Test Of Courage - Just Sauce Studio
Test Of Courage 1.5 Update.

-[New!] Updated Dorms Level:
Reworked and completely changed Dorms puzzle. Players currently in [Old] Dorms, will reload into [New} Dorms. Players that have completed the game, can access Chapter Level List [see below for more info] to reload into Dorms and check it out!

-[New!] Added Chapter Level List to Main Menu:
[Only added once player completes the game once.] Chapter Level List gives the player the option to reload into different chapters to experience the levels again without having to replay through the whole game.

-[New!] Added two possible choices for the ending: These are placeholders while we work on those sometime later.
Craftopia - hawkward
◆ Functional Improvements
- The following improvements have been made for the weapon type Bow.
• The upward speed of an arrow has been removed.
• The gravity will not be applied to an arrow immediately after it's shot but after a certain distance.
• The position of the collider generated has been changed from the front of the body to the arrow.
• The camera, while aiming with a bow, has been re-adjusted.

◆ Bug Fixes
- The bug that "Reaping Machine" couldn't harvest crops has been fixed.
- The bug that the bullet didn't hit an enemy and penetrate it when you shot a gun in the very close range has been fixed.
- The bug that the bullet sometimes only hits terrain when it simultaneously hits an enemy and terrain in the same frame has been fixed.
- The bug that enemies started moving behind the loading screen before the loading processes finished has been fixed. This change reduces the issue that enemies fall down from a breeding facility immediately after you move to a different island.
(Please note that you need to deploy "Artificial Monoliths" to have those enemies in a far place to stay on a breeding facility while the simulation territory is enabled.)
- The bug that some transparent objects of VRoid became opaque has been fixed.
- The bug that the thumbnails of some VRoid weren't loaded properly on the character select screen has been fixed.
灵魂筹码 Soul at Stake - 奇多配酸奶
更新时间
2021年6月29日10:00-11:00

更新福利
每个账号20000筹码

三周年活动
活动时间:2021年6月29日0:00开始,至2021年7月9日0:00结束。活动期间,游戏登录界面变为全新版本,活动结束后恢复。
玩家在活动期间完成活动任务可获得大量银元、筹码,以及画皮三周年纪念套装“红飞翠舞”和万隽洋三周年纪念套装“轩昂气宇”。


赌船惊魂DLC
添加新角色DLC赌船惊魂的相关资源,包含一名新恶灵“卡屠”和一名新赌徒“明美”,以及一张新地图“幸运星号”。
赌船惊魂DLC将于北京时间6月29日10:00正式上架,可以在steam商店页面购买解锁。


购买赌船惊魂DLC将获得以下内容:
1.解锁新恶灵【卡屠】、新赌徒【明美】的使用权
2.额外赠送卡屠嘲讽动作
3.额外赠送5张卡屠专属底牌、5张明美专属底牌
4.额外赠送5张明美组队底牌置身事外
5.恶灵和赌徒的任务列表中添加如花和阿福的1级角色任务,可直接领取奖励礼包,包含共计200000筹码

添加新青蚨套装
宝盒中新增两套全新的青蚨套装,分别为岁惮的“净坛使者”、荣氏的“花苗蔓”,每套售价为2枚青蚨币,版本更新后即可进入宝盒试穿和购买。
上一期的青蚨套装双瞳“恐怖童话”、小春子“犀利哥”将作为DLC于北京时间6月29日10:00上架steam商店。


净坛使者
其身难净,以众生为祭,堕以成魔使


花苗蔓
若为景物不扰人,何来苗蔓乱花心........
Jun 27, 2021
Devileader - PsychoFlux Entertainment
You can now adjust the volume of the voice and background music in options.
Jun 27, 2021
过关攒将 - 27437676
新增机动型武将"张郃"
「机变」:每回合开始选择是否使用来获得效果至回合结束:若确认摸牌+3,出杀伤害+310,出杀次数+1,手牌上限-3;若取消兵力恢复465(若满兵力则加等量护甲),手牌上限+3,兵力上限+100(持续本关结束)。
「牵制」:当4范围内的敌军打出牌时,每打出1牌则-1移动力(前4次触发-2),若不够则随机弃1牌,每位敌军限触发6次。
「劫粮」:(1)范围4内敌军弃牌时,若你手牌不超过手牌上限+2,则你获得之(回合限5张)(2)4范围内敌军手牌上限-2。
「良将」:当兵力达到上限50%时出杀伤害+360,反之物防+360。
「识谋」:谋防+420,受到技能伤害减免36%,受到【万箭齐发】伤害+420。

新增吕布皮肤"赤兔之主"
普通:装备任意红桃坐骑视为【赤兔】,若装备【赤兔】武力+30%。
神将:装备任意坐骑视为【赤兔】,若装备【赤兔】武力+30%。

新增马超皮肤"锦马超"
普通:若装备坐骑则视为离开回合开始位置距离+1。
神将:离开回合开始位置距离+1,若装备坐骑则视为+2。

新增道具"长信宫灯"用于激活皮肤。

新增成就"无名之辈"。

新增四级兵种"流马精锐":
(1)移动消耗+2,手牌上限+2(2)范围4内友军回合摸牌+1(3)全体友军(包括自己)手牌上限+1,旱灾中至少获得2牌(4)获得「馈赠(60)」。

功能性优化:
1.开放南蛮武将从默认开放调整为使用"南蛮权杖"开放(选择孟获依然是默认开放),"南蛮权杖"在解锁南蛮后会以全档道具形式给予。
2.达成孙策、吕布、马腾等主公条件后,删除存档不再影响解锁。
3.优化"确认","取消"按钮,防止误点结束回合。
4.优化部分技能询问提示。
5.赛季排行榜奖励拓展至200名,并提升部分之前排名奖励(极限不变)。
6.赛季排行榜如果超过20关未提交成绩,该存档将不能再更新赛季成绩。
7.成就奖励扩展至12000,挑战难度增加"长信宫灯",休闲难度增加"银针"。
8.孙策为主公时图鉴中改为显示辅助孙权。

人脉调整:
1.所有人脉数值做了调整,太多不一一列出。
2.夏侯惇加入许褚、典韦人脉中。
3.张郃加入颜良、文丑人脉。
4.新增张辽、张郃人脉。
5.新增姜维、司马懿、陆逊人脉。
6.新增马腾、木鹿人脉。

兵种调整
粮草兵:(1)移动消耗+2,手牌上限+1(新增效果)(2)范围1以内友军(包括自己)手牌上限+1。
白衣:(水军)(1)水面移动消耗-2(新增效果)(2)若装备区无任何装备时则回合牌+1、机动+2。
辎重营:(1)移动消耗+2,手牌上限+1(2)范围2以内友军(包括自己)手牌上限+1(3)范围1内友军摸牌+1(新增效果)。
流马营:(1)移动消耗+2,手牌上限+2(原1)(2)范围2内友军回合摸牌+1(新增效果)(3)全体友军(包括自己)手牌上限+1(效果不叠加),旱灾中至少获得1牌。

平衡性调整:
1.高顺「神威」调整:(1)可让被你〈混乱〉或〈嘲讽〉目标随机弃2牌(获得其中2牌),回合限1次(2)被你〈混乱〉或〈嘲讽〉目标回合开始随机2牌(获得其中2牌)。
2.诸葛亮「石阵」提升部分属性并增加效果:若召唤地点已有石阵则将其阵亡,再召唤『玄阵』(各个属性都是『石阵』的2倍)。
3.「炎爆」调整:去掉增加火焰,新增给附近目标增加〈燃烧(1)〉。
4.刘备「民心」调整:(主公技)使我方阵营恢复率+50%,回合开始恢复150兵力(新增效果)。
5.刘备「增援」调整:出牌阶段,自己损失350(原250)兵力,令2距以内目标恢复350(原250)兵力和1牌(新增效果),回合限1次。
6.马岱「背刺」调整:(1)出牌阶段可弃1牌选择3距内至多3名背后目标随机获得其1手牌,回合限1次(新增效果)(2)出杀时若在目标背后,则出杀伤害按260(原280)%计算。
7.马岱「孤军」调整:若范围2以内无友军时出杀伤害+360(原300),物防+216(原180)。
8.「枭雄」调整:(1)抵消受到的致命伤害,每关限5次(新增效果)(2)随机弃伤害来源1牌,若目标手牌大于手牌上限则弃牌+1。
9.「馈赠」调整:当技能或者出牌直接导致目标获得手牌时,目标每获得1张手牌兵力恢复115(原120)。
10.孙权去掉「卸甲」,增加「馈赠」升级项。
11.孙权「制衡」调整:每保留1张【任意杀】出杀伤害+80(原40);每张【任意计谋牌】计谋伤害+32(原16)至本回合结束。
12.夏侯惇「刚烈」调整:当受到敌方出杀或计谋伤害时,根据伤害牌点数伤害来源需要弃牌,点数大于9弃3牌、大于5弃2牌否则弃1牌,若不能完成弃牌则受到点数乘以93。
13.夏侯惇「骂阵」重做:(1)出牌阶段可弃1牌,对4距内两名目标加〈嘲讽(2)〉,回合限2次(2)对自己〈嘲讽〉的目标物防+400(原300)。
14.张飞「战吼」新增效果:出牌阶段可弃1牌使3范围内敌军随机弃1牌,回合限1次。
15.马云禄「凤魄」调整:当出杀生效目标仅有1个时,会在出杀距离内随机增加2(原1)敌方目标,若生效该次出杀伤害按220(原170)%计算。
16.童渊「涯角」调整:出杀时每额外生效一个目标则伤害+265(原200)。
17.童渊「授枪」调整:出杀时每额外生效一个目标则伤害+400(原300)。
18.黄盖「内应」调整:出牌阶段,对4距内目标使用,先自身损失400(原300)兵力,再目标增加等量兵力,直到回合结束对此目标出杀伤害增加损失兵力的值且选牌时为明牌,回合限2次。
19.黄盖「诈降」调整:弃牌阶段,每弃掉一张牌,恢复210(原120)兵力和210(原120)护甲。
20.大乔「流离」调整:转移敌方伤害+400(原150),友军方伤害-400(原150)。
21.大乔「音律」调整:范围1敌方被出杀伤害+400(原320),范围2敌方被出杀伤害+200(原160)(对建筑无效)。
22.张辽「威震」调整:如果本回合弃掉过某武将的牌,则本回合你对该目标出杀伤害增加弃掉的牌数乘以150(原100)。
23.夏侯渊「神行」调整:(1)黑色手牌可当【急行军】打出(2)打出【急行军】移动力+3(原为首次+2)、视为使用1次「奔袭」(新增效果)、获得1牌(新增效果)(3)回合【急行军】次数+1(原+2)。
24.马腾「践踏」调整:可将任意坐骑牌当【火牛阵】打出,该次【火牛阵】造成伤害+900(原600)、生效距离+2、需打出3牌才能抵消、无法被【兵不厌诈】,回合限2次。
25.马腾「踏平」:出牌阶段,令全军(非建筑)获得〈猛攻(3)〉〈坚壁(1)〉,全军本回合出杀伤害+400(原250)、机动+4,3回合冷却。
26.「耀武」调整:(1)范围3内友军成【决斗】目标时,可代替成为【决斗】目标(2)【决斗】伤害+300(新增效果)(3)【决斗】获胜后+〈猛攻(2)〉。
27.「冲阵」调整:对相邻目标进行冲阵,你将冲到目标位置,目标位置被击退,若当前位置离回合开始时超出3,则超出距离每点造成400(原250)伤害,回合限2次。
28.「警戒」增加限制:兵力上限小于100则无效。
29.提升了祝融「火灵」和关卡朱雀和火鸟的部分能力值。
30.曹操「铁索」:范围2内每1个友军则自身物防+250(原150)和出杀伤害+250(原150),同时该友军物防+250(原150)和出杀伤害+250(原150)。
31.马超「铁骑」调整:当离开回合开始位置距离=X,若X>2时,每超出1距离则出杀伤害+225;出杀生效目标仅1个时,若X>4会在出杀距离内随机增加1名敌方目标,X>6则加2名(新增效果)。

bug修复
1.修复马云禄「凤魄」附加目标可能超出范围。
2.修复「绝杀」增加伤害无视了「警戒」的最高伤害。
3.修复巨象兵,南蛮巨象,巨象精锐获得了骑兵的机动加成。
4.修复使用【星火燎原】时还提示"范围内无燃烧点"。
5.修复「师承」升级显示错误。
6.修复还能对已经阵亡目标使用放权。
7.修复"快速结束回合"造成了不询问对本方召唤求援。
8.修复「掷戟」被迟缓减了距离。
9.修复「龙裔」无手牌使用时不触发得牌效果。
10.修复典韦「恶来」(2效果)和先登精锐(4效果)在本会添加<免伤>被移除后没触发。
11.修复在出战界面给太守换兵种可能造成不生效。
12.修复「谍报」有时不能自己选择拆除的装备。
[NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ - futa-suga
Version 1.0.0.1 was released today.
The changes are as below.

- Added the screen resolution 1440p to LAUNCH OPTIONS.
When 1440p is specified in LAUNCH OPTIONS, the rendering resolution is 2560 x 1440.
- On the first startup, the game now enters Fullscreen Mode.
- Pressing Alt + Enter now switches between Fullscreen Mode and Windowed Mode.
- The mouse cursor is no longer displayed when in Fullscreen Mode.
- When in Windowed Mode, closing the window now ends the app.
- The game now saves whether you used Windowed or Fullscreen mode, and enters the mode on the next startup.
- The app can now be ended from the pause menu.
- Other minor issues were corrected.

We plan to add graphics options in a future update.
[NINJA GAIDEN: Master Collection] NINJA GAIDEN Σ2 - futa-suga
Version 1.0.0.1 was released today.
The changes are as below.

- Corrected issues related to actions and hit-detection.
- Added the screen resolution 1440p to LAUNCH OPTIONS.
When 1440p is specified in LAUNCH OPTIONS, the rendering resolution is 2560 x 1440.
- On the first startup, the game now enters Fullscreen Mode.
- Pressing Alt + Enter now switches between Fullscreen Mode and Windowed Mode.
- The mouse cursor is no longer displayed when in Fullscreen Mode.
- When in Windowed Mode, closing the window now ends the app.
- The game now saves whether you used Windowed or Fullscreen mode, and enters the mode on the next startup.
- The app can now be ended from the pause menu.
- Other minor issues were corrected.

We plan to add graphics options in a future update.
[NINJA GAIDEN: Master Collection] NINJA GAIDEN 3: Razor's Edge - futa-suga
Version 1.0.0.1 was released today.
The changes are as below.

- Added the screen resolution 1440p to LAUNCH OPTIONS.
When 1440p is specified in LAUNCH OPTIONS, the rendering resolution is 2560 x 1440.
- On the first startup, the game now enters Fullscreen Mode.
- Pressing Alt + Enter now switches between Fullscreen Mode and Windowed Mode.
- The mouse cursor is no longer displayed when in Fullscreen Mode.
- When in Windowed Mode, closing the window now ends the app.
- The game now saves whether you used Windowed or Fullscreen mode, and enters the mode on the next startup.
- The app can now be ended from the pause menu.
- Other minor issues were corrected.

We plan to add graphics options in a future update.
Jun 27, 2021
WREN - Thirdeye

Features
- WREN now supports macOS®.
- Added achievement view for other players.
- The season has changed.
- Various visual enhancements.
- Added achievements:
  • We Walk
  • Bike
  • Long Distance Runaround
Cursed Mansion - Yondita
Greetings, Kind Spirits!
Here's another matches to lit the candle, to journey on to the next darkness.

It's the end of June. Hope everyone is doing okay and feeling well.
These two weeks has been rough for the team. Our meeting place is closed down with the bad virus cases rising. In our area, the weather is unpredictable, sometimes it's hot, other times it's very cold. We don't know how bad the case or the weather in your area, but we hope everyone stay safe and healthy.

We're still expanding the last part of the game, so there would be more stuffs to see before getting to the end of the game. There aren't much to show for now since it's still unplayable even for beta test.

The piano is now playable after you finished with the quest related to it. If you're trying something on the piano, please send us a video of it!

There are also lot of bugfixes and changes on the recent update, be sure to check it out!

Thank you for taking your time reading this devlog and staying with us until now. Hopefully, you will still be with us until the end of the journey.
Once again, thank you, and stay tune!

------------------------------
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