Blast Brigade vs. the Evil Legion of Dr. Cread - Eno Derosso
After investigating the backstory of Jeffrey J. Jefferson, we now know that this agent is somewhat of a dashing trouble-maker with a daring personality, coupled with a carefree attitude and a penchant for explosions. Not that this mischievous assortment of traits makes him any less of a cool spy, of course. On the contrary, he wholeheartedly channels all of his skills to the benefit of the missions assigned by B.L.A.S.T…. with mixed results.
Like other B.L.A.S.T. agents, Jeff is in great physical condition, meaning he can overcome obstacles by jumping, double-jumping, and dashing. He can even hang off walls! Some of these actions, however, require special equipment. With it, Jeff can fully explore levels and navigate his way through platforms with ease to escape from his enemies.
Yet, as you can guess from Jeff’s personality overview, he is not big on escapes and tactical retreats, instead preferring a direct approach and reckless confrontations. Jeff is versatile with many of the weapons present in the game, and he gets a kick out of blasting things. His weapon of choice speaks volumes about the consideration he has for his enemies.
It’s a grenade launcher! A weapon truly befitting the image of B.L.A.S.T.. With this explosive weapon, Jeff fires a shot that follows a unique trajectory, and after a few seconds, the grenade explodes. It’s efficient, flashy, and fun - what more can one ask for?
The grenade launcher also has some tactical use. Jeff can fire it at certain doors to create passages and open up new routes! Like other Blast Brigade heroes, Jeff can use weapons to unlock doors, lower cargo, and bring down elevated platforms by breaking chain links connected to them, allowing him to progress to new levels and hidden areas. Jeff’s an all-round resourceful guy if you wanna stick with him!
That’s it for Jeff’s abilities preview! More information-filled and fun articles will follow, so stay tuned and don’t miss a thing!
All good things come to an end. We hope that you enjoyed the technical beta of Bum Simulator!
Thank You all for submitting your opinions - your feedback was both helpful and inspiring. It seems we have just a handful of bugs to take care of - they shouldn't take us more than a month to fix.
We've got a massive list of changes, for the new iteration of the game. I've focused on fixing as many bugs as possible (focusing on the most annoying/game-breaking stuff first), but also adding a lot of slick additions to improve overall gameplay and comfort.
If you wish to play this build, make sure to switch your game version to the Steam Beta Branch!
We aim to push this game version to the main branch as soon as possible! So we can work on releasing the new dungeon content,
This is why I ask for a CALL TO ARMS for all you kind players to test this version of the game and report your bugs to me for fixin'.
The best way to report bugs is to create a text document of all issues/bugs you discover, and send that file in the appropriate discord channel. Official Community Discord!
Thanks again for your support
Please join the official discord if you wish to keep up to date with the development progress: Discord Invite Link
Thank you so much for your attention and feedback! Stay tuned for further updates about our progress :)
CHANGELOG
Added 'Coomer Mode' modifier selection when starting a new game.
----Allows skipping to any lewd scene in the game + player editor access.
----WARNING! This mode BREAKS the intended story progression.
Completed dating progression and lewd scenes for all main crew (except Mehande)
----Can now ask any crewmember to be your romantic partner
----Dating scenes should now be easier to trigger naturally
Added new Aurelia footjob/massage scenes + animations
Added new Kari dating scenes + animations
Added new Vinthal dating scenes + animations
Added Yeti giantess lewd scene animations
Added new femboy sex scene with Felidans (catboys) in novehk forest dungeon
Added notification system, to inform player when scenes are available in towns
----Converted several intrusive dialogs to subtle notifications instead
Added unique leader perks, to encourage play/selection of different crew leaders
Can now craft food 'gift' baskets (via ignacy on ship) to raise character respect/attract
Special 'flowers' scenes, for gifting a unique item to your favorite crewmember
----New NPC character which can be added to your brothel, or expedition crew
Several new minor scenes throughout the game
Added 'Outfit Preview' to shops, so you can preview clothes before purchase
----Warns of incompatible body shape fitting if detected
New paperdoll parts
----stirrup socks
----Asterian pigtails
----okushira hoodie
----Hair color - pastel pink
New City - Okushira (W.I.P)
----This will be a 'modern' styled city, with modern venues/lewd opportunities
Didn't want to call it the "Prince" update because there's just so much more! The whole game is just getting cuter and cuter to look at with all the new artworks for menus and Routes ❤️
Size: 924.6 MBs
Additions and Changes:
ːswirliesː Added new illustrations at Routes' beginning ːswirliesː Added 3 new dialogues in the Campsite for Kobold, Human, Slime, Golem, Insect, Skeleton, Desert, Ghost, Goblin, Moth, Cat, Dog, Mouse, Rabbit, Harvest, Wyvern, Finhead, and Mermaid Princess, unlocking at 5, 8 and 10 Love ːswirliesː The "Knights INC." Guild Menu has a whole new look! ːswirliesː Added the option to have tent sex with the Prince (MALE) counterpart of a Princess if Cardinal Bell is acquired (currently for Kobold, Slime, Golem, Insect, Desert, Mouse, Rabbit, Finhead Princess) ːswirliesː Family Jewels now also work during sexual encounters with Dragon II, Dragon III, and Frog Princess ːswirliesː Sexual encounters with said Princesses are now limited by the Knight's Endurance stat ːswirliesː Slime Princess NSFW animation #4 added ːswirliesː Moth Princess NSFW animation #3 added ːswirliesː Dragon Princess II NSFW animation #3 added ːswirliesː Harvest Princess NSFW animation #3 ːswirliesː Goblin Princess SUCC NSFW animation #1 added ːswirliesː Rabbit Princess NSFW animation #3 added ːswirliesː Human Princess NSFW animation #3 added ːswirliesː Drider NPCs animation #1 added added ːswirliesː Drider NPCs (humanoid body) animation #1 added -Insect Prince NSFW animation #1 (added to the Gallery) added ːswirliesː Bandit (and Bandit Princess) reworks has begun (Bandits will appear after Human Reign falls - their leader will respond differently depending on your Human Affinity at the time - more to come~ ) ːswirliesː New NPC added! Bobba, the treasure hoarder ːswirliesː Bobba will now appear in random field battles and try to steal items that drop from the enemies you defeat (even other goblins, he just doesn't care). ːswirliesː Bobba will work as a merchant in the Goblin Brewery if he manages to snatch something (the more he snatches and hoard...) ːswirliesː New costume added! "Evening Ballgown" for Drider Princess and Progeny ːswirliesː New costume added! "Gemstone Lizard" for Kobold Princess and Progeny ːswirliesː New armor added! "Green Betrayal" ːswirliesː Not every NPC you can meet around the Kingdom will be randomized on the next day (also decreases greatly the time needed to process all the "new day" events) ːswirliesː Ghost Route step 5 added ːswirliesː improved climate management over time ːswirliesː Prince Form cheat added (will change every Princess' portrait to be of the Prince counterpart, visually only. Use it again to revert to Princess forms)
Fixes:
ːswirliesː Added "Draco Majus" to the costumes you can gift to Dragon Princess I and II ːswirliesː Fixed Wendigo Princess' achievement not being called ːswirliesː Wendigo Princess' achievement will be now assigned automatically if she's already recruited ːswirliesː Missing ear covers for Bloomgaze "Queen of May" Rabbit Progeny costumes ːswirliesː Typos and bugs in Dog Princess' Tavern scene ːswirliesː Fixed "Catnip Dress" for Cat Progeny covering the arms too ːswirliesː The Rosebuds can now be "planted" in Slime Reign too ːswirliesː Dog's Route not stopping the progression of Kobold's fixed ːswirliesː Rose Caravan NPCs still ready for sexual encounters after the first round fixed ːswirliesː Fixed "Princess Spring Water" usage (will restore 1 consumed Endurance only if used on the Knight) ːswirliesː Human Princess animation being stuck on screen after her scene in the Bandits' Tent ːswirliesː Added a missing animation page in Babs' Gallery (the latest one) ːswirliesː Fixed Progeny losing shield once withdrawn from the Daycare ːswirliesː Frontal horn for kobold Progeny not showing over the Cucco skull ːswirliesː Fixed saving Ghost Princess from one of Dog Princess' tantrums not granting +1 Princess Affinity ːswirliesː Little touches around Ghost Princess' throne room ːswirliesː Improved battle system suspension during dialogues/opening of ingame menus ːswirliesː Fixed Serpent / Seahorse Dragon Progeny possibly showing two tails ːswirliesː Fixed "Beauty and Beast" costume icon ːswirliesː Human Princess' scene with the goblins not unlocking her animation in Babs' gallery ːswirliesː Certain conditions stopping Mermaid Princess from declaring wars if she didn't conquer a Reign before the last update or two (possibly the same for Insect) ːswirliesː Fixed certain maps from not dropping loot from monsters, ever ːswirliesː Fixed and added new sprites for the braziers in Ghost Princess' mansion ːswirliesː Fixes and changes around the Sphinx' Pyramid have been made ːswirliesː Fixed the bunnygirl costume for the standardːswirliesː bodied Bird Progeny ːswirliesː Fixed the Knight jumping in unpassable terrain at the beginning of the fight against Bandit Princess ːswirliesː Fixed Dog Princess possibly jumping inside her own cage during the fight, the first time you meet her ːswirliesː Human THICC + naked portraits not showing in menu ːswirliesː Fixed Insect Princess naked (estrus) portraits not showing correctly ːswirliesː Fixed Insect VS Skeleton overworld battle animation ːswirliesː Various bugs and typos
Enemy life bars have been added, they will show in combat to help you indentify enemy health status. You can also turn this feature off in Settings menu.
Improvements
[Arts] Environment art overhaul in Chapter 1.
[UI] Swimming oxygen level UI has been improved so that you can read it more easily without telling the color.
Fixes
Made sure all doors are closed during boss fight in a certain scene.
Fixed that NPC's sight may be blocked by its own physics proxy sometimes.
Fixed that some setting options can not be reset by the 'Default' button in 'Settings' menu. (Notice: Some options (Language, Window Type, Resolution) will not be reset through this way because you might want to control them indenpendently.)
Fixed that one certain mission can never be completed in Chapter 2.
Compatibility
Previously saved game files are NOT compatible with this update.
Fixed an issue with command buttons 'locking in' a building type, resulting in 'medical truck' replacing grenades, etc.
Added safeties to counteract two reported crashes
Increased the Move order distance so issuing move orders/selection orders from an extremely high altitude still works
Fixed distance culling on some objects.
Applied the Crane and Ammo deploy buttons to the Atlas variants (still need undeploy variants, and a unique form for the fuel-only Atlas)
Fixed units with radio access still allowing call-ins in their radius if they succumb to infection conversion
Improved AI targeting logic:
Resolved an issue that was causing targets to be 'wrongfully dropped early' due to the AI thinking that more time had passed than had actually passed
Improved logic for threat-checking to do most checks (including threat evaluation) prior to LOS check, resulting in a lot of unnecessary Line of Sight checks being skipped now
Improved threat-checking logic to say we can 'see' a target if the Line of Sight to it is blocked by another valid target (i.e. if an infected is in the way of another infected, the LOS will now say 'I can see it'). This greatly helps with targeting infection pods.
Please note the following going forward (Restart your game/steam to get the update if needed
**Public Build** - *Default vanilla build you get on first purchase. It has shifted to add the capture trucks & new infection system. No factions are present yet* **Public Beta** - *Factions testing ground. Capture trucks turned off because they break factions has the new infection system live in it as well now . Will get more tweaks and improvements in the coming 1-2 weeks as we verify path finding/optimization is up to the level they need to be . Then we will focus on Pierce's faction first(Police) first then eventually Natalie. * **Experimental** - *Officially closed for now as we shift to purely focusing on the Public Build & Public Beta. I.E Factions and further polish*