We kicked off the summer by entering into the experimental phase with Update 1.13.
As mentioned in a previous article at the start of the year, Update 1.13 will come with fresh Loot spawns on Official. That means we’ll be conducting complete wipes (all characters, items, vehicles, bases etc) on our official servers on release day. We don’t have an exact date set in stone yet, but we’re hoping the update and wipe will occur around the middle of July. Like the previous wipe, we'll be increasing the occurrence of helicopter crash-site events with high tier loot on all official servers in the days leading up to the wipe. This will start from July 2nd and run up until the update releases.
To clarify, this wipe is only happening on Official servers, Community server owners can decide to wipe at their own discretion.
Please note that we won’t be doing these wipes with every game update, though we do want to ensure there’s an ending and a new beginning every once in a while. We intend to synchronize wipes and server take-downs with updates to keep the impact on our active player-base as little as possible.
We’ll also be shutting down a number of official servers (you can see the full list of affected servers below). We’ve been seeing more and more players migrate from Official to Community and we’d like to merge the less populated servers together. Furthermore, most of these servers were a temporary measure meant to run parallel to sales / promotional periods.
One final note: we’ll be adding temporary servers for capacity during peak times. This is to ensure overall stability for the player base.
We hope you like what we’ve teased so far with Update 1.13. We’ve been overwhelmed by your helpful feedback and really appreciate your involvement as a community!
We have installed a hotfix for the May update. In the new patch, we have improved the specs of the new weapons CheyTac M200 Special and AUG A3 9mm XS Custom, as well as fixed some minor errors. Moreover, you can now play PvE missions and Special Operations solo. Hurry up to check out the changes! The current client version is already available in the game center.
Cheytac M200 Special: increased rate of fire (from 44 to 50), milder recoil and accelerated reload time.
CheyTac M200 Special — a new, improved version of the legendary bolt-action weapon. It has unique specs as well as an updated appearance. It differs from the basic version due to its increased damage and multipliers to limbs, as well as increased ammunition, but sports reduced range and hip-fire accuracy.
AUG A3 9mm XS Custom (including "Sandstone"): increased rate of fire (from 750 to 755), increased minimal damage, increased magazine capacity (from 30 to 35) and effective range (from 11 to 11.5), reduced maximum spread and decreased reload time. To balance out the new characteristics, the weapon recoil was increased.
AUG A3 9mm XS Custom — a new weapon for Engineers. In comparison with the AUG A3 9mm XS, it is distinguished by increased damage, range and damage multipliers to the head and limbs, as well as more ammunition. This is offset by a reduced rate of fire and hip-fire accuracy.
Other
Solo PvE!
Are you in for colourful story-based Special Operations and PvE missions? Then we have great news for you! At the players’ request, we have temporarily added the possibility to fight in these modes alone if you feel strong enough to cope without a team, of course. However, we are still in favour of team play and advise you to take trusted comrades into battle.
In the upcoming days, it will be possible to launch all missions and Special Operations alone. The function will operate in test mode. To start a match, you will need to create a custom room and just dive into the battle.
BUG FIXES
Fixed a bug, due to which players heard shots from an unrealistic distance.
We hope you have enjoyed the first few days of Red Solstice 2: Survivors. Our friends from Ironward are continuously working on the game and are monitoring your feedback closely.
We would like to give you an update on everything that is going on in the world of Red Solstice 2: Survivors:
PATCH 1.2 We have released patch 1.2 and you can find the patch notes here:
EXECUTOR BUNDLE The official Soundtrack and the Executor Bundle are now available. Some of you have experienced issues with receiving the exclusive Executor Armor Skin and this has been solved now. If you have purchased the base game before the release of the Executor Bundle, you will be able to purchase the Executor Armor Skin by completing the set.
GAME PROGRESSION CAMPAIGN We understand that UI and coop experience in the campaign might be confusing, this is very important for us, and we are looking for ways to improve it. We are monitoring community forums and we will try to do what is the best for the game.
UPCOMING UPDATES In the next coming weeks, the development team will work on improvements which have been asked by you. Below you will find a list of what we are aiming to include (please note, the items are not listed by order nor release time):
•Skirmish bots •Name your bot! •Option to limit everyone in campaign to share host tech, and reward them with extra profile XP for doing that •Ability to follow other players •Ability to see recent played with •Reassign followers to other players •AI improvements •More missions and more mission variety •More monsters •Daily challenges •Ability for clients to see the strategy world map •Additional campaign modifiers (2x monsters, 2x resources etc.) •Fireteams (2 leaders where each can lead/name their own fireteam, and draw waypoints on the map, helps coordination) •UI improvements •Weekly challenges •Monthly challenges •Bugfixes
As you can see, the team is working on a lot right now and as soon as we have exact dates, we will share them with you!
I won’t write too much on the above subject, as frankly, this video will do a much better job of it. In short, we need to get to know the island and its people. It’ll help us blend in with the crowd better, which in turn will let us gain their trust and reveal vital information to the case.
Observe it all in action below Sherlock.
We’ll be arriving at Cordona soon, Sherry. I cannot wait to see what mischief we will get up to on that island.
I won’t write too much on the above subject, as frankly, this video will do a much better job of it. In short, we need to get to know the island and its people. It’ll help us blend in with the crowd better, which in turn will let us gain their trust and reveal vital information to the case.
Observe it all in action below Sherlock.
We’ll be arriving at Cordona soon, Sherry. I cannot wait to see what mischief we will get up to on that island.
-Elite enemies will now drop some of the "rarer" cards after the battle. Developer Notes: Players still need to buy the cards in the Shop to unlock them first before they start dropping after battles.
Monster adjustment
-Chomper has been enlarged in battle. It's an elite monster, after all. Develop Notes: No, its damage and health remain the same. Don't worry about it.
Bug Fixes
-Some players have trouble starting new expeditions after the previous update. The issue should be resolved. -The Sealed effects were not working correctly in harder difficulties. This is now fixed.