From Zoozobra we are very happy about the launch of the game. We always wanted to make video games; We already tried many years ago with a couple of prototypes written in Fénix code for the GP2X portable game console, but now, finally, we have achieved one of our dreams; our first finished video game will be released on July 9: More. The Eternal Utopia, the visual novel that parodies the figure of Thomas More to take his heritage seriously.
It is for this reason that we would like to propose that you participate in a challenge: The Thomas More Olympics, a contest in which the player must play in "attentive mode" or "athletic" so to speak, if he wants to guess the philosophical references - to thinkers of different sign– and literary –including winks and homages to different aspects of More's own work, of which we are now celebrating the 505th anniversary– that appear in the visual novel, in order to reach the goal of the game, which is also make you reflect.
AWARD: ZOOZOBRA PACK.
Players who manage to reach the good ending of the story and locate the literary and philosophical references that appear in it, will obtain a prize consisting of:
• The Tánatos trap (2020): the university dystopia by Víctor Atobas, a novel in which the utopian impulse is also expressed. • The 3 special issues of Zoozobra Magazine: enjoy the texts of different collaborators, as well as the wonderful designs of Sara Barreiro. • Wallpaper More. The Eternal Utopia in high definition.
DATES
From July 9 to December 31, 2021.
HOW TO PARTICIPATE IN THE THOMAS MORE OLYMPICS?
- Beat the game and get to the good end of the story: the ever-renewed hope! The Morian promise that still lives on today! - Write down the literary and philosophical references that you have found. - Review the game on the game's Steam page and tell us what you think of the proposal. - Send to mailbox2 [at] zoozobra.com a screenshot showing that you have passed the game, as well as the list of literary and philosophical references. - The Zoozobra team will respond to you by sending you the Zoozobra pack in digital format.
- Now chest are not respawning after a pulse. - Now shift is working 100% - Small Gift codes bugs fixed - Now the kills on waiting room are not counted on match - Droping players from waiting room fixed
New snake boss is here! We wanted to do another level one boss to add variety and to hopefully make it easier for new players. Two bosses means new users may find one easier than the other and have an easier time breaking through the first boss wall. Having multiple boss options for a single level adds some unpredictability that we think is exciting and prevents a single strategy from feeling strong for the entire floor. As an example, those fighting the Snake may find purple notes to be far more effective than they have been against the Sentinel.
The Snake will spawn level 1 and enraged in level 5, just like the Sentinel. Which one shows up is completely up to chance! Unlike the Sentinel, which reinforces the use of the dodge, the Snake will test user's ability to simultaneously control movement and aim. Keep moving!
- A new foe is slithering through the first level of the game. Proceed with caution
Balance
- Revenge stack cap lowered from 17 to 8 - Revenge now does a burst of bullets on beat instead of the constant spray - Speed Demon stack cap lowered from 20 to 7 - Dextrous stack cap lowered from 20 to 15 - The Sentinel and Queen Bee cannot take more than one phase's worth of damage in a single shot
Bug Fixes
- Minor optimizations throughout the game - Fixed rare bug that could occur when a snake enemy was killed as soon as the player entered a room - Fixed a bug that could cause pickup tooltips to not display in certain rooms
Witness the secrets of the game development in what is the 20th ever episode of Retrovibe's Live Dev - a series of daily streams showing game developers working on their games.
Tune in daily at weekdays @ 10:00 PT / 13:00 ET / 19:00 CET
WeeRPG Private Alpha v0.7 ships today. Your game should automatically update and the title screen will say 0.7 in the bottom right corner. You can sign up for the WeeRPG private alpha here. Keys will be issues as we expand the alpha program.
If you find issues with version 0.7, please post them in the community hub. Please note that we are only looking for major gameplay breaking bugs here - this is an alpha so many features aren't finished and game balance is not a priority in this phase!
New Features
Ranged enemies now path better and are more threatening
Enemies may dash away and flee when wounded
Melee enemies may dash towards players to close distance quickly
Enemies will now do combo attacks
Bots path better around obstacles and by line-of-sight
AI pathing is more performant, bots can recalculate paths more often
Each biome now has minibosses that have a random chance of spawning
Improved first axe attack hit range
Implemented new game music
Weapons with magic abilities now have a particle effect
Added three new magic abilities
Added three new magic weapons
Bug Fixes
Various performance fixes
Fixed issue where spawn animation didn't play
Enemies get stuck in level geometry less often
Known Issues
Game sometimes crashes when selling items, more likely to happen when playing coop
Game sometimes crashes when unloading effects, usually happens when fighting lots of enemies
UberCheatr test character causes major UI lag because of so many times
Using the D-pad plays footstep sounds but doesn't move the character
Combos occasionally malfunction, only affects broadsword
We kicked off the summer by entering into the experimental phase with Update 1.13.
As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting complete wipes (all characters, items, vehicles, bases etc) on our official servers on release day. We don’t have an exact date set in stone yet, but we’re hoping the update and wipe will occur around the middle of July. Like the previous wipe, we'll be increasing the occurrence of helicopter crash-site events with high tier loot on all official servers in the days leading up to the wipe. This will start from July 2nd and run up until the update releases.
To clarify, this wipe is only happening on Official servers, Community server owners can decide to wipe at their own discretion.
Please note that we won’t be doing these wipes with every game update, though we do want to ensure there’s an ending and a new beginning every once in a while. We intend to synchronize wipes and server take-downs with updates to keep the impact on our active player-base as little as possible.
We’ll also be shutting down a number of official servers (you can see the full list of affected servers below). We’ve been seeing more and more players migrate from Official to Community and we’d like to merge the less populated servers together. Furthermore, most of these servers were a temporary measure meant to run parallel to sales / promotional periods.
One final note: we’ll be adding temporary servers for capacity during peak times. This is to ensure overall stability for the player base.
We hope you like what we’ve teased so far with Update 1.13. We’ve been overwhelmed by your helpful feedback and really appreciate your involvement as a community!
We have installed a hotfix for the May update. In the new patch, we have improved the specs of the new weapons CheyTac M200 Special and AUG A3 9mm XS Custom, as well as fixed some minor errors. Moreover, you can now play PvE missions and Special Operations solo. Hurry up to check out the changes! The current client version is already available in the game center.
Cheytac M200 Special: increased rate of fire (from 44 to 50), milder recoil and accelerated reload time.
CheyTac M200 Special — a new, improved version of the legendary bolt-action weapon. It has unique specs as well as an updated appearance. It differs from the basic version due to its increased damage and multipliers to limbs, as well as increased ammunition, but sports reduced range and hip-fire accuracy.
AUG A3 9mm XS Custom (including "Sandstone"): increased rate of fire (from 750 to 755), increased minimal damage, increased magazine capacity (from 30 to 35) and effective range (from 11 to 11.5), reduced maximum spread and decreased reload time. To balance out the new characteristics, the weapon recoil was increased.
AUG A3 9mm XS Custom — a new weapon for Engineers. In comparison with the AUG A3 9mm XS, it is distinguished by increased damage, range and damage multipliers to the head and limbs, as well as more ammunition. This is offset by a reduced rate of fire and hip-fire accuracy.
Other
Solo PvE!
Are you in for colourful story-based Special Operations and PvE missions? Then we have great news for you! At the players’ request, we have temporarily added the possibility to fight in these modes alone if you feel strong enough to cope without a team, of course. However, we are still in favour of team play and advise you to take trusted comrades into battle.
In the upcoming days, it will be possible to launch all missions and Special Operations alone. The function will operate in test mode. To start a match, you will need to create a custom room and just dive into the battle.
BUG FIXES
Fixed a bug, due to which players heard shots from an unrealistic distance.
We hope you have enjoyed the first few days of Red Solstice 2: Survivors. Our friends from Ironward are continuously working on the game and are monitoring your feedback closely.
We would like to give you an update on everything that is going on in the world of Red Solstice 2: Survivors:
PATCH 1.2 We have released patch 1.2 and you can find the patch notes here:
EXECUTOR BUNDLE The official Soundtrack and the Executor Bundle are now available. Some of you have experienced issues with receiving the exclusive Executor Armor Skin and this has been solved now. If you have purchased the base game before the release of the Executor Bundle, you will be able to purchase the Executor Armor Skin by completing the set.
GAME PROGRESSION CAMPAIGN We understand that UI and coop experience in the campaign might be confusing, this is very important for us, and we are looking for ways to improve it. We are monitoring community forums and we will try to do what is the best for the game.
UPCOMING UPDATES In the next coming weeks, the development team will work on improvements which have been asked by you. Below you will find a list of what we are aiming to include (please note, the items are not listed by order nor release time):
•Skirmish bots •Name your bot! •Option to limit everyone in campaign to share host tech, and reward them with extra profile XP for doing that •Ability to follow other players •Ability to see recent played with •Reassign followers to other players •AI improvements •More missions and more mission variety •More monsters •Daily challenges •Ability for clients to see the strategy world map •Additional campaign modifiers (2x monsters, 2x resources etc.) •Fireteams (2 leaders where each can lead/name their own fireteam, and draw waypoints on the map, helps coordination) •UI improvements •Weekly challenges •Monthly challenges •Bugfixes
As you can see, the team is working on a lot right now and as soon as we have exact dates, we will share them with you!