The Survivalists - Micki_Team17
Gather your monkeys and prepare for more adventure with the Expeditions Update, out now! 🐒

🗺️ Quests
💎 Trinkets
✔️ Save upgrade system
📖 Bestiary
& more!

New features:
40+ New Trinkets
  • It is now possible to level your player character via trinkets. There are 4 trinkets slots that can be earned that can be slotted with a variety of trinkets that can radically change gameplay.
  • Trinkets such as burning damage, death bombs, infection, shields, tool damage and damage reduction and more!
  • Trinkets have 4 unique tier slots so you can customise to your playstyle.
  • Trinkets recipes are earned by performing objectives for the Taskmasters.
  • A new trinket bench can be built to support this.

4 New TaskMasters
  • There are 4 new taskmasters on islands beyond the starting one.
  • These offer themed tasks which when completed offer ever increasing rewards most tied into the trinket system.
  • More than 50 new challenges each with a unique reward.
  • Taskmaster types are… Beastmaster, Collector, Gourmand, Salesman.

5 New Pets
  • You can find an egg and if nurtured, gain a companion to keep you company.

Caves changes
  • These have had an overhaul, they are now ‘gated’, you will need something to get into them.
  • There are now many new resources inside that are required to support trinkets.

Bestiary
  • There is now a bestiary in the journal that tracks animals and collectibles and also displays resources you might find on them.

Labyrinths
  • Now offer new rewards at the end. Have also been tweaked with regards to internal mobs.

Legendary Weapons
  • Can now be repaired on the repair bench and gained as rewards from taskmasters.

New Animals
  • 2 new animals, one of which is a ‘loot goblin’.

Landregen Refactor
  • Generation has been changed so that there are now more distinct islands, increasing in difficulty along with breadcrumbs to lead you in the right direction should you with.

Regenerate -
  • Start a new game with the new features and take your inventory, mysterious chest, unlocked blueprints and 5 monkey friends along with you for a headstart. This is required for the new features.

Elites
  • Elite variations of existing animals, needed for some of the tasks.

Player initiated raids
  • With the right item you can now summon elite variants to fight, earning rewards to hand in to the Taskmasters.

Expandable Inventory
  • Fulfilling objectives for the Taskmasters will reward you with items that can increase your inventory size.

New Items
  • There are many new items to me found to support the new features.

Mob Variants
  • New harder Orclings can be now found, especially on Skull Island.

New collectibles
  • Over 10 new collectibles to find and new items to craft to find them.

New items & resources
  • New items, recipes and resources have been added to support new features.

New Currency
  • Mysterious tokens can sometimes be offered as a reward from the task masters.

New Token Shop
  • Unlock via tasks the right to purchase powerful trinket recipes from the new Token Shop.

Bug fixes and improvements:
  • Fixed an issue with crops where some had missing or incorrect shadows.
  • Fixed an issue where some animation frames were missing on north facing attacks.
  • Fixed an issue where the player silhouette was not appearing behind mountains.
  • Fixed an issue where players were able to add multiple weapons to the repair bench causing those items to disappear.
  • Fixed an issue where some items were not visible when placed on a wall.
  • Fixed an issue where on a rare occasion Monkeys would disappear when returning from an online session.
  • Fixed an issue where reward chests were sometimes indestructible.
  • Fixed an issue with the Steam controller profile where the A button was incorrectly being set as the B button.
  • More save corruption fixes.
  • General bug fixes and improvements.

Enjoy!
https://store.steampowered.com/app/897450/The_Survivalists/
Jun 24, 2021
Home Sweet Home : Survive - info


Server is Now Open

Server is Now Open!! With the following update details:

New Feature
- New Map: Junkyard
- New Character: zBing
- New Perks x4
- Enabled map selection in Custom Match

Bug Fixing
- Reduced black screen issues
- Reduced server lagging issues
- Fixed Belle regularly gets stuck at objects and outside the map
- Fixed item not displaying when open Greedy Pot
- Fixed Survivor cannot leave locker
- Soul drop position will not be through loot boxes
- Removed position exploitation where Survivor can walk on high platform
- Nymph cannot cancel animation when she enters Phase Shift

Other Adjustment
- Player will not be able to assign the same keybind

Players who have investigated and found bugs or other problems, are able to notify the work team directly via email hshssupport@ygg-cg.com. By specifying the topic of your problem in the email header, such as [bug] [lost item] along with attaching a picture or description of the problem.

เซิร์ฟเวอร์เปิดให้บริการตามปกติแล้ว

เซิร์ฟเวอร์เปิดให้บริการแล้ว โดยมีอัปเดตตามรายละเอียดดังนี้

New Feature
- ด่านใหม่: สุสานรถ
- ตัวละครใหม่: zBing
- เพิ่มทักษะใหม่
- ระบบเลือกด่านในโหมด Custom Match

Bug Fixing
- ลดปัญหาจอดำ
- ลดปัญหาเซิร์ฟเวอร์กระตุก
- แก้บัค เบลวาร์ปติดในด่านและนอกด่านหนองน้ำ
- แก้บัค เปิดหม้อละโมบ 5 หม้อแต่ได้ของไม่ครบจำนวน
- แก้บัค เก็บวิญญาณที่ตกบนกล่องไม่ได้
- แก้บัค ผู้เล่นคนไม่สามารถออกจากตู้ได้
- แก้บัค ยกเลิกแอนิเมชั่นของตัวละครผีพรายให้ไม่สามารถแปลงร่างแล้วตีทันทีได้
- แก้บัค ตัวละครเดินบนกล่องได้
- ปรับไม่ให้สามารถ assign ปุ่มซ้ำได้

สำหรับผู้เล่นที่ตรวจสอบและพบบัคหรือปัญหาอื่นๆ สามารถแจ้งทีมงานได้โดยตรง ผ่านทางช่องทางอีเมล์ hshssupport@ygg-cg.com โดยระบุหัวข้อปัญหาของท่านในหัวอีเมล์มาด้วยเช่น [บัค] [ไอเทมหาย] พร้อมทั้งแนบรูปหรือรายละเอียดของปัญหาเข้ามาด้วย


----------------------------------------------------------------------------------------------------------------


To keep up with the latest updates please follow us on:

Fanpage : https://www.facebook.com/HomeSweetHomeGame
Website : https://www.homesweethomegame.com/survive-home
Youtube : https://www.youtube.com/YggGame
Twitter : @SurviveHome
Discord : https://discord.gg/hsh-survive
Steam Store : {LINK REMOVED}

#HomeSweetHomeSurvive #HomeSweetHome #HSHS #HSHSurvive
Jun 24, 2021
Community Announcements - bob
  • Fixed a bug where Elisa took no damage after her crown got destroyed
  • Fixed a bug where damage value was not abled to presented
GreedFall - Hecate
Oh it's you on ol menawi!

Haven’t you heard? Rumor in Serene Harbour says that a ship for Teer Fradee is arriving soon... There’s written “Gold" on it.

That's right! GreedFall: Gold Edition is coming to PC on June 30, with an exclusive DLC: The De Vespe Conspiracy.



GreedFall: Gold Edition

For those who are not familiar with the world of GreedFall, you arrive on a new world and forge its destiny, as you befriend or betray companions and entire factions. Engage in a free-form core RPG experience, completing quests and objectives as you become part of a living, evolving world!

The De Vespe Conspiracy

The De Vespe Conspiracy will bring you a brand new adventure within the uncharted lands of Teer Fradee, with new enemies, gear, and a twisting narrative that expands the base game story. Navigate a web of lies, manipulation and secrets, as you unravel a nefarious conspiracy that threatens the balance of power. Explore an uncharted region of the island, battle strange new beasts, upgrade your equipment with new gear and face off against a villainous new enemy faction in your hunt to uncover the truth.

Get a sneak peek at what is awaiting you with these exclusive screenshots!







See you soon on Teer Fradee!

Ancestors Legacy - skarlet138


“Ancestors Legacy” is 75% OFF on Steam as part of the Summer Steam Sale! So… Make sure to join Joanna at 7pm CEST and watch her stream the campaign!


Add “Ancestors Legacy” to Wishlist:
https://store.steampowered.com/app/620590/Ancestors_Legacy/
Smart Game Booster - rainie
Hi guys,

Steam Summer Sale 2021 starts now, this time we prepare our BIGGEST DISCOUNT of the year for you.

Come Get Smart Game Booster for smoother gaming experience.

https://store.steampowered.com/app/1289950/Smart_Game_Booster_PRO/
The Way of Wrath - Animmal Studio
What we have been working on
We've been hard at work on the prologue chapter of the game and improving the play experience. We've also added & reworked some major game features.

We've improved many UI and feedback systems to make each activity more enjoyable.





We've changed and improved some existing systems

New interaction System
We used to have a modular interaction system, where each item could have any number of possible interactions, and when you hovered a mouse on an item in the game world, the icons for the possible interactions would show up. This worked great for complex story items that had multiple possible interactions (Use, Take, Examine). But it was kind of a chore for items with one possible interaction like picking up loot or harvesting plants.



You had to first move the mouse cursor over the interactive object, then move the mouse cursor to the interaction icon. We changed this to a dual system, where if the item has single interaction you can directly click on an interactive object in the world, and if it has multiple interactions the UI icons with choices will show up.



This is one of the many such game development iterations that happens a lot during game development. While stuff like this can seem trivial, often small details like these can have a significant impact on how enjoyable basic gameplay interactions are.

And we have added/overhauled others

Mastery System
We mentioned this before in the updates as a possible iteration on exploration skills, but after a lot of thought, we decided this was something we needed to test in the first demo shared with you.

The non-combat activities will get their own progression system. Hunting, Fishing, Herbmixing, Crafting, and Cooking will now become Mastery Skills.

Each mastery skill will have its own experience bar and levels. Each time you perform the activity associated with these skills, you'll gain skill experience. (Similar to how skill progression works in games like The Elder Scrolls: Skyrim. )

For example, when you cook the food you gain cooking experience, crafting an item gives you crafting experience, and so on.



This is the basic way to gain experience in these skills. But, the main reason we are excited about Mastery System is in special challenges you can perform to gain a large experience boost. These challenges come in many shapes: Story Quests, Achievement/Trophy style tasks, Exploration Challenges, and secrets.

Leveling up a mastery skill will allow you to take on more difficult and rewarding activities, and it will also unlock new skills and perks.

With the mastery system, we want to make exploration more rewarding, activities more fun and in general, improve the impact each player interaction has on their progression and immersion into the game world.


The combat progression will still use a classic skill tree, where you unlock new skills with skill points you gain from leveling up.

But we are also considering introducing additional depth to combat by creating some combat-based mastery skills.

This could take shape of skills based on playing style. Aggressive, Defensive, Trickster. It could be broken down to weapon types your character wields. For example, the more you use swords and other similar weapons, the more sword-related features you'd unlock to make your weapon choice more meaningful.

This is something we are still brainstorming and you are welcome to send us your thoughts and ideas on this.

Wound System
The way we handle damage, healing, wounds, and environmental hazards have gone through many iterations. And we feel we found a nice balance between complexity, fun, and impactfulness with the newest iteration.

We settled on a smaller number, of multistage wounds that take multiple steps to heal and that reward exploration and experimentation.

When your character will fall in battle, suffer through extreme environmental hazards, or has bad experiences in story encounters they will gain wounds.

Wounds are a serious business, and they will have a noticeable impact on your gameplay. Untreated wounds can deteriorate into a version of wound or disease with severe penalties, and treated wounds can sometimes take days to heal.

Wounds are treated with medicine, which is very often inspired by real-world folk cures.

Special activities you can find in the game world (Taking hot/cold baths) can speed up the healing of the treated wounds. (Or delay them.)

Very superstitious Thein will also be happy to share with you many mystical and unusual treatments to heal your ailments. You'll have to use your best judgment when choosing which healing methods you want to try.

The Way of Wrath Inspirations

We spent our lives playing and replaying, reading and re-reading, watching and re-watching amazing works of art and entertainment. We obsessed over what made them work, why we loved these experiences and how could this knowledge help us create new projects that we could be proud of.


The Way of Wrath takes inspiration from many great games, books, and tv series. The non-exhaustive list: Baldur’s Gate, Planescape: Torment, Deus-Ex, Legend of Zelda, Thief, Gothic, System Shock, Elder Scrolls: Morrowind, The Divinity Original Sin, Warlord Chronicles, Deadwood, The First Law, The Heroes, Vikings, Connan: The Barbarian. And last but most certainly not the least. The real history of the earth.

In Part 1 of our inspiration article, we'll talk about some of the books and tv series that inspired us.

Warlord Chronicles


Warlord Chronicles is a trilogy of books about Arthurian Legends by Bernard Cornwell. His take on the Artur is a more realistic one. No Camelot, Sword in stone, or honorable knights and the round table. Artur is a warlord and the story follows his struggles to push back the attacks by invading Anglo-Saxon tribes.

The books do a wonderful job to bring to life a world as it might have been seen by humans living in the dark ages of Britain. Where the powers of druids, curses, and myths were real things in the eyes of the average human.

This vivid depiction of the ancient world had a great impact on us. It fueled our fascination with the ancient world that served as a basis for our setting. We wanted to depict life, as it might have been lived by ancient humans, and to turn real the perception of the world they had.

While reading these books we also came to one realization. All the mystical and supernatural elements in most fantasy books are clearly described and explained. This takes away from the very mysticism and the allure of the unknown such elements are usually meant to evoke. After a while, the fictional world feels safer and more structured than the real world we live in. You know whether gods are real and the extent of most magical powers.

We wanted to avoid this feeling of a safe and structured world. And we did away with the mechanics of a reliable narrator. Everything you learn is just a personal opinion of the character who shares the knowledge, biased by their culture and opinions. To learn the truth you have to rely on personal experiences. (or failing that try to find the truth by looking at the subject from multiple points of view and try to deduce what might have really happened.)


Deadwood



Deadwood is one of the best TV series out there and we took deep inspiration from its handling of character and character-driven stories. Its characters feel real, they have flaws and impulses. Conscious and subconscious goals, they stumble through the world and try desperately to cling to something that will give them meaning. The clash of their personalities and desires is weaved into a masterful tapestry of character conflict-driven stories. Each episode builds upon the previous events and creates an impactful narrative.

This served as inspiration for us to make each NPC a unique character and give them their personal branching storylines that reacts and builds upon character choices and other quests.


The First Law Trilogy & The Heroes


These are fantastic fantasy books by Joe Abercrombie. The “low magic” aesthetics, more realistic characters, and cynical tone left their impact on us and we incorporated these inspirations into our design.

Vikings

TV series had its ups and downs but it further fueled in us desire to explore more types of historical characters as the base for our protagonists. We wanted to design a setting where we could tell stories about warlords, conquerors, Rulers, diplomats, traders, priests, inventors, and many other possible professions.

Thanks for reading!
Always feel free to ask us any questions you have, or share any ideas you want to. You can reach us through Steam Forums, Our Discord Channel or our website.
Jun 24, 2021
Destructo - KAIRA Deepware
ADDED: Intro video.
ADDED: Random flame and explosion events to damaged buildings.
ADDED: Debris to gravel explosions.
ADDED: Sound of falling sand to gravel explosions.
ADDED: Ability to reload Panther shells in the harbour.
ADDED: More barrels in the harbour.

CHANGED: New statistics screen with global leaderboard.
CHANGED: The fuel container in the harbour can now be destroyed.
CHANGED: Adjusted loading screen tips.
CHANGED: Adjusted the sound of barrel getting hit.
CHANGED: Adjusted the Use/Pickup function.
CHANGED: Adjusted the bullet water impact effect.
CHANGED: The helicopter turret now cuts down small trees.

FIXED: Missing artillery strike statistics.
FIXED: Music not paused when opening in-game menu.
FIXED: Barrels not floating on the ocean.
FIXED: Missing barrel ground flame sound.
FIXED: Certain lamp lights not destroyed after lamp fells down.
FIXED: Certain lamp posts won't fall down.
FIXED: Certain lights missing physical material.
FIXED: Missing physical material in the harbour area.

+Other small fixes and adjustments.
Jun 24, 2021
Anarchy: Wolf's law : Prologue - AWL
We have received a lot of feedback from new players, which will help us to further improve the game. It's valuable and helpful feedback for the project that will affect the game's future.
And please share your impressions of Anarchy:Wolf's law, it's important for the development of the project.
Jun 24, 2021
akeytsu Indie 2021 - Nukey-Charly
Here is the opportunity to get akeytsu at discounted price udring the summer. The sales end on July 8th 2021 10:00 AM PST time.

50 % OFF akeytsu Indie 2021

https://store.steampowered.com/app/1468090

Save 50 % on the akeytsu Indie 2021 upgrade

This offer is only available for owners of akeytsu Indie 2020.
https://store.steampowered.com/app/1497320/akeytsu_Indie_2021_Upgrade/

Save 70 % on the akeytsu Indie 2020 upgrade

This offer is only available for owners of akeytsu Indie 2017.
https://store.steampowered.com/app/1125100/akeytsu_Indie_2020/

Have a great summer everyone !
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