Anomaly Zone - skaarjg


From 00:00 on 26.06 till 23:59 on 27.06 (Moscow time) win as many times as you can on Arenas.

Three winners from each server (RU, PvP, PvE), who have get the most wins, will receive prizes:

1 place:
MRPK (Modified, 60 days)
MRPK Cylinder x95 (Camo)
Syringe with Adrenaline (personal) - 5 pcs.

2 place:
MRPK (Modified, 30 days)
MRPK Cylinder x95 (Camo)
Syringe with Adrenaline (personal) - 5 pcs.

3 place:
Injector with Purified "Hellcat" - 10 pcs.
Syringe with Adrenaline (personal) - 5 pcs.

In addition, any participant from RU server will receive 50 "A-Zone" pins for every 100 wins, while any participant from PvE and PvP servers will get 25 "A-Zone" pins for every 50 wins.

Good luck!
Seduction - gameragame
Hi everyone!

We are honored to announce today that Gamera Game will be the publisher of PC version of Seduction developed by koex studio. The game is expected to release in the autumn of 2021.

Check out the trailer:


Add seduction to wishlist and get informed for the latest news!
Dev's Discord: http://discord.gg/EjB3QMd
Escape from Naraka - Headup Games


Hey fellow Escapees!

The Steam Next Fest is over and we had a hell of a time! It was really awesome to see you all playing our game and pushing the contest highscore of the demo higher and higher. To be honest: We were not able to beat the winners highscore internally. No chance at all! 😅

Once again, officially, congratulations to the three winners! They have already been notified by us. Here they are - including the achieved score:

  1. (IDS) Nekozarou - 26,955
  2. Ladnok - 26,941
  3. Lord is in his heaven, all is ok - 26,937

Oh, and there are more hellishly good news for you today: we finally have a release date for Escape from Naraka! We are going to release the game on July 29th 2021 here on Steam! ːsteamhappyː

So, save the date! See you all in the hellish depth of Naraka!
The Xelo Games Team


https://store.steampowered.com/app/1390670/Escape_from_Naraka/
Jun 24, 2021
Embark - emf
  • Doors to the outside or to other lit rooms now contribute to lighting score for rooms.
  • Added back support for sheltered outdoor rooms.
  • Fixed temperature conducting issue for rooms.
  • Fixed edge case with room detection.
  • Fixed performance issues with ocean water.
  • Fixed doors not being properly removed.
  • Fixed bags not showing as worn.
音符之光传说 - parv
游戏已于23日上线抢先版,一开始售价23元.
但我觉得不能23日上架就卖23元,
所以改为16元,所以请23元买入的那一位小伙伴微信13999466退差价




6月24日之前的更新汇总

音乐方面:

与抖音的两个主播合作,增加了他们的音乐,

1 芮熙 ,音乐类别:琵琶,传统曲目.,包括有<春江><十面埋伏>( 音乐在 '传统' 类中)

2 蔓婷,音乐类别:大概是民谣吧.唱作歌手包括有<压寨相公><老神仙渡劫>歌曲非常,非常有趣,一定要听听哦 ( 音乐在 '其他' 类中)

增加了电子类音乐,使用的是freemusicarchive.org 中 开发版权的作品,其实有很多这样的作品都是非常好听的,我也会持续的把他们加入进啦.



视觉效果方面:

剧情模式中增加了光照系统,比以前好看了一点点.

同时还加入了光点起跳后视线会有缩放的效果,且连续起跳后视线会持续缩放,

我心里比照的是动作游戏中连击,击飞到空中的那种感觉.

当然由于是音乐游戏所以这个效果做的很克制,有可能不太看得出来,未来也不排除继续加大参数,以使效果更明显的可能性.




体感方面:

将所有体感玩法都分为了 困难,容易两种模式

难易度可以在体感游戏进行事,屏幕右上角的设置中进行转换

总体上来说,简单模式时,需要判定的音符会停留/等待较多的时间方便玩家进行操控判定,

困难模式不会有停留等待.

在吉他玩法时,困难模式的要求是必须有音符经过 才可以去扫弦操控,否则会被判定为 "BAD",简单模式则可
以随意扫弦.

当前 体感的玩法包括有:

1 工业机械

2 功夫模式

3 小蜜蜂

4 吉他

5 西部牛仔

x 外星飞碟 该玩法为隐藏玩法.只有在随机玩法时会随机出现,不可以自选

以及还拥有 a 剧情体感 b 旧体感

因设备限制,所以手机体感有可能会存在偏移,但是 只要记住以下四字口诀即可应对

那就是 "矫枉需要过正"

没错...没点学识是玩不了 体感游戏的




未来制作新的体感玩法时优先考虑的是 指挥家模式

也就是手机模拟 指挥棒 玩家需要正确的指挥 才能响起音乐

这个模式 其实也就是我最初做这个音乐游戏时第一个设想出来的

最初本来是想做一款没有界面的手机版指挥音乐的游戏的.最后变成了现在这样,也是很神奇.






未来:
计划变更 ui 使整体看上去 更好看...华丽.... 像个大作......
但是现在还没有具体得执行计划,还是一片迷茫无从下手

继续增加电子类音乐.....现在已经又做好了一首....
Jun 24, 2021
Chop Shop Simulator - m.kroczka
Hi Everyone!

Today’s devlog will be about earning money in Chop Shop Simulator. So let’s start!

Your potential client may not like to know that his/her new car is a stolen vehicle. That’s why you need to hide this for example by:

  • Changing number plate.
  • Finding and moving out GPSs
  • Repainting car.
  • Changing parts that are broken after breaking into it.
  • Polishing serial numbers.
  • Buying a broken/burned car and swapping VIN.



You can sell all cars on auction or by parts. It’s your choice but remember that if you don’t do everything to legalize, the police can find you.

Starting price can affect how fast you will sell your car but it also can interest the police.

Your potential client can bargain with you so prepare yourself for that and remember that if you wait for the best offer too long you can lose out on it.

Hope you liked today’s devlog. If you want to know more or you have any question join our Discord (https://discord.gg/3jjxqnxQTw)
Jun 24, 2021
Detective From The Crypt - bov
Text fixed
Jun 24, 2021
Detective From The Crypt - bov
Text fixed
Melodramatica - Melodramatica


Hey there Actors!

Today is the day of the final release! This project has been in the works for nearly a year and it all led up to this point. As a major milestone, this full release also includes a massive update filled to the brim with fixes & improvements, based on your feedback!

Before we get into the patch notes, we again want to give our heartfelt thanks to you, The Players. We've received so much good feedback and so many suggestions & bug reports, all of which have helped us improve the game immensely.


Now, for those willing to dare our patch notes:

Major Additions
  • Autosaving!. We heard you loud & clear: once you end a day, the game will autosave your progress, allowing you to close the game & later continue playing the next in-game day. Use the "Continue" button on the main menu!
  • Actor Preview while dressing. While you're equipping new clothing items to your actors, you can see a preview of that actor in real time.
  • Additional Story between acts. Now when you finish an Act, you will see a bit more of the story on what is changing and going on around the theatre.
  • Options Menu. You are now able to change various graphics options, mute the audio & disable tutorial prompts.

Improvements
Balancing
  • Starting money decreased, no more buying out the store on Day 1.
  • Money earned from Plays now reflects the performance of your actors & preparation of the show better.
  • Amount of skill points Actors get from practicing skills has been adjusted to allow for a more logical result.
  • Crafting of Clothing & Staging has been made a bit more difficult. It requires more effort to finish it yourself. (Or just send your actors to do it for you)

Onboarding
  • Added various prompts to explain parts of the game that were confusing at first.
  • Improved existing onboarding prompts to better guide the player and show what buttons are being referred to.

Narrative
  • Many quests have improved descriptions & show what reward you get for completing them.
  • All the different plays have their own unique descriptions.
  • All actors can now tell you a bit more about themselves.
  • Added actor text lines to the play snapshots when you perform a play. (Now you can get an idea of what they're saying!)

UI & Menus
  • Added a credits button to the main menu.
  • All items in the catalogue now have a description.
  • Small improvements to Menus around the game, adding small animations & making them feel a bit smoother to use.
  • Removed the final bit of placeholder UI. (specifically the show overview before you start the play)
  • Actors now get a small notification icon when they encounter an issue while practicing a skill.
  • Improved UI while crafting.
  • You can press the ESC key to close any menu in-game.
  • When talking to actors, their textboxes now show who you're talking to.
  • Added a brand new intro splash-screen when booting up the game. (And you can't skip it >:)

Art & Visuals
  • All the plays now have unique snapshots of scenes related to that play.
  • Multiple new hats & masks have been added and made available to purchase, craft & equip to your actors.
  • All available stages have had small improvements.
  • In-game cursor has been improved to make it a bit more visible & easier to use.
  • New icons for all the stages.

Audio
  • New audio/sound bits for different actors & actions

Bug fixes
  • Fixed various small issues with Show Calculation. You should now get the score you deserve
  • Fixed multiple smaller issues where the show result overview didn't accurately show the actual results.
  • Fixed an issue where some of the quests didn't register being completed.
  • Fixed an issue where the first act specifically was not possible to be completed.
  • Fixed an issue where the player would sometimes keep walking when opening a menu.
  • Fixed an issue where some crafting menus required you to click objects, while others required you to drag 'n drop. (It's all drag 'n drop now)
  • Fixed various issues surround conflicts, no more softlocks, resolution bugs or inability to fix.
  • Fixed an issue where you would help an actor with a conflict but they give you a hostile response.
  • Fixed a bug where the audio notification wouldn't play when an actor ran into an issue.
  • Fixed a bug where you would still be on the same day after performing a play. The date now progresses and the Store + Actor AP gets reset.
  • Fixed an issue where the attitudes of Actors while talking to them after finishing an Act does not reflect the choices you made for them.
  • Fixed a bug where the date could go to 32nd of March and beyond.
  • Fixed a bug where actors that weren't assigned to plays would sometimes randomly walk through the play while it's happening.


You made it to the end, be proud of yourself! <3
Thanks for reading and once again thanks for playing our game, we hope you enjoy the new update!
Neurodeck : Psychological Deckbuilder - chlomtz
Hello everyone,

Neurodeck 1.4.1 is live on beta branch! This is the last stretch for us and to make sure that everything works fine and that we can fix issues before we push it on the main app, we need testers to help us get a better overview of these issues.

See you on our Discord server if you'd like to lend a hand on testing!

Thank you for supporting us and welcoming the new features!
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