- New Minimap in the top right corner - Overhauled voice system to accommodate low-end computers and slower internet connections - New voice options (spatial audio, echo cancellation, amplifier, sensitivity) - 4 new Role (The Professional Duck, the Spy Duck, the Mimic Goose, the Detective Goose) - Overhauled settings menu - Re-balanced Dine and Dash - Patched exploit involving name colors - Added new Role image in the top left corner - Added fake tasks for Ducks
Horror Legends summer update is now live! Listed below are the full patch notes you can expect in the new version of the game!
OBJECTIVE SYSTEM
The objective system has been completely redesigned.
Objective system that has 3 phases to complete, designed to keep cast more engaged during game play.
Objective Prompts designed to keep you informed on what to do next
Nana the Witch has been added to the game and functions alongside the new objective system.
Use witchcraft to dismantle demonic effigies preventing your escape!
The Matriarch a malevolent and powerful witch has been added to the game and will attack the Cast 1 by 1 if the objectives have not been completed after a certain amount of time.
In phase 3 you can stand in Nana’s radius to speed up the escape portal spawn time. If they legend collides with Nana's player model it will freeze the escape timer and reveal all cast.
The escape zone has now been turned into a teleport zone that will teleport you into Nana’s hideout.
Inside Nana’s hideout there is a teleport zone that will take you back into the map if you wish to go back and try to save someone.
DOWNED STATE
Another massive update to the game where all Cast and even some Legends will enter a downed state when they run out of Health.
A down player will auto recover if they enter downed state after and extended period of time.
Allies can expedite the recovery of a downed player by healing them when they hold the "Use" button.
Legends will be able to perform Finishers on downed players complete with a gruesomely animated cutscene!
Once they have entered the vulnerable state Legend can hold the use button and activate the Finisher.
A player entering the downed state for the first time will have a short duration of time where they are protected from the Legend's Finisher.
A Legend's Finisher can be interrupted if they take any damage while doing the finisher before the killing blow.
CONTROLS
The game now has Controller support!
All the controls in the game are FULLY customizable!
The default drop Item key bind is now set to “G”
LEGENDS
All legend’s have had their Night Vision reduced.
All travel modes now have a cooldown when you start the match.
Some Legend Weapons now have a max charge time so you can't hold your charge forever!
Punkie (Human)
added a downed state
Will now be invulnerable for a short period of time after leaving downed state
added a kill mechanic
added a Faze that will teleport him away from cast players
added a travel mode
Punkie
Remastered original Punkies Skins.
Added 6 new Punkie Skins!
increased movement speed from 4.21 to 4.31
Increased Poison splinter damage and now does fear damage instead of static reveal.
Edith
Added a Alternate ability (“Pounce”) That can be unlocked for 5000 Fate points and selected in the character select screen,
Pounce ability - Edith will lunge forward and attack with a devastating attack after a delay. The attack does 125 damage if you land it having the ability to down a cast member in 1 hit with the trade off that it's very hard to land.
Flurry Default main attack has been adjusted - Edith's flurry attack no longer has a charge. Both left and right click attacks have zero cooldown. With the left click doing 4 points less damage but doing 8 points of stamina damage.
Reduced Edith's Teleport stamina cost from 20 to 15
Removed Stamina drain from AI Edith
Added 3 holy water spawns in Edith’s game mode for a total of 10 up from 7 on all maps.
Werewolf
Added a Alternate ability (“Bloody Roar”) That can be unlocked for 5000 Fate points and selected in the character select screen,
Killer Keith
Increased Travel Mode timer to 60 seconds from 30 seconds.
Corey
Knife charges are now unlimited but with a cool down.
Adjusted her health to 70 hp
Added a travel mode
Psycho Phil
Max Run speed has been increased from 4.1 to 4.31
Crossbow Damage has be reduced to 10 from 25
Crossbow Stamina damage has been reduced from 20 to 10
now does 50 fear damage instead of static reveal.
CAST
You can now perform a finishing kill on the Werewolf if you have the Silver Sword
All cast have had their Sprint and walk speed increased Slightly
Maps
Cut scenes have been added to the game before you begin a match and after one is over.
Salvage Yard
Improved Design
Improved Key Spawns
Improved Item Spawns
Adding more environmental storytelling
Cabin
Complete redesign of the map
Added a Boat House
Added a Cave
Updated Vegetation
Redesigned the terrain
Improved Crouch Zones
Farm House
Improved Crouch zones
Dream Realm and Hedge maze have been remove and are currently being reworked for our new objective system. They will return!
UI, HUD & Menus
The UI HUD in game has been revised and improved.
All characters in the game have unique Illustrated Portraits Icons that reflect their Fear and Health state.
Legends can now see portraits of all cast players but their portraits will be hidden until that cast has been revealed.
Added cooldown and charge graphic in the ability hud to let the player know how long they can charge their weapon for and how long the cooldown will be until they can use it again.
If the player is gaining health their health bar will flash green.
If the player is gaining stamina their stamina bar will flash green.
The End Game and Tab screens have been reworked
Objective prompts have been added to help new player during each phase of the match.
Players now have their names and health bars shown above their head if you are within a certain radius of them.
Added interaction Icons to give more feedback when the player can interact with something.
Added a Dark red background to the health bar of the downed player to show the threshold in which that player's health needs to be at to be revived.
The health bar has been updated from just a number to now showing a number with a bar.
The Ui at the top shows a representation of which phase the match is in and the number of currently active effigies
The game's menus have been made simpler and more user friendly.
GENERAL
Added a feature where if you use certain abilities it will automatically revert back to your default attack ability.
Added a Crouch Jump animation.
NPC’s
The Cops and Harbinger NPC's will be able to revive downed players!
NPCS’s are now affected by hazard zones.
NPC’s now have a hit reaction animation when taking damage
NPC’s now have a jump animation.
NPC’s have a blood effects when hit.
Doors
Improved Door physics, you can now close a door on a legends face and it wont get stuck.
Music and Sound
New sound effects have been added and many of the game's sound effects have been improved.
Psycho Phil, Matriarch, and Werewolf Music Themes have been added to the game
Psycho Phil and Werewolf Fear music themes have been added to the game
Concept Art
Added 18 extra concept art that can be unlocked with fate.
BUG FIXES
Fixed a Bug where the cat would reveal from very far away.
Fixed a bug that a spectator bug that would lock UI elements to screen when the game would end
Fixed a Bug where Edith wouldn't teleport always once her stamina was at zero if she was in the air.
Fixed a bug that wouldn’t let you swap with Ai Edith's if you were outside 100 meters.
Fixed a bug that would cause Edith players and her AI to be unkillable
Fixed a bug that would cause AI ravers to get stuck in their sliding or dancing animation state
Fixed a bug that would cause some elements in the game to teleport to different locations when the host left the server
Fixed a bug that would cause the harbinger to damage cast players
Fixed a bug in the esc menu in game where the resume button would stop working
Fixed a bug that where cops bullets were doing no damage
Fixed a bug where some AI would ignore doors
Fixed a bug with AI Corey's attack box turning into a collider when you would kill her.
This has been one of the biggest updates for Horror Legends. We are excited for you to play the new release and would love to hear your feedback! Connect with us and our community on our discord! https://discord.gg/aqAMKHP
Thank you for your support, and please keep in touch. There will be details and release plans coming real soon! Remember, if you own Clea 2, this mode is as good as yours, because it will come as a free update. Please look forward to it ːcleasunniesː!
We've shared some new information, gameplay, and given some interviews about Aliens: Fireteam Elite recently, and in case you might have missed anything, we've gathered it all here for you!
Check out this our segment during GameSpot's Play For All event:
And join our Discord for joining our growing community of like-minded fans looking forward to getting their hands on the game: https://discord.gg/aliensfireteam
We are excited to announce that DemonCrawl's first-ever Summer Event will commence on July 1st at around 2 PM EST! It will launch alongside the open beta of DemonCrawl's brand new multiplayer gamemode, which you can read more about in our previous announcement post here.
As with our Easter, Halloween, and Christmas events, DemonCrawl: Summer will introduce limited-time missions with unique rewards. The event will only run for 2 weeks, so don't miss your chance to pick up some rare holiday swag!
Patreon backers will have an opportunity to check out a preview build of DemonCrawl: Summer starting on June 27th. That's only a couple days away! We still have some Beta Tester slots available if you're interested in joining us.