam Achievements from 10 to 45 at our 1.0 launch. We are also investigating Steam Trading Cards & Steam Points over the next month, as those are auxiliary features that actually don't require changes to the game itself.
7 New Music Tracks
Everything Dale North touches turns to gold, and these 7 new tracks are no exception. We are excited for the Dreamscaper Original Soundtrack to finally be complete. Thank you Dale!
Misc. Additions
Over the last few months we have primarily been releasing smaller Quality of Life updates you may have missed:
We hope that it's apparent how hard we've worked on our 1.0 launch. In addition to everything above, our small team of 3 also had to simultaneously port to the Nintendo Switch and navigate the business & marketing side of launching a game. That said, you may notice a lack of new items in this update.
The good news is that, thanks to you, Dreamscaper has already sold well enough in Early Access to warrant at least one free major content update in the form of Dreamscaper 1.1. While we don't have a specific date planned yet, it will add several new items, a new puzzle type, and of course it will include Quality of Life updates based on the feedback we receive from 1.0.
Between 1.0 and 1.1 we will also be releasing our standard hotfixes & minor patches to make sure urgent issues are addressed ASAP.
THANK YOU!
Thank you for joining us on this journey. It has been an honor to build Dreamscaper alongside all of you, and at the risk of sounding like a broken record: the game would simply not be at this level of quality without your feedback.
We look forward to delivering the "official" Dreamscaper 1.0 experience to all of you on August 5th!
Become a commander and join the Resistance to save humanity in the latest World of Tanks Blitz operation! This battle will be a fierce one. But if you manage to survive, you won't only free Earth, but you'll also earn resources, Collector vehicles, camos, and other rewards.
How to Get Rewards
To participate in the event, you'll need a Tier III vehicle or higher.
The Operation includes two reward progressions, each consisting of 80 levels. The upper progression is available to everyone with a regular Pass, meaning all players. The lower progression is only available to Premium Pass holders. Increase the Level of your Pass to get rewards. To do so, complete missions and earn Microchips: 10 Microchips = 1 Level.
Although your Level increases automatically, you will need to collect your rewards manually.
You can earn up to 30 Microchips per day. Premium Pass owners enjoy access to an additional daily mission that provides an extra 10 Microchips. With Premium Pass, you can earn 40 Microchips a day and unlock 4 levels with rewards. Also, Premium Pass lets you instantly increase your Level using gold.
When Does Operation Salvation Take Place?
CIS: July 1, 8:00 (MSK) to July 29, 8:00 (MSK)
Europe: July 1, 14:00 (CEST) to July 29, 14:00 (CEST)
North America: July 1, 6:00 (PT) / 9:00 (ET) to July 29, 6:00 (PT) / 9:00 (ET)
Asia: July 1, 14:00 (UTC+8) to July 29, 14:00 (UTC+8)
What Rewards Can I Get?
There will be huge amounts of resources, themed camos and avatars, a profile background, certificates for XP bonuses for victories, and Collector tanks!
With Premium Pass, the T40 Tier IV tank destroyer awaits you at Level 1. The gun's decent characteristics and weak armor define its playstyle. When being used as a sniper, the T40 is at its best. Hide behind cover, target an enemy's weak spot, deal damage, and—content with your job—watch the enemy's health points rapidly decrease.
And at Level 35, the BLTZ9000 tank will be added to your Garage. Its mechanics were based on that of an M18 Hellcat adapted to the harsh realities of a cybernetic world (just take a look at that Minigun attachment!). Luckily for us, this fighter is ready to take on rebellious vehicles and fight for humanity. With speed and stealth—its main advantages—the BLTZ9000 quickly changes positions, aims fast, and features a great reloading speed. And when it attacks, it can remain unseen. With you as the commander, it's ready to win and lead humanity to liberation.
I know, you've been waiting for it for so long... but the release date has finally been revealed! Streets of Rage 4 DLC ‘Mr. X Nightmare’ will be released on July 15, 2021 for $7.99! Will you be able to forgive us for making you wait for so long? We hope so, and we also hope that the following trailer will convince you that we made the right choice not to rush anything. Without further ado, we let you take a look at the Survival Mode just below:
How does the Survival Mode work?
Well, each time you complete a level in the Survival Mode, you can choose between two random perks. These perks grant stackable bonuses to boost your fighter in a unique and powerful way (of course those expire once you are defeated).
Furthermore, as you bravely fight through the many assaults in the Survival mode, you will permanently unlock new moves to use in any mode in Streets of Rage 4. Once unlocked, this will allow you to customize the movelists of your favorite characters any way you want. In addition to the new moves, in this new mode, you can also unlock devastating new weapons to use in both training and survival mode, as well as new gallery content.
There is also a Survival Mode leaderboard that allows you to keep an eye on all the community's fights... So who among you will be the best fighter in Wood Oak City?
Mr. X Nightmare DLC will include:
Estel Aguirre, Max Thunder and Shiva
Survival mode
New moves and weapons
New tracks by Tee Lopes
DLC will come along with a free update including:
Difficulty level: Mania +
In-depth training mode with tutorial
New color palettes per character
Refinements and balancing changes addressing feedback from Streets of Rage 4’s passionate community
The wait is almost over folks, please forgive us for the long wait, we can assure you that it was all worth it! We can’t wait for you all to play this DLC and give us your feedback.
Make sure to add Streets of Rage 4 DLC ‘Mr. X Nightmare’ to your wishlist:
Get on board the Live Stream ship tomorrow at 4PM CEST!🚢 Our Captain Ines is waiting y'all for some treasure hunting at the Pirate tables☠️ Make sure to not mutiny this Live Stream if you wanna get some amazing treasures like Piggy Tokens, LP and Coupon Codes!🎟️🐷💰
Added: • Achievement info now animates in when highlighting achievements. • Charge Abilities will now play a SFX overtime a stock is added. (play Voice when the 1st one is ready). • If a Power-up ends, it will check if another Power-up is still active and if so, Switch to that music. • When leaving the Shop with active Power-ups, the music will switch to the corresponding Music track. • New music during "Static Stasis" powerup. • Different death stings for when lives left and gameover.
New Achievements (8): - "No need to escalate" : Score 100.000 Points without using blast (needs balancing) - "Confidence" : Score 100.000 Points without scanning once (needs balancing)
Fixed Issues: • Chargestation interact icons (on station) will no longer popup when player stands in front of the station. • Updated interface guide (ingame-controls menu). • Fixed missing SFX when Scan is denied because its already active.
Changes: • Removed the voiceover before game overview. (thats it / its all over etc.)
We have reviewed your feedback and decided to update demo version with new mana collection mechanics. We agree that is was really boring to hold down the spacebar during a large part of the game. Now you can collect mana instantly when you run trough the orbs. This is a completely different experience. Check it out right now!
We also tweaked the balance to make the game a little easier on Easy and Normal modes. And fixed some bugs. Thanks for your feedback!
Here are the details of the Token Market, which make you earn when you play and earn more as you win!
The places where there are many token winning areas in the game will be with you along with the events! Remember, play more, earn more tokens.
You will earn different numbers of tokens each day when you log into the game, complete Special Missions, or become an MVP in the Competition. By accumulating these tokens, you will be able to buy the items you want from the token Market.
Winning Areas;
Entry Reward: 1 Token
Special Mission Bonus Reward: 5 Tokens
Contracts: 1 Token per contract completion
Competition MVP reward: 3 Tokens
With these tokens you earn, you can visit the Jeton Market and access the following contents.
Token Market;
Goal Case: 9 Tokens
Assist Case: 6 Tokens
Beta Coin Case: 2 Tokens
Karambit for 1 day: 1 Token
Groza for 1 day: 1 Token
Kar98 for 1 day: 1 Token
The amount of prize purchases and prizes in the Token Market may vary according to the events.