Jun 25, 2021
Don't Starve Together - Klei-JoeW
Bug Fixes
  • Fixed a couple crashes triggered by decorating the a tier 3 Spider Den in specific situations
  • The Spider Queen no longer spawns if Webber is sleeping in the Den
  • Players can now use the Switcher Doodles on Spiders in their inventory
  • Feeding a Switcher Doodle to a non following Spider should now cause it to follow the player
  • Spiders are properly affected by eating food now, allowing them to heal and other effects
  • Spiders can be fed in inventory, preventing them from dying
  • The Den Decorating Set art should now be HD
  • Only Webber can use the Spider Whistle
  • The Nurse Spider can now heal Webber as well
  • Fixed a crash triggered by trying to decorate non-standard dens
  • Pacified and follower Spiders no longer attack walls
  • Fixed missing boat jump animation on the Spitter, Hider and Shattered spiders
  • Fixed a bug where dens would no longer be upgradeable after shaving off the decorations
  • Webber should wake up normally from the Den when morning comes
  • Fixed a bug that caused Tumble weeds to drop Warrior Costume Pattern instead of a random blueprint from the Fight crafting menu
  • Fixed the positioning of the rear view of Webber’s head in some skins.
  • Fixed and added various strings.
  • Fixed issue that caused skins on certain items to not change correctly when the Clean Sweeper was used on them while they were floating.
  • Fixed a bug that prevented Malbatross from respawning after getting killed without restarting your game.
Eiyu*Senki Gold – A New Conquest - SpacemanNick


The newest title in the Eiyu*Senki series, Eiyu*Senki GOLD is now available on Steam! During its launch week, you can grab it with a special 15% off sale to celebrate its launch!

https://store.steampowered.com/app/1518430/EiyuSenki_Gold__A_New_Conquest/

Don't forget to follow us on Steam! You can also check out our Twitter to get our latest news and ramblings. Want to chat with other visual novel fans? Come hang out on Discord!
HereSphere VR Video Player - HereSphere
  • Fixed issue with video restarting when sending lots of seek commands quickly
  • Menu size can now be changed by adjusting the menu view arc setting. The larger the view arc, the larger the menu.
  • Menu transparency can be adjusted by clicking the eye button to the left of the "Main Menu" button and adjusting the slider that pops up.
  • The number values of the sliders in the basic video settings menu are now visible
  • The virtual keyboard can be closed by clicking outside of the keyboard
  • Multiscreen videos can be controlled at the same time by clicking on the button with nine play arrows on it (next to the multiscreen button). Once that button is enabled, all play, pause, seek, and speed adjustments are sent to every visible video.
  • The number of multiscreen rows and columns are now saved between sessions.
  • Added a "Recenter All" keybinding, which recenters the orientation of the video to match the current orientation of your head (all rotation axes are affected: pitch, yaw, and roll).
NOISZ - ktern
NOISZ reV2.3 has been released, bringing a number of new accessibility and QoL features, as well as a rewrite of the game's original campaign, NOISZ Ignition!

Updated Story
NOISZ Ignition features tighter writing and connects more seamlessly to its successors, re:||VERSE and STΔRLIVHT. It's an improved experience for newcomers, and worth discovering all over again for veterans!

New Accessibility Functions
Two new assist features have been added: Super Easy mode grants complete invincibility throughout the entire story campaign, while Route Assist automatically selects all dialogue choices which have a significant impact on the story, guaranteeing you the ending of your choice (if your rhythm bullet hell skills are up to the task, at least).

These features will help players struggling with the bullet hell and VN aspects of the game, respectively; Dancer Style, which has been in the game from its initial release, is an assist feature for its rhythm element. Choose to engage with the parts of NOISZ that appeal to you! You can even turn on all three, kick back, and just enjoy the story.

Speedrun Challenges
Another special Story Mode variant Luna Rush has been added, which is all about going fast! But also not dying! Each stage is timed, and to stop the clock, you'll want to reach Overflow as quickly as possible. But you'll permanently have Lunatic Module equipped, causing you to restart the Verse on taking damage! A wild new challenge for our mightiest veterans.

Base Game QoL Updates
Several features included with the re:||VERSE expansion have been backported to the base game! Notably, Style Lab is available, letting you customize your abilities before battle!

Massively Expanded Demo
You can now play the entirety of Story A for free in NOISZ's demo! Tell all your friends to try it out~

Jun 25, 2021
Cub Gym - luisotaviocm28
Come check out these radical changes and get closer to the finish line!
Jun 25, 2021
Waxworks: Curse of the Ancestors - Went2Play LLC
UPDATED:
-NPC and Weapons stats
-Some interactions with objects and distancing
-Vampire dialogues timing
-Serialization and savings
-Characters snapping points harden (beta)
-Zombies drops healing
-Graveyard level items updated
Buddy Simulator 1984 - Not a Sailor Studios
The Buddy Simulator Summer 1984 24/7 Radio!

For the duration of the wonderful Steam Summer Sale we'll be streaming our own 24/7 Buddy Sim radio! Feel free to stop by at any time, hang out, and maybe make some friends!

The stream will feature:
  • Buddy Simulator 1984's 50 song soundtrack composed by Brandon Hesslau
  • Lovely background art created by the talented Aline.Spice

Jun 25, 2021
Brian the Brain - RenovationGuideGames

The game version was placed on the initial screen and the command to restart the phase on the R key was added
Regain Earth: First Strike - TheFlow
Hello dear Regain Earth Players, Testers, Community & Early Access Pioneers,

Over the past few weeks I've released a lot of minor updates to Regain Earth: First Strike, and here I'd like to give an overview of all those changes.

Thank you!
As always and first of all, I want to say a big thank you to our awesome testers & Discord community & TikTok community for giving me feedback on REFS and great new ideas. This is what drives the development of the game!
Thanks a lot!!!



Updates!
  • New player air defense turret with homing missiles, which also intercept rockets from opponents. Can be found as a grenade.
  • New boss fight, a different kind of mech (Mech "Runner"). Faster and with different weapon, but no missiles.
  • Now two grenade slots instead of one
  • New shield grenades. Now a total of 3 shield grenade types and new visualization.
  • Melee weapon (sci-fi baton) new design and with animation when equipping.
  • Translations Germand and Polish
  • New grenade that turns into a laser firing turret that supports the player. Unlimited in time, the turret remains at your side until it is destroyed. Turret, like the player, is recognized as an enemy by AI and attacked.
  • Higher overall grenade drop rate
  • Effects of frost and speed grenade extended
  • Visual HUD Weapon Slots and grenade Slots
  • New Leaderboard switch in the main menu. Now you can switch through all leaderboards in terms of map, difficulty and team size.
  • Major change in player ragdoll to make sure the player can't get stuck in walls, holes or elsewhere.
  • Implemented a much more natural shooting behavior for both robots, with a delay when the player is first spotted for the first time or when not seen for a long time. So, Rocksy can not come around the corner and blow you up directly. Also better aim in the direction of the player. And prevent the bug that shooting robots can come to the player position without shooting at him.
  • New Extreme difficulty. Unlock it by surviving 6 rounds on Hardcore. Up to 8 waves are awaiting you on Extreme!
  • You can now change the shoulder side of the camera. Just hold down "Holster Weapon" (Q).
  • Mutants are now called "MuTecs". This was a result of the TikTok poll and is meant to combine mutants and robots (technology) in one word.
  • New effect for "speed boost" grenade
  • Renaming of the difficulty levels.
  • Now Hardcore difficulty (previously "Hard") is only available once you have completed Advanced (previously "Normal").
  • New melee animations
  • New speed boost grenade, higher player speed without negative effect on the bullet spread
  • Player switch in the spectator camera, also possible to change back to your downed player
  • Many small improvements and bugfixes!

What's in next weeks/months?
  • Close Combat Features
  • Normal enemy for waves greater 4
  • Third Boss
  • Third Map
  • Don't forget to vote your next most appreciated features in Discord in #📥vote-next-features

If you want to be a part of our closed beta testing community, visit us in discord. If you don't own the game already, you can simply grab a key in Discord 24/4 from key-bot. Discord: https://discord.gg/z2dXQXN

Stay tuned for next updates and keep giving us feedback, bug reports and your wishes and ideas. Thanks a lot!

Greetings,
Sebastian aka. TheFlow aka. GameDevDude
Forest Grove Playtest - gamesfrommiga
Hello there,

This build contains the following:

* Updated phone text messages for content and grammar.
* Updated info for the Datasearch items in the game.
* Updated the Digital Evidence Board to support transporting to the room for whatever image, text, or document the player is looking at closely.
* Minor animation for the instruction panel when investigating an item.

Please let us know if you run into any issues on our Discord: https://discord.gg/ctMSXrwYfU

Thanks,

Larry and Mat
...