Jun 29, 2021
Airships: Conquer the Skies - Zarkonnen
Since some players are having difficulties with conquest mode, here's a simple way to win it. This is not an especially exciting way to win, but it's simple: no research, ship design, building defenses, espionage, etc.

Start with a small map on very easy mode. Save up money to build two HMS Unmatched, which are a default ship design.

Using the two HMS Unmatched and whatever ship you started with, start attacking towns, which are the ones with the small icons.

Your fleet should be big enough to induce them to just surrender. If not, retreat and build another HMS Unmatched.



Pillage each town you conquer and use the money to build more HMS Unmatcheds to grow your fleet. Conquer all the towns like that.

By the end of this process, you should have about a dozen Unmatcheds. You can now start conquering the cities. They won't surrender, but you should now have massively superior firepower. In combat, tell your ships to move close to the enemy ships and buildings and then just wait for them to be destroyed.



Whenever you conquer a city, pillage it, but wait until the pillaging is complete before moving your fleet to the next city, so it can restock its ammunition.

Keep doing that until you've conquered all cities and won.

Now you can go for a higher difficulty level and start looking into using your ships more effectively and creating better ship designs.
No Time - lostindays_info
Hello fellow players!

New update around the corner!
Before it releases I want you to be introduced to the new inventory handling



Use your mouse weel to scroll through the inventory, which has at the moment up to six slots.


Use the [1] and [2] number buttons to move your item farther or closer to you.
This means a change in the controls, but as I have seen from other players, you can get accustomed to it pretty quick.
Your prior inventory items won't get lost, no worries there.

NOTE: I also increased the rate of auto saving. If your auto save triggers at a sequence or something similar (essentially during important parts of a story or when the black cinematic bars appear, which would break the save normally since sequences don't get saved) please report it to me in the forums so that it can be dealt with it.

Bugs? Eww...

Report them by clicking this button! It will redirect you to the steam forums.
If anything with the new inventory handling or auto saves seems broken, report it to me as fast as you can say noodletornadoearinfection!


Wanna learn more about pine island and the surrounding geography and lore?
Check out the new books in jasons store!



Visit PIne Islands National Reserve! Maybe you'll meet the friendly park ranger.




Work on Edward's Sewer Adventure is approaching the climax of the story.
After that comes a phase of voice recording and bug testing, before it gets released onto GameJolt and Itch in the following month or two.

You can already follow the game page here :)
https://gamejolt.com/games/EdwieSewie/624613

There have been many more additions with the recent update,
but I'll count them down in the change log. Stay tuned for the update to release today!


God bless.

June 30th 2021 0.69
-Revamped the Inventory System (via Mouse Scroll)
-Added an option to flip the car if it turns out to flip on its head
-Added a Pine Island geography book
-Added a park ranger at the pine island reserve to the south east
-Added a potential auto hand break if outside the car and the car being parked and not moving (it works best on not too steep hills)
-Added a bug report button in the pause menu (redirections you to the steam bug forum)
-Holding Items closer or farther is now controlled by the number 1 and 2 buttons
-Improvement in color of the ocean water
-Localized all Map Markers
-AutoSaves are set now to trigger every 15 minutes under the condition that nothing major is happening (be it a sequence, or a dialogue)
-The Cinematic Key have to be toggled now in the control menu
-Lowered the color intensity in post processing by a slight margin
-Fixed the car glitching or flipping after time travel by setting the car a few centimeters higher in the air after reentry
-Fixed the brick textures for the sewer base
-Fixed the staircase at the school from blocking you
-Fixed from being able to jump while crouching
-Fixed Car Stop Trigger
-Fixed the steering wheel from displaying "Enter Car" if sitting inside
-Fixed massive overhead during the "Diverting Actions" quest. (For those who already are in the quest and have lag, I suggest you purge your time story. That should fix it for you)
-Fixed more typos
-Removed Mim
HereSphere VR Video Player - HereSphere
Video Tags
  • Added an auto seek tags feature, which automatically plays portions of the video with the specified tag criteria. To use this feature, select a tag and press the "Auto Seek Requires Tag", "Auto Seek Optional Tag", or "Auto Seek Avoids Tag" buttons to add the tag with the correct formatting to the "Auto Seek Tags Criteria" input box. You can also just type the tags directly into the criteria input box. Once that's completed, enable the toggle to the left of the criteria input box to enable auto seeking. If there are no valid time ranges found. the auto seek feature will automatically turn off. If you want to loop a file, make sure the repeat button is enabled, else the player will automatically jump to the next file that contains a valid auto seek time range.
  • Added buttons to the video tags menu to quickly search the media library for videos that contain the selected tag (or don't contain it).
  • Changed the clicking behavior of the tags entries in the video tags menu. Click once to select the tag for editing, click a second time to seek to the start of the tag.

Key Binding Additions and Changes
  • Focus Multiscreen - Enlarges a video and moves it to the foreground while allowing the other multiscreen videos to play in the background.
  • Increment Sensor Shift X - Adjusts both the left and right image Shift X settings in the same direction.
  • Increment Sensor Shift Y - Adjusts both the left and right image Shift Y settings in the same direction.
  • Offset Sensor Shift X - Adjusts both the left and right image Shift X settings in opposite directions.
  • Offset Sensor Shift Y - Adjusts both the left and right image Shift Y settings in opposite directions.
  • Increment Sensor Scale X - Adjusts both the left and right image Scale X settings in the same direction.
  • Increment Sensor Scale Y - Adjusts both the left and right image Scale Y settings in the same direction.
  • Offset Sensor Scale X - Adjusts both the left and right image Scale X settings in opposite directions.
  • Offset Sensor Scale Y - Adjusts both the left and right image Scale Y settings in opposite directions.
  • Increment Stereo Alignment Pitch - Adjust the stereo alignment pitch setting.
  • Increment Stereo Alignment Yaw - Adjust the stereo alignment yaw setting.
  • Increment Stereo Alignment Roll - Adjust the stereo alignment roll setting.

Other Changes
  • Popup menus for presets, keyframes, bookmarks, and drop down menus now close when they are clicked off of

Bug Fixes
  • Fixed "Recenter Yaw" and "Recenter All" bug where the screen isn't positioned correctly when motion is enabled.
  • Fixed issue with media sources being repeatedly added when using XBVR
Jun 29, 2021
Gedonia - Oleg Kazakov
A game was updated with patch 0.32c:

  • After receiving some feedback, I decided to return player pulling function of lasso level 2 back into the game, and added it to weapon throw ability. Weapon throw level 3 ability was also modified to add slow effect instead of pulling multiple people
  • Wind element speed bonus was reduced to 15% from 20%
  • Elemental attack and focus the element max range was reduced to 60 from 100

Epifrog - Adria Games
Hai Epifrogians!

It's probably the biggest changelog in our history!
It's probably the last changelog before the official demo release!
Looks what's new in Epifrog swampy world.

🐸 🐸 🐸

NEW: Tadpole grow mechanic has been added.
NEW: From now on, the Magic Pond Statue is able to take damage.
NEW: Build&rebuild mechanic is ready.
NEW: The Hero (Epifrog) can use Super Defence&Super Run commands.
NEW: Frogs can defend the gate while U'mans are forcing it.
NEW: Carnivore plants&sticky bubbles has been successfully added and implemented.
NEW: No action mechanic when mini-game failed.
NEW: Creating a Mockup Interface Magic Pond Statue
NEW: Special terrain modules for beta gameplay has been added.
NEW: Created the Interface Weaponry Mockup
NEW: A visual representation of frogs throwing craft items - particle system
NEW: Tadpole spawn mechanics has been implemented.
NEW: The HUD has been added as well.
NEW: Creation of Places and Their Representation for Alternate Buildings.
NEW: Creating Icon Atlas for building interfaces.
NEW: Implementation of Interface Statue Magic Pond Sacrifice.
NEW: Animations with shader and material for Small Tadpole and BigTadpole has been added to game.
NEW: Created Toggle Mode.

🐸 🐸 🐸

NEW: Frog behavior added so now they attack U’mans when on their way back to the village
NEW: Frog Hunger Mechanic and Frog’s behavior while dying have been updated
NEW: Tutorial mechanic has been created and implemented
NEW: Game Over Screen has been implemented
NEW: Watchtower and U’mans Stone prefabs have been added
NEW: Sacrifice mechanic for Magic Pond Statue has been created & implemented
NEW: Spears have been added as a raw material to the storage
NEW: Hunger mechanic has been implemented
NEW: Each unit from now on has different sound while walking
NEW: Creation of a texture detection system under the units to generate appropriate sounds
NEW: Building’s HUD has been implemented
NEW: Mockup AlternateBuilding Inspector Ui has been created

🐸 🐸 🐸

NEW: U’man behaviour during Frog Village attack has been implemented
NEW: Ui & pike crafting from now on available in Weaponry
NEW: Menu scale adjustment
NEW: Day&Night sounds adjustment
NEW: Gate and traps opening with a kick has been implemented
NEW: Material sound has been added
NEW: Units sounds - receiving damage have been added
NEW: Units sounds - dealing damage have been added
NEW: Ambient Sounds have been added
NEW: Graphic representations of constructed buildings - an icon - were created

🐸 🐸 🐸

FIX: Throwing frogs out of the party when giving the order.
FIX: Turning on and off health bars and the problem of equipment.
FIX: Uman’s sometimes stay on spawn.
FIX: The frog returning to the village does not react.
FIX: Errors after restarting the game.
FIX: Graphic error of the Party aura at frogs.
FIX: Uman Brutes attack but do no Damage.
FIX: Errors at main menu.
FIX: Pop-up menu graphical error.
FIX: Frogs' inventory slots stack.

& tons of bugs have been fixed
Hatred - skarlet138


“Hatred” is 50% OFF on Steam as part of the Steam Summer Sale! So… Make sure to join Joanna at 7 pm CEST and watch her stream “Hatred”!


Add “Hatred” to Wishlist:
https://store.steampowered.com/app/341940/Hatred/
Jun 29, 2021
灵魂筹码 Soul at Stake - 奇多配酸奶
更新时间
2021年7月1日10:00-11:00

更新福利
每个账号20000筹码

Bug修复
1.修复新地图卡牌UI不正确的问题
2.修复卡屠使用部分道具动作错误问题
3.修复卡屠处决特效残留问题
4.修复诡王灵魂千术抽取卡死问题
Star Conflict - PR Targem Games


Lucas Horn, the Federation's liaison with UMC at ‘New Eden’ station, says that his old friend has arrived in the fringe sectors. Captain of a free cruiser ‘Scotland’ is known for bravely sailing ti the most dangerous corners of space, and he always returns with particularly valuable cargo.

Special Offer From Lucas Horn: only today, on June 30, 30% off Nightingale ship components! They can be purchased directly from the ship tree.

Nightingale is the embodiment of elegance and confidence. Show off your piloting skills! MHD generator provides increased power to your weapons if you do not neglect engine power. Speed and the ability to conceal yourself and the team are your main trumps.

The special offer is valid for a limited time and will end on July 1!

Yours faithfully,
Star Conflict team
A Summer with the Shiba Inu - ♫Quilly
It's time to explore Canine-da and Tai-paw with Syd the Shiba Inu! 30% off, get your paws on it!

I think I destroyed the universe and also reality.

10/10 -Steam review

When I first picked up this game, I thought it would be nothing more than a cute little romp with cute little dogs doing cute little dog things. However, I was surprised when the story turned out to be a deep, dramatic story filled with forgiveness, discovery, and redemption.

In fact, the entire time I was playing it, I considered it a more engaging version of The Hunger Games. I honestly don’t want to say too much, simply because of how much wonder and joy I felt going on this ride with Syd. I loved delving into her past, meeting the old dogs she had used, stepped on, and threw under the bus to get to where she is now. It was up to me, as the player, to decide how Syd would continue to treat her old friends and enemies going forward. - https://switchplayer.net/2020/07/25/a-summer-with-the-shiba-inu-review/

鬼谷八荒 Tale of Immortal - PureRexShot
[0.8.3001 Patch Notes] Update Time: 13:00, 6/30/2021

1. New System: Forge.

2. 8 New Artifacts: Horn of Desolation, Lightning Smasher, Imperial Sword, Cerulean Bell, Bloodwoven Mask, Solar Banner, Ocean Bead, Shadowgorged Cloak


3. 24 New Artifact Spirits: Mengyi (Gold), Cangya (Gold), Jiuchen (Gold), Muqing (Gold), Ningshuang (Gold), Lingge (Gold), Yunling, Huofa, Silver Edge, Xuanti, Bajiao, Jiuzhu, Zhenxin, Sharp Edge, Charon, Searing Feather, Feiming, Youling, Sharpclaw, Darkfang, Voodoo, Muke, Brawler, Rainmaker


4. New Destinies (Nature):

 Prodigy (Forge)

 Forging Apprentice

 Falling Star

5. New Rewritten Destinies:

 Materialization

 Free Spirit

 Artificer

6. New Dungeon: Fallen Valley, where players can get Artifact Spirits

7. New Dungeon: Soulfeed Tower

8. New Event: Mine Demon

9. New Event: Artifact Demon

10. New Adventures: Surfaced Artifacts

11. Fixed the issue where summoned units wouldn't attack large units such as Leviathan.

12. Fixed the issue where the game would sometimes freeze when players delete saves in Chaos mode.

13.A new special status has been added for the Chaos mod (Imperial Desolate Divine Law: summons and artifacts take less damage from the large monsters in Chaos mode).

Our official English version is being produced at a rapid pace and we believe it will be available in the near future!



...