STRIDE.net is an online multiplayer STRIDE mode where players can find endless fun competing in various online battles in urban environments perfectly tailored for parkour action.
How can I get it?
STRIDE.net is a free add-on to the base game and cannot be purchased separately. Everyone who has a copy of STRIDE on their Steam account, get STRIDE.net as a separate app to their library.
STRIDE.net is released as a public alpha with 1 game mode and a few maps available. We do it to collect initial feedback, test our servers and decide how to develop the multiplayer in the future.
The first multiplayer mode for STRIDE.net is a variation of the game of tag which is called "Zombie Horde". In this mode, players take on the role of zombies or non-infected survivors. Survivors must avoid being touched by infected zombie players, while zombies must infect as many survivors as possible within the allotted time.
The main gameplay focus is on action packed parkour chases and escapes. The players must utilize their VR parkour skills to jump from ledges, dive under obstacles, and slide down cables to avoid infection or take down the remaining survivors.
As with STRIDE, which only had Endless at launch, we'll be introducing more game modes to STRIDE.net as development progresses.
Where can I send feedback or find a company to play with?
The last few months were a busy period for us: we released a new game, we handled the subsequent support (and bug fixes!), and we also started to work on the next part of the game.
I thought it's a good time to update you all with what we are working on now:
Crafting - we are still working on backporting this feature to all past games. We hoped to have this feature working already, but it's more time-intensive than we originally estimated. I am very sorry for a delay and I hope we will have it working in early July.
Invisibility was a black horse in the last release and this feature really overperformed our expectations! We have found multiple ways we can extend our series thanks to that feature and further updates are coming soon. We hope to amend existing factions to use Invisibility (like we did with Rangers and Dryads already), for example Necromancer will receive Bone Traps very soon!
Ratmen faction - some of you already saw design notes about the new faction we are adding to the series. We are working on the units and skills and writing a completely new campaign for them (but with old heroes!).
The last few months were a busy period for us: we released a new game, we handled the subsequent support (and bug fixes!), and we also started to work on the next part of the game.
I thought it's a good time to update you all with what we are working on now:
Crafting - we are still working on backporting this feature to all past games. We hoped to have this feature working already, but it's more time-intensive than we originally estimated. I am very sorry for a delay and I hope we will have it working in early July.
Invisibility was a black horse in the last release and this feature really overperformed our expectations! We have found multiple ways we can extend our series thanks to that feature and further updates are coming soon. We hope to amend existing factions to use Invisibility (like we did with Rangers and Dryads already), for example Necromancer will receive Bone Traps very soon!
Ratmen faction - some of you already saw design notes about the new faction we are adding to the series. We are working on the units and skills and writing a completely new campaign for them (but with old heroes!).
Development GJM-325 Localization - Added Steam integration, language selection based on steam client settings - New build pipeline, to allow demo builds with / without steam integration
There are 5 trading cards, 5 common badges 1 foil badge, 7 emoticons and 4 backgrounds (all examples will be lower).
Thank you for your patience and feedback without you I couldn't do it
Common badges
Level 1 (Heart)
Level 2 (Heart O_O)
Level 3 (Heart :) )
Level 4 (Heart :P)
Level 5 (Heart deal with it)
Foil badge
Level 1 (Yes)
Emoticons
Common (:heart13:)
Common (:what13:)
Common (:WoWO_O:)
Uncommon (:heartsmile:)
Uncommon (:nya:)
Rare (:heartdealwithit:)
Rare (:girl13:)
Backgrounds
Common
Common
Uncommon
Rare
Common trading cards
Foil trading cards
[/list]
FAQ:
How many trading cards did you add?
5 trading cards
When do you add trading cards in your other games ?
When the time is right
What about achievements update for this game ?
Soon very soon
I still have a questions. What can i do ?
Please reply in comments here and I will try to answer as soon as possible
[/olist]
P.s
You can check achievements update for Sky Jump -----> Click You can check achievements update for Reflex -----> Click You can check same update for Mouse (Sneaking) -----> Click You can check same update for Achievements printer -----> Click You can check same update for Blonde Driver-----> Click You can check achievements update for Hentai 3018 -----> Click
P.s.s
You can check trading cards update for Reflex ----> Click You can check trading cards update for Mouse (Sneaking) ----> Click
The time has come to talk about Operation 7 – Drop 2! This post will cover everything you can expect to see when the operation goes live on Tuesday, June 29.
Trailer
Before you dive into the full post, check out the Operation 7 – Drop 2 trailer!
Jasi Tak is an expert pilot whose laid-back attitude belies a fearless spirit. When Colonel Hoffman requested Tak's help, he was eager to give his all to help Scorpio Squad in their fight against the Swarm.
COG Commando (Sanguino & Akagi)
The COG Commandos are elite special forces soldiers who went from fighting humans in the Pendulum Wars to fighting Locust after E-Day. They take whatever the enemy throws at them in stride – these soldiers are the best of the best, and they know it.
New Map Additions
Mercy – 5 v 5
After decades of rest, Mercy's town center is once again under siege. A large balcony in the center dominates combat around the sanctuary, where outmaneuvering the enemy is key to victory.
Mercy – 2 v 2
Outmanoeuvring the enemy is key to victory in Mercy's claustrophobic Sanctuary.
PvP – New Event Mode
To kick off Operation 7 – Drop 2 we are going to be introducing a new mode to Versus: Capture the Flag.
In Gears 5, Capture the Flag is a variation of Gridiron, with the following changes.
Players now respawn after being killed.
Elimination victories are disabled.
Touchdowns are now worth 4 points (previously 2).
Touchbacks are enabled – taking your flag to your own Endzone returns it to the center of the map.
The Endzone capture counter no longer decays after a flag capture is interrupted, allowing you to chip away at the capture time.
The flag spawn delay has been removed.
The Round time has been increased.
Additionally, we have a special medal group for this event, details below:
Medal Name
Requirement
Stars
CTF Champion
Complete 10 Rounds
4
CTF Body Count
Get 50 eliminations
5
CTF Carnage
Do 25,000 damage
5
CTF Veteran
Win 5 matches
6
Should you complete the medal group you'll be granted the Pink Phantom Weapon Set!
We cannot wait to see what you all think when this mode launches at the start of Drop 2!
PvP – More Custom Options
At the start of Operation 7, we released updates to Custom Versus that brought in special mutators and visual effects! We have seen how much you have enjoyed the variations since then and we are happy to tell you about the following updates!
Swap All Weapons
This option allows you to swap all weapons on the map and players loadout to any single weapon in the game, including event weapons like the Golden Gun or Cluckshot. This allows you to live your dream and have a match where everyone uses the pipe!
Freeze Damage Mutator
This mutator is now available in Custom Versus, all damage is converted into freeze damage, and dealing enough damage will provide your enemy a frosty death.
Event Hats
This option will allow you to enable many of our past holiday/special event hats in your Custom Versus matches.
More modes added to Custom
We have also added the following modes to Custom, Brawl, and Control: SSG (Shotgun Snub Grenades).
PvP – Co-Op vs AI
We have used this update as an opportunity to make the following changes to Co-Op vs AI.
We have updated the matchmaking criteria to make latency searching in Co-Op vs AI more reliable.
We have swapped Brawl and Control in place of TDM and KoTH in our Co-Op vs AI playlists.
PvP – Top 100 Competitive Rewards
In addition to all the above, we will also be bolstering our competitive rewards for our top players!
If you happen to finish in the top 100 at the end of a season, you will be provided with the following rewards:
Golden Heart Bloodspray
Grandmaster Banner – Playlist (this would say Execution for example)
Grandmaster Gnasher
Trinity Skorge
And if you are the cream of the crop and finish at the very top of a competitive leaderboard, you'll receive the prestigious Golden Gnasher Bloodspray.
These rewards will be available each competitive season going forward in Gears 5.
PvE
We're starting things off for PvE in Operation 7 – – Drop 2 with a new event!
Event: Horde Mania
Horde Mania is an event with fast, intense waves and an extremely short build time. Your team will feel the pressure of near constant action across 25 waves. All the maps will be in rotation during this event, and we can't wait to see just how messy this will get!
Alongside the event, drop 2 also brings with it more balance changes across PvE in Gears 5.
General
Changed the behavior of the Super Charged mutator from "reduced ultimate cooldown" to "reduced cooldown while doing damage" to resolve an exploit with Jack's ultimate.
Reduced the amount of freezing damage dealt from the "Freezing Grenadiers" mutator.
Reduced the damage resistance of the "Heads Up" mutator on boss creatures.
Fixed an issue where Palace Guards and Flame Grenadiers could not be stunned or affected by Fear.
Fixed an issue where Palace Guards and Flame Grenadiers would regenerate health even if "Enemy Regeneration" was not an active mutator.
Horde
Fixed an issue where flying enemies would get stuck inside interior spaces on Bunker.
Fixed an issue where the wave would not end if all players went DBNO if a Palace Guard or Flame Grenadier was present.
Rebuilding the Fabricator will now correctly remove 4000 power.
Added the Smoke Grenade to the Fabricator.
Grenades will no longer trigger the effects of The Hammer, Armored Shot and Serrated Edge.
Marksman
Passive will now correctly penetrate enemy targets.
Slugger
Slugger's "Power Shot" Skill Card will now correctly penetrate enemy targets.
The damage bonus from Slugger's "Power Shot" Skill Card will no longer be lost while using Heavy Hitter.
Slugger's "Tough Skin" Skill Card now correctly gives resistance to ballistic weapons only.
Operation 7 Drop 2 releases on June 29, and we are looking forward to it! See you there! In the meantime, have a wonderful week everyone, and watch our socials for more. </div>
Project Nightmares Case 36: Henrietta Kedward - ProjectNightmares
Hi guys, We want to let you know that we have finished developing Project Nightmares. We are testing the game. As we are happy to have finished the game, this year we have decided to participate in the Steam summer sale.
Stats The graph below shows the number of bugs found, ranked by priority, versus solved bugs.