-[New!] Updated Dorms Level: Reworked and completely changed Dorms puzzle. Players currently in [Old] Dorms, will reload into [New} Dorms. Players that have completed the game, can access Chapter Level List [see below for more info] to reload into Dorms and check it out!
-[New!] Added Chapter Level List to Main Menu: [Only added once player completes the game once.] Chapter Level List gives the player the option to reload into different chapters to experience the levels again without having to replay through the whole game.
-[New!] Added two possible choices for the ending: These are placeholders while we work on those sometime later.
◆ Functional Improvements - The following improvements have been made for the weapon type Bow. • The upward speed of an arrow has been removed. • The gravity will not be applied to an arrow immediately after it's shot but after a certain distance. • The position of the collider generated has been changed from the front of the body to the arrow. • The camera, while aiming with a bow, has been re-adjusted.
◆ Bug Fixes - The bug that "Reaping Machine" couldn't harvest crops has been fixed. - The bug that the bullet didn't hit an enemy and penetrate it when you shot a gun in the very close range has been fixed. - The bug that the bullet sometimes only hits terrain when it simultaneously hits an enemy and terrain in the same frame has been fixed. - The bug that enemies started moving behind the loading screen before the loading processes finished has been fixed. This change reduces the issue that enemies fall down from a breeding facility immediately after you move to a different island. (Please note that you need to deploy "Artificial Monoliths" to have those enemies in a far place to stay on a breeding facility while the simulation territory is enabled.) - The bug that some transparent objects of VRoid became opaque has been fixed. - The bug that the thumbnails of some VRoid weren't loaded properly on the character select screen has been fixed.
Version 1.0.0.1 was released today. The changes are as below.
- Added the screen resolution 1440p to LAUNCH OPTIONS. When 1440p is specified in LAUNCH OPTIONS, the rendering resolution is 2560 x 1440. - On the first startup, the game now enters Fullscreen Mode. - Pressing Alt + Enter now switches between Fullscreen Mode and Windowed Mode. - The mouse cursor is no longer displayed when in Fullscreen Mode. - When in Windowed Mode, closing the window now ends the app. - The game now saves whether you used Windowed or Fullscreen mode, and enters the mode on the next startup. - The app can now be ended from the pause menu. - Other minor issues were corrected.
We plan to add graphics options in a future update.
Version 1.0.0.1 was released today. The changes are as below.
- Corrected issues related to actions and hit-detection. - Added the screen resolution 1440p to LAUNCH OPTIONS. When 1440p is specified in LAUNCH OPTIONS, the rendering resolution is 2560 x 1440. - On the first startup, the game now enters Fullscreen Mode. - Pressing Alt + Enter now switches between Fullscreen Mode and Windowed Mode. - The mouse cursor is no longer displayed when in Fullscreen Mode. - When in Windowed Mode, closing the window now ends the app. - The game now saves whether you used Windowed or Fullscreen mode, and enters the mode on the next startup. - The app can now be ended from the pause menu. - Other minor issues were corrected.
We plan to add graphics options in a future update.
Version 1.0.0.1 was released today. The changes are as below.
- Added the screen resolution 1440p to LAUNCH OPTIONS. When 1440p is specified in LAUNCH OPTIONS, the rendering resolution is 2560 x 1440. - On the first startup, the game now enters Fullscreen Mode. - Pressing Alt + Enter now switches between Fullscreen Mode and Windowed Mode. - The mouse cursor is no longer displayed when in Fullscreen Mode. - When in Windowed Mode, closing the window now ends the app. - The game now saves whether you used Windowed or Fullscreen mode, and enters the mode on the next startup. - The app can now be ended from the pause menu. - Other minor issues were corrected.
We plan to add graphics options in a future update.
Greetings, Kind Spirits! Here's another matches to lit the candle, to journey on to the next darkness.
It's the end of June. Hope everyone is doing okay and feeling well. These two weeks has been rough for the team. Our meeting place is closed down with the bad virus cases rising. In our area, the weather is unpredictable, sometimes it's hot, other times it's very cold. We don't know how bad the case or the weather in your area, but we hope everyone stay safe and healthy.
We're still expanding the last part of the game, so there would be more stuffs to see before getting to the end of the game. There aren't much to show for now since it's still unplayable even for beta test.
The piano is now playable after you finished with the quest related to it. If you're trying something on the piano, please send us a video of it!
There are also lot of bugfixes and changes on the recent update, be sure to check it out!
Thank you for taking your time reading this devlog and staying with us until now. Hopefully, you will still be with us until the end of the journey. Once again, thank you, and stay tune!
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