Summer is a great time to explore the mysterious vastness of the Wasteland. A group of daring Nomads came up with the idea of organizing another expedition out of the Valley. An event of such scale requires careful preparation: to gather the equipment and convoys for security as well as to prepare the armoured vehicles. Everyone knows that a large convoy on the march is extremely valuable for executing the surprise attacks, and losing each vehicle results in the loss and waste of many important resources.
After mapping the route and evaluating the convoy’s strength, it was decided to create a huge mobile base, which will become the center of the expedition. It must contain storage, housing and a workshop for vehicle repair and maintenance. The Nomads are looking for help among the best engineers of the Wasteland, who could create such a vehicle.
Task:
Build an armoured vehicle with tracks that can function as a mobile base during the expedition. Add the following tag at the beginning of your work’s name: EXP. The armoured car must be able to move on its own. Pay attention to additional requirements and limitations in the conditions!
Attention! The entries are accepted from June 28, 10:00 GMT until July 2, 10:00 GMT. Then the voting process begins. The results will be summed up automatically on July 5, 10:00 GMT.
Conditions:
You can only include the tag at the beginning of your contest entry's name.
The blueprint check system is case-sensitive, so write the tag only in capital letters. If you do not, your entry will not be able to participate in the contest.
After building your entry, save its blueprint, send it to the contest and wait for the debriefing. In the meantime you can also vote for any entry you like in the voting tab.
The entry can be built in the armoured car slot or the Leviathan slot.
The entry should not contain offensive and symbols, obscene language, references to prohibited groups and societies, elements of erotic content, also should not violate the game's rules.
Only one entry is accepted from each participant.
The players who publish someone else's entry will be excluded from participation.
By participating in the contest, you consent to the use of your work at our discretion.
It is prohibited to use the voting as part of an external contest or any other system with rewards, as well as issue prizes for voting to anyone. If such cases are detected, the administration reserves the right to remove the entry from the contest.
Other people's entries from the “Clash of engineers” section cannot be saved in blueprints. Therefore, in order to protect yourself from plagiarism, do not share the contest blueprints at the general exhibition until the deadline for entry admission.
Additional conditions:
The name of the blueprint has to begin with the tag EXP.
The blueprint has to include the parts required for this contest: Tracks.
The blueprint can't include the parts banned for this contest: Augers, Hovers, Mechanical legs, Wheels.
Good luck to all participants!
For more information on Crossout, follow these channels:
We have rolled out a quick maintenance-free update at 3:45 AM (PT) to fix some slight item errors. The hotfix will be applied to each server over about an hour. You'll need to update the client to get the hotfix, so please restart steam to download it.
Fixes:
Luke – Second activation of Clean Sweep(Q) will be canceled correctly when Luke is CCd.
Rio – Fixed an issue when swapping bows (both Daikyu and Hankyu) right after Hanare(W) is used, the particles from Hanare will not disappear giving continuous damage.
Fixed an issue where account suspension pop-ups would not show the reason for suspension and the remaining suspension time.
Selecting a character in custom games works correctly even if the character was not chosen and the game must be restarted.
Boxes will open correctly when consecutively opening adjacent boxes.
No Hitter(P)'s effect will no longer remain even after the baseball has disappeared.
Character skill videos in Collection is rolled back to Youtube format.
Swarm the City's Beta Test has ended. The demo will be closed and a shorter version will be uploaded later.
Thank you for being here and offering feedback to us. We have collected all the suggestions and bug reports, so that the next version and the full game would be promising.
At the same time, our events have all finished as well. The result has been announced in our official discord server. If you are in there already, make sure you check and see if you win anything. If not, feel free to hop in to see what was going on and discuss the game with us. https://discord.gg/fQKHNHDcXP
Please add me as friend on Steam, so that we can send your rewards to you. Use this friend code: 116960957
And don't forget to wishlist Swarm the City. We are looking forward to meeting you again soon. :)
Here is the weekly update! The patch notes: Now minigame types are conrolled by the seed too Upgrades are more expensive New crossair Made lobby interactables more obvious --ADDED-- Puzzle minigame Best runs display New upgrade Some easier and INTERACTABLE tutorials at spawn --BUG FIXES-- Teleport to end wasn't working Many bugs with seed system
Buddhism was prevalent in the western regions of China. To the west of Haojing is a land of Buddhism. However, it is far from peaceful despite the land resounding with Buddhist chants.
The world is bustling with people who live only for profit. Any merchant and their retinue traveling upon the Golden Road are bound to cross through Ningxi. Many a brave bandit prowl the roads in search of prey, and even well-guarded merchants will see their fill with blood and violence when traveling here.
Over time, anyone living under such harsh conditions, whether bodyguard, merchant, or even a ferocious bandit, come to a point where they have lived on the brink of death for too long. Those fortunate are saved by the monks of Ningxi, and feel the presence of Buddha: an event that stirs the hearts of some to the extent that they themselves became monks.
The good-natured monks were all practitioners of martials arts.
They wore tight-sleeved long robes, were highly agile and excelled in the use of quarterstaves. Following their descent from the mountains they had previously lived upon in seclusion, they set about ridding the world of evil and rescuing those of goodness. Their aim to destroy any a demon they came across, and to achieve enlightenment and become arhat.
Hello, and welcome to another instalment of This Week In RuneScape! Today we'll - hey, wait, did you see that? There it is again! This can mean only one thing: the Ninja Team are back with another Strike! Let's try and catch up with them...
Game News
Ninja Strike 23: Scattershot
We managed to pin down the Ninjas to talk about their latest Ninja Strike - a Scattershot update that aims to make all kinds of improvements across the game.
First up, we have a much-requested new feature: Legendary Pet overrides! You can now change the visual appearance of your Legendary Pets to any companion, boss, or skilling pet you have unlocked. To do so, head to the Pets interface, where you'll find a new checkbox to enable this option.
Next, the Ninjas followed in Mod Iago and Mod Ramen's footsteps and headed to the Lost Grove, where they've been busy gathering up Grimoire Pages and adding them to the loot tables of the Slayer creatures. Speaking of loot tables, they've also rebalanced Solak's drops and made them a little bit more rewarding.
But that's not all! Check the Patch Notes to see everything the Ninjas have been up to.
Mobile Interface Changes
We've made some tweaks to the appearance of the Home Screen on mobile. Basically, we've switched up the layout to make certain things more visible, including your player name, currencies, and the number of the world you're on.
We've also removed the 'Store' button on the HUD.
Rest assured, we're paying close attention to all your feedback, and our mobile teams are working on more improvements as we speak. Keep those ears to the ground!
Patch Notes
Ninja Strike 23
Legendary & Object Pets
The appearance of Legendary Pets can now be overridden with companion, boss, and skilling pets.
This option is accessed via a new checkbox on the Pets interface.
Overridden pets will behave almost exactly as usual but won't be able to fight other Legendary Pets.
The Chameleon has been converted from an object to a pet in the Customisation interface.
If you've lost a Chameleon, you can reclaim it by speaking to any pet shop owner (in the game, of course) and asking them about strays.
The Chameleon recolour interface has been updated.
The chosen colour will now persist when re-summoning the pet across game sessions.
Both baby and adult Chameleons can now be added to the Player Owned House Menagerie.
You will no longer receive Chameleon Eggs after obtaining the Chameleon pet.
Raccoons have been converted from object pets to pets in the Customisation interface.
If you have misplaced your Raccoon, speak to a pet shop owner to select one in the colour of your choice.
Baby Raccoons can now be added to the Player Owned House Menagerie.
You will still be able to catch Raccoons in Box Traps (you monster), but this will not unlock additional pets.
Solak & The Lost Grove
Torn Grimoire Pages have been added to the loot table of Lost Grove Slayer creatures.
The chance to receive pages is increased while on a Slayer Task.
Increased the quantities of select Solak drops and adjusted the chance to roll them:
The quantity of Banite Stone Spirits has increased from 50-70 to 80-110.
The quantity of Light Animica Stone Spirits has increased from 40-50 to 60-90.
The chance to drop Banite Stone Spirits has been slightly lowered, and the chance to gain Light Animica Stone Spirits has been raised to fill the gap.
Tiny Spiky Rune Salvage has been changed to Medium Bladed Rune Salvage and will be received in quantities of 30-45.
Battlestaves have been changed to Mystic Earth Battlestaves and will drop in quantities of 30-50.
General QoL
Various improvements to the Enchanted Lyre:
The tooltip now displays charges remaining.
An option interface is now used to change the quick teleport destination, instead of a dialogue box.
Changed various option menu functions:
'Check teleport location & charge' is now 'Check charge'.
'Change teleport location' is now 'Configure'.
'Play' will now ask you where you want to go.
'Quick teleport' will now take you directly to your configured quick teleport location.
Various improvements to the Fremennik Sea Boots:
The 'Operate' option now uses an option interface instead of a dialogue box.
Using the Lyre's teleport from the Boots will now let you choose a destination or use the configured quick teleport destination.
The Lyre's quick teleport can now be configured from the Boots' options.
All Skill Outfits will now prompt you to destroy all pieces after one piece is destroyed.
The Achievement interface will now remember what you were looking at when you close and reopen it.
This will not occur when logging out before reopening.
Mobile
Improved ease of interaction with certain interface close buttons by increasing the area of effect
Fixed an issue with world pre-loading in the lobby on Mobile
Increased the default chat font size on Mobile for new players (existing users unaffected)
Device rotation no longer affects chat when in full screen mode
Resolved an issue preventing the Loot window from closing when empty on Mobile
Fixed an issue where the world reboot timer could not be seen in the lobby on the mobile platform
Fixed a minor issue with the Powers main interface that was causing some icons to remain on screen after dismissing the detailed examine of the ability
Fixed a bug causing the Yak Track interface to display outside of safe areas
Adjusted the position of the Activity Tracker tutorial to account for 'notches' on some Mobile devices
Improved the menu available during the Mobile Tutorial
Fixed an issue that prevented FTP players from logging in after logging out of a Member account
Fixed an issue which caused old icons to be displayed on the right-side mobile HUD (emotes, chat list etc). This functionality was updated to sit inside the mobile chat system.
Davendale: Reduced the download size of the 2D Intro cinematic
Davendale: Improved the animations when repairing the bench
Davendale: Fixed some clipping and visual bugs with the environment
Davendale: Fixed an issue where the Trolls would not fight back when attacked by the player
Davendale: Fixed a crash that could occur when interacting with iOS Notification settings
City of Senntisten Ancient Magiks
Balancing pass to reduce Exsanguinate Rune Costs
5 Fire Rune cost reduced to 2
3 Blood Runes cost reduced to 1
Death Rune cost removed (was 1)
Incite Fear and Exsanguinate stacks are no longer lost when transitioning between some boss phases
The Animated Dead spell buff is no longer lost when teleporting to some places
Fixed an issue causing Wrack and Ruin to deal slightly more damage to stunned targets than the intended amount listed in the tooltip
Removed some unintended combat messaging from the spell Incite Fear
Other
Fixed an issue where the Steak Your Claim achievement from picking up a cow hide during the Way of the Ranger path did not unlock the Leather Working path.
Removed the Taverley path book and moved its Herblore, Summoning and Farming paths into the Burthorpe book for ease of access.
Suppressed one of the two achievement popups that occurred when activating the Taverley and Lumbridge lodestones.
Fixed a bug that stops the window sills in Falador from flickering.
Community
J-Mod Livestreams
Wednesday June 30th | 16:00 Game Time | City of Senntisten Let's Play
Spoilers abound as the J-Mods explore the shadowy depths of Senntisten in this dramatic Let's Play livestream!
Cracking Creations
Awesome Art
This adorable felt Baroo is the creation of Mod Grandma Abi. Our only complaint is that we can't reach through the screen and give him a gentle pat on the head.
This week's screenshots are a little different - PureDarkRed, who shared them on our Discord server, has been taking full advantage of our mobile launch to adventure on the go! Where are you playing RuneScape on mobile?
Community Corner
Clan Minigame Tournament
Forget the Olympics - the Rogue Ninja Civilization are launching a series of summer games that could see your clan taking gold! If you've got a cracking Castle Wars strategy, if you have no Trouble Brewing, or if your Great Orb Project skills are greater than most, then this is the event for you!
You can find all the information you need on their Discord. Registration closes on June 30th, so hop to it!
Pink Skirts Event
In this week's Pink Skirts events, you'll be battling the Rex Matriarchs! Meet Pippyspot and Boss Guild at the Rex Matriarch Lair on World 88 this Wednesday, June 30th, from 20:00 - 21:00 Game Time to join the battle - but be sure to come prepared!
Community Shout-Out
It's Pride Month, so this week's shout-out goes to The Rainbow Collective, an awesome clan with an LGBTQ+ focus. Why not swing by and make some new friends?
After the Sharing Is Caring Update launched on June 23rd, some players reported a bug that could block your progression on era 5 if some specific conditions are met. To offer you the best game experience in Othercide, here is a Patch fixing this issue.
Dodge roll added and a quick access feature to quickly use potions even in a middle of a battle ^^ A couple of enemies added and more to come! ^^ Looking to add achievement system as well in the future ^^ Wish me luck, friends! :'D