Jun 29, 2021
Where Wind Becomes Quiet - michael_whoami
Features
-simplified road puzzle

Bugs
-fixed a bug when players weren't able to take up a stone after disappearing of a fireball
Jun 29, 2021
Siralim Ultimate - Thylacine Studios
Patch 0.10.X is now available!

___________________________________________

Patch Notes
- NOTE: This patch includes a balance pass on all the traits in the game. You can find details about these adjustments at the bottom of these patch notes. Don't be scared - most of the changes are buffs.
- ADD: Ascension. If you defeat all the gods at difficulty 10 or higher with a specialization, that specialization will Ascend. This unlocks an exclusive creature skin, decoration, and a new perk for that specialization.
- ADD: Blessings of the Gods. As your Favor Rank with a god increases, you'll unlock additional bonuses for that god's realm. Some of these bonuses are generic (such as increased resources earned from resource nodes), while others are realm-specific (the potions in Zonte's realm will gain additional effects as your Favor Rank with him increases). You can view a full list of the bonuses you've unlocked at each god's altar or in your Codex.
- ADD: You can now press F when viewing the map in a realm to view all the buffs, debuffs, minions, and other bonuses you've gained in the current Realm.
- ADD: All realms have new objects for you to interact with, and many old objects have been re-designed with new effects.
- ADD: All realms now have resource nodes. Previously, the Temple of Lies, Refuge of the Magi, Where the Dead Ships Dwell, Torture Chamber, The Barrens, and Unsullied Meadows realms didn't have resource nodes.
- ADD: You can now purchase treasure chests from god shops after you reach a high enough favor rank with them.
- ADD: Several new Realm Quests. Many other Realm Quests have been adjusted, and some have been removed from the game as well.
- ADD: Gameplay Option that allows you to auto-interact with certain realm objects, such as resource nodes and destructible objects. This option will not work on certain objects, such as those that start battles.
- ADD: Gameplay Option that allows you to disable floating overworld text (for example, the text that displays when you receive a realm buff).
- ADD: Cross-platform cloud saving, available from the title screen menu. This function allows you to upload your save files to our server and import them on a different device later on. Note that this feature is still in an early testing phase and you should not rely on this feature to make backups of your save files yet.
- ADD: "Cloud Storage" option to the Options menu. This allows you to export your save file to the cloud without needing to go to the title menu.
- ADD: "Save and Upload to Cloud" option to the Save Game menu, which is a more convenient and streamlined version of the addition mentioned above.
- ADD: You can now apply creature skins to your character via the Transmogrify feature.
- ADD: You can now use creature skins as Customizable NPC sprites.
- ADD: Guild reputation levels now grant small bonuses in battle. You can view these bonuses by interacting with each Guild in your castle.
- ADD: Cards now grant a very small stat boost (0.1% of a certain stat that corresponds to the card's class). These stat boosts are displayed in a new interface by highlighting the "Card Album" from the main menu.
- ADD: 30 new achievements which are also unlockable as Steam achievements.
- ADD: 109 wardrobe costumes, all of which were designed by backers.
- ADD: 125 decorations, 82 of which were designed by backers.
- ADD: 51 creature skins, 20 of which were designed by backers.
- ADD: You can now very rarely find Cards in loot.
- ADD: "Random Music" option for your castle, which causes a random song to be chosen from all the ones you've unlocked when you enter your castle.
- ADD: You can now press the toggle button (default F) at the Creatures -> View/Unequip Artifact menu to show the artifact's Nether Stone properties.
- ADD: You can now type text using an on-screen keyboard when you have a gamepad plugged in. To disable this functionality, disable gamepads from the options menu.
- ADD: Anointments are now included in the function that copies your team information to the clipboard.
- ADD: Section to Codex: Reference Lists -> Blessings of the Gods.
- ADD: Section to Codex: Realms -> Blessings of the Gods.
- ADD: Section to Codex: Gate of the Gods -> Ascension.
- ADD: Several new sound effects for various realm objects and UI elements.
- ADD: Essence cost is now displayed when fusing creatures together. This has always been displayed when interacting with the fusion station, but some players missed it.
- CHANGE: Rebalanced Realm Quests - hopefully, they'll all take roughly the same amount of time to complete now. There is also no longer a quantity variance for Realm Quests so they will feel much more consistent now.
- CHANGE: Buffs, debuffs, minions, and other effects obtained in realms are now realm-specific rather than being granted at random. For example, in Surathli's realm, you'll gain Shell, Barrier, and other protective buffs instead of receiving a totally random buff.
- CHANGE: Most realm objects are now significantly more rewarding.
- CHANGE: Many realm objects previously either completed a realm quest OR benefited the player in some way. Now they always do both of those things.
- CHANGE: You are now more likely to receive Realm Quests that are exclusive to that realm/god rather than a generic Realm Quest.
- CHANGE: Increased maximum number of decorations you can have in your castle from 300 to 1000.
- CHANGE: Improved enemy AI.
- CHANGE: Carvers, Golems, and Nixes have new battle sprites.
- CHANGE: Battle history text that states a creature has attacked, casted, healed, resurrected, gained stats, lost stats, buffed/debuffed/minioned/whatever too many times is now only printed once per creature per turn. This should reduce a significant amount of clutter in the battle log.
- CHANGE: Several realm properties can no longer be found as hidden realm properties.
- CHANGE: Increased realm property item bonuses for all properties - some more significantly than others, but they were all increased.
- CHANGE: At the start of battle, trait-granting effects now occur first, and trait-sharing effects occur after that. Previously, there wasn't a particular order that these effects occurred in. This change has been noted in the Codex "Start of Battle Effects" section as well.
- CHANGE: Orbs (the ones that sometimes spawn after battle and empower your creatures for the next battle) have been removed from the game, as their functionality has been baked into the new Blessings of the Gods feature.
- CHANGE: Treasure chests no longer have a 100% chance to spawn after certain realm object battles. This change is compensated by an increase in the amount of loot you'll receive from other sources in realms, as well as the new blessings.
- CHANGE: "Sacrifice" perk now sets health to 50% rather than dealing damage equal to 50% of max health.
- CHANGE: "Ruse" perk now grants the Increased Damage property instead of the Cascading property.
- CHANGE: "Spell Leak" and "Divination" spells now seal gems instead of destroying them.
- CHANGE: Battle history now shows what stat was gained/lost too many times in a turn instead of simply calling it "this stat".
- CHANGE: Battle history now tells you if a creature has been damaged too many times in a turn, or has resurrected too many times in the current battle.
- CHANGE: "Overrun" perk has been revamped. After your creatures gain a buff, they recover 30% Health.
- CHANGE: Bloodseeker relic tier 1 perk has been changed to heal the creature instead of grant them Maximum Health.
- CHANGE: Bloodseeker relic tier 4 perk reduced from 15% to 3%.
- CHANGE: "Can't Resurrect" realm property now limits the number of times a creature can resurrect rather than preventing resurrection completely.
- CHANGE: Relic Synergy will now override relic stat bonuses if they are higher.
- CHANGE: It now always costs 3000 Power to use the fusion station's "Level Up" feature regardless of how many levels you choose.
- CHANGE: Realm buffs no longer count against the cap imposed by the "Maximum Buffs" realm property.
- CHANGE: Automaton card bonuses have been updated since they were completely useless before.
- CHANGE: After you defeat a Rodian Creature Master, a new one will not spawn at that Realm Depth again. The Codex has been updated to reflect this change.
- CHANGE: Added additional text to the Combat -> Additional Tips codex entry that explains what "This trait does not stack" means in trait descriptions.
- CHANGE: Default arena draft selection is now the middle creature.
- CHANGE: Traits will be added to the Codex after you receive mana for a creature. Previously, you needed to summon a creature for its trait to be added (you can still do that as well, though).
- CHANGE: Several additional creatures can now be summoned at the Divination Candle, including Mimics (other than the actual Mimic creature), cross-over creatures (Tanukrook, etc), and more.
- CHANGE: Your creature with the highest Speed is now guaranteed to go first against False Gods. Previously, all of them were placed at the top of the Timeline.
- CHANGE: Improved the accuracy and consistency of several trait descriptions.
- CHANGE: Improved readability of the Anointments UI.
- CHANGE: Nether Realm portals have a new sprite.
- CHANGE: Gods have new UI icons.
- CHANGE: You can no longer leave a False God's boss room until after you've claimed your reward from the Nether Orb.
- CHANGE: Codex now mentions that a creature can gain a maximum of 10 temporary traits in battle. This has always been the case but was not documented.
- CHANGE: "Immune to Indirect Damage" False God rune is no longer offered to players when they're hunting down Loid Prime as this made the fight impossible to win.
- CHANGE: Number shortening now supports numbers up to 999 Decillion.
- CHANGE: "Chaos Inoculation" spell is now called "Spreading Plague" and is now a Death spell.
- CHANGE: Performance optimizations to make the game run better.
- FIX: "Stellar Blessing" perk didn't interact with Purgatorian perks correctly.
- FIX: "The Best Offense" perk worked for enemies as well.
- FIX: "Diabolic Celebration" trait didn't benefit from effects that increase the number of creatures that belong to a race.
- FIX: "Last Word" perk granted stats based on the target creature instead of the creature who provoked.
- FIX: "Winter Solstice" perk only worked if you also had "Summer Solstice".
- FIX: Crash related to the "To Move On Is To Grow" trait.
- FIX: Cerberus traits that prevented them from manually casting spells were ignored by macros.
- FIX: "Conflagration" spell didn't always deal damage to the correct creatures.
- FIX: Wild arena rule that made creatures belong to the same race forced enemies to have the same race for all 5 battles.
- FIX: Font size issues when holding F while in battle while floating text was being displayed.
- FIX: Some spells didn't appear in the macro spell list.
- FIX: "Mental Clarity" perk didn't always work.
- FIX: "Burn Their Corpses" perk worked even if the enemy wasn't afflicted with Burned.
- FIX: Excessively large battle history logs caused the game to lag.
- FIX: "Channeling" trait gave 15% health instead of 5% per gem, and also worked on non-Ethereal gems.
- FIX: Creatures with the Frozen debuff sometimes had strange behavior when their position was manipulated on the Timeline.
- FIX: "Lingering Sickness" perk didn't always make debuffs last forever.
- FIX: Bestiary scroll speed was too slow.
- FIX: Transformation effects (Lycanthropy, etc) removed enemies' skins.
- FIX: Clarified "Starwrath" relic's rank 100 perk description as it was misleading before.
- FIX: Unplayable creatures (False Gods, etc) were counted toward card totals in the card album.
- FIX: "Big Boned" trait set creature stats to 1 rather than their actual minimum amount.
- FIX: Socketing an artifact with a spell gem or nether stone could very rarely delete a random material from your inventory.
- FIX: "Evolution" spell no longer works on enemies in non-normal battles.
- FIX: "Master of Harpies" trait worked on non-Harpies.
- FIX: "Potent Porter" spell worked on Ethereal spell gems.
- FIX: "Ditto" trait caused the original caster to cast the Scourge spell rather than the creature that has this trait.
- FIX: Nether Realm shops had scrambled inventories if you exited the shop and came back immediately after.
- FIX: Page numbers didn't appear on the spell gem equipping UI.
- FIX: Creatures could sometimes gain Maximum Health for no reason after they were resurrected.
- FIX: It was possible to prevent Loid Prime's head from resurrecting the other parts, making the battle unwinnable.
- FIX: "Eternal Dream" perk was always active even if you didn't have it.
- FIX: "Pact of the Gods" perk didn't share ultimate gems.
- FIX: "Dark Ritual" and "Death Siphon" were allowed to have some spell gem properties that didn't affect them.
- FIX: Chroma's tier 3 trait didn't correctly prevent indirect damage.
- FIX: Chroma's traits worked on your creatures.
- FIX: Traits that counted or otherwise interacted with a creature's race sometimes didn't work.
- FIX: Arena tutorial popup text was inaccurate.
- FIX: "I Am Above" trait didn't work.
- FIX: "Feed The Fire" trait didn't work.
- FIX: Effects that granted permanent buffs/debuffs didn't always work as expected.
- FIX: "Knife's Edge" spell crashed the game.
- FIX: "Cannibalistic Tendencies" trait didn't activate certain on-stat-gain effects.
- FIX: "Lost in Echoes" perk didn't work under certain conditions.
- FIX: "Edge of Reality" perk didn't work under certain conditions.
- FIX: When the loot window is visible and a battle starts at the same time, the items will now be added to your inventory instead of getting lost. This mainly affects instances where you'd receive a card but would get interrupted by a secondary battle.
- FIX: "Life Orb" spell didn't target dead creatures.
- FIX: If you encounter an enemy and a Dumpling or Treasure Golem at the same time, the battles will no longer be combined into one weird, bugged-out mega-battle.
- FIX: Chroma battle always started with Chaos immunity - now it is random as intended.
- FIX: Aeolian's god battle started with no class weakness at all.
- FIX: Chaos Guild shop sold the same plant twice and was missing a plant.
- FIX: Certain effects that caused immunity to debuffs also worked on buffs and minions.
- FIX: Several effects were ignored when the game was loaded, such as the "Master of Shapeshifters" trait which resulted in your extra equipped gems being placed back in your inventory.
- FIX: "Greed" trait could sometimes affect the player's creatures.
- FIX: "Invoke" perk didn't trigger on-gem-gained effects.
- FIX: Transmogrification UI didn't block the main menu from opening when canceling out of it, and interacted with the wardrobe immediately after the player chose a costume.
- FIX: Fruit combination effects that debuffed enemies in the Cutthroat Jungle could sometimes apply to the player instead of enemies.
- FIX: "Anger Management" perk caused on-resurrect effects to occur.
- FIX: Relics were able to cast Epiphany which was not only useless, but crashed the game.
- FIX: "Faulty Fortune" prevented all buffs.
- FIX: Some rare crashes and bugs related to the Timewalk spell.
- FIX: Nightmare Golems didn't drop Nightmare Golem cards if their traits activated in battle.
- FIX: "Nature's Boon" perk didn't calculate stat bonuses correctly.
- FIX: "Master of Leeches" sometimes didn't work.
- FIX: "Whisper" relic's rank 20 perk didn't work.
- FIX: "Master of Dryads" sometimes didn't work.
- FIX: "Eggnapper" trait didn't work and sometimes caused a crash.
- FIX: "Sapphire Power" spell lasted forever, even after battle.
- FIX: "Drain Power" spell always gave your gems 1 Charge even if it affected multiple targets.
- FIX: Enemies with extra spell slots didn't fill their additional slots with spell gems.
- FIX: Starwrath relic's 3rd perk could affect your creatures as well.
- FIX: Some realm properties were mentioned in the Codex that were removed from the game a long time ago.
- FIX: Chance for Pandemonium Brilliance trait to activate was rolled all at once for all the creatures with this trait instead of individually.

Balance Adjustments (Creature Traits)
Acid Body: now has an additional effect. After this creature is attacked, it seals one of the enemy's Spell Gems.
All For One: revamped. Your creatures cast spells 0.5 additional times (rounded down) for each Familiar fighting on your side. This trait does not stack.
Alleviation: increased damage from 5% to 10%.
Arachnophobia: revamped. Enemies with Snared take 65% more damage from their Poison debuff. This trait does not stack.
Ascendancy: removed the requirement to activate this trait.
Bad Blood: now also afflicts Bleed.
Blessing of Sands: clarified description, but the functionality remains the same.
Blessing From Below: decreased stat reduction from 50% to 25%.
Bloodfury: now also grants Savage.
Bloodlust: now has an additional effect. Your creatures receive 30% more healing.
Book of the Heretic: reduced chance for spells to fizzle from 30% to 25%.
Book of the Warlock: now has an additional effect. At the end of your creatures' turns, they have a 30% chance to gain Arcane.
Brain Drain: increased intelligence stolen from 10% to 15%.
Breach: now also activates when the creature is resurrected.
Breaker: reduced damage bonus from 125% to 100%.
Call of the Bloom: now heals for 30% Health instead of 30% missing Health.
Camaraderie: increased absorption from 50% to 100%.
Cana: chance increased to 50%.
Chastity: decreased threshold from 95% to 90%.
Cataclysm: now has an additional effect. If enemies already have Burned, its potency is increased by 30%.
Center of the Universe: now has a maximum of 5 gems that can be shared.
Closure: now also gains current health.
Cold Touch: revamped. After this creature attacks, it decreases the target's highest stat by 20%.
Consciousness: increased health gained from 5% to 15%.
Conservation of Energy: increased chance from 35% to 50%.
Constrict: now also afflicts Fear.
Corsac: chance decreased to 50%.
Curse of the Outspoken: now also applies Vulnerable.
Cyhra's Adamance: decreased damage from 100% to 50%.
Deterioration: decreased damage reduction from 15% to 10%. Now has a maximum of 90% damage reduction.
Disciple of War: now removes 2 debuffs instead of 1.
Discord: now also increases the damage of Chaos Bolt by 100%.
Divine Mending: now prioritizes its ally with the lowest Health.
Double Take: now increases attacks and casts by 2, up from 1. Renamed to Triple Take.
Drinking Game: increased chance from 1% to 5%.
Drunken Brawler: increased damage from 20% to 40%.
Earthen Attunement: now has an additional effect. This spell is cast 1 additional time.
Eggnapper: now works on all your creatures' Spell Gems, but only non-Ethereal ones.
Eldritch Essence: now casts the spell twice instead of once.
Endless Distraction: increased damage reduction from 30% to 35%.
Endurance Aura: reduced damage mitigation from 80% to 70%.
Equilibrium: now only works with damage from attacks and spells.
Eternal Jinx: now has an additional effect. This creature deals 75% more damage to enemies with Stone.
Etta's Seduction: increased stat gains from 5% to 15%.
Fable: revamped. At the start of battle, this creature's race becomes Godspawn. Your creatures deal 25% more damage for each Godspawn creature fighting on your side. This trait does not stack.
Fraud: now has an additional effect. Your creatures' Scourge spells cannot be Sealed.
Giftwrapped Army: decreased number of buffs from 2 to 1.
Haunting Memories: increased chance from 30% to 50%.
Heartrage: increased damage from 20% to 30%.
Hee Hay Ho Ha: now only affects casting count.
Here Until Forever: now grants Rebirth instead of Barrier.
Hopelessness: revamped. Enemies with Snared take 50% more damage. This trait does not stack.
Hotspur: increased chance from 35% to 50%.
Imbibe: increased healing from 20% to 40%.
Impossibility: revamped. Your creatures with Invisible are immune to damage from spells.
Inner Hatred: reduced attack bonus from 150% to 100%.
Jolt: now has a 100% chance to afflict Stone, up from 40%.
Karma: now also activates when spell damage is taken.
Katarina's Asylum: decreased damage penalty from 50% to 35%.
Lagopus: chance increased to 20%.
Lash: increased damage from 20% to 30%.
Lingering Essence: reworked. This creature takes 18% less damage for each of its living allies. This trait does not work if another creature has this trait.
Living Flame: no longer stacks.
Long Live: increased damage reduction from 1% to 2%.
Lunacy: increased damage from 35% to 40%.
Mantra: Major Healing spell granted by this trait now has 100% more potency.
Marshal: revamped. After your dominant creatures move to the top of the Timeline, the others have a 25% chance to attack a random enemy.
Mass Summoning: now grants 1 to 3 minions instead of always 1.
Master of Abominations: now has an additional effect. If all the creatures in your party are Abominations, enemies take 50% more damage.
Meat Bomb: revamped. After this creature provokes, it deals damage to all enemies equal to 50% of its missing Health. Then, it is killed.
Memoriae: increased chance from 65% to 75%.
Misanthropy: now attacks 2 enemies, up from 1.
Mockery: now has a cap of 90% damage reduction.
Nature's Blessing: now has an additional effect. Your creatures take 15% less damage.
Nice Haircut: creatures now resurrect with 50% Health instead of only 1 health.
No Sudden Movement: now has an additional effect. Also decreases enemies' Speed by 30%.
Nothing to Lose: decreased number of attacks from 10 to 5.
Nutrient Blood: increased healing from 45% to 50%.
Oulala: decreased damage from 200% to 150%.
Optimism: increased stat bonus from 15% to 25%.
Outnumbered: increased damage from 75% to 125%.
Outrage: no longer requires Berserk for the damage bonus to activate.
Overcome: increased chance from 35% to 50%.
Pallida: chance increased to 20%.
Pandemonium Brilliance: now has a 100% chance to activate.
Pandemonium Exploit: increased damage from 25% to 50%.
Pandemonium Life: increased damage from 1% to 2%.
Periphery: now has an additional effect. Your creatures always deal critical damage.
Pica: now has an additional effect. If you're not in a Realm, this trait acts as if you've collected 10 objects.
Piercing Dragon Claws: increased damage to 30%.
Qila's Safeguard: increased damage reduction from 30% to 40%.
Quell: OHKO threshold decreased from 50% to 35%.
Ramses's Conspiracy: increased damage from 20% to 25%.
Ramses's Plot: increased damage from 20% to 25%.
Rattle: now also causes the creature to attack the enemy. This trait now stacks.
Release the Cure: now also activates when spell damage is taken.
Recombobulation: no longer removes class weakness.
Resprout: increased healing from 65% to 100%.
Revolt: now also activates when spell damage is taken.
Ruby Attunement: reduced health bonus from 100% to 75%.
Sarea's Plot: increased damage from 10% to 15%.
Screeching Barrage: increased damage from 20% to 25%.
Sealed Fate: now also increases single-target spell damage by 50%.
Seize: now also afflicts Snared.
Sense of Purpose: increased healing to 35%.
Sin and Sentence: OHKO threshold increased from 35% to 50%.
Siren Charms: now afflicts Confused on 3 random enemies instead of all of them. No longer stacks.
Skyttels: no longer works on creatures that also have this trait.
Sloth: reduced stat reduction from 40% to 30%.
Something To Complain About: increased damage reduction from 7% to 10%.
Sorrow: increased chance from 20% to 25%.
Spooky Technique: increased damage from 25% to 35%.
Smoking Kills: increased damage from 75% to 100%, and increased damage reduction from 25% to 35%.
Spiral Ward: increased damage reduction from 1% to 2%.
Stank: now has a maximum 90% damage reduction.
Stay Dead: increased damage from 40% to 60%.
Steady Gaze: now also works on spell damage.
Tellur's Fangs: increased damage from 10% to 15%.
Tellur's Scales: now has a damage reduction cap of 90%.
The Truth: revamped. Your creatures' Artifacts' Nether Stones are 100% more powerful, and their Nether Stones' Spell Gems have a 100% chance to activate.
Thermal Void: decreased damage from 100% to 50%.
Through the Gloom: decreased threshold from 95% to 90%.
Touch of Red: decreased damage bonus from 35% to 25%.
Transmogrification: penalty is now that the creature can't gain additional buffs.
Treachery: now afflicts all enemies with Stone.
Twist of Fate: now only works when the spell is cast manually.
Unholy Prayer: now also causes Murder of Crows to deal damage 2 additional times.
Velox: chance increased to 50%.
Vendetta: now also works on casts.
Vlora's Lies: revamped. After this creature is moved to the top of the Timeline, your other creatures gain a random minion.
Volley: increased critical chance from 12% to 20%.
Worship: now only activates from manual casts.
Wrath: now also increases damage by 30%.
Xyrxzy's Plan: now has an additional effect. Mind Control causes enemies to attack 1 additional time when affected by this spell.
Year of the Trollboar: increased damage from 15% to 25%.
Zerda: chance decreased to 20%.
Bloodroots - Woofgang
Hey everyone!

Have you ever stumbled on one of the secret, hidden wolves in Bloodroots, pet them and poof, they vanished? You must have wondered what that's all about, eh?

Well, there's a mystery in the game some players are 🤏THIS close to figuring out! Join them on the Discord to learn more & help out!

Solving the mystery will unlock a giveaway for real life Bloodroots merchandise! For example, this incredible Bloodroots mini-poster!



So don your investigating hats and grab your magnifying glasses and join the Discord server to help figure out the secrets of the Will of the Wolf!

Jun 29, 2021
Zango's Shark Adventure - Nabbo
Hi All,

It is with deep regrets we are announcing retirement of this Game from all Platforms by end of July as we will be no longer able to support the game. Hope you enjoyed the game. Thank you for kind support!!
Cactus Cowboy 3 - Fully Loaded - Cactus
After userfeedback about my speedrun mode, listened and added some more speedrunner features.

Added live time stats. To be enabled in main menu > options for proper speedruns
(current known best is 4h btw)

You can see your current time, current run and level best in-game now.

  • Reworked ammo box 3d model
  • Fixed Snap Turn option in main menu
  • Realigned main menu > options
  • Fixed floating tree in Level 3
  • Fixed enemy disappearing in Level 3
  • Fixed gitch in ammo pickup
  • Fixed mesh in Level 14 where you could glitch though the level


Free updates for a free game. I hope you'll like the new ammo box and features.
The Sims™ 4 - Electronic Arts
Your Sim can attend an in-game music festival, dance their socks off, eat artist-themed snacks, and buy a t-shirt with your favorite performer on it. Want to go, but don’t have The Sims 4 yet? Save 88% now. Learn More



https://store.steampowered.com/app/1222670


Aurum - Control Center Creator - AktOn1
Bringing another update (after steamworks gallery and pixel exact clicking this month)
being the RSS widget.
You can setup multiple profiles each with it's set of RSS links.

This update also includes a bunch of optical fixes mainly around items/buttons.
As well as some fixes with: copying images, pasting, and extension of the move/ go to menu, as well as a new entry "copy to a new layer".


Jun 29, 2021
APICO - tngineers
Hey Beekeepers!

Thanks again for everyone who's been playing the new demo, and for those patiently waiting for some of the more annoying bug fixes!



This update is quite a lot of performance updates and fixes, I spent a long time chillin' with the profiler and digging into a bunch of know performance drop stuff like:
  • Picking up lots of items
  • Having lots of dropped items sitting around
  • Night-time in general
  • Walking around on slower machines

There's also a bunch of QoL updates and then a butt-load of bug-fixes, enjoy!!

Changes
  • Various changes to the game for performance increases
  • Updated the settings menu to include an inverse scroll option, plus a bsync option (we dont know what it does)
  • Added a notice on NPCs when they have something new to say!
  • When fully conserving a species you'll now get written about in the local news! (issues 1-3 can be at your nans place!)
  • Added new sections to the bee book when hovering over the anatomy and trait sections to make things clearer
  • Added a small badges to each chapter in the bee book to mark having got a blessed bee, having got special produce, and having conserved the species
  • The game will now pause when books are open, the settings/controls menus are open, or the discovery/conservation magazines are open
  • While the game is paused you can't move and time will be frozen!
  • The bottler has been upgraded and you can now bottle all liquids to be sold!
  • Added a cap to the map/world in the demo so there's not just a bunch of empty ocean that you can complain about being empty ;)
  • Added two new intro chapters to the bee book to cover the rest of the bee traits as well as inheritence
  • Updated Skipper's dialogue for true gender neutral speech when directed at the player
  • You can now close discovery popups with ESC
  • Reduced cost of Treetaps from 10 sticks + 10 planks to 5 sticks + 5 planks, 2fer1!!
  • Gamepad mode is no longer automatic based on a connected device - you need to go to the settings menu and you'll be able to toggle it from the controls section
  • Updated the lamp sprite

Bug Fixes
  • Fixed a performance issue with picking up lots of items
  • Fixed a performance issue with having lots of dropped items sitting around
  • Fixed a performance issue with night-time in general
  • Fixed a performance issue with walking around on slower machines
  • Fixed beehives not creating exact clones of the queen with some rescessive traits
  • Fixed the map being blank lol super useful map there thanks Skipper
  • Fixed microscope showing numbers being 1 off (i.e. showing a '3' but in the 4th box)
  • Fixed an issue with picking up multiple items on the ground - should reduce the bit of lag you get when picking up an entire forest!
  • Fixed game crashing when hammering Sir Sengir Statue and trying to place items on or near the tile where the statue was
  • Fixed issue with night-time lighting not scaling with the screen
  • Fixed aquatic seeds outright lying and saying that they can be planted on grass
  • Fixed being able to trash your friends (why would you tho :(((((()
  • Fixed progress in the bookshelf and file select screen being wrong
  • Fixed the music track "Cerana" not playing anything in the jukebox
  • Fixed Beenjamins hints not being told for the next undiscovered bee (so much for an expert!!)
  • Fixed Jukeboxes playing at the same time as game music, game music will now pause
  • Fixed fullscreen/window setting not saving on reload
  • Fixed auto-sort causing random single non-stackable items when sorting a bunch of stacks of the same item
  • Fixed a performance issue where lights were not being cleaned up
  • Fixed a performance issue where lighting was being drawn (invisibly) in the day (like you do)
  • Fixed bee 'icon' buttons in the bee and flower book crashing when clicked on
  • Fixed shiny bees not showing their lil flash animation (the most important feature honestly)
  • Fixed jukebox not using the music level set in the settings and just blasting music 24/7
  • Fixed flowers sometimes not being marked as discovered properly
  • Fixed being able to middle click on non-stackable items, destroy any other of that item in the menu (oops)
  • Fixed raintank not setting filled canisters as "water" even though they get filled
  • Fixed wax canisters not being able to be used in Infusers
  • Added a fix to help the game resize the window to an even number when resized manually and not fullscreen
  • Fixed a rogue pixel on wooden windows
AChat - rbskft
New position in B-Shop for male-female couples: Passionate blow



Super Buckyball Tournament Preseason - Acneman
BETA Time's Coming Up!

This one’s a huge milestone: you can try out the new singleplayer campaign in addition to the regular multiplayer mode, and more!



The EU, NA, SEA, and CN servers will open from 2PM CET July 6th (8AM ET/5AM PT) to 9AM CET July 19th (3AM ET/12AM PT).

Players can expect 3 new characters, plus a new stadium, singleplayer career mode, new skins, and others!

After the BETA period starts, you can download the demo on our store page for free to jump right in and start playing!

https://store.steampowered.com/app/1059110?utm_source=ST&utm_Campaign=2
Excited to jump into the game next week and explore what’s new in the July build? We’ll also be hosting a community tournament at the end of the BETA, so keep an eye out for the sign-up form later!

Want more info about this test? Check out our dev log from yesterday here!

https://store.steampowered.com/news/app/1059110/view/3001068340411153523
You’ll get a peek at the new contents later this week so stay tuned. Wishlist the game to keep up with news!

See you on the field again soon!

- The Devs
...