Jun 26, 2021
Vivid Knight - y-o
Update:
- Changed "Thunder Monster" skill from 10/20/40 to 2/4/10.
- Changed the cooldown of the "Arcane Shield" skill from 7/6/5 to 8/7/6.

Bug Fix:
- Fixed a bug in the English translation of the following unit's skills.
Kokuyo the Samurai
Amber the Explorer
Leos the Necromancer
Maneater
Underworld Messenger
Mataneko Hermie
- Fixed a bug in the English translation of the following accessories.
Gravity Earrings
Merchant Earrings
War God Earrings
Double Earrings
- Fixed a bug in the English translation of monster and boss skills.
Gargoyle
Portly Ghost
Black Witch+
- Corrected an English translation of a special condition in the following dungeon.
Witch’s Maze2
Witch’s Maze3
Witch’s Maze5
Street Hero - DD Games
Relighting at sunset weather to improve visibility
Improve game balance
Minor bug fixes
Change cape shapes into a full cape.
Jun 26, 2021
Bishojo Mangekyo Kotowari to Meikyu no Shojo - fog_yugi
以下内容转载自ωstar网站。
由于公告内画质会被压缩,推荐前往ωstar网站进行浏览。

感谢对《美少女万华镜 -理与迷宫的少女-》,对ωstar全体成员,对八宝備仁老师的支持!
欢迎大家能多多关注ωstar的官网及八宝備仁老师的个人推特。
Insexsity - monte
Updating internal files for direct launch.
If the executable file is not found, find it through the file management menu via Steam.
M.A.S.S. Builder - V-DGT


IMPORTANT
  • If you cannot rotate camera or change view angle, restart your game once.
  • If your controller does not work, restart your game once.

HOTFIXES
    0.7.1
  • Fixed a dialogue bug that shows larger than intended image on lower resolution.
  • Fixed some texture streaming issues. Players should now be able to see more of their selected texture modes.
  • Fixed a bug that blocks some people from accessing the game. If any message is shown when you try to access the game and you're unable to access, please leave the message in our discord channel.
  • Fixed a dialogue line typo.
  • Fixed a bug that affected all speed increase nodes that makes their buffs not get removed.
  • A workaround has been patched into the game for those who are unable to authenticate through steam. The game will now detect a save file in your PC allowing you to play the game in offline mode.

    0.7.2
  • Removed texture streaming. Changed option settings of Anti-Aliasing, Shadow, Effects, and Textures to 4 types (removed ULTRA). Options will now response better to settings. We will continue to monitor this.
  • Fixed NPC Sprite persisting through cutscenes or mission results.
  • Fixed weapon customization UI not showing Damage Property.
  • Fixed patterns not showing properly when scaling accessories to maximum.

    0.7.3
  • You can now pan your camera on both armor and weapon customization
  • Reintroduced Texture Streaming and reconfigured it to be more lenient on VRAM. We're trying to tune it between faster load times and showing good textures. We'll continue monitoring this until we achieve a satisfactory result.

    There are some more bugs that are in the fixing pipeline but we wanted to release these two first.

    0.7.4
  • Improve game loading performance and VRAM usage
  • Further optimized texture streaming

    0.7.5
  • Further optimize VRAM usage
  • Fixed Boss enemy's HP Bar not updating
  • Added Accessory range from 100 - 250 and scaling from 100 - 150
  • Tuned boost combo animation to make it hit enemies more consistently
  • Fixed mace attack dealing 0 damage bug

    0.7.6
  • Fixed a backer's decal design
  • Fixed a JP localization bug on backer's decal

New Core Feature - Accessories System



The accessory system is finally here! Let's recap what is it with what we've said months ago. Accessories are first conceptualized as a "3D decal system" where players can attach small parts onto armors and weapons, making a unique creation of their own, specializing them and fulfilling their imagination. Accessories will range from geometric shapes to complex parts, and you will be able to attach them to most surface of EVERY part itself.



You can attach up to 8 accessories on a one part. They can be rotate, scaled, and offset just like decals, and each of them can hold 2 colors. There is an alignment and copy tool to help you place them on the M.A.S.S. unit. They are classified into various sizes and will require some credits to unlock them for usage. In total, there are 510 accessories being added into the game for you all to play around with.



Improvements and Additions
  • Global Styles are added for easier coloring of the M.A.S.S. unit. They will apply to everything, from Frames to Armor parts and to Weapon parts. There is also an "Import Global Style" command available in the frame management menu.



  • All customization features now have full support for Gamepad.



  • The View Port menu in weapon customization is improved for better viewing and handling.
  • There is now an overview mode that player can use to switch between viewing the single part they are customizing and the whole M.A.S.S. unit itself.
  • New tutorials regarding the accessories system are added. Old tutorials are updated as well.
  • Reworked all NPC Illustration and Animations, and added new NPC illustrations for various situations they are in.



  • Added new Close Combat Weapon combo for Boost attacks and Air attacks.



  • Improved some Close Combat animations to make them flow better with combat.
  • Added 5 new poses for Photography Mode.
  • Added 20 new backgrounds for Photography Mode.



  • Added a few new Loading Screens


Balance Changes
Melee
  • Current Quantum Break is deemed too similar to each other and provides an overall increment in everything. We'll be providing a higher degree of specialization, faster QB gain, and faster QB end to all forms (enhanced highest duration).
  • Quantum Break activation time is lowered to 1.6 seconds.
  • Engines that are focused on providing melee functionality has their values buffed.
  • Both Nanorobotics have been nerfed to 80% chance of activation instead of 100% chance. This is to curb some power onto other nodes. We do have some plans to compensate them and all of melee playstyle coming in 0.8.0 and we'll announce them soon.

Ranged
  • Detonators! This is one problematic weapon as it's too powerful deemed by a lot of our players. However, as mentioned above, we plan to further buff other playstyles and not nerf ones that are currently good, the only thing we hit the detonator with was an ammo nerf. Detonators have much lower ammo count before it needs to be reloaded, but it will have a lot more available in reserves. This should bring it more in line with other playstyles that are buffed.
  • Other than Detonators, all ranged weapons' damage is increased by varying numbers.
  • Wave Energy Shooters will down an enemy much more often, including bosses.
  • Energy Shooters all recharge faster.
  • Auto Energy Shooters fire faster, and even faster with higher acceleration. This should bring its DPS up on par with a lot of things.

Property Damage
  • Base burn damage is increased by 25%
  • Blaze Arms Enhancer changed from 40% BURN damage increase to 50%.
  • Melting Chemicals changed from 50% BURN damage increase to 75%.
  • Wildfire Starter I and II now also provides 10% increased chance to apply BURN on all attacks.
  • Base shock effectiveness is increased by 75%.
  • Volt Arms Enhancer changed from 50% duration increase to 100% duration increase. This should allow weapons with SHOCK element to apply WEAK for longer period and players can swap in another weapon to utilize that status.
  • Volt Splitters changed from 25% increased efficiency to 50%.
  • Gathering Storm I damage changed to be what Gathering Storm II used to be.
  • Gathering Storm II damage changed to 40%/95%/150%

Speed
  • Meteor Shielder Speed Buff from 25/25/25 to 20/20/20
  • Afterburners reverted to leave burning trails, as stated in their description. We'll be looking at this node specifically in some builds to see if it's too strong or too weak and adjust it accordingly throughout the patch.
  • Accelerated Walkers and Runners have been merged into a single node and their percentages lowered to 15% each.

Others
  • All drop rate nodes have their percentages increased. Credits especially higher than other.

Enemies and Challenge Missions
  • Overall enemy damage scaling will be higher, but most enemy melee attacks will stay the same. This along with other melee changes should make the playstyle more viable later in the game.
  • With enemies' damage scaling being higher, we have now adjusted challenge modes time scaling a bit.
  • Battlegrounds enemies will spawn much faster in later waves.

Bug Fixes
  • Perpetual Generator II now triggers correctly at 2s interval.
  • Frame Ignition S. Type now working as intended, we'll monitor its usefulness and see if we need to buff it or not.
  • Fixed some attacks audio not obeying volume control.
  • Fixed some missing cutscene audio.
  • Fixed some decal placement issues on some armor parts.
  • Fixed some parts textures not loading properly.

Discord: discord.gg/quS7E46
Feedback Hub: {LINK REMOVED}
Jun 26, 2021
The Sapling - Wessel
* Choosing savegames!
* Autosaving
* Camera improvement: it's much harder to go underground
* Camera improvement: rotating around a moving animal no longer leads to glitches
* Added animal temperature panel during placement
* Flying and climbing animals can now eat at any height
* Fixed procedural walking glitches for bird feet
* Got rid of ugly white edges in habitat textures
* Small fix for temperature resistance calculations for plants in the editor
* Fixed hand edited sandbox soil textures; you can now also see them immediately after coming out of an editor
* Fixed lots of new unlocked body parts overflowing the alert box in the editors
Jun 26, 2021
Community Announcements - DolphinBarnInc
Current working theory: the distance filter for Steam Lobbies was set too small, and with a small user base in endless mode beta at any given time, no one was finding any matches.

Let's see if this patch actually lets people into a game...

joke
  • n. Something said or done to evoke laughter or amusement.
  • n. An amusing story with a punch line.
  • n. A one-man dev team making a multiplayer game.
Crazy Kung Fu - Hyperactive
Dear Students

🏆It's time to get competitive! 🏆

Each Tier now, in both Train and Fight, have their own global leaderboard. This means that you get ranked in each leaderboard against others who are competing in the same Tier. 🔥🔥🔥

I'll continue to monitor how this new leaderboard system goes, improve it if needed and then work towards including rewards for the top players at some point. Will keep you informed!

There are also a few other patches and improvements overall as usual. Enjoy! ✊
Sentenced VR - SamTheSane
I put out a potential fix for the contract signing bug. I haven't been able to recreate it on my end, so I'd appreciate feedback from players who were experiencing this to let me know if it's solved!
Thanks,
Samuel
Jun 26, 2021
Imagine Lifetimes - frycandle
Hey Steam, it's summer already?!

As part of the Steam Summer Sale Imagine Lifetimes will be HALF OFF from June 26th - July 8th!

If you've been waiting to grab the game at a reduced price, now's a great time to dive right in!
(complimentary existential crisis included)

Leave a review!
The best way to support first-time solo game developers is to share your thoughts. <3

Let me know what you think? :)

Cheers,
-Frycandle

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